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MiraJune

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Posts posted by MiraJune

  1. I have been running daily syndicate missions for over a week now and have noticed that in one room on the remastered corpus ship consistently spawns syndicate medallions in unreachable locations. Medallions also spawn on the exact opposite side of the room and have the same problem. I imagine this is a simple fix and would really appreciate it if it got fixed, seeing as I end up loosing a lot of standing (in this case I lost a Defender Insignia which equates to 1000 standing) over a few missions since so many syndicate missions are on the corpus ship now.

    Apparently other things spawn there as well. In another mission I saw a somachord tone for instance. It is just especially annoying for syndicate medallions because with other loot you can just melee and have the vacuum or fetch mod pick it up, and scan-able things like the aforementioned somachord remain scan-able though the wall, but you simply cannot collect the medallion.

    Here are some images just for clarity:

    jo2Jk7a.png

    ss0PH4T.png

    • Like 2
  2. 4 minutes ago, SpicyDinosaur said:

    Generally one doesn't bother trying for headshots with a launcher, that would be a little silly.

    I get that, but at the moment, that is how the mod precision strikes activates its 150% reload speed for 5 seconds. I was just suggesting a way to make the mod feel more meaningful so we have more incentive to precision strikes despite the fact it is asking us to do something we typically do not do.

  3. 11 hours ago, Azamagon said:

    To go one step beyond, I'd argue that anything which doesn't increase raw damage per hit (DPH) should be fine in the Exilus slot. So include not just +Range, but also +Radius, +Reload and +RoF. Sure, those can increase DPS, but not DPH (arguably +Radius can, but eh - but so can +Range on beam weapons with innate punchthrough so...).

    For the most part I agree, with the notable exception of reload speed. For a number of weapons with low mag capacities especially (such as the Tonkor, Tigres, Vectis ect) reload speed is an incredibly important stat functioning in virtually the same way that fire rate does.

  4. So I recently got the mod precision strike, and while I like the direction, I think it could use some changes. I think the idea of the mod is cool. Giving a player a large power window after hitting a head shot is a good mechanic. My only concern is that the window is a little short. At the same time, I understand if you make that window too large, then it makes the weapon far to strong as the reload is the gating mechanic on the weapon. I think it would be more fun of an augment if on headshot instead of getting reload speed for a set number of shots, maybe 3 or 5, or something to that effect, making it more usable in content where you are not constantly surrounded by enemies.

    latest?cb=20200512174728

  5. This is something that has bothered since the release of weapon exilus slots. I feel like the mods Sinister Reach and Ruinous Extension could, (and probably should) be available to put in the exilus mod slot. I feel like it is pretty much just utility, but it just feels incredibly bad to put on your build really hurting DPS potential (Like Hush) and just feels out of place compared to other mods. I understand the reasoning behind why mods like Firestorm are not available to put in the exilus slot, because despite that it does not directly increase the damage numbers, it does give the ability to hit more targets increasing dps. These + range mods just don't really do that So It would just be really nice if they got the same treatment as similar mods in their class.

    • Like 9
  6. Last night I encountered some bugs with the map.

    I was on the node Mantle on earth with the silver grove quest set active. In my search for plants i found in part of the mission I was able to walk places i should not. I could walk on water, to the edge of the screen, and also walk through metal. I can give more info about the circumstances if necessary.

    Pictures below:

    HhIN3M9.png

    atxkSTc.png

    I hope this post was informative and if you have any more question you can always ask me. I'm sorry if I don't check the forums right away, but I will try to answer any questions you all may have. thanks

    -Mira

  7. I ran in to a couple of bugs for the secondary weapon the Atomos that all had to do with the visuals of the wepon.

    The first bug happened when reloading the Atomos. if you clicked to fire while in the reload animation was in progress, the mag would hover in the air, where ever you were in the animation. I occurred on every warframe i tried it on.

    images of the bug:

    Ku5XvOc.png

    08JB0Yj.png

    I found a second bug for the Atomos the same day.

    The Atomos texturing was messed up. it was transparent in some places and fuzzy in others.

    The only thing I know is that it appeared only once when I was doing the regular Lua spy mission. I cant remeber the other weapons I had exactly, but I know I was using Ivara with either the lenz, or the lanka for my primary, and either the Furax wraith (about level 20) or a zaw i made as my melee. I don't know if this info is important, but I thought I would mention it because I did not try and test for the bug again.

    again, here is an image of the bug:

    L5o7RAR.png
     

    I hope this post was informative and if you have any more question you can always ask me. I'm sorry if I don't check the forums right away, but I will try to answer any questions you all may have. thanks

    -Mira

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