Xiusa
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Posts posted by Xiusa
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The Operator's attacks reset the Sentient's resistances
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As others have said, they are tradeable. With that in mind, I'll send one your way, just hmu on PC. IGN is Xiusa
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1 hour ago, (PS4)Pauloluisx said:
My dude, coming from a Loki starter who played the game from start to end of the startchart with Loki and fully mastered him above all other frames, I'm telling you, never was a Tenno so wrong.
I mean, how is that even debatable? Oh, right. It's debatable in the same way as that guy who says that just because Garuda has claws Valkyr is now completely useless.
There's also a reason as to why Loki is one of the oldest frames with the most untouched/reworked skill sets. It's because no matter what DE releases (Case in point Ivara, he's still relevant). And oh boy don't get me started on how if Ivara doesn't overshadow him, how can someone possibly hope Wisp will do it.
I started with Loki too, though. I know that Loki is strong. I even said it in the original post.
It's debatable because Loki's Decoy/Switch Teleport should be one ability. It's debatable because for years Loki has been seen as a top tier Warframe with no damaging abilities, so he's been ignored by the devs for touching up. I'm not even calling Loki useless, far from it. Loki is good and will continue to be good, but while Wisp has a free invis while airborne vs a 50 energy cost invis and also the one thing Loki REALLY needs (Decoy/ST in one ability) it's going to be something that people talk about.
Ivara has an invis that slows her down and lets her gather loot. The invis is broken in many ways. Ivara's kit is also vastly different in execution, whereas Wisp has the functionality of three of Loki's abilities put into one + her passive. Loki NEEDS an update. Not a rework. An UPDATE.
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I'd like to reiterate my statement: Wisp has ONE ability that has the same function as THREE of Loki's abilities. Loki is still going to be a good Warframe, but the fact remains that his design is suffering from age and the devs should consider giving him some more modern tools at his disposal.
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With the reveal of Wisps abilities, many people have been referencing Revenant, Loki, and Ember and their respective abilities, saying that Wisp is stealing the show for many of their abilities. Additionally, some of Wisps abilities are lacking, namely her first and third abilities. Sorry if this seems long. Here is what I propose:
WISP:
Passive:
It’s fine.First Ability:
Wisp opens up a portal that releases a CHROMATIC ORB. Hold to swap between which CHROMATIC ORB is spawned. The CHROMATIC ORB explodes, performing a different task depending on the colour of the CHROMATIC ORB in a moderate AoE. There are four CHROMATIC ORBS:
RED ORB: Heals allies for X health immediately, then heals them over time for Y health.
BLUE ORB: Staggers enemies for X seconds and deals Y Electric damage, grants damage dealt as shields to allies.
GREEN ORB: Grants X amount of movement speed and parkour velocity.
WHITE ORB: Grants X amount of damage reduction and Y amount of base armour.Second Ability:
It’s fine.Third Ability:
Wisp spawns a portal at target location. Wisp can have X amount of portals active. While the ability is held, Wisp opens the portals, which causes them to collapse and deal damage while pushing enemies away. Low energy cost.Fourth Ability:
Wisp begins channeling as she sends forth a ring-shaped portal outwards from her. Any enemy hit by the portal vanishes while she channels this ability, while all enemy projectiles are destroyed. Channeling cost increases by a small amount per enemy affected. When the ability ends, enemies return and are staggered.REVENANT:
Passive, First Ability, Second Ability, Third Ability:
It’s… probably fine? Not the issue I am currently focused on.Fourth Ability:
Same ability functionally, but the animation/laser is changed to what Wisp’s “Sol” ability does.LOKI:
Passive:
On top of the x10 Wall Latch, Loki also gains Invisibility and +100% Bullet Jump Velocity while he is Wall Latching. Bullet Jump Velocity retains for 1s after leaving Wall Latch.First Ability:
While Undetected, Loki generates a mysterious wave of energy at target location, causing enemies to be attracted to its presence.
While detected, the ability remains the same as it is currently, but it instead performs a random narta.
Hold the ability to swap places, staggering enemies if they are alert and causing unalerted enemies to be knocked down and blinded momentarily.Second Ability:
Loki merges with target enemy, object, or ally. Different things occur depending on his target:
ENEMY: Loki steals a portion of their health over time.
OBJECT: Loki has increased range on object merging.
ALLY: Loki grants target ally a small portion of his positive stats.Drains energy while merged. If target is no longer able to be merged with (death, destruction, etc.) then Loki will emerge. While emerging from this ability, Loki goes invisible for 2 seconds.
Third Ability:
Loki reveals all enemies and objects within X area for Y seconds and allowing him to target them with his Second Ability. This adds to any radar he may have.Radial Disarm:
It’s fine.EMBER:
The reason why she is here is due to the talk around Wisp’s “Sol” ability being something befitting Ember. I will shoehorn her in at all costs in order to potentially improve her.
Passive:
After an ability cast, Ember deals X% additional Heat damage with her weapons and abilities for Y seconds, stacking up to Z times. Additionally, Ember takes greatly reduced Heat damage and slowly regenerates energy while she is afflicted with Heat status.ALSO, she can charge all of her abilities twice for additional benefits at an increased energy cost.
Fireball:
At Charge 1, Fireball now also increases its range and flight speed. At Charge 2, Fireball ignores armour and shields.Accelerant:
At Charge 1, Accelerant also releases a wave of fire. At Charge 2, all enemies affected are hit with a Blast status, taking more damage the closer they are to Ember.Third Ability:
Ember surrounds herself with intense flames to protect her, taking reduced damage with melee damage being heavily reduced for X seconds. Melee damage taken is returned to the attacker.
At Charge 1, Ember deals some Heat damage in a small AoE around her for the duration. At Charge 2, Ember is inflicted with a Heat status for the duration.World on Fire:
Ember turns the air around her to burst into flames, dealing heavy damage on casting and DoT in an area around her casting point. The burning sphere lingers for X seconds before disappearing. The DoT lessens relative to the time remaining. At Charge 1, the initial blast deals Blast damage in an AoE around the sphere. At Charge 2, the Sphere explodes twice for additional damage.Ember may push the sphere with her Fireball (Maybe?)
Thank you for your time.
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I'll start this off by saying Wisp looks dope; conceptually, visually, etc. I think her abilities are cool and will be fun to play around with. However, her second ability puts together 3 of Loki's abilities: Decoy, Invisibility, and Switch Teleport. Not to mention that she gains invisibility for free while airborne. Loki, while is still going to be really good, will only really have one cool thing going for him and that's Radial Disarm. I think that Loki should still have his Decoy + Teleport, but have it included into one ability and for him to have a third, and much better, ability.
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If you haven't completed The Second Dream, I think that you are not allowed to utilize focus lenses until you've completed the quest.
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but it's cool
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I would change Ripline into a big leap that scales with your Bullet Jump velocity and deals damage to anyone you land near; pointing this ability at an enemy will leap right towards them. This ability can only be cast while not airborne.
I would replace the immunity on Hysteria with high damage reduction. Toggle god-mode is poor design.
War Cry is good.
Paralysis is also good.
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4 minutes ago, Valgaarv said:
please bring back raids, at least you needed coordination to do them, this game it´s getting boring.
Raids were also boring and easy though, possibly moreso than Arbitrations.
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9 minutes ago, Azanka said:
Rage (Hunter Adrenaline sais hi aswell)
Wait, what? Are you implying that Rage/HA are bad mods????????
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Because it's an old mechanic that never got removed.
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Click on this
It will show you a small popup where you include the link on the top row, and on the bottom row whatever text you want it to say
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36 minutes ago, sen_yu_mi_lu said:
(The skin comes from the internet)
I mean, you COULD link it...
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I've completed the mini-quest for Revenant and you unlock codex entries throughout it, but I am missing the third and final one. The game skipped me to the last "mission" but I only had 2/3 parts made (I had the third part waiting in the foundry so I wouldn't skip through anything) yet I was met with this bug
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Djinn is probably the best one (and possibly THE best Sentinel if you don't care too much about ammo) to use Artax on, since the attack mod it comes with reaches up to 60m
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Gonna have to disagree on Paralysis. It's her second best ability. Opening up an enemy for a finisher and dealing true damage is ridiculously strong, and the enemy is going to die 99% of the time you use it.
I don't really care to get into the rest of the abilities, but I do think she needs to be tweaked
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Just now, Ophic said:
That is EXTREMELY unclear of them if that's the case, they should have called it an "Achievement"
Well, I mean you complete challenges at the very beginning of the game (and they show up at the top of your screen when you complete them) so I don't think this is really that unclear
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The game has challenges akin to achievements in the game, such as getting 100 revives or killing a boss for the first time. Completing The Sacrifice will complete the challenge
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I feel like not being able to add the polarities to other Warframes is better. These mods can get to ridiculous levels of power, namely the Warframe ones, and Excalibur Umbra being special in that he is able to use these mods with reduced capacity makes him strong and worth using over something else
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Dungeons and Dragons option?
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Saryn with her Spores
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8 hours ago, (PS4)ForNoPurpose said:
i love Hysteria....
rest of her kit is kinda weak.
Spider frame is fun/funny but pointless with Parkour being a thing
Warcry is a good buff but you usually dont need if you are using Hysteria
Paralysis is something i need to mess with more, its kind of like a really worse version of Radial Blind on paper..
Hysteria UTTERLY destroys bosses and the index.
Paralysis and Hysteria are her best abilities. Paralysis costs little energy and opens everything up for Finishers, which are inherently good, and Hysteria is your "turn on to not die" button. Ripline can be okay if you're out of jumps but that's about it. Warcry is less for you as Valkyr and more for your allies and also slowing down the enemy a bit, of course you do get bonus attack speed but you're only really benefiting from half of the ability at that point
[VALKYR] Our Kitty needs love!
in Warframes
Posted
Remove invulnerability and give her DR instead on Hysteria.