Jump to content

D4Prot0Typ3

PC Member
  • Content Count

    55
  • Joined

  • Last visited

Community Reputation

421

1 Follower

About D4Prot0Typ3

  • Rank
    Gold Initiate

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. In the love of all Tenno please remove this RNG on Items or at least let us grind somthing to upgrade bad rolled Items e.g.: Player 1 gets a RJ weapon with +60% (max value) damage (god roll) he is lucky and done. Player 2 gets a RJ weapon with +40% damage and he can spend (polish the weapon) with e.g. Dirac to boost the 40% step by step until the weapon is at 60%. Player 3 gets a RJ weapon with +20% damage (min value) so he can decide to grind for a new weapon with more +damage% whats highly possible to get and then grinds it up like player 2 OR he can grind even more Dirac (or Recource X) to boost polish the weapon all the way trom 20 to 60. Grinding (to a finishline) is fine but grinding that is absolutely pointless and is purely related to luck does not make fun and results in frustration and burnout In all the upper cases there is a finishline that has "some" RNG into it BUT it is 100% reachable by putting effort in the game without having luck only. btw imo this also should count on Lich Weapons
  2. In the love of all Tenno please remove this RNG on Items or at least let us grind somthing to upgrade bad rolled Items e.g.: Player 1 gets a RJ weapon with +60% (max value) damage (god roll) he is lucky and done. Player 2 gets a RJ weapon with +40% damage and he can spend (polish the weapon) with e.g. Dirac to boost the 40% step by step until the weapon is at 60%. Player 3 gets a RJ weapon with +20% damage (min value) so he can decide to grind for a new weapon with more +damage% whats highly possible to get and then grinds it up like player 2 OR he can grind even more Dirac (or Recource X) to boost polish the weapon all the way trom 20 to 60. Grinding (to a finishline) is fine but grinding that is absolutely pointless and is purely related to luck does not make fun and results in frustration and burnout In all the upper cases there is a finishline that has "some" RNG into it BUT it is 100% reachable by putting effort in the game without having luck only. btw imo this also should count on Lich Weapons
  3. In the love of all Tenno please remove this RNG on Items or at least let us grind somthing to upgrade bad rolled Items e.g.: Player 1 gets a RJ weapon with +60% (max value) damage (god roll) he is lucky and done. Player 2 gets a RJ weapon with +40% damage and he can spend (polish the weapon) with e.g. Dirac to boost the 40% step by step until the weapon is at 60%. Player 3 gets a RJ weapon with +20% damage (min value) so he can decide to grind for a new weapon with more +damage% whats highly possible to get and then grinds it up like player 2 OR he can grind even more Dirac (or Recource X) to boost polish the weapon all the way trom 20 to 60. Grinding (to a finishline) is fine but grinding that is absolutely pointless and is purely related to luck does not make fun and results in frustration and burnout In all the upper cases there is a finishline that has "some" RNG into it BUT it is 100% reachable by putting effort in the game without having luck only. If you find this is a good and/or possible (partial) solution, PLEASE UPVOTE btw imo this also should count on Lich Weapons
  4. In the love of all Tenno please remove this RNG on Items or at least let us grind somthing to upgrade bad rolled Items e.g.: Player 1 gets a RJ weapon with +60% (max value) damage (god roll) he is lucky and done. Player 2 gets a RJ weapon with +40% damage and he can spend (polish the weapon) with e.g. Dirac to boost the 40% step by step until the weapon is at 60%. Player 3 gets a RJ weapon with +20% damage (min value) so he can decide to grind for a new weapon with more +damage% whats highly possible to get and then grinds it up like player 2 OR he can grind even more Dirac (or Recource X) to boost polish the weapon all the way trom 20 to 60. Grinding (to a finishline) is fine but grinding that is absolutely pointless and is purely related to luck does not make fun and results in frustration and burnout In all the upper cases there is a finishline that has "some" RNG into it BUT it is 100% reachable by putting effort in the game without having luck only. If you find this is a good and/or possible (partial) solution, PLEASE UPVOTE edit: btw imo this also should count on Lich Weapons
  5. What about the Drydock placement issues?
  6. @[DE]Rebecca@[DE]Megan Is it intended that you can't build the drydock on the 2nd floor of you dojo or a bug?
×
×
  • Create New...