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DarkLight748

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Posts posted by DarkLight748

  1. I was on PoE using the new terrible Archwing and wanted to see if the experimental Archwing controls were still enabled, so I could fly inverted, so I went into the options and looked for it but couldn't find it (although this isn't the bug). While looking for that option I saw Railjack controls, so I went into that menu to see what was there. Use was unbound because probably I have changed use to be E (like in almost every other game ever) and as a result I couldn't get out of the menu, so I just reset them to default. I was in Archwing at the time and after that Archwing seemed to work, a few seconds later I went back into the menu and continued to look for that option. I went into the standard control menu where most the controls were unbound, I couldn't exit that menu either since it said jump was not bound. I was still able to talk to the other squad members and told them that I couldn't move. After a few minutes they extracted, which exited me from that menu. But the controls were still unbound and I was unable to move. Firstly if you're in a menu and something is preventing you from leaving that menu, something that happens in game like being spawned to extraction, or dying, should not close that menu. But that aside I had then lost all my binds, lucky I had an old installation so I copied my old config file across. EE.cfg. I went into the Railjack controls menu again and the same thing happened.

    Here is a video

    Also thumbs up for buying 38 Domestic Drones.

  2. So if my maths if correct (which it might not be) these are the probabilities of getting all 15 Kuva weapons after x number of runs.

    31    10.71%

    37    25.40%

    46    50.26%

    58    75.07%

    73    90.56%

    83    95.18%

    96    98.02%

    106    99.00%

    116    99.50%

    139    99.90%

    167    99.99%

    Or in other words you could do it say 83 times and there is a 5% chance that you would still not have all the weapons. And with all the bugs and griefers in the missions (considering there are people doing it at the moment) it can take numerous hours to kill each Lich, my first one for example didn't take that long. I wasn't counting since I was having fun doing it, the second though took around 4 hours due to bugs and griefers. Even if it took an hour you're looking at 46 hours for a 50\50 chance of getting all the weapons, that is just not fun. But what if you just want one weapon then:

    10    49.84%

    21    76.52%

    34    90.42%

    44    95.20%

    57    98.04%

    67    99.02%

    77    99.51%

    100    99.90%

    128    99.99%

     

    But what if you wanted a good roll, say top 10%?

    16    10.15%

    43    25.00%

    104    50.13%

    208    75.13%

    345    90.05%

    448    95.00%

    585    98.00%

    688    99.00%

    791    99.50%

    1026    99.90%

    1317    99.99%

     

    This wouldn't be as much of a problem if it wasn't for the fact that it takes so long to get each weapons, there are just so many bugs and griefers in the game that there isn't really any reward to it. Currently all you are really getting is mastery points after a few runs. Maybe a better way would be to group the weapons like the Warframes are grouped, so if you have weapon x then there will only be a few weapons you could get. If that was done and if the whole process was spend up a bit it would make it bearable.

    For me I have little interest to continue playing it in its current form, I did two and spawned the Lich for a 3rd, it wasn't the weapon I wanted nor a good roll so I have no incentive to spend a few more hours doing it all again.

    Bassically the bottom line is, please respect our time more.

     

    And also if it took you 4 hours to do each Lich and if you wanted a top 10% for every weapon, after 6,760 hours there would be a 0.18% chance that you would still not have them, the same chance as getting a legendary core in a Sorite.

     

    • Like 2
  3. 1 minute ago, krc473 said:

    Well, that is misleading. I can see why there could be confusion. DE should probably change that message.

     

    You can get one code per Outbreak. These are on two planets at a time. You do three on each planet and get your two codes. Then wait for new Outbreaks.

    • It is essentially two codes per day. Meaning two attempts at the Assassination mission.

    Not all are assassinations.

  4. Just now, krc473 said:

    I guess you missed that it only gives one. You do three Outbreak missions and get one code. Doing more will not give you more codes.

    • Searching the forums/online would have told you this before you spent ages running missions for no reason.

    It says do more outbreak missions in the UI.

  5. Was doing the Sortie mission and we triggered the alarms on all three vaults, after which we had to kill enemies, but there was no counter. It wasn't just a UI bug either, we went to each red waypoint and killed all the enemies. Eventually we ended up at extraction where it still told us to kill enemies but the waypoint was green since there were no enemies on the map. Some would spawn nearby, the waypoint would change to red, we would kill them and that would just repeat. After a few minutes I left.

    40BD87A5087062C00182F7B17C1EAF80455AD1ECE607A0ED16C3AA7352151C347F4AA596E3CA30E7

  6. 1 hour ago, sinnae said:

    Then he should be in recruiting asking for a carry. Regardless of MR, if you can't solo carry a starchart mission you should never be calling your public matchmaking squad trash and useless, because you're no better than they are.

    I think you misunderstand, they are the ones that couldn't get past fives minutes and were not doing any of the Kuva.

  7. 2 minutes ago, JackHargreav said:

    Public or get some friends.

    Yesterday I was the only one who could stay alive (with gauss and there was a nidus in the squad). The others went down multiple times and I had to help them. Yet i'm not complaining here.

    That would be fine in a normal mission, but Kuva survival is for Kuva, so when you have a nightwave mission that put players in missions who are not there for that reason then you just end up screwing everyone who is genuinely playing that mission over.

  8. I got a booster from login, so I went to do Kuva survival, all I am getting is people who are trying (and failing) to do the Nightwave missions. That or they will just leave at 30 minutes before rotation C. If you want to have survival mission in Nightwave, please set it to 40 minutes so people who are after rotation C are not screwed over. Or better yet don't have Nightwave missions on missions that people use for farming etc...

  9. Was doing the new node on Lua, the host left and got a host migration. The host migration animation slowed down and then the game froze, after a few minutes I got a message saying that the mission can't be entered since there was a new version of the game.

     

    Thanks DE, more time wasted because of the lack of proper servers.

  10. 4 hours ago, Sean said:

    Honestly the cap isn't really the problem, the main issue is the capacity costs of some of the items, things really should just be put to 1 per item regardless of what they are. If someone ends up having low performance in their ship, then that's on them, though even now it is possible to kill your FPS by spamming certain items.

    I'd say this with dojos too, all items should just be at the same cost of 1, and then there's no reason to raise any limits.

    Yes good point, everything seems to have a capacity cost of 5. A noggle, an Ayatan both full and empty, a Floof and a vacuum all have the same cost.

  11. 44 minutes ago, Legion-Shields said:

    no

    Thanks for contributing to the discussion.

    36 minutes ago, peterc3 said:

    Based on what?

    Based on the cost of rendering, as above poster said a dynamic object takes more resources to render\animate than a static one. Why should a full Ayatan cost the same as an empty one? That is what the decoration cost is there for, to stop the game from getting overloaded.

    • Like 1
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