Broken is a compilation of 3 masters of elements (Cold, Fire, Electricity) that were defeated during the Old War. Few paralleled their powers, but fell due to their rivalry with one another and refusal to cooperate. Their parts are threaded together and revived using void energy, and though their individual powers are a fragment of what they used to be, it is up to the Tenno to harness and combine their strengths to overcome their enemies.
Chosen element gives strengths as well as weaknesses. See ability 1.
Mobilizes chosen elemental master (shuffles through form, much like Equinox).
Cold: +Defense, -Speed
Fire: +Attack, -Defense
Electricity: +Speed, -Attack
Modified by Ability Strength.
Fuses second element to the primary element chosen by 1st ability. Curtails weakness of primary element. On-Trigger effect that drains energy.
Cold + Fire: +Attack, 60% effectiveness
Cold + Electricity: Normalizes Speed
Fire + Cold: Normalizes Defense
Fire + Electricity: +Speed, 60% effectiveness
Electricity + Cold: +Defense, 60% effectiveness
Electricity + Fire: Normalizes Attack
Modified by Ability Strength, Ability Efficiency, and Ability Duration.
Emit 5 (max 10, modified by Ability Strength) rapid successions of radial pulse of the chosen element (visualize Mag's 3rd Ability, Polarize, but repeatedly) and applies 100% status chance of the chosen element (Cold, Fire, Electricity). If 2nd Ability is active, the pulse will combine the 2 chosen elements (Radiation, Magnetic, Blast). Free movement during pulse.
Modified by Ability Strength, Ability Range.
Releases the void shackle to summon the unused element(s). If 2nd Ability is active, only the remaining elemental will be summoned on the battlefield. If 2nd Ability is not active, 2 elemental specters will join the fray (much like Wukong's 1st Ability, Celestial Twin).
Modified by Ability Strength, Ability Duration.