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Tiltskillet

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About Tiltskillet

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  1. On topic: there are several prime weapons I'd prefer to use the base skins on. DE, please give us this option.
  2. That's the silly part. They didn't need to change the mag size. They could even have kept the sequential reload -and- the larger mag by simply having it load four shells at a time.
  3. There's a semi-complete list here: ...although I forgot the Kuva Hind for some reason. It also possible some of those have been fixed since then.
  4. Question is answered, but just as a general FYI, last I checked no beam weapons worked with Oscira. (Other than Panthera, which is a fringe case.) Which means that the Oscira Universal Rifle Skin doesn't work with the Flux Rifle, which I will never find unamusing. Unfortunately there are still also some non-beam exceptions too, like Argonak and Harpak.
  5. Sure, although I'd also PM her here. I think it's probably worth trying @[DE]Megan and @[DE]Drew too.
  6. It's a feedback subforum. Posting suggestions for DE, virtually all of which will never happen, is kind of the point.
  7. It would be a huge improvement, no doubt. But I feel like that function is such an important QOL improvement it really should be an option in settings rather than taking up a slot.
  8. You mean, if the intent is to kill everything, like in Defense? I'd agree with that, especially given how powerful melee is at the moment, but it seems to me like they both have their uses. In Disruptions or Interceptions, I'd much, much rather have the push. I have to admit, I find Pull frustrating though since where it puts targets is so unpredictable to me. And if I'm bringing them in close I want to know exactly where I'm putting them. Somebody like you that has more experience with Pull probably doesn't have that problem. I think one of the things Sonic B
  9. Oops, forgot... Sonic Boom's got shorter range but wider angle, which seems fair. And its actual cast time feels reasonably quick to me. Pull's got better damage, a synergy, and an ancillary effect--but these almost don't matter to me. The thing that really sticks out about Pull is that it's a one-handed cast. Sonic Boom absolutely should have the same behavior.
  10. The idea I've always liked is for it is to prioritize the targets' existing weakpoints. i.e., the first point is always the head on the standard humanoid target. So it becomes a kind of teaching tool, illustrating something about the way the game works, in addition to being an awesome damage magnifier. I've always loved gameplay elements like that. It's easy to imagine building further on that idea, but Sonar could just work like it currently does after the first application, and I'd be pretty darn happy. To me, the really simple solution that doesn't shake things up too muc
  11. 5. Call the new bow something other than Cernos. That way people with Cernos or M. Cernos rivens are in the same boat with everyone else.
  12. There's not much you can do. You might try getting Rebecca's attention directly.
  13. Since it's just massive overkill damage, you'd have no objections to a 50% nerf, right? (I'm not serious, I have no particular objection to Khora other than Strangledome being annoying, especially in the way some really thoughtless players use it.)
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