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Anduvriel

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Posts posted by Anduvriel

  1. 3 hours ago, Shalath said:

    Same reason as the Riven limit. Items with randomised stats take up far more database space than items that have fixed values that can be hard-coded.

    Far more is few bytes...each of those mods can be represented as up to 4 small integers == 8B tops. Storage is purchased in giga that is bilion B.. Even with 50 milion losers we are talking about 400MB space if everyone got 1 slot more. And thats with really bad coding.. 

    Honestly 40 slots should be a starter with purchases up to 60 from the get go. Somehow i have 20 slots used up all the time which leaves 10 capacity for drops.. 

  2. Well my friend bought me 2 of the mods (40 creds) and doing for around 2h each week and only those fater missions i already have all of the store mods and am past half of nw rewards.. So its possible with small help.. 

    Find some long time player that doesn't care about collecting mods and probably has all the alt helmets he wants already.. There is nothing else there, so you should get it for free or cheap (most of my friends burn creds for kuva or nitain having the later in hundreds already) . 

    Or just wait few weeks its not like those mods are awesome and needed or worth much.. 

  3. I will add my view. I am a collector of battle stuff. Have almost all of the weapons, frames, mods and tried to get all of the arcanes, 2 sets of each. I have almost done everything besides arcanes at this point (Sigma&octanis and normal trin left from the rest).

    Was far from finishing this, i don't really like eidolons and raids were gone, but at least 80% of all the arcanes were done (2 whole sets ready to equip). I traded, exchanged or gave out everything above those 2 sets..

    After update my collection from 80% finished went to almost none finished in one update (20 is not 21).

    I do understand these changes, i don't feel bad about them, nerfs to energise or guardian, even thou they hit few of my builds. It wont really matter much to me, i am not in a hurry. But.. 

    What i wanted to point is the wrong pr on this. Right now there will be backlash no matter how the event will go.. If its too easy people will cry that their hard work is again demolished, if its too hard people will cry that you nerfed their arcanes stock and took their power. Cant win here tbh.. I am quite sure no matter how the event will turn you will hear both sides.. 

    I imagine i am not alone in having two sets of arcanes. When you forced the change you could have eased the transition and probably elevate most of the negativity by doing something simple - a special one time deal, lets say through a npc. When you would trade to him 2 complete sets of 1 type of arcane rank 3 he gives back 1 set of rank 5 (can be used once for each arcane type). This way everyone that had "maxed" guardian or energise still have new max one and giving a freebie 1 out of 21 is not a big deal imo.

    I think it would elevate a lot of the negativity towards those changes you are making. I do know, i would be among the ones "profiting" heavily on it, but also i am now the guy that sold/gave out hundreds of little ducks arcanes, cause he had everything there maxed and now has none and has to run 10's of buggy exploiters to get back where he was. The feeling is not great. 

    • Like 2
  4. So basically someone used a small amount of your resources (all missiles are 4x10x2=80 of the most common res you probably have in tens of thousands) and that warrants your claim to have a complete control of clients gameplay? The mission was a success right? 

    Don't you think its an overreaction? 

    I understand you feel bad with suboptimal play in pugs railjack.

    I am there as well. I always host cause 129 avionics, fully modded with best guns ship and an awesome connection helps with the experience.

    For some reason sometimes you get two guys that split the tasks and do anomaly and platform at the same time, while the two other finish off the ships and it works wonderfully. The other option is an afk gunner, two ameshas running 10 clicks apart spliting the fighters and noone is doing the crewships and i am basically soloing the mission with a handicap..

    Thats pug life. Open a beer before, it helps. 

  5. For me it looks like i prefer cold cause that ephemera just doesn't want to drop XD. 

    Jokes aside i went with ephemeras and all weapons first, i figured i won't be lucky enough in the first runs of all the weapons to get a high % on any. It kinda worked as i obtained 4 ephemeras and all weapons in the process. Highest % was a lucky 55%rad shildeg, rest is far below and basically all but few have "wrong" elements. It doesn't change much, all are powerful even than (maybe except quartakk i cant make that weapon to work for me) . 

    I prefer corr on auto or pellet weapons, rad on single, burst, aoe ones. So great elements are rad, electricity, toxin, heat in that order. Dont see a usage of magnetic and impact, cold would be ok if there was a slash melee for a viral combo as there is a primed toxin mod for melee. 

    With valence fusion you basically can change the element at the end of the grind road to the one you prefer even if it is already at 60%. Thats a really good quality of life they did with the recent change. 

  6. 1 hour ago, Steel_Rook said:

    Precedent aside, I still strongly believe that the ground work exists to exclude certain items from Vacuum entirely, or else limit them to a some independent fixed distance. I don't believe health, energy and ammo pick-ups are a sufficient argument against Universal Vacuum as those can be addressed separately without impacting Vacuum itself.

    I didn't explicitly write that, I am for universal vacuum, i would love to see team loot like it is in railjack as well. 

    Excluding wisps, orbs and ammo shouldnt be hard. 

    I think it could be done like this.

    Your frame has 15m univac, 20-30 with exilus mods (exilus 20, exilus + mod 30), but this univac works only for loot. 

    Your pet has mods that would exclude, multiply or give bonuses to loot like smeeta kavat double timed, with mods like high radius (25m) for orbslike stuff, additional ammo conversions etc. It should be done in such a way that you can make any orblike to your liking, but also with much higher mod cost up to 25m. Base for all is 3m like it is now.

  7. On 2020-02-01 at 2:14 PM, Steel_Rook said:

    I should note that Unaru Wisps are already not affected by Vacuum as it is.

    Since when? They do travel slowly, but cats enlarged the area from which you could collect them and could even bug them. I havent played eidolons quite a while and i always just switched my cat setup to one without vacuum so i couldnt notice. 

  8. If we had pockets and said pockets had finite space and we would actually be able to pick stuff we want to take with us and which we don't, i would agree that vacuum might interfere with certain aspects of looting that might be important to gameplay. Example Path of Exile. 

    Certain aspects of gameplay are lost forever once a game lasts for some time. Like a flask and hp refill npc in towns in PoE or vacuum in warframe. Once its there there is no scenario when it is gone.. It can only get worse, so more vacuum only allowed. 

    There are certain scenarios when i don't want to pick something or have control when i pick that (orbs, unairu wisps in eidolon hunts, ammo etc).

    This issue could be resolved by excluding it from universal frame vacuum (same as with companion) and only equipping the mod would allow to them be vacuumed (mounted on exilus in frame or on companion). 

    Railjack has a problem with looting. Loot flies and can aquire ridicolous speeds on different vectors, sometimes vacuum doesn't work at all (near debris, green glowing stuff destroyed), after a fight you might look at loot spread across 4x4 km space which is traumatic to cover, railjack has bad fov as a pilot.. And the grind there is serious.. It creates a bad looting experience.

    I would vote for small robotic railjack drones that you craft on mission only from those 4 resources you gather, that would collect loot for us, could be destroyed, had capacity and fuel, would need some maintance from engineer. So you spend some of those 4 resources to loot more of other resources. 

  9. Have no idea about the statistics, but it does seem that certain communities that were tied to specific activities that required more in-depth knowledge are getting smaller and smaller with each update. 

    I was part of the raiding and relic hunters, knew some part of endurance runners and eidolon hunters community. My clan was aiming for "skilled" players.. Judging by the last logged it seems that a huge part of those communities is gone. My clan went from 70ish to 10ish in that time.. 

    Does it matter? Depends.. Most of knowledge of how to do things is passed by clans, alliances and communities. Yes there are tons of youtube videos, wikia is really good etc.., but from my experience a lot of funny, powerful, not widely known things i learned from other players. 

    I help new players trying to pass the knowledge i aquired. What i see on alliance chat, from new players is an increasing lack of guidance. I would never be where i am without some people.. 

    Warframe is an easy game, but it also has tons of little tricks, hidden mechanics, hard to find interconnections between abilities etc. 

    It might be that new players with just base knowledge, stay forever on that base level, because most of the time you don't need any of it to complete what the game throws at you. Problem starts when what they know is not enough.. Longer arbitration, tougher enemies and they are lost. 

    Recently i found that its even hard to teach others on how to. Plasma sword, machete wraith is unusable for them.. Frost, gara, rhino cant aoe dps at all... My friends with incredible game knowledge are laughed at on alliance chat by mr10s..

    And than i go into sortie spy with wukong. Mr 10-20s all lokis, ivaras writing i will leech and won't contribute.. I tell them i dont need any frame to do any spy and they don't believe.. I do my first vault before they even get to theirs and than rescue one more before failure.. They are clueless what happened, but they don't want to know..

    Than i go with my vazarin nekros on 1h survi arbi in a premade. I am told i am not needed cause drones explode and i will die a lot. It ends with me reviving half of my team, keeping all of the supports intact, doing 70% of damage and 2k kills, earning 200k nanos. No one even wants to know how and why. 

    Than i do a sortie defense with my speedva and a pellet weapon the rest is "he is a troll". When i put the defense target with my 3 in a safe unreachable place and make the mission twice as fast with 4 and do most of the damage and kills with my 2&4 they are clueless what happened.. No one asks.. 

    And than we have a forum thread like this one.. We lack difficult coop content that creates communities around it. 

  10. Well the only thing we actually need is invulnerability state till migration successfully finishes (lost loot cases are a different thing). Objective and frames enter it on host migration, when loaded a few seconds grace period of that state and we would be golden.

    Its kinda crazy bad to lose everything in a endurance/arbi mission just cause there is a host change.

    And it would be also nice to have better scaling of certain targets we protect on higher level missions. I failed few mobiles with liches due to the console being destroyed while i was in lich's kill after stab animation (i downed the lich with no enemies near it and full health console). Whats funny, mechanic is already there when stalker attacks you (mission lockdown with target inv) 

  11. Havent read everything in this thread, but there was a bug (havent played rj for long dont know if it is fixed) with enemy ships damage (aparent on clients mostly, connection i believe pays a role) that allowed them to one shot amesha with all or part of her charges intact (you ended up dead with for example 15 charges on 1st ability left).

    Its not the bug that allows you to cast 1 just before dying and you end up as a corpse with max charges. This one is replicable easy enough and its prolly just visual. 

    This is actually only 1 of 2 cases i know when you just die without chances to do anything.

    The second is two crewships near eachother with poor connection. You wipe one ship, exit it and die while in animation from the damage of the second one. They might have fixed that with inv period on exit, but i havent played rj after that update. 

    For her 4 to charge energy use asteroids, its far better than ships, kinetic diversion helps. Enemies have a tendency to shot stuff in bulks which might give you not enough time to recast 1. Omni tool also helps, you can easily get health back on railjack and it is somehow connected to hp of archwing, energy is not i think. 

  12. Shame you lost so much of your time cause of this. 

    Warframe is not really awesome in introducing itself to new players, not much written anywhere. How to do, what to do etc. I understand. DE as well. 

    They acknowledged that, its high on their priority list, but shamefully not much has happened since that "new player experience" on the white board. It should be improved. 

    .. but... There is a but.. 

    First you entered a hidden cave location with a loading screen by pressing that X (that means different location) and you got a cinematic with talking heads, distinctive music theme. There is nothing similar to that experience in open worlds anywhere. You could really feel something unusual is happening especially when npcs told you something wiped deck 12, you see the debris, it couldnt be your normal corpus grunts, could it? 

    Than you needed to use a special consumable (never used in any other mission) in a place looking like an arena and that.. locked the doors behind you.. 

    3 distinctive clues, 2 stages of acceptance. What excatly did you expect?

    I would expect a boss fight. Special boss fight. You wrote yourself, you were in mining setup, you had leveling weapons only, you were not really preprared. Why did you press that thermia dispense button? Maybe it needs more clarification, but i won't believe you did not feel you are risking a bit here..

    This orb is not that difficult even with inv loki and unmodded drakgoon if you have an operator. Getting to 2nd stage would allow you to get out with a bounty failure.. 

    I understand how you feel, but i also feel you could take a less risky aproach and get back there with less loot if you didn't want wiki spoilers and check what it really is. 

  13. 34 minutes ago, ScienceAndTennology said:

    Wll ok lets wait for wukongs clone to snipe tridolons limbs ok?im done of this BS thing you didnt understand what i wanted to say i mean come on we have so many frame yet why only using 1?and im using all of my warframes like all of my frames are a part of my life i dont want to be "bias"about a 1 frame i really miss the old warframe not this one 

    And if i want to use that one i shouldn't? Because you think thats what i have to?

    I used saryn, mesa, frost, nekros, equinox, limbo, valkyr, trinity, rhino, volt, ember, loki, ivara to an extent i dont want to play them anymore. Wukong is probably not even in top 10 of my most used frames, but i want to play him now. All the time. Why cant i? I try to master each of them slowly, but thoroughly. That is my choice how to play the game.

    Tell me how does that influence your experience? Cause in pugs you see a wukong from time to time? Its a far worse case of limbo hate, literally.  

    Clone is not one shooting eidolon limbs as he can't target limbs and equinox clone is far more powerful in terms of raw damage output, my clone equi build has twice the multi of my wukongs. If clones were able to do that its not wukong you should fear. 

    Wukong is in a pretty good and fun place right now. His 4 lacks some scaling like all exalted weapons after the melee rework, but all in all there are many broken frames in everything wukong does, he is actually quite well balanced all things considered. You are being irrational.. 

  14. 25%, probably repeated..

    That would be the normal outcome for the distribution they have chosen. Did 24 liches, have excatly 1 55%, two 40%ties (44, 47) and few 30%ties (less than 5 i think) and the rest is 25-27 (around 15, for some reason 28 and 29 are really rare)..

    Not kidding, the random function is not plain (your chance for 60% is different than for 25%), its skewed to the bottom.

    I can asure you its not even remotely the pinnacle, wait till you get a coward after 20th repeated 25-30% cold/magnetic, cause you want that ephemera.. . Than you can write pinnacle and essence ;p

  15. 12 minutes ago, DarthIronclad said:

    Is like the reactor changes they did not too long ago...i did get a 96 virdar mk3(got bumped up to 99 after the change),but i am not mad about it despite the time it took me to get it,just like the tenebrous change,is for the better...

    I had excatly the same, even the numbers excatly the same 96->99. Felt a bit sad its not 100, but 99 is far more than enough, 96 was XD.

    I thought they will scale that in tiers (rolls 30-100, 70 values changed to 90-100 so 10, would mean each 7 points would give +1..30->90, 37->91...86->99, 93->100), but it seems they used some different formula, probably not linear. 

    I am not quite sure its for the better (not much difference between the reactors now and basically any 80+ is probably enough so a lot less incentive), but i havent delve deep enough in rj systems to tell. 

  16. If that was a skill based hunt that would give you the ephemera i would perfectly understand your point and i mean it, but it wasnt..  

    It was a horrible mechanic of constant redoing a mission and looking for an extremely rare container.. You probably didn't even kill anything.. Strat was a loki with duration and as much loot detection as possible. 

    You are claiming you deserve something for the effort.. You pigeon-holed your experience to a constant search for a container wasting countless hours to a pointless grind and succumbing to darkness of ridicolous grind. You did that by choice. 

    It was pretty obvious that they will change it.. I was certain from the moment i heard about it and never even tried that farm. 

    You now feel entitled to a reward.. I think its good you don't get any, maybe it will teach you a lesson about not wasting your life on pointless absurd things and if less people will succumb to pointless absurd grinds that will eventually teach developers to not make them in the future. We all win this way. 

    • Like 2
  17. Am i reading this right? You have a problem with people choosing a frame that is not really hurting you in any way? 

    I played mostly equinox until the time of wukong prime. I fell in love, the monkey is everything i need. He is fast, not squishy, dishes nice damage, but not crazy enough too make everything a breeze and fun to play (did you know that timing his 3 right prevents a lich heavy grab-hit) and looks amazing.

    He is in a perfect condition, his 4 is less useful than a finely modded good melee, but otherwise one of the best reworks in this game ever. 

    I would understand talking shyt about saryn, equinox, frost, khora, limbos, rhinos, inaroses and other frames that have the tendency to alter your experience drastically or just do mostly nothing except for tanking, but wukong? For real!? 

    I think i might know where you come from. Probably a volt user that is not the fastest cause both of my wukongs wait for him on extraction, or maybe a saryn user and you are not getting highest damage numbers cause of my monkey, or maybe ivara/loki user and i am getting spies done faster than you can get there and i dont trip any alarms, or maybe inaros user i have to revive.. Such a shame.. 

    If thats the case its me you see and dislike and i have bad news for you.. in railjack we multiply, there are like 5 of us.. XD 

    • Like 1
  18. 9 hours ago, (PS4)LoneWolf_001 said:

    I like the idea of cosmetics. An idle anamation for a million or more alloy rewards veteran players and gives new players some fashion frame to look forward too. Exclusive or limited time dojo/orbiter decorations could force old players to spend those extras for sure. Given a bit of testing and innovation, you might be able to level the playing field (doubtful but maybe) on the resource economy, reducing the need for "new" resources.

    I'm sometimes overly optimistic but I see your point.

    Cosmetics would fall excatly in the category "old timers and new players want them". 

    I gave it some thinking and thought about a decent resource rewamp. It would have to follow this rules:

    - new players can skip it and don't care

    - old timers find it reasonable and worthy enough. 

    - is a constant sink, not one time thing or solves the issue from the point its introduced. 

    The thing that came to me is a "rush drone". People at least from my experience rarely spend plat on speeding stuff, but i might be wrong on that.

    If we would get a cap on every resource we hold (i know unpopular opinion), the extent stock could be converted into rush drones for old timers in larger amounts, less for newer players (only cause they have less resources of course) as a one time resource rework mechanism.

    After that any resource sink per your ideas and we might have a situation where every resource is somewhat useful and you need to maintain the caps. It would of course had to come with some rebalance of loot tables and resource farms. 

    Rush drones would be used excatly as the name suggests to skip the waiting build times of stuff in the game. May be even a different cost for different stuff (forma uses twice+ as much for example). 

    The problems with my idea are basically three. First is idk if rushing is a big enough part of plat sink and how much it would impact DE's revenue, secondly it needs a cap and we hate caps so many might not see this as a positive change, third it "fixes" a system that developer might not care about that much.

    What i mean making a new resource requires a small amount of time, some art and a name, few scripts, thats probably an hour or two of some dev time.. This is far more costly... What you get in return might also not be such beneficial to players experience, maintaining those caps is another manintance thing (boring to many), every resource being somewhat similar to argon might not be welcomed.. by many. 

    That's why i am not really optimistic.. 😉

    • Like 1
  19. Well thats great ideas.

    Thou the problem is the dissparity between the hoards in some players inventories and new players small piles .. If you put rewards behind that system new players will feel the urge to get them as well.

    I saw people farming alloy and i saw screenshots with hundreds of milions of them. We are talking 10-50k alloy compared to 300-500mln. Any system you want to introduce should work for both.. How? 

    Whatever the amounts you put new players won't be happy and it won't really dent the hoards.

    They screwed up in the beginning of the game making no inventory caps and no real resources dumps and now its too late imo..

    They acknowledge this in new updates like railjack, new resources are what they can do without everyone crying (oh forgot everyone is crying about titan and asterite). 

    • Like 1
  20. Well the thing is an extermination mission takes usually around 3 minutes. Liches extremely rarely happen in the first minute. Usually they spawn around 60%+ of mission done. They always spawn behind you around 300+ meters, but it can be a lot more for others. They almost never spawn after finishing the mission. 

    When OP lich spawns, whole team usually except for OP goes backwards and waits for him. During that time OP goes forward to finish the mission and the rest waits. Usually it takes around 10-30 seconds (the more polite people are with waiting the worse) before figuring out OP has no intention to stab the lich. Than that 20 seconds of downing him three times. At that point the mission is finished, OP waits on extraction. Thats the usuall way this goes. Or the other, people learn about OP tactic and not wanting to eat bullshyt just down the lich three times as fast as they can preventing slower players to actually stab their liches. 

    What i would like to see instead, is OP downing the lich three times with the team whether he will or not stab it, so i don't wait and do that for him, so it goes faster for others and the small window where there is a high chance for a lich to spawn for others is not wasted. 

    Or maybe de just needs to make same spawn mechanics with liches as with stalker. Complete lockdown, mission halt. You deal with your assassin. It would prevent some bullshyt things as well (in defenses and other missions with failure conditions). 

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