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Tiltskillet

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Everything posted by Tiltskillet

  1. Different colors can fade into matching backgrounds better, making them contribute less to visual clutter...maybe. But backgrounds even within a mission aren't uniform, and it doesn't address the most basic problem: the plates aren't transparent.
  2. Who knows?, indeed. But the situations are pretty different. Incredibly niche as Halikar was, it wasn't just a consistency fix (and disarms still aren't totally consistent) it was a bug fix. Maim lacking LoS reqs isn't a bug, and adding them would be a major balance change to a longstanding frame. Something DE is historically reluctant to do unless the frame is dominating play in some fashion.
  3. Meanwhile, the original poster is probably wondering what the hell all yall are making of this thread. :/
  4. It's not a bug: Warframe weapon families can just be very counterintuitive in some cases. Rakta Cernos, and Cernos Prime are variants of the Cernos. So they share rivens, qualify for the same Archon Hunt/Arbitration bonuses, and meet the "Cernos" criterion for DA. Proboscis Cernos and Mutalist Cernos are each their own thing, with no variants. Those "Cernos" things I listed, they don't share in, and they're not variants of each other either. Same issue happens with Quanta / Quanta Vandal vs. Mutalist Quanta, and Nikana / Dex Nikana /Nikana Prime vs. Dragon Nikana. Likewise with single vs akimbo sidearms, which are always separate families: Kohmak vs. Twin Kohmak, Lex/Lex Prime vs. Aklex/Aklex Prime, Mk1-Furis/Furis vs. Afuris/Afuris Prime, etc.
  5. I don't have it, but Secondary Outburst on equipped sidearms transfers its bonuses to Exalted sidearms. Seems readily abusable with Ceramic Dagger.
  6. In a way, yes. It's got pre-nerf Catchmoon's range and usability plus some. But it's misleading in a way, because neither Incarnon Lex (without a riven) nor pre-nerf Catchmoon itself have present day Catchmoon's top end potential, due largely to multiplicative base damage scaling with Galvanized Shot.
  7. If you're serious, you're getting too hung up on the word "sight". Line of Sight is just a convenient shorthand in gaming, and doesn't mean that an effect can't (or shouldn't!) have further constraints on its range. Although it's fun to imagine, for instance, Xaku obliterating open world maps without fitting a single positive range mod.
  8. It doesn't really, not unless you just prefer having dark concrete blocks in your field of vision instead of more colorful ones. In other words, they're just as opaque.
  9. So that everybody with LoS abilities doesn't just slot Narrow Minded and call it a day, maybe? :P
  10. I don't know about Rhino, but Kullervo kind of had to be an exception by virtue of being able to generate Overguard and having no shields to throttle the energy gain from HA/Rage. He'd be an exponentially better HA user than any of the traditional health tankers that it's tuned for. I agree though, it's awkward as something people will have to look up on the wiki to find out.
  11. Yeah, it does strike me as a casual observer that Icy Avalanche has parallels with Intrepid Stand but is a lot worse. There may be nuances I'm not familiar with though. Wiki does say IS doesn't affect companions. As of today, Frost should be able to do so, so if Styanax still can't that's something.
  12. He does not. Same with Kullervo Recompense, and Styanax Intrepid Stand as you noted. But Frost Icy Avalanche isn't the only one that gets nullified--the same is true of Rhino Iron Skin and Atlas Rumbled. I don't know that DE has ever explained the inconsistencies, although I could take guesses at some of them. Iron Skin was converted to Overguard, and was always nullifiable before that. Kullervo doesn't have shields, so would be more hurt by the OG layer disappearing instantly than other frames would be.
  13. It sounds like if it wasn't this it would have been something else that pushed you to take a break, but FWIW Pillage has always had LoS requirements. If anything, it'll be better at tagging targets that aren't rendered.
  14. Rhino and Atlas Overguard work the same way as Frost's. So his is consistent with some!
  15. Pillage is really, really strong already.
  16. The undocumented innate armor strip was bugfixed/removed last week. :/
  17. Seems like a great improvement from a player standpoint. 👍 If DE is really anxious to push maximum arsenal ownership, they might feel differently.
  18. I'm not sure I've tried a prime yet, but my first thought is that if you finished the missions after the reset, some or all of your choices might no longer have counted. Which would also suck and be something that should get fixed, of course. Only reason that explanation comes to mind is due to complaints about Netracell missions initiated before the reset but finished afterwards counting against the new week's 5 searches.
  19. You're not the first person who has reported a problem with Arc Coil But I can't replicate it in normal play. Mine worked fine both in the Sim and a quick mission. The only things I can think of are making sure you've got a visible energy color on Diriga, and not expecting it to work if you're not actively attacking enemies. Companions in general will often go inactive, probably as an anti-afk measure.
  20. I go into Banshee rework threads with low expectations, but this one is quite good. You didn't change her basic character, you didn't add an invulnerability or 90% DR, and you even hit a couple of very specific ideas I've wanted for a long time. Excellent job, afaic. Would it continuously knock them down or keep them knocked down? If it's either of those, I don't see it happening without other radical changes to the ability, like reducing the range or adding LoS. Neither of which I'd mind in return for being getting some agency during SQ, but other people might feel a lot differently.
  21. I'll just point out that there are some cases where MR really breaks down like Nataruk and Argo & Vel. Obviously these shouldn't be excluded. Also there is at least one justifiably low MR weapon I'd much rather be an option than not: Sonicor. There might be a few more like that for me, depending on what the MR breakpoint is. And do we really want to deny somebody the eternal glory of soloing EDA with Stugiban? :P
  22. With Deadhead and Steady Hands, and just over +180% RoF I can't detect any screenshake at all. (I'm not very sensitive to it though.) So if you like the weapon you could try adding Deadhead. Also, I'm running WF at 60 FPS. If you run it higher than that, @aivastus found that there was a strong correlation between screenshake and max FPS, at least in the case of the Phantasma.
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