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PollexMessier

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Everything posted by PollexMessier

  1. ....You mean when you're supposed to hit it with the big laser activated with the terminal on the platform before it regenerates it's health to kill it?
  2. One of the 2nd evolutions multiplies the combo gained from enemies inflicted with toxin status by 5. Just build it for, well, toxin status, and it's basically my suggestion for cutting the combo multiplier down substantially. Combined with it being a dual blade so having a lot of multi-hit stance combos, it racks up insanely fast. Not being able to build viral on it is really not an issue. This thing just melts enemies. I don't even think I have it built very well but here's my build all the same Don't worry about the Riven. You can stick anything you want there really. I'd recommend Buzzkill or Carnis Mandible for more slash, but it really doesn't need it. Tho the extra status from Carnis Mandible would help it ramp up faster. Gladiator Might for more crit damage and chance, especially since it's a combo monster. If you wanna lean harder into heavy-attack tennokai spam you could go killing blow. Or Focus Radon for radiation, which would actually be really good with this because of the DoT status clouds the weapon dumps everywhere, would CC enemies like crazy. Plus radiation's bonus against alloy armor, another element for CO, and some heavy attack efficiency if you miss a tennokai. Tho as I said this thing builds combo so fast it doesn't matter. Lotta opportunities for that slot.
  3. Not to mention the punishing combo timer and complete loss of multiplier when it runs out severely discourages interplay between mele and guns, and kinda pushes you into using just one or the other. Unless you use weapons and builds specifically catered to doing this, which usually harms their effectiveness as individual weapons, and most weapons catered to this are killed by having a pseudo-exalted ability. Which all just feels really bad. What's the point in having 3 weapons equipped if trying to use all of them is outright detrimental? All this crap is why Incarnon dual Icor is currently my favorite mele in the game. It builds combo so fast I often cap it out on a single enemy. I just don't even have to worry about it. losing all my combo doesn't feel punishing and bad when I can just get it all back by mauling one or two enemies, instead of 3 whole rooms of enemies. Which is how the whole system should feel and not just one weapon imo. I think it would be cool if every weapon had their own unique gimmicks to build combo like Dual Icor does. Instead of just homogeneously making the whole system more forgiving, so it's more engaging overall. But that would be a lot more work to do. And knowing DE, they would only do this with newly released weapons and leave older ones in the dust if they went this rout. Mele crescendo of course makes all of this a lot better. But the build up time kinda sucks. Thankfully the new finisher indicators make actually doing finishers way easier and more consistent. But, it still forces you to use up an upgrade slot on your weapon to fix a problem with the system. Not that we have many good mele arcanes yet anyways to be fair.
  4. I feel like it's a little bit too long sometimes. But I feel like the combo system as a whole needs innate combo decay, heavy attack efficiency, and like double the default time limit. Or just building combo needs to be A LOT faster. like 5 points per multiplier instead of 20. Cus losing your entire combo to a miss-input, your team not letting you get hits on enemies, or enemies just not spawning close enough to you to get a hit off in time to save your combo is really annoying, and just not fun. The combo system is unreasonably punishing. And needing to take up a mod slot or two and an entire focus school, or be restricted to a few specific incarnon weapons that do something to make combo much more reliable, to make the system feel playable is ridiculous.
  5. Because taking damage is less annoying than ether knockback resistance being a requirement, or getting knocked on your back because your companion or temate decided to walk in front of you just as you fired. And there are other fun synergies it could have outside of chroma (if DE doesn't decide to make self damage not trigger on-damage effects because they hate fun) It had the benefit of being able to down yourself on purpose which is necessary sometimes when you get the control lock bug and your teamates aren't letting enemies live long enough to deal damage to you, or you're a regen tank and literally just can't die. Self damage had some positives and utility. It was just completely unbalanced in that literally any weapon with self damage built to deal any reasonable amount of damage to the enemy would insta-kill you. If it just dealt % of your health as damage, ignoring DR, it would've solved every single issue self damage had. Except the ally collision issue which is a whole other problem that also needs to be fixed and is still problematic for self-knockback, and a number of other things in the game. Plus. knockback immunity basically just eliminates the tradeoff to using aoes in the first place.... which is the entire reason the the god awful ammo and falloff nerfs happened. The risk could be entirely negated so they needed a new negative to try and """balance""" it. When all they needed to do was just balance the self damage system, instead of making this whole other worthless stupid system that's screwed up the balance of the whole game. Which I'm 99% sure they did just because Reb's favorite warframe youtuber made a meme video about it. And that youtuber got so fedup with warframe's BS they completely wiped all their warframe content anyways. No. no. no. Stop suggesting DE should fix their issues with bandaid mods. This is always a god awful solution that just limits build variety and viability every single time they do it. If anything the entire self knockback mechanic should have been contained in the cautious shot mod. But really, just no. The removal of self damage was just a really short-sighted and poorly thought out solution to a balance issue that about 500 players had already given them the real solution for. But they smooth-brained hardcore in classic DE fashion and screwed up the whole game balance in an over-complicated and over-compensated knee-jerk reaction to a simple issue that they completely refused to back-petal on long after it was clear they made a mistake.
  6. Does she rely on them? I thought they were just kinda pointless flavor weapons. As far as I'm aware they don't directly interact with her kit aside from an augment that just gives them a combo buff in addition to what it adds to the ability. And those two buffs still don't actually interact with eachother. Also I'm pretty sure there's a fair amount of meles vastly more powerful than them. It sounds like you're just annoyed you can't cheese your way around a bad mele selection with them. Unless I'm missing knowledge on some important synergy. Cus the only reason I can think you would want to do this is if you got a mele roll worse than her talons, or just really like her talons for some reason.
  7. Decisions like the heirloom collection take time. What's more it was a 10th anniversary "celebration" so I'm sure they had it planned quite a significant ways in advance. I'm also sure there's a multitude of other reasons they made the mobile port besides just to cover their rears when a large chunk of the community inevitably jumped ship from such a brazen middle finger to them. so it's not like I'm saying Heirloom is the only reason they made the mobile port. That's a hell of a lot of effort to cover for one anti-consumer decision. But they certainly timed the release of the two quite close together didn't they? And the point I was making wasn't that the mobile gaming community was going to be more prone to buying it. It's that they're more accepting of that level of BS. So the existence of the Heirloom collection is less of a factor to their interest and enjoyment of the game than it is to other demographics. It could have been backwards. They might have made the heirloom collection the way that they did cus they knew the mobile port they were already making would more than make up for the players they lost by doing it. Ether way I'm sure the two influenced eachother somehow. I don't really see what crossave has to do with it.
  8. Yes, but. There is a morally correct option that satisfies the most people, only pisses off people who are rich and selfish, and makes DE more money. Of course we could have just skipped the pissing anyone off portion of the equation if DE just... didn't make them time limited to begin with. Which they damn well knew was going to enrage the majority of their playerbase because they've had multiple instances of that happening to have learned that from. And that's the most frustrating part about it.
  9. This is what I did pretty early in the game. And how slots quickly became my most hated predatory practice the game employs Pretty early on you can practically just craft every single thing available as a blueprint on the market. You barely even notice the timers when you're claiming handfulls of gear a day. And later once you actually start needing to put forma on gear, you're also beholden to the forma crafting timer, so it barely even matters how long it takes your gear to craft if it's gonna be shooting peas until you get 2-3 forma on it anyways. And they ain't removing the forma crafting time for anything that's for damn sure.
  10. Spoken like someone who has never played frost in high-level content. (And by "high level" I pretty much just mean lvl 150-250 steel path) Not every enemy can be frozen. And the ones that can't, very much like to just one-shot your over-guard right off of you the instant they have an opportunity to hit-scan you from basically any distance they can have line-of-sight on you from. Which is also a severe issue with his passive augment, because the only enemies you want the buff from that augment against, are immune to it. And you better believe your globe isn't going to last long enough to cast your 4 more than once unless you have a stupid amount of casting speed, and the instant it's down, so is your overguard. And even if it does last, now you're just littering globes everywhere to avoid taking damage long enough after casting your 4 to actually keep the benefit from it. Unless you spend the extra energy to get rid of them, which you're already dumping way too much of just needing to cast globe to cast your 4 to not die. An issue Archon Flow would fix if it was "on enemies affected by abilities that deal cold damage" instead of "on enemies killed by abilities that deal cold damage"
  11. Maybe it's just cus I knew about the crafting times before I started playing. But it really doesn't feel that bad. Especially compared to other mmos. Elder Scrolls Online has, or at least had at one point, several month long timers to research weapon and armor... augments? I forgot what they were called. It was insanely ridiculous. Black Desert has a god damn mobile-game esque energy system that gets spent by: Collecting resources, Increasing reputation with individual npcs, completing quest objectives, Reading books for lore, and probably several other incredibly stupid things, that you have to wait a... day? (it's been a while since I played it) for it to fill back up. Or lay in a bed and afk for 5 hours, if a network hiccup doesn't kick you out of the bed because the game can't handle your internet stuttering for 2 millionths of a second, despite 75% of the game's progression being overnight afk activities. I think the only mmo I've played that didn't have some sort of horrendously worse time gating system than warframe is probably Destiny 2. And I despise that game with a burning passion for several other reasons. Namely the multiple ways the game just outright erases your progress every few months, and tries to pretend like it's not doing it by raising a little number labled "power" that does basically nothing. If you're use to single player games, smaller peer-to-peer games, or pure pvp games which tend to have substantially less content in them, the timers do look really bad. But if you're familiar with other MMOS they look like Jesus descended from heaven to personally oversee the development of the system. I usually hate when people use this as an excuse for horrifically awful systems in games. But, the devs have to make money somehow. And cosmetic and grind-skip microtransactions can only carry a large live-service game like this so far. Compared to the monetization of similar games, the timers are very, very tame. The one that annoys me is the mastery timer. The one that shows up if you fail a mastery test (or succeed even, if you somehow manage to have two mastery rank-ups in one day) That thing just has absolutely no reason to exist.
  12. This is one of the few micro-transaction-y parts of the game I really didn't mind. One of the more tame things DE does to try to get players to spend platinum. I'm far more frustrated with slots. I think players should start out with AT LEAST 5 warframe slots, and an equivilant amount of each other type of slot. 25 weapon (5 for each category of weapon, including archweapons cus they changed those to just use weapons slots apparently), 5 vehicle, 10 companion, exct. And the game should maybe inform you that they exist before you actually run out of them so you're not blindsided. The timer I can deal with. Grinding something out and waiting for the timer only to get hit with a paywall to use the thing is far worse. Now imagine that you actually paid to skip the timer before knowing slots existed. I also think the classic color palate only giving you access to the middle column and need to pay platinum for the rest is just a bit ridiculous at this point. It's so obviously formulated to frustrate players with a borderline unusable set of colors to start with. And it's just unnecessary given how many color palates their are in the game and how many colors the full classic palate is missing that would still prompt players to buy another one or 3. Making it something like a 1,000,000 credit purchase instead, I think would be a lot smarter. It would encourage players that would have otherwise just quit on the spot over that to actually play through a fair bit of the game and learn how much stuff the game actually lets you earn. The timers just ask you for patience. I can handle patience.
  13. as much as I like incarnons. I don't particularly want to see more of them unless they do something that guerantees each week will have at least one incarnon adapter available that you don't already own. The current weekly rotation system is incredibly dumb and adding more rotations to it will make it worse. I would really like to see Staticor tho.
  14. I've played the game exclusively on controller, on pc, because of wrist problems. and it's fine. It's a lot harder for me to play on keyboard and mouse, just because I'm not used to it. The game has a pretty huge learning curve and is pretty reliant on muscle memory. Changing input methods completely screws with inputs you normally make on almost complete auto-pilot. And when you can't make the input you want to make, the instant you wanna make it, while barely needing to even think about doing it, it massively slows down everything else you're doing and makes things feel really clunky. And because so much of that is subconscious it feels like it's the input method's fault. The game's pretty good on controller. My only major issue is the lack of ability to map gear hotkeys. Which they could solve if they just allowed you to map them to unused "ability menu" buttons... And how aggressive aim assist can be in the moments I don't want it. I've also done a lot of custom re-mapping for personal preference. Really helps when the button you feel like should be doing the thing you want it to do, actually does that thing. Not something you typically have to do much of on kb&m. I normally all I do for that just always re-map the button to open chat if it's a multiplayer game so it's the same in every game. But on controller I remap a lot of buttons in nearly every game I play with it.
  15. I think it's fine. I was worried at first due to it lacking Decrees which was in my opinion the only thing making Duviri's randomization okay. But it's fine. I only struggle when my teamates are severely underprepared, die so far behind that nobody can get to them in time to revive them (which is why you should really be confident in your ability to revive yourself with last grasp before even considering participating) then just leaves and often causes a host migration ruining the mission. Other than that they go pretty smoothly. The issue is that it's impossible to make actual challenge in this game for players that have access to everything. Even with the randomizer and debuffs. It's just not possible. DE is desperately trying to appeal to the people constantly asking them for harder content and they simply cannot do it, because the core of the game so fundamentally contradicts the idea of proper fair difficulty at this point that the only way to actually get that is to make a whole new game. Which they're doing. Randomization is the only thing they can do to make this game hard. And it doesn't even do that. But, what it does do is force you to think outside the box and play with gear you don't normally use. Which in my opinion is a lot funner than them just trying to make everything a bullet sponge that takes 50 damage-cap hits to kill and can one-shot you with any attack, or do stupid junk like just entirely disabling massive chunks of your progression like mods, in a vain attempt to make things hard.
  16. There are 2 kinds of new warframes. Mediocre ones nobody cares about that might get some buffs but ultimately not be worth the effort to grind and build up because you already have an arsenal of frames that do every job they do at least as good, and you've already sunk the time and resources into. And Dante. And we all know how well that went. There are 3 kinds of reworks. Ones that may remove a lot of what people enjoy of a frame but ultimately make them better. Ones that take a frame a lot of people love but has been falling behind and brings them up to pace with the rest of the game. And oh my god this is the new meta. Bonus points for not needing to farm up new crap just to see if it's any good. Guess which one I prefer. It feels like we get a legit rework every 2 or 3 frame releases if not more. It should be at least 1 to 1, if not 2 reworks to every new frame, at least until the full roster is fully hammered out and actually fun to play. The issue is DE doesn't make much money off reworks, even if it ultimately makes the game better and is better for the players.
  17. Yeah it's one of the most unique and interesting weapons in the game. I hope it gets a revival. I've seem more than a handfull of threads on it already actually. but yeah ur right we've gone off topic. So back to it, Here's a screenshot I managed to grab when I was experiencing the bug I was pretty much exclusively using Atomos and Styanax's abilities. Occasionally it'd just swap hands and the beam and audio of the weapon would completely break. Activating it's incarnon mode while the bug was in effect would cause it to produce a copy of itself back in my main hand. I think it might have something to do with 2-handed animations. Possibly while aiming? It's real strange tho. Some weapons aren't even correctly aligned with your hands when functioning properly. But this thing bugs out and swaps to a hand it's not intentionally programmed to be on and somehow it doesn't even look out of place.
  18. Staticor is literally just a throwing weapon with some creative modeling and a different reload animation. Plus it's also dual wielded already. And honestly same. I really want an upgraded version of it. I don't think we're ever gonna get it tho cus the devs seem to hate the weapon. It was absolutely neutered with the aoe weapon changes, and It has a lower riven disposition than weapons with twice as much usage. Feels like DE's classic "it was 'too popular' once so we'll never let it hold it's own again" approach to "balance"
  19. I was having this happen with Atomos the other day.
  20. It certainly appears that way, but canonically equinox is female in both forms. The different forms being different sexes is just a myth that's been floating around for ages. Yeah that's kindof equinox's whole thing. Pretty unnecessary addition to the conversation, and kindof condescending tbh. Equinox is one of only 2 frames in the game I've ever considered myself to have "mained" at some point. I know her kit very well. The energy color thing is something a lot of people probably don't know... but was not really relevant to the topic at all. Yes I know, everybody knows. We really didn't need to go there. As I said above it's a myth that's been circulating through the playerbase for as long as equinox has existed. It's really easy to see why, and how a lot of people might even come to that conclusion entirely on their own. Like I said I even thought equinox was all guy for a while. They just hadn't gotten the memmo yet chill. Pretty much the only way to know this at all is if you read her description and saw the "her" in it referring to equinox as a whole (and if you think about it it kindof doesn't make sense that it refers to equinox as "her" instead of "they" since she's two frames in one, even if they're both female.), If you obsessively payed attention to DE's prime release order, or you had someone tell you. Visually she's the most androgynous frame in the game, besides Xaku for obvious reasons. Base Nezha looks more like his own sex than equinox does.
  21. Basically just "cone of effect but hits the target closest to the center of your corsshair" would solve so many issues with abilities like this. I have wierd problems with switch teleport tho where I'll have my crosshair on the target I wanna switch with... but it'll swap me with my teamate that was halfway across the screen instead for some reason. I assume desync issues but wtf.
  22. Honestly I'd love a gender toggle on frames. But as many have said it's just an asbolutely obscene ammount of work. They'd basically have to make two different models for nearly every frame and deluxe skin. There's are a hand full of frames that look completely androgynous tho. I seriously thought Equinox was a guy for a long time. Kinda wish they were tbh. Imo, it would have been better if DE just made them all like that and never gendered them to begin with.
  23. It really doesn't fit everything, both in style and the fact that, in classic DE fashion, the metallic channel is not the accents channel, so is very very hard to pair with the majority of other cosmetics. I imagine it's going to be a recurring event item. Probably showing up exclusively for Operations. I just wanna see more signas personally. I mean, always bring old stuff back for sure, I hate timed exclusivity with a passion. But the two signas we have that aren't from the god forsaken heirloom pack are both very plant-like. Which is a very specific aesthetic that doesn't really fit a whole lot of stuff in the game imo.
  24. It's incredible how you completely missed the irony in this statement. Cus you basically just described yourself word for word. I was asked my opinion and I gave it, fairly calmly and without even insulting conclave players which, be be fair, I do have a tendency of doing. Calling them a bunch of overly competitive toxic meatheads that make the community a worse place for their presence. But, I held off on that in the interest of trying to be civil. You on the other hand... really just kinda proved my feelings on the matter by coming out slinging completely unwarranted insults.
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