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  1. Hexis sigil is equipped on warframe, do Hexis syndicate missions, get standing for suda. Did 2 hexis syndicate missions, got standing for suda both times. (end of mission screen) Standing for Hexis didnt appear on screen. Did normal mission with hexis sigil equipped, got standing for Hexis (Hexis syndicate was listed on screen)
  2. Single extraction from group in arbitration is bugged. Extraction countdown continues to reset while standing on platform at extraction. Enemies turn up and punch warframe around so cant help moving too closer to edge of platform (but still on platform) and counter resets. Not right players are expected to die to be able to extract. Dying puts added and unnecessary strain on the players still standing and not near extraction, that don't want to extract.
  3. ^this Because players bring badly modded or squishy warframes to Arbitration, and they keep dying, thinking no worries, others can revive me. Resurgence burdens RIP the health from warframes that carry them and i don't want to help players who are not willing to help themselves and improve their builds so they don't keep dying. I had to work at my builds so i would be able to survive Arbitration, and then DE decided to make revives possible. Yes, more players can now do Arbitration but that doesn't mean they are ready for it. IMO Arbitration will get better when revives are removed from it or we can drop resurgence burdens when they are picked up instead of ONLY being able to get rid of them when 5 are taken to downed player. "Dont revive them. Simple. " Which would be fine but for not being able to drop resurgence burdens. Yeah, remove Arbitration revives please or LET PLAYERS DROP RESURGENCE BURDENS when they are picked up by accident. Now that Drones have a small chance to drop Vitus Essence, can see more squishy warframes will be playing Arbitration expecting to be revived every time they die and they are going to keep dying. This change does nothing but promote leeching. No thanks. I don't mind working with other players in the mission but that's co-op, its not supporting someone that's unprepared for Arbitration. I don't mind the drones, what i do mind is the resurgence burdens we can't drop unless its to revive a player. Bring back no revives for Arbitration. Also DE stop try to make ALL game modes accessible to new (and relatively new) players. (Someone else also mentioned this) Don't dumb game modes to include new players while removing any bit of challenge the experience players are looking for..... New players should NOT have access to EVERYTHING! They should have game modes to aim at and get better prepared for! I had to work on my builds to be able to survive Arbitration or I died in 2nd rotation, and next thing DE make revives possible in Arbitration. Arbitration as it was first introduced with no revives meant players had the challenge to step up to. That's now gone. In its place is now the 'need' for going to other side of map, when someone dies, avoiding killing drones because of resurgence burdens we can't drop if they are picked up. Players who die in Arbitration are taxing on players who don't die. Bringing back no revives in Arbitration would still allow players who can't survive more than one rotation access to Vitus Essence, but they will only get one per hour unless and until they work on their builds. Those who don't survive Arbitration 1st rotation would also then have something to aim for with improving their builds. becoming better players. Looks like will be soloing Arbitration from now on, IF i keep doing Arbitration. Way to go on keeping players in group activities. (and yes i do realise i repeat myself here - its a small failing of mine)
  4. Tonkor has fire rate of 3.17 Warframe Builder has it auto-set at 0.588 or 1.7 Have tried to manually adjust this but without success on getting right values. Regardless of which mods i use (Critical Delay, Shred or Speed Trigger), the Fire Rate remains 0.588 or 1.7 https://warframe.fandom.com/wiki/Tonkor http://warframe-builder.com/Primary_Weapons/Builder/Tonkor
  5. In Hydron, Sedna, with full group. My syndicate enemies spawn > eximus infested. Kill them all, then no more enemies appear on screen for me. Others in group can see enemies. My wyrm prime is continuing to shoot at nothing (as far as i can see). Then I get host migration > I am solo in Hydron. Enemies appear again and i end up soloing waves 6-10. No extraction screen appeared for me at end of wave 5.
  6. Making rez burdens a manual pick up is great idea. then they can easily be avoided but it leaves the option open. Removing ability to revive players is also a good idea > take it back to when it was first deployed in game. I worked my posterior off to get to where i can survive arbitration and then DE changed the rules allowing revives. Now the challenge of completing arbitration is avoiding grouping with players who bring squishy warframes (kinda not possible in PUGs), who don't know/care that when other players in group collect revive burdens that this can strip 5k out of 7k health from warframe like Inaros, putting their lives (& rewards) at risk for a total stranger. An immortal inaros can be killed by a room full of infested ancients when this happens. And, when a downed player is revived because this is the only way to get rid of revive burdens, the player who died, dies again. Today i was in Arbitration Survival. MR22 player in group used Frosbut kept dying. Someone in group suggested Frost player was AFK. So i was forced because of inability to avoid all rez burdens to continue to help revive a player who was going to continue to die as long as they were revived, because reviving players is only way to get rid of collected rez burdens. As for avoiding picking up revive burdens, its possible to avoid killing drones. Its a nuisance but its possible. But, other players will kill drones and the burdens get picked up by accident. I have had someone say should then do Arbitrations solo > I don't want to solo them all the time, and that stops us from helping each other wipe out the enemy forces together. I don't mind the 10min rotations. I would expect if they were put at 5min intervals that the price of buying anything with Vitus Essence would be doubled as compensation for difficulty/effort of attaining reward. Players are meant to be able to survive for 10min to get reward. I don't think that challenge should be made easier by halving reward drop period.
  7. Avoiding revive pips is a problem. Can not kill drones but other players do and revive burdens get collected by accident.
  8. How do i save the song from the clipboard? When i click on Load Song to Memory > it says: !Song String Isn't Valid!
  9. No Leverian button in codex or market. > Leverian is button only available when click on Gauss in market.
  10. Captura tab in Arsenal > Appearance is no longer there. Are we meant to access Captura by a different method now?
  11. Thank-you very much, Stoi84. I think the fix works.
  12. Quick Return and Power Throw mods are not yet available to use on Orvius in Warframe Builder. https://warframe.fandom.com/wiki/Orvius http://warframe-builder.com/Melee_Weapons/Builder/Orvius https://warframe.fandom.com/wiki/Quick_Return https://warframe.fandom.com/wiki/Power_Throw
  13. Found problem when i update riven stats to have negative crit. chance on slide attack. Loaded Scoliac in Warframe Builder. Added Scoliac riven and other mods. I update riven stats, then when i made any changes, such as setting mod polarity or swapping mods around with those from warframe builder mod list, the stats on damage (total damage, burst damage, sustained dps), go increasingly negative with every change made on build, including clicking between 'normal' and 'slide' combat states repeatedly. I then saved the build and all stats on riven disappeared. All stats on riven disappear when loading build from saved list regardless of riven having neg. stat or not. Exporting build also removes all stats from riven. Scoliac build from saved private list on Warframe Builder (riven stats didn't save): http://warframe-builder.com/Melee_Weapons/Builder/Scoliac/t_30_230030221_226-5-5-240-3-3-251-2-5-314-8-3-729-7-10-733-0-10-829-4-0-855-6-5-865-1-10_733-7-865-8-251-11-240-7-829-9-226-9-855-5-729-7-314-10/en/4-0-50/226810/ Scoliac build https://ibb.co/KVBF6s1 Scoliac riven https://ibb.co/M6GZW5w Same Scoliac build with neg stat riven, note the listed damage. This is when mods were first equipped in builder. https://ibb.co/Tchz87J Scoliac damage when clicking from 'normal' combat state then back to 'slide' once, https://ibb.co/wgGTw62 Twice: https://ibb.co/CsSTDBv 3 times: https://ibb.co/rHgxFfS Negative damage continues to increase every time click from slide to normal and back to slide again. Problem does not occur when all riven stats are positive.
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