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MirageKnight

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Posts posted by MirageKnight

  1. 59 minutes ago, Aldain said:

    In other news there is yet another thread on that exact topic in General Discussion and it is just a hellhole.

    I saw it...and immediately wanted to burn my clothes and scrub off the first layer of exposed skin afterwards. The amount of narrow-minded, self-righteous hate and toxicity in that thread was appalling and disgraceful.

    Seriously, a moderator needs to go in there and purge it with a heavy flamethrower.

     

  2. I'd be interested in knowing if DE's "fix" for duplicate Kuva weapons actually works. 

    In the meantime, it seems that players are still being jerks to each other because DE still insists that Liches be able to kill players for getting the wrong combination of Requiem mods.

    "Dude, kill your Lich already."

    "But I don't have all the mods and don't want it to level up."

    "Stop being a selfish p***y and do it! You're holding up the queue!"

    Does THIS sound familiar to any of you players? Does anyone enjoy being on the receiving end of this kind of pressure and abuse? In my case, I certainly didn't when it happened to me when I was dealing with my Lich - so I left the mission and reported the player.

    DE, this BS needs to change and it needs to change now. Remove that stupid "feature" where Liches kill you and level up if you get the wrong mod order. Stop punishing players like this and stop helping perpetuate / encouraging toxic behavior in the community.

     

     

    • Like 3
  3. 18 minutes ago, Steel_Rook said:

    The Old Blood is like a metaphor for all of Warframe: It's a fine game with a wealth of content, ruined by grind and monetisation.

    At least with Grendel, you can completely bypass said grind with plat. The same cannot be said for Kuva Weapons. You want any or all of them? You have no choice but to deal with the Lich nemesis system.

    Oh you can spend 800+ plat for all that armor and some Requiem and Parazon mods, but you still have to create a Lich, grind for Murmurs and then repeatedly deal with your Lich until you get the right mod order. The only thing that's bypassed is grinding for Requiem Relics.

    • Like 1
  4. 4 minutes ago, EinheriarJudith said:

    only parts of this hotfix i find good are the parts to melee and the bug fixes.

    Agreed - bug fixes are always good. Melee is still a bit of a mixed bag imo.

    6 minutes ago, EinheriarJudith said:

    introduce terrible grind, then introduce a bandaid rather than fix terrible grind.

    I guess that's better than doubling down, eh?

  5. 2 hours ago, Endorphinz said:

    grinding mod cards

    Those make me think of "Card Captor Sakura" for some reason. All we need now are Poke balls and we're almost good to go as far as covering Japanese memes are concerned.

     

    Well, there's an update today. Let's see if the duped weapon issue has been reasonably resolved although even if it has, it's pretty clear they want us to grind through Liches no matter what.

    Despite what they've "tweaked", As long as being able opt out via a "peace offering" isn't an option, and "press x to die even though you won", Lich allies being largely useless, and massive grind are still things, I'm not touching the Lich Nemesis system again with an Iron Staff slotted with maxed Primed Reach.

     

     

    • Like 2
  6. 1 hour ago, CuChulainnWD said:

    I would suggest DE hold their Devstream THIS Friday, not next, and really shine some light on how they propose to fix, and COMPLETE the Lich system so it is both financially viable for them whilst still being entertaining for us, rather than dazzle us with a show about their future content. Enough already DE. Just this ONCE , DO SOMETHING RIGHT and SEE IT THROUGH to the end. Give us something we can enjoy, and you can be proud of. Enough of the radio silence. That week... might be a week too far.

    I think the reason why they're delaying until the 22nd is so that the issues we're currently faced with won't be so fresh in our minds when they get questioned on Twitch and such. I also think it's to give them time to spin doctor all this, throw in "quick fixes" and hopefully satiate players enough so that they don't have to do anything too drastic.

    Right now, they're in damage control mode and I get the feeling they're only willing to do what they feel is absolutely necessary to keep things going for the time being.

    That said, I think you're right. I get that [DE] Bear is just a proverbial messenger, but we're not being told enough. For instance, is their proposed solution to the duplicate Kuva weapons problem going to make sure that duped weapons NEVER show up...or just not show up on next Lich you decide to go after (but might still show up on future Liches).

    It would be in DE's best interests (and ours) to seriously address and discuss this with us ASAP.

    I get that DE wants us to grind and use their systems and that this is ultimately their game. However, if they want us to play their game and help fund its development, they're going to have to make concessions.

  7. 2 hours ago, AreeSoothsayer said:

    I've had to bail 3 times in a row on missions because of this S#&$. People refusing to deal with their lich, invading Groups, causing trouble for others. 

     

    I'm starting to think about reporting them for harrassment. 

    The only players that should be reported for harassment in that scenario are impatient people that keep pressuring other players that aren't "ready" to deal with their Lichs and then proceed to hurl insults when those unprepared players reasonably refuse to do so.

    14 minutes ago, Andrew7811 said:

    They should just make it so that the lich teleports to players that are trying to not kill the liches.

    You ever thought for a second that there might be a very good reason that said players are avoiding their Liches for the time being? 

    No, of course not. That would involve "understanding" and "empathy" which gamers like you sorely lack.

  8. 3 hours ago, Aldain said:

    I think we're up to three-thousand two-hundred and thirty-six since this Monday.

    I think at this point, it could be argued that Warframe itself is the game equivalent of a LIch: A creature incapable of truly dying because its soul has bound to an inanimate object via spells and rituals to preserve it.

    So if Warframe is a Lich...what's the object its soul is bound to? [DE] Steve's mouse? Seriously, y'all should see it. It looks like something that's been dug up after many years.

    On topic: While I don't think that Warframe is "dying" per say, I don't think it's doing as well as it could or should be and feel that it's in a bit of a decline.

    Yes I agree that new, fresh content is needed on a regular basis for an F2P to survive and do well, but when that content also comes with bugs, lots of grind and / or other issues, that can put off a significant number of people.

  9. 40 minutes ago, Spyro_Haze said:

    Just don't kill Larva if you don't want.

    Yes that's fine. No one has an issue with this.

    But you're failing to take into consideration players that already have a Lich that they don't want. The lack of an "opt-out" option means that player is forced to continue engaging in a system that's either too difficult or too grindy for them.

    • Like 1
  10. 11 hours ago, Aldain said:

    I'll take a slow start over radio silence any day.

    Agreed. At least we have an idea of what direction they're heading in and what feedback they're responding to.

    Edit: Addressing the duplicate weapon issue is a good start, although the heavy criticism on this is really hard to ignore. Some Warframe "partners" have been openly complaining about how aggravating and frustrating it is and I really can't blame them.

    Disclaimer: I have no interest in farming Kuva weapons as I don't need the Mastery, the weapons aren't all that interesting, I refuse to waste that much Forma, and the glowy barrel textures are ugly as Hek. Fight me.

    That said, I completely get and respect where people are coming from on this.

    • Like 2
  11. Just going to leave this here in case no one's seen it.

    So they're listening...but imo they're not doing enough.

    Edit: That's not to say that addressing the duplicate weapon issue is not a good start, because it definitely is. It seems the devs took note of the suggestion I posted with regard to checking the player's inventory for existing Kuva weapons to rule out weapons that the Lich can be equipped with.

    So that's a win for us 🙂

    • Like 1
  12. I have a couple of ideas with regard to addressing this issue. When generating a Lich nemesis for a player, the game could do one of two things...

    The first would be to check for existing Kuva weapons in the player's inventory and only equip the Lich with a random weapon that the player does NOT have. This would to prevent instances of players winding up with duplicate Kuva weapons. If the player has all the Kuva weapons that are available, the game is allowed to generate a random Kuva weapon for the Lich nemesis. There's still a bit of grind and randomness involved to get the weapon you want, but as stated earlier, at least there's no chance of getting a duplicate weapon.

    Another idea would be to give the Larva a regular version of the Kuva weapon it would get if it became a Lich nemesis. This way, players can quickly decide as to whether or not to simply gun down the Larva and let it die or trigger it so that it turns into a Lich with the appropriate Kuva weapon. The second solution gives the player more agency and a better idea of what they'd wind up getting at the end of the grind.

  13. How about getting rid of the whole stupid and arbitrary "press x to die and level up your enemy" mechanic? Seriously, that would be great encouragement.

    The LIch has been battered to the point where its on its damn knees. You jab it - but it turns out you have the wrong secret code. Then it goes "LOL - wrong code, I win" and proceeds to one hit kill you and buggers off in triumph. Because the game says so.

    Tell me again how this is reasonable or fair to the player?

    The Lich nemesis should be defeated by "normal" means, but require the Parazon with the right phrase sequence to either kill it for its weapon or convert to an ally.

    Conversely, attempting a jab with the Parazon without the right mod sequence should never result in the player getting killed, nor should it level up the Lich. Instead, have the Lich nemesis initiate an emergency teleport escape to fight another day but you get a better clue as to how to beat it the next time it shows its ugly mug. Following up on that, the Lich should only be able to level up if it actually defeats you (and perhaps other players) in a fight. We rank up gear as we defeat enemies do we not? The Lich nemesis should therefore operate by the same rules we do if we want the system to be fair.

     

    Edit: I know I've said all this before elsewhere, but it bears repeating.

     

    • Like 1
  14. With regard to the Nemesis system as a quest idea, I'd like to add to that. Activating the quest generates a nemesis unit that has been given orders to hunt you and other Tenno down...but it isn't a Lich yet. "Killing" the nemesis triggers its retrieval and conversion into a "Lich", whereupon it resumes its hunt for the player.

    Also, what about making our nemesis more of a hunter? Perhaps have it show up in regular missions and not just "claimed" nodes?

     

    • Like 1
  15. 52 minutes ago, Aldain said:

    I think they need some way for the player to influence the weapon chosen, even if it had to be "Kill the Larva with the weapon you want, otherwise it will be random" but even that idea sounds hard to code and design to me.

    I did offer a suggestion previously where the Larva spawns with a regular version of the weapon that the Lich Nemesis would get - or something close to it.

    Say the Larva spawns with a regular Quartakk and the player comes across said Larva. The player can decide, right then and there, whether to generate a Lich from that Larva or not, knowing that their Lich Nemesis would have a Kuva Quartakk.

    • Like 1
  16. Offering some feedback on the Vasca Kavat.

    The Transfusion precept is quite useful. It's saved my Frame a couple of times, so we're good there.

    Draining Bite on the other hand is almost useless at allowing our vampire kitty to stay in the fight. 400 damage is alright...but restoring 10% health is negligible.

    I'd like to suggest a rework to Draining Bite so that:

    1. It only works on targets with Flesh.

    2. The Kavat latches onto the target for 3 seconds, doing up to 250 damage (maybe more) per second with at least 90% of that damage going towards healing any damage the Kavat may have sustained.

    3. It inflicts guaranteed Puncture and Slash procs, making the target bleed.

    This proposed rework to Draining Bite would not only make the Vasca Kavat more self-reliant, but would also really push the whole 'vampire" theme better.

  17. To deal with the duplicate Kuva weapon problem, I'd like to make a recommendation.

    When generating a Lich nemesis for a player, the game should check for existing Kuva weapons in the player's inventory and only equip the Lich with a random weapon that the player does NOT have. This is to prevent instances of players winding up with duplicate Kuva weapons. If the player has all the Kuva weapons that are available, the game is allowed to generate a random Kuva weapon for the Lich nemesis.

    Given the grind involved in in dealing with a Lich nemesis, this would do much to relieve player frustration.
     

  18. With regard to this whole duplicate Kuva weapon fiasco, I'd like to promote a change....one that probably should have been implemented on release.

    When generating a Lich nemesis for a player, the game should check for existing Kuva weapons in the player's inventory and only equip the Lich with a random weapon that the player does NOT have. This would prevent instances of players winding up with duplicate Kuva weapons. If the player has all the Kuva weapons that are available, the game is allowed to generate a random Kuva weapon for the Lich nemesis.

    • Like 1
  19. I'd change the system so that when generating a Lich nemesis for a player, the game would check for existing Kuva weapons in the player's inventory and only equip the Lich with a random weapon that the player does NOT have.

    Naturally, this would prevent instances of players winding up with duplicate Kuva weapons. If the player has all the Kuva weapons that are available, the game would be allowed to generate a random Kuva weapon for the Lich nemesis.

  20. I had a shower thought earlier. When you convert a Lich to be your ally...where does it go? If it goes back to the Grineer ship or outpost that it was using as a base of operations and stays there, it's going to be quickly regarded as a serious liability, if not a traitor, and hunted down with extreme prejudice by the last Queen and her flunkies.

    My first thought would be the Orbiter, but then you'd need a room for it, which is only reasonable. But that raises the problem of players with multiple Lich allies...the orbiter wouldn't be able to support that. There's always a clan dojo, but some players wouldn't necessarily be in a clan, much less have their own dojo.

    I'm guessing the Lich would go back to their base, grab whatever stuff and support gear they have there, and quickly go into hiding somewhere.

    That said, it would be cool if you could provide your Lich ally / allies with decent accommodations somewhere, perhaps even allowing one Lich to live on your Orbiter. Doing so would make the Lich more reliable and amicable in terms of supporting you. I don't know about you all, but if a warrior defeated me in battle yet spared my life and offered a place of sanctuary, I'd be rather grateful and almost indebted to them.

    On a side note, I'm under the impression that allied Lichs will be able to function as crew members on Railjacks.

  21. 16 minutes ago, (XB1)GearsMatrix301 said:

    Oh yeah I’ve also heard how they made Wise Razor worse.

    Last I used it (before U26) I found it to be sluggish and uninspired, as if the player's just going through the motions. The stealth kill / finisher move was jerky and looked very unfinished. The idle moves were nice...but the sfx as the blade sliced through the air felt a bit lacking.

    How did it get worse?

    • Like 1
  22. 1 minute ago, (XB1)GearsMatrix301 said:

    You haven’t seen how they completely butchered some very important melee mods.

    Some stances got screwed over as well. For example, see Decisive Judgement which is anything but fluid now.

    I wonder how OP will react to the massive grind and rng that permeates the Lich system.

    1 hour ago, (XB1)DavidRyder 74 said:

    Warframe as a whole is looking to a really bright future and screw all the haters who oppose it.

    So no one's allowed to level any legitimate criticism at your favorite game because that's just narrow-minded hate. Gotcha.

    • Like 3
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