Slaye0140
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Posts
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Posts posted by Slaye0140
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left for while looking to get back into RV im mr26 and what not now
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Currently all 30 caves have been explored twice to make sure not operator error...the achievement says 27/30 even though all 30 have been explored
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Currently all 30 caves have been explored twice to make sure not operator error...the achievement says 27/30 even though all 30 have been explored
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I have same problem except 27/30 I have double checked all 30 caves and still dont get achievement
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Yah which is why i posted on forums not bug fix or something cause this could be a big task to actually change to make waistbands viable at all but for now I will just not wear it.
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Good observation which brings back the point about maybe adding seperate choices for colors for each armor/etc
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So I bought some lovely cosmetics for my operator cause who doesn't love #fashionframe, but I noticed that the waistband slot has a completely seperate color pallette to rest of the outfit yet it doesn't have seperate coloring options rendering it useless if don't want to look like just got out of bed backward on a Monday. So I figured I would point it out incase it was an oversight.
Waistband and no waistband no changes except putting on and taking off major color differences.
I'm just posting this as a notice to devs that its a problem,but some things that might work is either fixing whatever is wrong with pallette or adding more customization for each armor rather than as a whole frame which I am sure takes time.
on a side note the diadems are really hard to see with most of the current hair styles can we maybe see them put over top of the hair rather than under the hair style that would be cool thanks in advance for consideration.
--Slaye0140
Visual Trade bug with high ping players
in PC Bugs
Posted
I have noticed twice this week where I make a trade with a player and the trade screen freezes up then they say thank you and leave dojo and it seems that I wasnt paid and never lost item til leave dojo to realize its a visual glitch caused between the 2 players interactions