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Tiltskillet

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Everything posted by Tiltskillet

  1. Her most urgent need is better footwear. After that, one handed cast and a secondary effect on Sonic Boom. After that, I'd like Sonar to work on more targets. After that, I'd love it if Silence had a second stun that applied when targets exited its radius. After that, if DE could come up with a fourth ability for her since they forgot to put anything in that slot, that'd be swell.
  2. Ok, where you got "Improvements for Banshee: Hell No!" from that, I've no idea.
  3. Haha, good catch. I can actually see a difference in the multishot output if I put both on Twin Rogga, with its innate 15 pellet count. 31.5 vs 31.4. AmBD is giving very slightly less than the +110% multi it promises. edit: the wiki has a note about it... "The mod in reality grants 109.59% multishot, however the text and tooltip round up."
  4. Maybe. This would tend to make the mode dramatically easier on average though. Dramatically easier doesn't appeal to me. And this is basically a minor point, but a pleasant thing about a couple of these weeks was I was inspired to put some time and forma into equipment I hadn't gotten around to yet. (Ghoulsaw this week, which turned out to be fun.) It's been nice to have a few days in which to tackle these projects before putting them to the test.
  5. A rank 5 Arcane Nullifier confers immunity against the magnetic procs that Disruptors can inflict. However Disruptors -also- have an aura that allows it and units under its effect to drain energy based on damage inflicted by their attacks. Unfortunately Nullifier does nothing for this, and neither does Hysteria's invulnerability.
  6. I haven't tested Praedos specifically, but the few weapons I've looked at this is just a UI error. That bug is mentioned in the Known Issues thread.
  7. Make sure your desired Dante build has the same letter config as your desired Noctua build. So Dante 'A' with Noctua 'A', and so on. I haven't used any exalted weapon frames in the Circuit for a long time, but this used to be the way the game selected which weapon config to use, and apparently host migrations could still throw it off. Setting both to 'A' might help if you haven't done so already.
  8. That would take care of the issue, but it'd be sad if KSobek got the Kuva Hek Napkin Math Treatment™ largely because of one frame.
  9. I haven't done it yet this week, but last week it was reducing total duration, after mods, by 75%. Are you sure it's ignoring mods entirely?
  10. Sorties weren't the cakewalk they are now within a month of their release either. Even now, there are still occasionally complaints about a modifier being too restrictive, or an Intecept being too hard to solo, or radiation being too difficult to cope with, and so on. It'll be harder to reach Cakewalk Prime with DA, but not impossible. It'll just take time. That's mostly a good thing, AFAIC.
  11. The combo counter is the melee Incarnon gauge. :P If you're playing with sound on, there's also a tone that's supposed to play when you hit the right amount of combo, although I think sometimes it doesn't work. The ranged Incarnon do have have a special gauge, since they work on a headshot meter, and there was no preexisting indicator for that on the UI like there was for melee combo.
  12. Arcane Resistance only helps against Toxin procs. Toxin damage bypasses shields with or without a proc, so I don't find the arcane useful. Health, armor, damage resistance, and invulnerabilities will help absorb the damage. Also if you have a source of radiation status, that may be useful by reducing the Toxic Ancient aura's danger. But even more than the other factions, Infested are to me a case where "the best defense is often a good offense". It's hard to say much more than that without knowing more about your builds.
  13. Meh. Frame choice can matter a lot. Weapons to an extent, but really nothing in comparison to frames. I wouldn't throw a tantrum if that was changed, but picking a loadout that will work for all three missions is part of the puzzle, afaic.
  14. I'd be very excited for an Oberon rework. He's kind of the perfect candidate for me: if the rework is great, I'd love the excuse to play him more. If it sucks...well, I'll continue to barely ever play him.
  15. The way I'd like to see it working is that when one selects modifiers on the DA screen and starts the mission, that locks a DA (only) loadout that persists--and is automatically used when entering DA-- until either one completes all three missions or decides to reset it. In the latter case, one would have to start over from the beginning. They might want to promote that, yes. As part of a more raid-like feel. And I can see reasons why that would be good, and also downsides to breaking the missions up. However, I still think it would be best left up to players, as is the case with sorties. Perhaps there could be a small bonus reward for completing all three with no intermissions.
  16. I don't think being locked to a loadout needs to change. But I'd really appreciate a way to take a break between the missions.
  17. Barely. But there's been a bit recently. https://www.youtube.com/live/aMTym46pDns?si=SGf8dKmhc5V45AFd&t=2512 edit: actually rewatching that, and listening to the next question, I guess they might have somebody in mind along with or before Caliban. Who that would be, I don't have a strong feeling about. I think maybe it depends more on "Who needs it?" and somebody on the team being inspired with an idea they think sounds fun. and less on "Who needs it the very, very most-est?" For fun, I'll put a name out there just because it seems as plausible as any and I haven't seen it yet in the thread: Limbo.
  18. The next one is likely to be Cali, as afaik, it's the only one that's been hinted at. And I don't imagine DE doing more than one at a time. Personally I'd put Chroma and Trinity before Banshee. Although in terms of predictions I think Banshee is more likely than Chroma due to usage and never having gotten a touch--up.
  19. Pretty interesting idea, especially since one can be overridden every few weeks. Although I think the randomness of these buffs will still drive people mad. Also, if probability to get an invigoration is (still?) weighted differently between frames, that's an issue.
  20. Based on Reb's comments during 178, it sounds like he is getting some sort of rework, probably announced at Tennocon. I'm thinking he may get an augment at the same time, since he's already the record-holder for "Longest wait before getting an augment". As far as what I'd like, it's hard to guess based on abilities that may change significantly. As usual, I like augments that add interesting options, rather than being mandatory or patching a bad ability.
  21. When I try to install a blank polarity where there already was none, there is a special warning: "You did not change a Mod Slot! Expend a Forma to RESET this item and leave slot Polarity unchanged?" The wording could be better, but it seems to get the point across that I should reconsider what I'm doing. Frankly it seems like a silly feature to me, but there are some 999 forma Ivara players out there who will disagree. Edit: I guess there may be a slightly more practical application on 40 rank weapons.
  22. Was your D&D character hit with a LoS restriction after his first adventure? If so...
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