Tiltskillet
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I haven't used either weapon very much, although I'd be very surprised if they weren't basic SP capable with a decent build. (And some patience, since neither is an AoE weapon.) I don't think Prisma Grakata would be enough of an upgrade over a regular Vandal to justify investing in it from a power standpoint. Supra Vandal would be a lot better than either. Of course if you love Prisma Grakata and don't care for the Supras, then that changes things considerably. You might also keep in mind that much more powerful weapons than any of these will become available, probably pretty soon at your MR. So you may want to save your resources.
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Difference for me is more developer treatment than player treatment. Hydroid did get augments, skins, and at least one mini-update before the big one. So Hydroid was funny in that DE was trying to help him and players never really went for most of it. Caliban is funny in that it's easy to think DE has forgotten him. (Being the least popular frame by some measures while beating Sevagoth's record for "longest time without an augment or skin" will do that.) Of course the background is also very different. Hydroid's been out much longer, so we can see all of DE's efforts against a longer time scale. And there are so many more frames now. More are almost bound to feel forgotten as time goes on.
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But last week was like a week ago. You can't live in the past, Tenno.
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Caliblam OP already. I can't imagine how ridiculous he'd be with an Progeny augment that kept them from blocking his movement or an extra-floaty walk.
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I use them probably 75% of the time, generally through configs that I have set up for all the weapons I like. I don't find it much trouble to switch between them...but when I don't feel like changing setups, I've got some loadouts set up for that too. I definitely don't feel like they should be consolidated into a new mandatory mod. If there was a change at all, I'd prefer they were outright retired as long as an equivalent to the most interesting thing about them--the DoT multiplier--was put into new, faction-agnostic mods. Not that I see getting rid of faction mods happening either, since DE only recently expanded them to Murmur.
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when warframe mobile avaible for android mobile ...
Tiltskillet replied to ---Sgt.Dan.Bilzerian---'s topic in Mobile Bugs
From here: https://toucharcade.com/2024/02/20/warframe-mobile-interview-rebecca-ford-iphone-ipad-ffxiv-collaboration-merchandise-controls-nitro-games-digital-extreme/ -
Probably, but I'm not totally sure. Running the Archon Spy just now I was reminded that Narmer Grineer have slightly more sensible stealth AI than regular Grineer. And some obvious AI improvements don't have to be focused on stealth specifically to have a positive impact. There is the bigger problem of "Why improve AI when most enemies are just completely immaterial except as sources of affinity and orbs?" though.
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I don't find the "bullet jump and aim backwards" technique difficult--much easier than licking your elbow, let alone my own elbow for that matter. I do find it annoying, given that it needs to be refreshed constantly, with the annoyance compounded by it feeling like a cheesy exploit to me in the first place.
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I don't understand the criteria exactly, but this has existed for ages, long before Murmur were a thing. The example that comes immediately to mind is any time I've cracked a "Finish a Survival without killing" riven. Grineer or whatever will happily trail Ivara from room to room. I think it's dependent on mission type and maybe on tileset. Yeah, things that aren't targeted. And all stuff I find easy to avoid...solo. Squad though is a different thing entirely.
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I did not expect ...to end with... lol. But I agree. It's wild for instance that I can shoot a Bombard in the leg 20 times, whittling his health away, and his buddies right next to him won't become suspicious until they notice his corpse on the ground. Though since a lot of people enjoy how chill invisible frames can be in the content we already have, I'd at least like a game mode that throws more--and more interesting--obstacles in their way.
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Revenant is too much of a crutch
Tiltskillet replied to CrownOfShadows's topic in General Discussion
Honestly Combat Discipline's health loss not triggering HA is just like "whatever" to me. I don't think I'd mind if they changed it to health damage, don't care if it stays as is. But in terms of small inconsistencies that grind my gears. Combat Discipline removing overguard instead of health--even though it says "Health" right on the label--and thus not triggering HA... lol. I still want to know if allies with overguard gain more of it when somebody in the squad has CD and makes a kill. I'd guess not, but then it's really funny because "health" means one thing for the penalty and a different thing for the bonus. -
Revenant is too much of a crutch
Tiltskillet replied to CrownOfShadows's topic in General Discussion
AFAIK the ones that do work just have the general "On Damaged" trigger, so they trigger from health, shield, or overguard damage. Grace, which specifies "On Health Damaged" doesn't trigger from damage to Overguard. (Likewise Aegis IRT its shield damage trigger.) That's my pedantic technicality for the week, I think. Fortunately a new week is starting soon.