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MirageKnight

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Everything posted by MirageKnight

  1. You do realize you could always mind your own business instead of getting on a pedestal, getting all mister know-it-all and "I'm better than you", and lecturing me, right? Not all of what I listed is what I want. It's also issues I've seen other players complain about at length. So excuse me for trying to do them a favor as well and calling attention to things THEY care about as well. And frankly - if you'd bothered to read my end comment - I really could care less about dislikes...especially from people who are solely interested in preserving the power creep they've grown dependent on. There's enough people that like, recognize, and appreciate what I'm trying to do for the benefit of the game's health for me to continue to remind DE of bugs and issues that affect all of us. As long as DE continues to overlook and / or forget about stuff that's been posted repeatedly, like other people here, I'm going to keep reminding DE that there's stuff that needs to be addressed - regardless of whether it affects me or not. If you don't like that, too bad.
  2. TBH, I haven't used my Zenith in the last month or so as I've been trying out / leveling other weapons, but I'd say that definitely warrants looking into and not just because I personally like the gun: Anything that doesn't function the way it should ought to be fixed. Hope this finally gets noticed!
  3. I'm really conflicted with that. The damage and spread / fx are super sexy and useful, but the visual design of the component is cringy and completely impractical for a weapon that's supposed to rest on your hip / upper leg when not in use. My main beef with plague parts is they really don't look...Infested enough. I will agree that their color mapping is terrible and deserves to be publicly flogged.
  4. Trust me, you're not alone in thinking that. This irritates me to no end. Like most things, DE really didn't think through their changes to weapon switching and blocking. Should we be surprised by this? Not in the slightest.
  5. I'm going to hazard a guess that it does. That said, alt skins for Zaws and Kitguns would be most welcome. Most of the kitguns (and even a couple of Zaws) are arguably unpleasant to look at, either due to their overall appearance (how the components look and fit together) or the color mapping.
  6. THANK YOU. DE, you reading this? Honestly, I'd say most weapons are in need of another balance pass / stack tweak. Guns shouldn't be inflicting Slash anyway: Puncture and / or Impact physical damage only. Slash should be confined to use on bladed / edged weapons ONLY. As a compromise for guns (or other weapons) lacking the Slash damage type, allow them the chance to inflict a bleed proc when armor has been overcome and damage is being done directly to Flesh (and similar) health-types to represent internal bleeding from punctured / ruptured organs. Needless to say, this would NOT apply to robotics. Joy - I thought I was the only one that noticed this -_-
  7. Agreed. Let me add to this by saying that I feel that Slash / Slash procs should never ignore armor: Only when the armor is stripped by Puncture or Impact should Slash ever come into play. I'm actually fine with Corrosive reducing armor because it more or less makes sense - acids do corrode metals - but I think at the moment it might be a bit too effective.
  8. To be fair, the hydraulic systems on Corpus (or Grineer) robotics would be probably limited to legs / feet (suspension systems and such), servo-arms / manipulators and maybe the mounting systems for particularly hefty weapons.
  9. Mag is arguably stronger than she used to be back in the day. You obviously haven't experienced Polarize Spam at its worst.
  10. That's pretty much Murphy's Law at work. You have my sympathy. I swear, if I ever meet that guy Murphy...*cracks knuckles and chambers shotgun*
  11. As of Build 25.2.4, Desolate Hands killing wildlife is still an issue for players that use Baruuk and want to engage in Conservation.
  12. I'm all in favor of what's being discussed here...in particular for melee combat to be more satisfying in general. While I like the idea of stun combos opening enemies to frontal finishers...said finishers shouldn't grant extra loot etc...but rather do massively increased damage with more graphic death fx / anims. Steve's idea of "Loot Pinata" finishers is neither needed (ammo drops are fairly plentiful anyway) or warranted. Granted, tt works for DOOM...but only because DOOM's gameplay is geared toward encouraging those finisher moves. With regard to making melee more immersive, satisfying, and intuitive, I really think that a general reduction in our overall power level needs to happen first. When your average star chart level mook can die in at least 2-3 hits to most melee weapons (thanks in part to power-creeped mods), damage bonuses from combos are arguably a moot point. Sadly, I get that people for the most part will be highly unwilling to give up even a little of their power fantasy for the sake of more challenging and satisfying gameplay. However, I strongly feel that a nerf to our capacity to inflict massive damage needs to happen regardless of any opinions and arguments to the contrary.
  13. Still bugged as of 25.2.4... It's been at least 3 weeks and I'm sure this doesn't just affect my clan.
  14. Still bugged as of 25.2.4... I understand that Tennocon is coming up and all...but more than 3 weeks of waiting and no official reply is worrying...especially considering all the other things they've addressed during that time in various hotfixes.
  15. I use the Zenith from time to time and haven't noticed anything. What's the issue?
  16. That was fast o.O Thanks again for another update / hotfix. The implementation of fixes and changes (and the work put into them) that help benefit the Warframe experience (including the rework to Wukong) are all greatly appreciated. Unfortunately, I don't see any mention of fixes and solutions for the following bugs and issues in the update notes, so here's a polite reminder. Quite a few of these are long-standing issues that have been reported elsewhere by other players. - Broken animations and fx / sfx for Sarpa if attack speed is modded too high. - Occasional loss of functionality of Exalted melee weapons when playing as a Client. - Completing Cyanex research removes 17k xp from Clan xp progress (confirmed this myself). - Completing Komorex research removes 20k xp from Clan xp progress (reported by other players, could actually be 3k xp). - Baruuk's Desolate Hands' orbiting daggers targeting and killing wildlife, including animals that have been tranquilized for capture as part of Conservation activities. This makes Conservation activities impossible to complete while Desolate Hands is active. - Host Migrations on Defense missions can randomly reset some player scores to zero while leaving one player's scores intact. This happens after players elect to leave or stay for the next set of waves. - Host Migrations NOT "pausing" the game at times, wherein enemies will still attack and do damage to the player. This has been an issue for years and it can be game-breaking. - Failed Host Migrations resulting in a failed mission with a loss of all rewards and pickups. I know there was a recent fix to address fail migrations - but I'm not sure if this part was actually addressed or not. - Garuda's Talons resetting to inactive / un-deployed position after performing a melee stealth kill (naturally when no other melee weapon has been equipped). - When an Exulted melee ability is active, right-clicking switches from the melee weapon to the last ranged weapon used, forcing players to turn the ability off and then on again which wastes energy. - Nekros Shadows being affected by Renewal, thus posing a massive and unreasonable energy drain on Oberon players. - Nyx and Vauban being underwhelming and almost completely out-classed by meta damage 'Frames such as Saryn, Mesa, Volt, Equinox, Octavia etc. - Saryn, Mesa, Volt, Equinox, Octavia and Mag (at the very least) still being arguably not co-op friendly by being able to dominate / nuke small defense maps with overpowered abilities. All players should be able to contribute and participate in missions in meaningful ways with whatever 'Frame they choose, not be bored to tears because someone decided to delete most of the enemies for everyone with an extremely powerful and easy to spam ability that also has massive range. - Ability to turn Banshee's Soundquake on and off quickly and repeatedly, generating pulses of high range and damage that can readily and easily clear small maps. - "Spin 2 Win" tactics dominating melee due to Maiming Strike being always available while conferring massive bonuses to an easily spammable attack move capable of rapidly clearing maps. Maiming Strike being made reliant on Channeling to circumvent this...when? - Nitain being locked behind Nightwave credits and a very unreliable reward system (Sabotage & Cetus Bounty, the latter only when Ghouls are present). - Prosecutors fail to spawn on Exterminate, Survival and Defense nodes on Ceres. - During PoE bounties, Hacked Drones will occasionally get stuck on terrain and refuse to move, causing the mission to ultimately fail. - Weapons glitching occasionally when Baruuk switches out from Serene Storm. - Loss of sfx for Baruuk's orbiting daggers when they transfer to other players when playing as a Client. - The Wolf of Saturn Six being a boring bullet-sponge and gear-check enemy that punishes players for head-shotting and who rewards us for our troubles with a sub-par drop table that has mods you can easily get anywhere else. Yes he's "weaker" now...but he's still a boring sponge that requires little skill but substantial effort to neutralize. A Nox is a more interesting and reasonable opponent than the Wolf. I mention this because it's more than likely that he will be back at some point. - Energy colors still bugged / broken for certain Warframes, weapons, accessories, and abilities. You're getting there though! - Domestik aka "Corpus Roomba" - a mobile cosmetic - costing significantly more than a Sentinel. 100p for something that does nothing but run around when 75p gets players a Sentinel with a weapon and useful abilities? 35 - 50p would be far more reasonable. - Using Melee while using a Synthesis Scanner defaults to the player's Primary or Secondary weapon when aiming instead of the Scanner after melee. This forces the player to re-enable the Scanner. - Numerous missing Codex entries. Also, it would be really appreciated if you all could: - Allow us, if it's possible, to opt out of certain Warframe abilities (such as Volt's Speed and Limbo's Rift portals) via a game preference toggle. We can turn off Octavia's sounds for other players because of how intrusive they can be, so why not potentially intrusive abilities? Not everyone wants to be Banished or wind up running around like a Russian Dwarf Hamster on meta-amphetamines. Win-win for all, with no need for a player to have to "manually opt out" by rolling / dodging every time an intrusive ability is activated and winds up adversely affecting said player. - Buff fashion frame / customization a bit and give us a color wheel picker to choose colors from instead of having to scroll though numerous pallets to find the color we want. Grey out color blocks on the wheel that are associated with pallets that a player doesn't own. - Bring back manual blocking for melee. Because 1. stances and a couple of mods use blocking and 2. auto-blocking can be really inconvenient and irritating. - Stop defaulting RMB to equipping the last ranged weapon used while using a melee weapon. Some of us hate this "switch" feature and want to be able to turn it off. Work in a toggle so that players can "lock into" whatever melee weapon they have equipped - exalted or otherwise. - Make Ogris fun again and give it a semi-auto trigger. Make the rockets only detonate after they've traveled 6m (at least), for obvious safety reasons. - Bring back regular Alerts for players that either can't or don't want to deal with Nightwave. We players appreciate having options and Nightwave has not been particularly new-player friendly. - Lower the credit cost to build Ephemera to 10k credits and drop the resource costs by 90%. It's a purely cosmetic item that does nothing but leave footprints / trails that disappear after a few seconds. Also, if these are supposed to be a prestige item / badge of honor...they need to be a GUARANTEED reward when reaching a particular milestone. If not, lower the grind needed to acquire them please. Thanks for reading. No, I couldn't care less if certain points I've made here are unpopular or not. Yes, I know this is a hot-fix and that Tennocon is coming up.
  17. I really don't think alt skins are going to happen. They'd have to make a separate alt skin for each and every mesh and given the number of combinations / meshes you can have, that's a lot of alt skins.
  18. Yeah - I know that. It was a joke...that seemed to have gone over your head. Prime Access would arguably make DE more money per sale though. Also...why the concern that Deluxe wouldn't sell enough? They're going to make money off of the Deluxe skin anyway.
  19. A trail of banana peels maybe? That gave me an idea for a mod for Wukong...it allows Wukong to leave a trail behind him that causes enemies that attempt to chase or sneak up on you to automatically slip and fall, making them open to ground finishers.
  20. Thanks for the clarification 🙂 Yes, I think that would work just fine for all concerned. A win-win if you ask me. If you don't mind, I'll amend my OP to include your suggestion.
  21. Maybe, although having RMB being able to block - when it was a thing - was very convenient.
  22. Hey, I know that-! *clears throat and points* I...understood that reference. I remember when that came out...God's teeth I'm old. On topic: I'm not sure what I want more - AkFuris Prime or AkMagnus Prime. Still, Dethcube Prime needs to be a thing.
  23. No I'm not. I think the real Elephant in that room...would be the introduction and proliferation of Nullifiers, not another ability to switch weapon quickly. Agreed. I'd suggest a toggle to let you opt out of RMB weapon switching...and return manual blocking to RMB while we're at it. RMB allows ADS and scopes for guns, giving them added usefulness...RMB for melee only takes you back to guns. Blocking? Oh don't worry about that, the game will take care of that for you...when it wants to. Ranged weapon master race > dirty melee peasants.
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