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LULAWS

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About LULAWS

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  1. Just giving my two cents here, without reading any of the thread responses: Arbitrations feel unrewarding. Not that they don't give us rewards, but in the time it takes the game mode to do so. Waltzing around for 40 minutes to get a bunch of Endo doesn't really feel like Endgame. Arbitrations feel more like a game mode that would lead us into Endgame, with mods like Adaptation and Rolling Guard being in there. But then the rotations feel so long and boring that it doesn't feel worth it. Maybe making Defense and Survival tolerable time-wise, but reducing the amount of endo per rotation (and chances, in the case of mod drops) could help alleviate that? It'd help people ready up for whenever what endgame is gets figured out, leaving a good foundation for when it finally comes. The mode itself isn't inherently bad, although the drones feel like artificial difficulty sometimes. Maybe giving them the Scrambus/Comba/Ancient treatment and creating different types of them, for varying effects. It'd need good visual feedback, so we don't get any more units as infuriating as any Energy Leech eximus, but it'd add variety instead of making us play Duck Hunt 2: The Final Frontier with the drones because we literally can't kill or CC the enemies affected by them. The reviving mechanic feels more like a crutch to include newer players into the mix. The sentiment isn't that bad of a thing, but should a thing announced as endgame be so accessible? And then the fact that you'd have to impair your survivability, the most important thing in Arbitrations, to try and save someone who, most of the times, just wasn't ready to be there will just make public Arbitrations into a salt-fest with people complaining for you to revive them because they died 3 minutes in. It doesn't feel even close to endgame. It feels like babysitting someone who wasn't ready to do it, even though it's called endgame. And since this is probably going to be shipped anyway, at least make it so burdens aren't picked up like Index points. No one wants to debuff themselves by accident and then have to walk around potentially being the next one to go down because of it.
  2. Have the situations outside of Nekros summoning them been fixed, too? Had that happen to me more than once, while playing without a Nekros in sight.
  3. It all looks pretty good in paper, except for his Chakram. Albeit invisible and awkwardly small, the healing pulse was much bulkier than a simple health orb (225, affected by Ability Strength). Whenever I needed healing, for any reason, I'd just tag an enemy, get close and finish them off. Why not just take a look at the total healing per target and buff the range (200 healing and 12m sounds fair)? Considering he's going to be buffing damage dealt to enemies, he could get value out of it in a much more practical manner, with no need to sniff on his enemies' behinds waiting for a healing pulse or running over their corpses to get health orbs. The benefits to getting health orbs would be limited to very specific builds, with Equilibrium and/or Health Conversion, while making actually keeping his health up a lot harder than most frames with healing. The way it is described, it's just a nerfed version of Trinity's Pool of Life augment, which is really not that practical outside of very specific situations. Maybe even making his chakram being affected by melee mods to streamline him a bit more with other warframes that have dedicated non-exalted weapons (Atlas' fists, Khora's whipclaw, Gara's Shattered Lash etc.), which could also give him more potential to dish out damage which also adds to his own survivability, considering how it works. I can see this becoming a good and reliable way to damage groups, heal teammates and prime stronger targets, especially with his Reaping Chakram augment.
  4. Do you guys plan on opening a dev workshop for Vauban's future rework before it's on the brink of deployment? He needs a lot of love and I've been seeing loads of great ideas for him spread throughout the past few months, both by content creators and other community members. It would be nice to have a more open and lasting discussion about which direction not only Vauban, but Nyx, Wukong and Titania could go without breaking their themes and making them more viable Warframes by themselves. Personally, I have a lot to say about all of them, and I'm sure lots of people in the community do too. An earlier and more open discussion in a dev workshop space could help you guys centralize ideas the community may have and give you a much better starting point for the rework itself than releasing and waiting for feedback.
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