Tiltskillet
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Peaceful Provocation + Overguard
Tiltskillet replied to SomeNerdo's topic in Ability Changes & Augments Bugs
Is it not working for you at all with Overguard? Is this in squad? Host / client? In the Sim, with a Dante specter, I'm getting something even more odd: the slow amount gets stuck at 3, 4, or 5% and then refuses to budge while Overguard is up. As soon as it goes down, the slow starts stacking like normal. -
Hold-to-Fire Normalization Request (For Semi Auto and Burst Weapons)
Tiltskillet replied to -Minibeave-'s topic in Weapons
On it's own? It would certainly detract from the game. It would make a bunch of mods, arcanes, and abilities not merely weak, but outright meaningless. It would significantly raise power levels in most cases, as Primed Flow, Energize, Streamline, energy shards, etc. could simply be replaced with items that are still powerful. Blind Rage would be on every build. All of this, and more, and without having the direct effect on physical accessibility that an automatic toggle would have. I can understand why you're anxious if you think this toggle is anything more than remotely comparable to infinite energy, The mystery is why you think so. -
New Kuva and Tenet Weapon Teased for Dev Stream
Tiltskillet replied to (PSN)slightconfuzzled's topic in General Discussion
Fair enough. I would rather hear about a Warframe and Godzilla and Nier Automata mega cross over Warframe event than predictable stuff like new Warframes and such (which will be getting too, in the Dev Stream, they talked about that too, so good news), I would rather hear about all-you-can-eat enchiladas and an open bar. But I'll make do with a Kuva Javlok instead. -
Hold-to-Fire Normalization Request (For Semi Auto and Burst Weapons)
Tiltskillet replied to -Minibeave-'s topic in Weapons
Ehh. Even if we don't end up with common ground here, my conversations with Silligoose have always been constructive AFAICR. I wish I could say that about everybody. :P -
Hold-to-Fire Normalization Request (For Semi Auto and Burst Weapons)
Tiltskillet replied to -Minibeave-'s topic in Weapons
If I'm understanding you correctly, you're right: I don't accept that. The diversity is still there for anybody who wants it by virtue of being an option. In fact, it increases potential diversity, as more people would be able to experience semi-auto weapons in an additional mode that wasn't available to them. If you'd said something like, "Some players may choose to toggle full auto on everything, and not experience the full richness of the Arsenal"--I would accept that as a potential downside. AFAIC a flimsy one compared to the upsides, but not nothing. Hah, it sounds like DE's never, ever presented you problems that you wanted to make any suggestions about. Does this mean that if DE does add an auto toggle, you'll be perfectly content with it as an update to the problem they've presented? Why are you so sure everyone would make the same decisions. And who are you to say all these people you're so worried about would be making the wrong one? And why do you care? I'll point out again that all this would do is expand access to an option that some people with macros and scrollwheels are already using. -
Hold-to-Fire Normalization Request (For Semi Auto and Burst Weapons)
Tiltskillet replied to -Minibeave-'s topic in Weapons
No, I'm asking for players to have the option to make that decision for themselves, rather than have it made for them by the game. (Or by other people who want to make the decision on their behalf.) So, I'll ask again, what's the downside to having the option? -
Hold-to-Fire Normalization Request (For Semi Auto and Burst Weapons)
Tiltskillet replied to -Minibeave-'s topic in Weapons
What's the negative impact in this case? Do you at least acknowledge that there would also be positive impacts? -
Hold-to-Fire Normalization Request (For Semi Auto and Burst Weapons)
Tiltskillet replied to -Minibeave-'s topic in Weapons
Option. Nobody is asking to take anybody's toys away. -
In what sense? We're talking about an option. An option that people with easy access to macros already have.
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All my ➕1️⃣s In other words, it's not semi-auto. :P
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Her most urgent need is better footwear. After that, one handed cast and a secondary effect on Sonic Boom. After that, I'd like Sonar to work on more targets. After that, I'd love it if Silence had a second stun that applied when targets exited its radius. After that, if DE could come up with a fourth ability for her since they forgot to put anything in that slot, that'd be swell.
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Ok, where you got "Improvements for Banshee: Hell No!" from that, I've no idea.
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Amalgam Barrel Diffusion Giving 109.5% Multishot.
Tiltskillet replied to Marymatician's topic in General
Haha, good catch. I can actually see a difference in the multishot output if I put both on Twin Rogga, with its innate 15 pellet count. 31.5 vs 31.4. AmBD is giving very slightly less than the +110% multi it promises. edit: the wiki has a note about it... "The mod in reality grants 109.59% multishot, however the text and tooltip round up." -
After 3 weeks, my holistic Elite Archimedea Feedback
Tiltskillet replied to UnstarPrime's topic in Deep Archimedea Feedback
Maybe. This would tend to make the mode dramatically easier on average though. Dramatically easier doesn't appeal to me. And this is basically a minor point, but a pleasant thing about a couple of these weeks was I was inspired to put some time and forma into equipment I hadn't gotten around to yet. (Ghoulsaw this week, which turned out to be fun.) It's been nice to have a few days in which to tackle these projects before putting them to the test.