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Tiltskillet

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Everything posted by Tiltskillet

  1. Arcane Resistance only helps against Toxin procs. Toxin damage bypasses shields with or without a proc, so I don't find the arcane useful. Health, armor, damage resistance, and invulnerabilities will help absorb the damage. Also if you have a source of radiation status, that may be useful by reducing the Toxic Ancient aura's danger. But even more than the other factions, Infested are to me a case where "the best defense is often a good offense". It's hard to say much more than that without knowing more about your builds.
  2. Meh. Frame choice can matter a lot. Weapons to an extent, but really nothing in comparison to frames. I wouldn't throw a tantrum if that was changed, but picking a loadout that will work for all three missions is part of the puzzle, afaic.
  3. I'd be very excited for an Oberon rework. He's kind of the perfect candidate for me: if the rework is great, I'd love the excuse to play him more. If it sucks...well, I'll continue to barely ever play him.
  4. The way I'd like to see it working is that when one selects modifiers on the DA screen and starts the mission, that locks a DA (only) loadout that persists--and is automatically used when entering DA-- until either one completes all three missions or decides to reset it. In the latter case, one would have to start over from the beginning. They might want to promote that, yes. As part of a more raid-like feel. And I can see reasons why that would be good, and also downsides to breaking the missions up. However, I still think it would be best left up to players, as is the case with sorties. Perhaps there could be a small bonus reward for completing all three with no intermissions.
  5. I don't think being locked to a loadout needs to change. But I'd really appreciate a way to take a break between the missions.
  6. Barely. But there's been a bit recently. https://www.youtube.com/live/aMTym46pDns?si=SGf8dKmhc5V45AFd&t=2512 edit: actually rewatching that, and listening to the next question, I guess they might have somebody in mind along with or before Caliban. Who that would be, I don't have a strong feeling about. I think maybe it depends more on "Who needs it?" and somebody on the team being inspired with an idea they think sounds fun. and less on "Who needs it the very, very most-est?" For fun, I'll put a name out there just because it seems as plausible as any and I haven't seen it yet in the thread: Limbo.
  7. The next one is likely to be Cali, as afaik, it's the only one that's been hinted at. And I don't imagine DE doing more than one at a time. Personally I'd put Chroma and Trinity before Banshee. Although in terms of predictions I think Banshee is more likely than Chroma due to usage and never having gotten a touch--up.
  8. Pretty interesting idea, especially since one can be overridden every few weeks. Although I think the randomness of these buffs will still drive people mad. Also, if probability to get an invigoration is (still?) weighted differently between frames, that's an issue.
  9. Based on Reb's comments during 178, it sounds like he is getting some sort of rework, probably announced at Tennocon. I'm thinking he may get an augment at the same time, since he's already the record-holder for "Longest wait before getting an augment". As far as what I'd like, it's hard to guess based on abilities that may change significantly. As usual, I like augments that add interesting options, rather than being mandatory or patching a bad ability.
  10. When I try to install a blank polarity where there already was none, there is a special warning: "You did not change a Mod Slot! Expend a Forma to RESET this item and leave slot Polarity unchanged?" The wording could be better, but it seems to get the point across that I should reconsider what I'm doing. Frankly it seems like a silly feature to me, but there are some 999 forma Ivara players out there who will disagree. Edit: I guess there may be a slightly more practical application on 40 rank weapons.
  11. Was your D&D character hit with a LoS restriction after his first adventure? If so...
  12. Yes. Still it might be significant that 29/30 of the leaks were correct, the lone exception being the altfire weapon. And when we finally did get an Incarnon gyrojet pistol, it was the altfire-less Angstrum.
  13. Caliban's got 99 problems but luckily that ain't one. The vuln continues to apply to targets even when the lift has ended prematurely. And works on Eximus, Acolytes, and at least some others immune entirely to the lift.
  14. Your proposed altfire sounds fun to me. But I think if you wanted to make old school Corinth fans happiest, it'd probably just be a souped-up version of the original's altfire, i.e., without the manual detonation requirement of the prime. If so, they haven't stuck with it. The two most recent prismas, Prisma Lenz and Ohma have had no mechanical differences with their originals that I'm aware of.
  15. Yes, with the original Genesis Incarnons. But on actual release its slot had been taken by Atomos. Kulstar has an altfire, which might explain the switch.
  16. It's been bug reported, so it seems likely. OTOH, I wouldn't have predicted it would continue to work for two years after Eximus Reborn either. :P
  17. Yeah, I'm aware. For the time being. Magnetized Discharge continues to work though.
  18. I should've thought to ask what level your Nyx was. Yeah, not a bug. Almost all abilities start out with lower values. You should be able to see the ability's current info on the Abilities screen.
  19. I haven't tried in squad recently, but it's working for me solo The only thoughts that come to mind are to make sure you have 125%+ ability strength and don't have super low duration...for some reason. (It'll still work, but only very briefly.) Also if you tried it in the armor sortie today, defense strips have a penalty in these.
  20. It sounds more like if it ever stacked, that would be the bug. Perhaps it did at some point and that was fixed. I guess Grace's downsides are it's not refreshable, it's chance-based, and it relies on taking health damage. If you're playing a melee build, you can count on Reaper having almost no downtime. Grace is very nice though-- its upsides probably don't need explanation.
  21. Ranged eximus units can be disarmed by Mag at least. It's also amusing to block eximus movement with Magnetize by clumping normal enemies around them, although I doubt this is super practical. Curiously Primary Obstruct stuns some of these units, even though Counter Pulse doesn't.
  22. Do you see Harrows more than once in a blue moon in a lot of content? His 2023 usage stats aren't so bad, but I'd guess if we could take eidolon hunts out of that, it would look awful. Personally I almost never see him in squads. And when I play him, I'm almost always soloing. As far as what it was like to play him, it was surprisingly easy. I didn't expect his shields, CC, or energy to hold up as well as they did. Obviously, I didn't try for headshots anywhere as much as I would with him in most other content, but that was fine.
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