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MirageKnight

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Posts posted by MirageKnight

  1. 4 hours ago, Stafelund said:

    I saw the second one. It's what made me decide on my stance against the accolade for this debacle. IIRC the accolade is named ten-year supporter and it doesn't seem significant for number one, everyone can get it and unlike the Founders it weigh less. 

    Coupled with number 2, even someone entirely new can get it and with the title of the accolade, it just sounds silly. A new player can be called a ten year supporter for purchasing the right item, but there are surely players who had been playing at the start and had bought plat to support the game.

    It's even more a punch in the gut to the older players who had bought enough plat to match the same amount as this pack's price over the course of the years.

    As someone that’s played Warframe since mid 2013, I’ve spent at least $1k in real money to acknowledge and say thank you to DE’s efforts at giving us a high quality f2p gaming experience.

    I haven’t always agreed with DE’s design decisions, but it’s ultimately their game. I accept that and engage with elements of the game that I like.

    I see an offer for something I like that I think is fairly priced? I’ll buy it.

    IF there was a bundle for the cosmetics only and said bundle was offered for say $30-40 USD, I’d snap that up in a heartbeat because those cosmetics look amazing and the devs have been doing some good work lately.

    I will not get any of the current bundles. Why?

    I already have Frost Prime and Mag Prime…so the Aya is worthless to me. Likewise for the plat. For me, the main bundle is a waste of money.

    That said, I’m disappointed that there’s no option to get only the cosmetics. That’s all I want.

    I’m also disappointed that this bundle has an arbitrary expiration date to push players with impulse control issues to buy asap.

    I’d expect this kind of greedy, manipulative behavior from Activision/Blizzard and Bungie…not DE. They can - and have in the past - done better than this.

    • Like 13
  2. 1 minute ago, CosoMalvadoNG said:

    300% crit chance... the more enemies the more crit chance top to 300%.

     

    Can confirm. Definitely build for Crit chance and crit damage along with Puncture. With a couple of elemental + status mods, it has a medium chance of inflicting procs.

    It's also pretty accurate with only a little recoil and spread.

    • Like 3
  3. I receive the notification in Twitch for the Gotva Prime drop a couple of minutes after the 30 minute time period had passed. Note that I tuned in at 12 pm EST but the stream only really started at about 12:30.

    Showed in my Warframe Inbox about 10 minutes after.

    Have yet to see the claim reward for Gara Prime though, despite watching everything :/

    • Like 1
  4. 10 hours ago, Carnage2K4 said:

    Apparently someone paid 350,000 plat for Primed Chamber on January 9th, only for it to be available from Baro a month(ish) later.
    https://warframe.market/items/primed_chamber/statistics
    I hope they are going to be okay... Maybe they are already playing drums in Teen Spirit with Kurt by now... with a 75% discount on plat I calculate that to still be about $4,476AU...

    An old saying comes to mind..."A fool and their money are soon parted"

    It's one thing to sell something for an exorbitant amount of money. It's another to AGREE to a price that most normal people would consider to be completely unreasonable and reject.

    That said, I have absolutely no sympathy for anyone that's willing to shell out that kind of money for a highly specific mod (not even a cosmetic) in a video game, knowing full well that stats and availability of the mod might change without notice and at any time. Given that there are far better, more tangible, more important things to spend that kind of money on...like a new rig, home improvements, etc...spending $4k on ingame currency to acquire a MOD of limited effectiveness is irresponsible and smacks of poor judgement and a terrible sense of priorities on the part of the player that made that transaction.

    "Well it's their money to spend"

    Yeah, and DE's not responsible for what a given player decides to spend their money on and how much. That's entirely on them. If their decision bites them in the butt later on for whatever reason, they have only themselves to blame.

     

    Now, with that out of the way, do I think this mod is worth nearly 3k ducats and 1 mil credits? Nope. Totally overpriced because reasons. Also, Charged Chamber suits me just fine.

     

    • Like 2
  5. On 2020-02-10 at 5:05 AM, Steel_Rook said:

    can we please stop with the name-calling? Insulting other people and trying to pin the same tired old labels on them does not make for a productive discussion.

    Totally reasonable request and you are absolutely correct.

    However, these forums are heavily populated with self-righteous, entitled children that'll attack anything they don't like or approve of in the blink of an eye. Unless the mods decide to actually bring the hammer down on that kind of toxic behavior, it's not going to stop just because someone asked for it to stop. They'll continue to be adversarial and insulting to people they don't agree with because they figure they can get away with - and sadly much of the time they do.

    To you and people like you, thanks for trying to keep discussions like these civil and on point.

     

  6. With the Lich Nemesis system undergoing an overhaul...I think it's time to revisit this topic. That said, some updated suggestions are in order.

    Lich Creation:

    Get rid of Larvalings completely. Change Lich candidates to Grineer command-level units (Commanders, Captains, etc). Any single commander unit or special unit killed in combat has a 25% chance per mission of becoming a Lich Nemesis. Additionally, the player does not know that it has created a Lich Nemesis until the Lich Nemesis seeks out the player for revenge.

     

    Lich Nemesis Enemies:

    The Lich is now an active hunter. Instead of spreading influence through nodes, it will actively pursue the player that created it with an entourage and have a chance of spawning in a mission. The more you temporarily kill it, the more enraged it gets and the higher the chances that it will show up in a mission.

    When the Lich Nemesis first spawns, it spawns at a power level where it's capable of defeating the player by fair means - with say the EHP equivalent of a Level 40 commander. Turn it into a more "Nox-like" enemy, with weak points that can be exploited for extra damage so that players can be rewarded for using skill instead of cheese.

    If a player is downed by the Lich, during the bleedout phase it will advance on the downed player. If the player isn't revived quickly enough, the Lich will grab the downed played and inflict a back-break and then level up and disappear. Additionally, it only takes the rewards and pickups that the targeted player gathered before it beat the player. This way, Steve gets to have his "back-break" in a way that makes sense and is fair.

    A  Lich will level up in much the same way that Warframes do, by gaining increased health and unlocking / ranking up abilities by killing enemies.

    Now It's good that an unsuccessful stab with the Parazon will be changed so that it only causes the Lich to flee and rewards the player with a clue towards permanently killing it or turning it into an Ally and a bit of Kuva as well. However, in addition, the Lich should have a chance of outright dropping the weapon it's currently equipped with. When it drops the weapon, the Lich will be equipped with a different weapon the next time the player faces it. This means you can "farm" a single Lich for multiple weapons while you try to figure out how to convert or perma-kill it.

    A successful stab with the full, correct sequence will give you the option of either converting it to an ally or permanently killing it, where it will drop the weapon it was equipped with as well. Any resources and drops that the player lost to the Lich will be restored as well.

     

    Lich Allies:

    Allow Lich Allies to be summoned via a deployable and buildable beacon. Once summoned, the Lich Ally will remain in the mission as long as it is active. A Lich Ally can be revived when downed and can also revive the player that summoned it. Lich Allies will spawn with the weapon they were equipped with when you converted it. In addition, they will start with the HP and abilities they had when you converted them. Lich Allies can also gain XP, allowing them to further unlock and improve their abilities and increase their health, up to a maximum level of 30.

     

    Kuva Weapons:

    Remove the 5 Forma requirement to achieve Mastery and treat it like every other weapon. For players that already invested Forma, they get a buff to the weapon's elemental status, up to 60%, which is locked in; 7% for each forma invested. If you get a mediocre weapon, you can get 5% for each weapon invested up to 60%. You can choose the element you want to keep up to and then locked at 60%. This would encourage Forma investment for DE in form of Bundles and encourage players to continue to hunt for weapons that risk duplication.

     

    Lich Trading system:

    Remove it completely. It's no longer needed with these revisions in place. Use the War Room / Crimson Branch for something else, like say tracking down a Lich you want to get rid of instead of having to wait for it to come to you.

     

    In addition there should still be a reasonable way to stop a Lich from pursuing players via a "peace offering" option if the player decides it doesn't want to deal with their LIch anymore.

  7. 4 hours ago, (NSW)Aila said:

    Just a quick note that your perception of liches as undead creatures with their souls bound to objects is literally just from d&d.

    Wrong. My perception is taken from fantasy literature, although DnD is heavily based on said literature and is only one of several fantasy games that have Liches. See link below.

    https://en.wikipedia.org/wiki/Lich

    4 hours ago, (NSW)Aila said:

    and that criticisms of gameplay and writing should be kept separate

    Why? We as players experience it all together so talking about how the two do and don't work together is fair.

    4 hours ago, (NSW)Aila said:

    I think you have a problem with the mechanic, not the immersion. 

    You "think" but you're wrong. I have a problem with both.

  8. As it says in the title and speaking as a dojo architect with some experience, I'd like to offer a few suggestions for improving Dojo planning / building / customizing and the overall dojo visual experience.

    Decorations:

    It would be nice to be able to multi-select objects and align them along their edges/faces/centers to make it easier to align tubes and catwalks.

    "Blocking" rules when placing decorative objectives could stand to be amended a bit. It's annoying to have one piece of decoration restricting the player's ability to move other pieces of decoration, which necessitates moving other pieces. Again, this can be needlessly time consuming and frustrating.

    With regards to ramps and catwalks, I'd like them to be able to properly honor lighting rules and cast appropriate shadows. Ramps do this, but catwalks at present don't. More options for catwalk / balcony railings would also be appreciated.

    With regard to lighting decorations, it would be nice to see them actually function as light sources if that's possible.

    I'd also like to see some older decorations get a texture / materials overhaul. A number of them haven't aged very well. In the case of the Tenno catwalk system, some of the textures match up badly.

    Some additional decorations would also be nice, such as wall corner sections that accommodate wall sections that have baseboards and trim, curved wall sections, and more flooring options separate from catwalk sections and flipped wall sections.

    Laying out / constructing rooms:

    The Clan Hall dependencies ought to be removed. If a player has the resources, just allow them to build a Greatest Hall if they want to.

    Allow rooms to be either Removed or Destroyed. A room that is Removed is stored in a vault / archive without refunding materials and cost. A Removed room can then be restored from the archive, taking 1 hour to do so. It would also be nice to see the room destruction timer reduced to 1 hour as well. This would make re-planning an existing dojo far less time consuming.

    With regard to specific rooms, could we have the ability to stack elevators so that they can access more than one level? If not, elevators with multiple floor options would be nice to have.

    As others have suggested before, a better means of planning and laying out Dojos is needed, especially when you have multi-level rooms such as the Dry Dock. We shouldn't have to rely on an outside source to do this.

    Rooms:

    Small "blank slate" rooms would make for really nice extensions to multi-door Clan Halls in case players want to create smaller rooms without having to subdivide a large Hall and so on.

    Note: If there's something about this topic you don't agree with, don't just hate on it: That doesn't help anyone here. If there are suggestions that aren't helpful, say what they are and most importantly why they're not helpful.

    Thanks for reading. Feel free to discuss and contribute.

    • Like 1
  9. DE's already shown they only listen to feedback selectively - when it suits their purposes or when it is massive enough to demand PR firefighting.

    As of late, I've noticed that valid and legitimate concerns for the game's future and constructive criticism leveled at design choices, game direction, and balance are typically:

    • Drowned out by dismissive, narrow-minded and short-sighted rhetoric from white knights. "Dude - the game's still in Beta and F2P - cut them some slack!" "Best update ever - keep up the GREAT work!" "Sounds like someone's got issues / needs to get good / learn how to play" "Go cry and whine somewhere else, hater"
    • Put down by try-hards looking to preserve their own self-centered agendas. "Don't you dare touch my *insert weapon / 'Frame here*!" "You don't get to dictate how I can play Warframe" "We're supposed to be gods - you just want to take all the fun out the game"
    • Deleted by admins / mods under the pretext of being off-topic, dev-basing, and so on.
    • Ignored and hand-waved by developers, including our community manager. See below.

    This was brought to my attention the other day. A well-meaning post from a long time, concerned player was dismissed as little more than "hyperbole" by [DE]Rebecca. Right there for you all to see.

    What makes me sick from reading that thread and that post in particular is how a "beloved" community manager hand-waves a concerned player's post with what could arguably be considered a personal attack against a member of the community. I don't care what anyone else thinks. That was unprofessional and uncalled for. The rest of her post amounted to little more than a non-answer and a reminder to watch an upcoming dev stream.

    What makes me even sicker is the sheer number of sheep that agreed with, defended, and applauded Rebecca - just because she's the Lotus and queen of the devstreams and tells all the good, loyal Tenno what they want to hear.

    Earlier today, I had a post out-right nuked from the update thread where I criticized DE for selectively ignoring feedback. It got at least 6 upvotes before it "disappeared".

    I've tolerated a lot of questionable things over the last 2 years...6 months ago I almost left the forums for good but felt I should reconsider.

    These two things were the last god-damn straw.

    I'm done with these forums.

    Screenshotting this just in case. If this post gets zapped, it'll only prove my point as to how much of a marketing echo-chamber the forums have turned into.

     

     

    • Like 5
  10. 3 hours ago, 000l000 said:

    Or prove him wrong instead, it works both ways.

    They'll probably just ignore that. This seems to be classic ego defense at work - this person's subconscious is going to block, deflect, shut out, deny, and attack anything that's perceived as a threat to what the person believes to be true and accurate. A person's ego can be a fragile thing and the subconscious knows this. It can actively interfere with how we act and react to things...often to the detriment of the individual and others around them. It really is a truism when people say that we can be our own worst enemies.

    Most people deal with this by saying to themselves "Hey - it's ok to be wrong, it's not going to hurt us. We have correct information that can allow us to be better and stronger." You have to convince your ego that it's ok to let go, that it doesn't need to be protective.

    For those of you that analyzed the situation, presented evidence, and made reasonable and effective counter-arguments, be content with the knowledge that you've uncovered the truth of the situation: That stat RNG can result in high level reactor wreckage being inferior than equivalent level or lesser researched reactors.

    Those that seek the truth and can accept it are the real winners in a debate.

  11. I'm just going to leave this here...

    LyKPxiB.jpg

    unknown.png

    For Mk III's, that's insulting and worse than Sigma Mk III's. While technically better than Mk I's, the improvement is negligible to the point that it has little positive impact on gameplay. To top it off, that added resource costs for repairing is just adding injury to insult.

    Sure we can opt to NOT repair, but that doesn't change the fact that this is terrible.

    7 hours ago, BigKahuna said:

    Guy, you've seen the wiki.  You know that certain MK1 reactors can roll with higher capacity than some MK3.  You're pulling the "burden of proof" card, but you know exactly where you can look it up as does everyone else that plays the game.

    They won't. They're completely convinced they're right and everyone else just needs to accept that.

    For all their claims of "burden of proof" and accusations of "logical fallacies" with regard to counter arguments, this person is doing nothing more than arguing in bad faith while attacking other people as well.

    My university philosophy teacher would be shaking their head in disappointment if they saw this thread.

     

  12. 4 hours ago, SneakyErvin said:

    That isnt really what I said. Balance, bugs, graphical issues and so on are the reasons we have this early version so they can iron them out through feedback. That isnt what the OP seems to refer to because he seems to think the mode is fully released and need more of a full overhaul while using the word fix to describe it.

    We do need fixes for the other things, except for balance which I wholeheartedly do not agree on. Just because you can go to Veil doesnt mean you should go to Veil. If your RJ+loadout arent up for it, then it obviously isnt the place for you. Not everything needs to be catering to every player. If you balance Empyrean around bad builds from earth through veil then the endgame ready players will suffer... again, like they do in all other newly released content that they quickly balance to cater to every bad loadout on the planet.

    Leave something for the actual endgame ready people for once.

    The rest I agree with, no one likes graphical bugs or bugs in general. So again, the only "fix" is the virtual horizon because I think that is a feature and not an actual bug that is planned to be fixed.

    Just wanted to make sure I understood you correctly. Thanks for the clarification.

  13. 1 hour ago, Padre_Akais said:

    Spouting hyperbole to get stuff buffed is precisely why the game is as jacked up balance wise as it is now.

    It's really refreshing to see that some older players actually recognize this problem. Thanks.

    1 hour ago, Padre_Akais said:

    That's actually how the game is supposed to be designed now. The balance cutoff in this game is around 150-ish currently and goes up yearly.

    Serene Storm and Iron Staff both perform in these areas so what are you talking about exactly?

    Agreed. I tend to avoid Sorties and ESO when possible because reasons, but that's not to say I DON'T play them when circumstances deem it necessary. Built right, Baruuk is quite capable of pounding level 80-90 Grineer into ground cloned beef.

    58 minutes ago, (PS4)CommanderC2121 said:

    his 4 has pitiful status chance and was only super viable before melee 2.99999* because of CO. Now its only viable because of how batS#&$ crit can be on baruuk,

    The devs clearly never intended for Storm to do status, but it absolutely does make up for it in crit damage.

    1 hour ago, (PS4)CommanderC2121 said:

    but even then you notice the damage fall off early on due to armor. 

    Shattering Impact is a big help when dealing with Grineer. Just saying.

    1 hour ago, (PS4)CommanderC2121 said:

    the design decisions on this frame are just so confusing 

    They can be, so not going to argue there.

    • Like 1
  14. 2 hours ago, (XB1)GearsMatrix301 said:

    Yeah and you actively admitted to not pursuing high level content.

    Yeah...so what's your point? I don't care for it but you do. So that means you're right?

    2 hours ago, (XB1)GearsMatrix301 said:

    Why are you against buffing Serene Storm?

    I never said I was nor did I imply that. Don't put words into my mouth.

    2 hours ago, (XB1)GearsMatrix301 said:

    But I guess since YOU only play at start chart levels then DE should just nerf all the frames to only perform at those levels because apparently everything revolves around YOU!

    I was perfectly willing to acknowledge and consider your point of view...right up until you wrote this. That's a personal attack and a strawman, so your argument is not only irrelevant and fallacious but you just made yourself an enemy in my book with your presumptuous and hostile attitude.

    GG.

    • Like 2
  15. 2 hours ago, (XB1)GearsMatrix301 said:

    “Why use Serene Storm at all if your normal melee weapon is better?”

    Because it's fun to use and it does what it needs to do for me just fine? Sometimes I like to change things up a bit for variety. Sometimes I like to smack mooks upside the head with a staff, sometimes I like to go Wolverine on fools, sometimes I like to play whack a mole with a hammer.

    Not everything has to be "God Tier" to be useful or enjoyable. And unlike most people, I'm not obsessed with "big numbers" or what the latest meta happens to be.

    Ultimately, I play to have fun. If a given weapon (or 'Frame) looks cool and is fun and useful to me, I keep it. If not, in the trash it goes.

    Just because I dislike, for example, Valkyr's Hysteria / Claws, it doesn't mean I can go to someone and say "You like Hysteria? That ability's trash and you should feel bad for liking it."

    2 hours ago, (XB1)GearsMatrix301 said:

    The Nikana prime for example can kill higher level enemies faster than Serene Storm.

    That's nice to know but completely irrelevant to me as I don't fight dumb sponges like most people do.

  16. 1 minute ago, SandDune said:

    Yeah just tell that to the Mk3 engines I keep getting with 10-15 speed and min boost rolls when I have a mk1 vidar engine with 28 speed which is actually faster overall...

    Screenshots or it didn't happen. /s

    To add to the rest of the feedback given, I can verify this as well. I really hope the devs sort this mess out soon.

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