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  1. Sorry to hear that. While I think some of Warframe's community pride can be exaggerated or misplaced, my experiences with trading have been extremely good--like 99% I don't use Maroo's and only use trade chat a small fraction of the time though. So maybe try 3rd party sites if you haven't already.
  2. There are ways to reduce awareness range and change awareness state. But I don't think these work in normal squad play unless their packed with other effects. For example Lull. Probably like Noise Arrow. So...not really. Actually maybe something could be done with Threat Level, either reducing it for Banshee, or, probably better, increasing it on some sort of decoy. I don't know how well it works but the mechanic exists. But personally, I think the better answer is improving some of the damage avoidance potential she already has. Like one of my favorite ideas is h
  3. Cedo, I'd say the main difference is it's so easy to unveil one compared to any specific primary or pistol. PCernos... Lots of primaries in the pool, but I'd guess a lot more primary rivens get unveiled than pistol. Whereas pistol rivens, I'd bet a lot get dissolved. So more PCernos supply and faster than Epitaph. And probably less speculator interest in PCernos than Epitaph since an advanced version is less likely. I have some other guesses, but those are the ones I feel most confident about.
  4. I haven't tested this, but on Hildryn energy orbs are supposed to eliminate the recharge delay.
  5. It's new, it's fun, it's versatile and pretty effective. Which isn't that common a combination IMO. The dispo will certainly go up,and there aren't many good rivens for it yet. And I'd guess there's lots of plat burning holes in people's pockets at the moment IOW, supply and demand.
  6. I love seeing people talk about Banshee. Fair warning: I've got some strong opinions on the subject, and have some questions and criticisms. Just take this as the ramblings of somebody who has thought about Banshee way too much than is really healthy. 😉 Added range is a negative for many Savage Silence builds, and can be a negative for Sonic Boom. Maybe Strength instead? If it's not changed, there's not much danger of killing things. I suppose if blasting bad guys into chasms counts, but I think technically the game just respawns those enemies. This coul
  7. That looks like a collapsing neutron star inside of an Einstein-Rosen bridge! "We are going through the big one.""The Devil's Anus?""Anus? Whose anus?""For the record, I didn't know it was called that when I picked it."
  8. The frame coming three frames after Yareli is literally my favorite frame since the frame right after Yareli. Don't get me wrong though. Yareli is crazy great. Honestly, I'm surprised she hasn't been nerfed yet.
  9. Hah, no. They nerfed it after people abused the hell out of it for a few weeks.
  10. I'm not quite sure what I'm saying either. Just idle curiosity. Irradiated maggots, maybe? Very idle curiosity. Hopefully the last time I'll need to say "irradiated maggots" in my lifetime though.
  11. It provides a moment of rest where, free from all control of a video game character, one can contemplate the great questions of philosophy. Such as, "Does ledge grab have any meaning...?" It occasionally looks cool. Cooler than jumping just short of a ledge and falling into a chasm like a schlub anyway. 😉
  12. Oh, that is messed up. You said "movement speed" so not attack speed if it's not tied to a movement penalty? I
  13. There's a lot of frames I don't play much, but that's not true for Banshee anyway.
  14. The relic clutter bothers me sometimes too. But really, my problem with it would go away almost completely with a couple of other often requested features: - Relics and parts labeled "vaulted", plus sort option. - Ability to mark relic favorites, plus sort option. One other thing that I haven't seen requested and might be too much work...but would be very handy IMO: - Ability to sort relics by "number of times opened"
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