Jump to content

Lucian_Adrion

PC Member
  • Content Count

    106
  • Joined

  • Last visited

Posts posted by Lucian_Adrion


  1. 4 hours ago, vizot said:

    you are making False claims , false accusations, and strawman arguments. I like limbo so much that he is my most used frame. Most of your comment was just lies. Solo argument is useles because if i should just play solo because abilities like speed are annoying then there was no need to change limbo every one could have just played solo. But DE made changes. Thus the "play solo" argument has no value because even DE doesn't believe in it

    I don't dislike buffs . That is another lie. Some abilities like speed annoying, even DE agrees on that that's why they gave the backflip opt out  but it still allows players to grief others by just spamming it.

    the rest of your comment is more strawman and thus hold no value

     

    Lets me real here. Your whole argument and basis held no merit to begin with. The only reason de even gabe you an opt out was becahsenof the excessive amount of whining people did over the volt changes. I can not see how you can be griefed by moving faster in a game that is deaigned around movement and speed. It is ludacris to think that a Volt is griefing for provided a movement and attack speed buff.  So why dont you assail valkyr? Or wisp? And no Limbo was not changed because of tou specifically. You people who dont like certain buffs because they inconvenience you because you are too damn inept to use them or play around them. He was changed to streamline him in team play and relieve some of the troll aspects of his kit so good Limbos didnt get a bad rep. Lies you say? Typical of you kind of people to say that. Strawman? Always the arguement. How about learning to play the game as intended and stop *@##$ing on the forums about a non existent issue. You sound like a child whose sibling is not letting you use a specific lego so you got mommy and daddy involved. Furthermore 

    , none of this is truly accusatory towards you per se  but people with your same complaints. You arent the first person to spout this bs buddy and you all apund the same. This is simply me projectimg the majority of what people like ya do on to you and it is ment to have a hardh tone to get it you to understamd the errornof your thought process and ineptitude. So, learn to play warframe yeah?

    • Like 1
    • Woah 1
    • Applause 2

  2. On 2019-06-13 at 11:24 AM, vizot said:

     

    If solo was the answer then there was no need to change limbo's abilities. That is a precedence which shows that solo wasn't the answer and de makes changes regardless of solo existing. those 99 and 1% are just fake stats and has now relevance

    Oh this. This is rich. So by your logic, Limbo was changed because of...oh my hahahha. Okay okay. Solo is the simplist option and the correct one. Limbo's changes was to make him more team friendly when being used IN A TEAM not becuase ya cry babies who dislike the rift even though it is free immortality and a good Limbo can make grinner and infested a joke. Just play solo. You obviously dont like others playing with you if you sislikes buffs so much. What next? WE SHOULD BE ALLOWED TO OPT OUT OF TRINITY BLESS BECAUSE THE HEAL IS PREVENTING ME FROM DYING AND I NEED TO YOUSE MY BLEED OUT MOD FOR MORE DAMAGE. You people always surprise and disappoint me.

    • Woah 1
    • Applause 1

  3. I am here to make a pretty much comprehensive rework for Titania that is open to edits. To make this rework ww have to first address why Titania is a sub optimal frame.

     

    What is Titania's issue? She is a jack of all trades but is sub optimal at all things instead of medium optimal. Take for example the other jacks of all trades in warframe. Rhino, tanky cc and damage buffing some movement as well. Nezha, tanky movement debuffing cc and healing. Oberon, tanky healing cc utility. Titania tries to be one of these but fails. A commom trait of the warframe jack of all trades is the ability to be tanky in some aspect. Even Wisp has tankiness in the form of invisibility and vitality mote.

    So what we left with when talking about Titania? She is literally paper, with her one tankiness coming from artificial methods such as 50% chance to avoid damage and her Dust debuff reducing enemy accuracy by 50%. This does absolutely nothing for her survivability. If one shot does all your health then you have a 50% chance of living or dying and that is ludacris when we have so many squishy frames with better survivability not left to chance.

    Then we have her cc. One word, inconsistent. Sure her spell bind makes enemies stop shooting but the secomd you hit them they go flying into space. Sure her Latern now returns to it cast location, after 20 seconds in which time you would be dead. Not to mention that distraction cc is highly inconsistent unless paired with invisibility. Her only good cc is her Tribute knock back and Razorflies agro taking and even those are flawed with the knock back being single target and the Razorflies dying in seconds.

    Then we move to her buffs. Oh her buffs. Again, inconsistent but also they do not scale nor are they useful in warframe currently. Ive already explained why Dust is bad. Entangle seems to not work like all other slows in the game leaving enemy actions unslowed. Full Moon simply doesn't work because runing a companion with Titania has issues with her extremely low health pool. Thorns *insert laugh track* reflect damage is only viabled if it is at ludacris multiplications such as with the new Amalgam Javlock mod.

    Surely, she must have one redeeming factor. And yes she does or else i would not be playing her. Razorwing is by far her best ability snd dare i say one of the most fun abilities in warframe. You become a space ninja butterfly of death. However, Dex Pixia is hesvily limited by ammo economy, Dwiata has mediocre damage and at high level all it taked is two good shots from a Gunner to end your fun cause lord knows those razorflies dont last.

     

    So now the question is, how do we fix her? Well the best method is to solidify her role. Jack of all Trades like Oberon/Nezha/Rhino, Supportive with Damage like Wisp/Octavia, or Exalted Dps like Excalibur/Valkyr/Mesa. I err on the side of Supportive with damage for she is the Fairy Queen, however, with all things considered it would be much better to place her into the jack of all trades category as well. Hence, my rework will try to capture than aspect.

     

    Lets start with Spellbind.

    First lets remove the free float aspect and change it to work similarlyto when rhino stomps.

    Base aoe range should be increased to 15 similar to how Harrows Condemn has high base range since to build him optimally you do not want too spec to much into range, but it does scale with mods.

    Reduce base duration to 10 seconds at base since the cc will be much more consistent. Scaling with mods

    Increase animation speed by 30%

    Remove Status immunity from this ability, it shall be moved elsewhere. 

    With these changes this ability becomes a good instant cc that will be the only hard cc in her kit similar to how Valkyr and Excalibur have their quick hard cc.

     

    Next is Tribute.

    Remove the picking of enemy types to get buffs and instead give the players a choice using a rotunda similarly to Ivara's Quiver.

    Futhermore, when activating the buffs, allies have to be within range of Titania to recieve them.

    All of tjese buffs base duration is 10 seconds

    Dust - Now grants 20% damage reduction as it make Titania harder to hit. This is inline with the same concept from Mirage's damage reduction. This ability will scale with mods in terms of power strenght scaling up to 90% damage reduction. Allies also recieve this damage reduction if they were in the initial cast range of 15 meters.

    Entangle - Make the slow actually work like all other slows and slow enemy actions as well. Have it start at a base 10% slow scaling with mods up to 30%. This is mainly consistency to match other slows. Base range is 15 meters scaling with mods

    Thorns - Have a small burst of damage with activating this ability, about 400 scaling with mods, and then a residual aura that staggers enemies and bleeds them. First aoe is 15 meters at base and then the aura is 10 meters at base.

    Full moon - Increases the health and damage of all companions by 20% scaling with mods up to 50% increase. Does not effect ally's companions. Initial cast is 15 meters of range.

    These are now useful buffs made more powerful and we retain a bit of her team aspect.

     

    On to Latern

    This ability needs to change completely in order to be useful. Make it this instead.

    Titania goes invulnerable for 5 seconds. All enemies in a base 15 metter radius are attracted to the Fae queen as she summons this shimmering latern above her. This beguiles them to attack her. All damage taken in those 5 seconds is stored and then released as a burst heal around Titania grant brief cc immunity and status immunity. Alternatively, Titania can cast this on an ally for them to recieve the effects and have the aoe originate from them.

    Immunity duration is not effected by mods and only one target can be render immune at a time.

    Base status, cc immunity duration is 10 second scaling with mods.

    Base range is 15 meters scaling with mods.

    Base heal scales with a one a 1 to 1 ratio to damage taken multiplied by 2 which is affected by mods.

    Titania is still able to do other actions while Latern is active and she can use it while in Razorwing.

     

    Lastly Razorwing.

    Dex Pixia now refunds 10 ammo for every kill

    Diwata changes

    ATTACK SPEED
    1.00
    CHANNELING DMG
    1.5x
    BLOCK RESIST.
    80%
    NORMAL ATTACKS
    Impact 20.0    Punture 30.0     Slash  150.0

    TOTAL DAMAGE
    200.0 ( Slash 75%)
    CRIT CHANCE
    10%
    CRIT MULTIPLIER
    2.0x
    STATUS CHANCE
    25%
    SLIDE ATTACK
    415.0
    WALL ATTACK
    200.0

    Remove 50% Evasion while in Razorwing

    Razorflies will now actively protect Titania instead of damaging enemies. Razorflies now have a link bond to Titania in which they take 50% of the damage she takes. They do not grab enemy agro any more and do not fly away from Titania. Instead they float around her as she flies. Razorflies should be fully healed on each kill.

    These are simple optimizations to Razorwing and some redundancy clearing up. Diwata should be more useful and she should be league more survivable with her new as a whole so the removal of certain elements such as Razorflies grabing agro and the evasion make this ability much better overall.

    With this new kit, Titania can now function as a dps with some suportive techniques and decent cc. She will finally be a jack of all trades. She will now scale to higher levels and be more survivable overall. I do hope de takes this into consideration, Titania needs more than the small qol rework they gave her.


  4. I am here to make a pretty much comprehensive rework for Titania that is open to edits. To make this rework ww have to first address why Titania is a sub optimal frame.

     

    What is Titania's issue? She is a jack of all trades but is sub optimal at all things instead of medium optimal. Take for example the other jacks of all trades in warframe. Rhino, tanky cc and damage buffing some movement as well. Nezha, tanky movement debuffing cc and healing. Oberon, tanky healing cc utility. Titania tries to be one of these but fails. A commom trait of the warframe jack of all trades is the ability to be tanky in some aspect. Even Wisp has tankiness in the form of invisibility and vitality mote.

    So what we left with when talking about Titania? She is literally paper, with her one tankiness coming from artificial methods such as 50% chance to avoid damage and her Dust debuff reducing enemy accuracy by 50%. This does absolutely nothing for her survivability. If one shot does all your health then you have a 50% chance of living or dying and that is ludacris when we have so many squishy frames with better survivability not left to chance.

    Then we have her cc. One word, inconsistent. Sure her spell bind makes enemies stop shooting but the secomd you hit them they go flying into space. Sure her Latern now returns to it cast location, after 20 seconds in which time you would be dead. Not to mention that distraction cc is highly inconsistent unless paired with invisibility. Her only good cc is her Tribute knock back and Razorflies agro taking and even those are flawed with the knock back being single target and the Razorflies dying in seconds.

    Then we move to her buffs. Oh her buffs. Again, inconsistent but also they do not scale nor are they useful in warframe currently. Ive already explained why Dust is bad. Entangle seems to not work like all other slows in the game leaving enemy actions unslowed. Full Moon simply doesn't work because runing a companion with Titania has issues with her extremely low health pool. Thorns *insert laugh track* reflect damage is only viabled if it is at ludacris multiplications such as with the new Amalgam Javlock mod.

    Surely, she must have one redeeming factor. And yes she does or else i would not be playing her. Razorwing is by far her best ability snd dare i say one of the most fun abilities in warframe. You become a space ninja butterfly of death. However, Dex Pixia is hesvily limited by ammo economy, Dwiata has mediocre damage and at high level all it taked is two good shots from a Gunner to end your fun cause lord knows those razorflies dont last.

     

    So now the question is, how do we fix her? Well the best method is to solidify her role. Jack of all Trades like Oberon/Nezha/Rhino, Supportive with Damage like Wisp/Octavia, or Exalted Dps like Excalibur/Valkyr/Mesa. I err on the side of Supportive with damage for she is the Fairy Queen, however, with all things considered it would be much better to place her into the Exalted dps category as well. Hence, my rework will try to capture than aspect.

     

    Lets start with Spellbind.

    First lets remove the free float aspect and change it to suspension much like Vabaun's Bastille.

    Base aoe range should be increased to 15 similar to how Harrows Condemn has high base range since to build him optimally you do not want too spec to much into range, but it does scale with mods.

    Reduce base duration to 10 seconds at base since the cc will be much more consistent. Scaling with mods

    Increase animation speed by 30%

    Remove Status immunity from this ability, it shall be moved elsewhere. 

    With these changes this ability becomes a good instant cc that will be the only hard cc in her kit.

     

    Next is Tribute.

    Remove the picking of enemy types to get buffs and instead give the players a choice using a rotunda similarly to Ivara's Quiver.

    Remove certain buffs effecting allies. These buffs are only for Titania

    Dust - Now grants 20% damage reduction as it make Titania harder to hit. This is inline with the same concept from Mirage's damage reduction. This ability will scale with mods in terms of power strenght scaling up to 90% damage reduction. Does not effect allies

    Entangle - Make the slow actually work like all other slows and slow enemy actions as well. Have it start at a base 10% slow scaling with mods up to 30%. This is mainly consistency.

    Thorns - This should jam enemy guns for 10 seconds at a base range of 15 meters scaling with mods of course. This one just makes sense and is more consistent.

    Full moon - Increases the health and damage of all companions by 20% scaling with mods up to 50% increase. Does not effect ally's companions.

    These are now useful buffs made more powerful as we remove her team aspect for her and focus more and her self sustain.

     

    On to Latern

    This ability needs to change completely in order to be useful. Make it this instead.

    Titania goes invulnerable for 5 seconds. All enemies in a base 15 metter radius are attracted to the Fae queen as she summons this shimmering latern above her. This beguiles them to attack her. All damage taken in those 5 seconds is stored and then released as a burst heal around Titania grant brief cc immunity and status immunity.

    Immunity duration is not effected by mods and only Titania is rendered immune.

    Base status, cc immunity duration is 10 second scaling with mods.

    Base range is 15 meters scaling with mods.

    Base heal scales with a one a 1 to 1 ratio to damage taken multiplied by 2 which is affected by mods.

    Titania is still able to do other actions while Latern is active.

     

    Lastly Razorwing.

    Dex Pixia now refunds 10 ammo for every kill

    Diwata changes

    ATTACK SPEED
    1.00
    CHANNELING DMG
    1.5x
    BLOCK RESIST.
    80%
    NORMAL ATTACKS
    Impact 200.0    Punture 30.0     Slash  150.0

    TOTAL DAMAGE
    200.0 ( Slash 75%)
    CRIT CHANCE
    15%
    CRIT MULTIPLIER
    2.0x
    STATUS CHANCE
    15%
    SLIDE ATTACK
    415.0
    WALL ATTACK
    200.0

    Remove 50% Evasion while in Razorwing

    Razorflies will now actively protect Titania instead of damaging enemies. Razorflies now have a link bond to Titania in which they take 50% of the damage she takes. They do not grab enemy agro any more and do not fly away from Titania. Instead they float around her as she flies. Razorflies should be fully healed on each kill.

    These are simple optimizations to Razorwing and some redundancy clearing up. Diwata should be more useful and she should be league more survivable with her new as a whole so the removal of certain elements such as Razorflies grabing agro and the evasion make this ability much better overall.

    With this new kit, Titania can now function as a dps with some suportive techniques. She will now scale i to higher leveld and be more survivable overall. I do hope de takes this into consideration, Titania needs more thsn the small qol rework they gave her.

     


  5.  Here are my thoughts on Wisp. Allow me to give context to my point of view. I am a min maxer at heart and whilst I love seeing frames optimized, I do not want to force some meta over creativity. As such I try my best to make very frame viable well into the higher levels. From that, I have a respect for frames that can scale like crazy especially those that are more of hidden gems. With that being said, Wisp does this poorly. 

     

    Wisp is a fun frame. She has a lot of mobility, great survivability, and great buffs that are useful all around. However, she falls short in some areas and I believe if we tapper up these areas she will become a great scaling warframe.

     

    Reservoir

    This ability is great. I must applaud you DE for making a deployable feel natural on such a high mobility frame. However, it lacks a streamlined feel to it. Whilst it is good that you can cast this ability while in motion, i find myself waiting too long on the cast to the point that it is uncomfortable. It clashes with her mobility greatly.

    This can be rectified in two ways. Either keep the cast time as is but upon cast the reservoir summoned had all three buffs in it. This is the most streamlined option and would make it much easier for to make use of Pax Bolt and Growing power. This would also help her function more smoothly in an extermination setting and other missions like that. This would require redistricting the amount of reservoirs to three for balance sake

    The other option is to speed up the casting animation greatly and allowing the reservoirs to be deployed at range. Speeding up the animation about 50% and giving the ability to deploy at range would streamline the ability nicely. This would make it easier to combo reservoir into breach surge and even, by extension, help her in extermination missions. This would make it significantly harder to use Pax Bolt and Growing power, however, it would help smoothen her kit.

     

    Will-O-Wisp

    Absolutely fantastic ability. The amount of control and movement this offers is interstellar and on top of that you recieve damage immunity. There is not much to be desired here, but I will mention that prehaps the held version of this ability either gain more move speed as it flies or.flies faster in general. It would be great if the held version of Will-O-Wisp pace replicated that of Nezha's Blazing Chakram when held. This is a small detail but would make her feels leagues my streamlined.

     

    Breach Surge

    This ability pains me. Out of her whole kit,, this ability and Sol Gate let me down the most. After reading what it was to do ans watching the video, I was excited to use it and I was met with disappointment at the results. My expectations was that I was recieving a Pax Seekee esque ability that would turn Wisp in a great multi target damage dealer. It made me think of all the single target weapons that could become sk good in her hands. More specifically snipers and shotguns. Yet, it did not work the way I though it did. I find myself only using this ability for the mobility it offers. Here are some things that if changed can make this ability crazy good.

    Remove line of sight on this ability. Now I understand this is probally put in place to prevent the abuse of a bkind that goes through walls, but i feel as though it hinders this ability. I suggest that blind only activate when enemies are in line of sight but thos who are not still get marked with the surge.

    Make the damage jumping much greater. The chance of triggering is a fine stat but the damage those balls do should be edited. They should do full damage and then multipled by a precentage.

    Remove the necessity of having to teleport to the reservoir to double your range. This double range should proc when standing in the zone of a reservoir.

     

    Sol Gate

    First off, very pretty ability. Very well designed in look. However, this ability is poor in many other ways. 

    The ramp mechanic does not apply to the beam but rather it seems to work as iff the enmy is behind debuffed. I feel that the beam should just ramp only when fixated on an enemy. It own damages inscreaes.

    The reservoirs should do mroe for the ult. Prehaps the add more special effects like the red mote increasing the beam's width and the blue mote doing rh einscrea 50% damage.

    Sol gate toggle should make the beam tick faster so it is able to do more damage. Furthermore,, the base energy cost is to high currently and could use some adjustments.

     

    TLDR- Wisp has massive potential. With simple changes, she can florish much like the reservoirs from her owm dimenson


  6. 27 minutes ago, (XB1)Aquarii Ptosi said:

    Do you even play warframe? Was this a serious question? Do you eat Cheeseburgers?

     

    Why would they run those frames for THAT 1. 1 not 2. 1.... One very specific reason... because they are not affected by half of those abilities or trust me they would. But have you ever ran Titania against idk Kayla, Ambulance,  or any other frame that those other frames can be used for that kill them faster than Titania? Smh more crippling opinion bias to keep a frame in a horrible place.

    First of all, you assumptions are grossly over exaggerated. You'll get nowhere trying to argue in that way. Second, You do realize this is a post to fix Titania issues yes? Simply stating what she can do is not detracting from the fact that she needs more of rework. Credit is given where credit is due. Third, I have used her for all those fights with moderate to high success depending on the augmentation of the sortie.  Fourth, You can very much run Mesa sniper on Lephanthis, Excal as well. Granted Valkyr is out of the question and so is bansher but that is besides the point. I find it rather funny that you jump to conclusions and accusations rather than striking up a conversation, a discussion. So, when you are ready to have a civil argument with actual points without being disrespectful.  Maybe I can respectful listen in return.

    • Haha 1
    • Applause 1
    • Upvote 1

  7. 12 minutes ago, (PS4)LoisGordils said:

    *laughs in Mesa, Valkyr, Excalibur, Banshee*

    Firstly, this is not a constructive comment. Secondly, she does have the highest single target dps. Mesa is aoe and cannot headshot, Valkyr is limited heavily by here energy drain, Excalibur is aoe and cannot headshot for the most part, and Banshee? Her ult does not scale well once armor starts to grow and if you are taling about her sonar well even in that cast that is heavily weapon dependent and Titania will still out dps her. Titania can headshot and has extremely high firerate and is even able to run punch through as well. She shreds through most anything with ease. Futhermore, she procs slash like a beast. Tell do yoh see banshee, mesa, excal, or valkyr prioritized for missions like Lephantis? A target that needs high single target dps? No. Titania is.

    • Haha 1
    • Applause 1
    • Upvote 1

  8. So Titania is one of my favorite frames byt she is always lacking even if she has the highest single target dps in the game. Here are some changes that would make her leagues better.

     

    Spellbind

     

    This ability is okay but could use some refinement on the execution. This ability  should lift targets similar to how exodia epidemic does so. Even if it acted more like Rhino's stomp it would be leagues better.

     

     

    Tribute

     

    This ability should work the same as rest and rage in execution. Titania should be able to target and enemy and then pluck the souls of all enemies in an area. Remove the damage from this ablity in exchange for that. This would allow her to put that damage duff on multiple enemies efficiently. Furthermore, the buffs form this abilty should be on a cycle like Ivara and Vabaun so she can choose her buffs rather than have enemy typings dictate it.

     

    Buff changes:

    Dust - Unchanged.

    Thorns - Causes and aoe area around Titania that cuases their guns to jam.

    Entangle - Slow effects enemy attack speeds.

    Full Moon - Pet attacks should inflict blindness or radiation proc enemies.

     

     

    Lantern

     

    This should work the same as exodia epidemic/Rhino stomp. Please remove the free flying element. Also it should have sort of damage vulnerablity to enemies as they are enchanted and distracted from the battle.

     

     

    Razorwing

     

    This ability need a couple of things to optimize it. First, make the amount of Razorflies be affected by power strength. Second, make her Dex Pixia fully reload on kills. This would do leagues for her dps which is currently severely limited by the small amount of ammo she has. Third, the Diwata needs a buff to its damage and should heal Titania on critical hits so she does not instantly die when using it.

     

    Let me know what you think down below


  9. 7 hours ago, supernils said:

    Notice the choice of words from OP. They need grinding for their ego. Now that's really low.

    Not arguing for the shortcut, platinum. Simply for content that isn't dull, repetitive. It's not an accomplishment to grind and neither is it fun. It's a cheap way out for developers to add  time sink. I know in a free to play game we can be thankful for every content, and I'm also not complaining about the state of grind in the game. But please don't argue that we need more grinding.

    Actually I don't. How brash of you to assume that grinding some how makes me feel better about myself. Otherwise, I did not ask for more grind, I asked why you can't do the grind. Stop your whining and do the hour survival. I just most of the community to be entitled brats who just want instant gratification. Sure the grind is ridiculous, like I mentioned, but DE notices that and changes if even if it takes a little while.

    7 hours ago, Birdframe_Prime said:

    As DE themselves pointed out; it's not that grind isn't hard, it's not that grind isn't the main point of their balance on attaining things. It's that over time, the game's own statistics have proved that players themselves do not have the time to spend on the game.

    The reason the Relic system was implemented in the first place was simply because more players in the player base could not spend hours in Survivals or Defenses in order to get the rewards, they literally could not spend that time in game.

    So players are not against Grind. Players are against spending three hours in a single game and having that be the only way to guarantee they get any results. Players would far rather grind by playing shorter, sharper, more varied game modes that, while they have the same chances at the same rewards over time, meaning they can be played and stopped when needed.

    Grind takes just as long as it ever did, but we, as players, can break it up over the course of shorter bursts, and tailor it a little to what we're looking for.

    The more recent comments, though, are to do with things like the new drops in Arbitrations, where DE have seemed to forget about this whole concept and instead of making the game more difficult for the same amount of time (ie Challenging content), they've made the game the same but with invulnerability functions on the enemies, double the time needed and with even less guarantee of the rewards.

    When grinding for Prime parts in the T4 Survival era, there was never a prime part in the list with 2.5% drop chance, so even if you needed to wait 20 minutes between drops, you still had around 10-15% chance of getting a prime part you needed. Under the Relic system they've balanced it so you bring your own custom drop table with you, meaning for as long as you have Relics of the same type, every round, every 5 waves, every 2 Excavators then has the same drop table and you always have your 10-15% chance of getting the part you want. And you can even use grind to modify that a little on top, and bias more into getting the rare and less into getting the common. The Relic system is easier, but it's also more compartmentalised and requires more investment of acquired resources.

    In Arbitrations now we have to wait for two regular rounds, and our chance is at first 1.5%, then 2% and then 2.5% after 30 minutes, or 30 waves. 2.5% after 30 minutes?

    That's what DE have done here, they've returned us to the Key system (the times when you had no more revives left after the day's play, but had to use that frame anyway), but then doubled the time investment, and slashed the drop chance of a rare item to a quarter or less of what the old drop tables were.

    DE set out to create a game mode that was challenging. All they've succeeded in doing is making a game mode that's got a single unique enemy type and halved the capacity to get rewards.

    Were it me, in my infinite game knowledge (/sarcasm), looking at trying to make a game mode challenging to play? I would have done the exact opposite. Rewards at 5 minutes, rewards at equal chances of getting the rare/uncommon/common as every other mode, (although you could keep the Vitus Essence to every second round if you wanted to balance the purchases,) but double the scaling of the enemy, probably give them Sortie-like bonuses, like increased Shields/Armour/Health or different damage types, or up the spawn rate of Eximus units. Instead of Invulnerability, have the drones provide something like health regen constantly and tank Status like an Ancient Healer, a percentage amount of healing that means if you don't kill the drones then your enemies quickly negate any damage that you actually deal, but you can still kill an enemy or two if the Drone is around a corner, and Status then is a source of DPS to Drones the same way that you can kill an Ancient Healer with Bleed despite never shooting it.

    You get the higher-level, tankier, more aggressive enemies, which is then the actual balance for the better rewards you get at the same intervals as usual play, and then to encourage players to play for longer, you can have the Vitus Essence only drop on every second wave the same way that you do now.

    tl;dr

    Grind is not the issue here.

    It's the fact that DE over years went for a method of making sure that we could pace our grind around how much time we have, made the way we get our rewards far more accessible, and with more emphasis on investing in the materials rather than in the time.

    And now they have created a mode where you're forced to invest the time again, but for less reliable rewards, despite those rewards being particularly desirable.

    I see where you are comimg from. But to me that is a matter of perspective. I like arbitrations the way they used to be, without revives, because there were real stakcs if you died, you lost your chance at better rewards. Furthermore, the drones granting immortality is better in my mind  because it forces players to focus on the gameplay not just brainlessly shooting. I can agree though, waiting 10 rounds or wave for a drop is quite tiresome at times that can be changed for all I care. Also you idea of scale is already in arbitrations. They scale harder in terms of level and much quicklym you will be fighting level 200 near wave 40.

    2 hours ago, (XB1)Cubic Clem said:

    First of all, why is this in warframes feedback?

    And second, there's a difference between fun grind, and insulting braindead button mashing grind.

    Because it is feedback? I wanted to foster a dicussion to be used as a form of feedback. Please tell me where in the Ballas you are button mashing and brain deading the grind? It is sure as Lotus not ESO or arbitrations. 

    • Haha 1

  10. Just as the title says. I am just wondering this because I have seen so many people complain about grind and yet I cannot understand their point. Long gone are the days of mandatory survival and defenses because you wanted a Prime frame or weapon. Today, endless farms are very much simplified down to either a usefully but not necessary item or cosmetics. So I ask again. Is the warframe community afraid of farming? It seems whenever DE releases anything, there is some sorta backlash if one cannot purchase it with plat. People want instant gratification, but I wonder how those people got so far in warframe. This game is all about working for a pay off. So what is the difference in hoe long the grind is? Maybe it is different for me. Maybe I am just desensitized to the grind. Maybe it is because i play with friends. I cannot say for sure. But what i can say, it is rather worrisome to see players of a free to play game complaining about grind. This not to say EE doesnt muck up the grind(ex. Plian of Eidolon grind THANK LOTUS they changed that) but there is a partition thye have to make. Tbh if you aren't prepared to grind hard, then why play warframe at all?

    • Like 2
    • Haha 2
    • Applause 4
    • Upvote 1

  11. 22 hours ago, SordidDreams said:

    Um... like what, for example?

    I think you're forgetting the biggest one of all, boosters.

    Yes it does, every bit of it. Someone paid money for it at some point. Not a single unit of plat in the game exists without being paid for with real money, DE is quite draconian in enforcing that.

    De has taken out/slah reworked many old systems to stop people from overspending. Take the old kubrow system in which you paid to randomize. They took it away after someone had spent way to much money into it. From then on they have kept that mindset. As for the boosters, yeah tehya re supposed to be an incentive to buy. DE has to make money some how. As for you third statement, you are correct for the most part,I contest saying that DE has injected their own economy with various plat drops over time, not to say that makes a sent in thebplatinum economy overall but they have. I just had to say this. I hate people with condescending tones. Please do some research before you get pretentious in a forums post


  12. Passive: Overheat

    This should be changed. Prehaps she has an overheat bar, like the exploiter, that augments her abilities with each cast. It would make sense witha caster. For each percent of overheat Ember gains 1% extra damage for her abilities and 1% extra heat damage for her guns. Make it drain 1% per second making keeping overheat up a priority. Prehaps at max overheat she gains a boon on each of her abilities? I'll explain one each one.

     

    Fireball

    Keep this the same but remove that charge mechanic and the lingering mechanic. Instead have it scale with overheat. Each tick of overheat reduces the energy cost of this ability by .5% maxing out at 50% reduction to energy cost. At max overheat, this ability changes and becomes a shot gun like brust of fire infront of Ember, similar to Banshee's sonic boom. The blast should stagger enemies much like Blazing Chakram and instantly heat proc them. The burnt floor can have it's one status chance. This ability is two handed and will interrupt gun fire and reload animations.

     

    Accelerant

    This ability should stay relatively  the same as well but remove the stun, allow me to explain. Accelerant should be a channeled ability. When activated, Ember releases a noxious gas from her that is quite flammable, this gas causes enemies to stagger as the gas assaults them. Any ability cast while this is channeled will cause a radial explosion around Ember in the effect range of the gas that also staggers. This ability would also scale with overheat increasing ability casting speeds by 1% per stack of overheat and grant .25x more heat damage per stack. At max overheat, the stagger becomes a full knockdown. Each explosion proced from this ability counts towards overheat as a seperate casted ability.

     

    Fire Blast

    This ability needs to be changed. It does not work with the caster style as it is more of a buffing ability to guns. This is not Ember's purpose. Make this ability a reaction. Ember conjures a herself a sheild of flame, briefly granting immortality. She then retaliates with a surging wall of fire infront of her that does 10% maximum hp damage. This wall marks enemies. Marked enemies take a percentage of all incoming damage as heat damage on top of the original damage.

    Say your gun does 100 damage, well now you hit the enemy for that hundred plus, lets say 10% conversion, 10 heat damage on top.

    This percentage only scales with the damage taken while invincible scaling up to a additonal 100% damage dealt as heat. At max overheat, the wave goes from frontal only to aoe around Ember and doubles the percentagehp damage. This ability is one handed during the invincibility phase and does not interrupt gun fire or reloading animations. The animation of the fire wall is two handed and will interrupt gun fire and reload animations.

     

    World on Fire

    This ability should play into the rest of her kit. Rather than being activated and left to run, this ability should facilitate the use of her other abilities and passive. So I propose this. Ember sets herself ablaze, every cast she takes surges the floor with flames that spread further  and further, leave a lingering effect of fire scorching everything.

    Basically, Ember sets herslef ablaze and begins pulsing fire wave, think water ripples, that burn every thing ther path. This ability has a very long range but does rather low base damage, however, each ripple increases the damage scaling infinitely. The ripples travel endlessly until the whole map is covered. Now i know what you are thinking, it is another Saryn, it is but with caveat. This ability has an effect range where the scaling damage is dealt. That effect range is line of sight. Any enemies out of LoS take the initial base damage ticks which is mediocre at best. This is truly a World on Fire.

    Now this ability is a duration based ability. When activated the LoS effect range is turned on, otherwise the mediocre tick damage is constantly in effect. To get the ripples, Ember must use overheat. Everytime overheat is filled, a ripple comes from Ember. This ripple will deal the inital base damage to enemies and set them ablaze. This will cause overheat to instantly empty after a short period of time. When activated, Ember surges the LoS area and upping the tick damage to whatever stack she is at currently. The initial tick also staggers the enemies and lights them on fire. This ring will proc the explosion from Accelerant. The activation of this ability is one handed and will not interrupt gun fire or reload animations. The inital cast is two hanfed and will interrupt gun fire and reload animations. 

    This ability is great for survials and defense as she can control when to raze her world of fire or leave it as a minor hindrance to the enemy hordes. It is weaker in exterminates and rescues but that is why her other abilites exist. The casting of this interrupts gun fire and reload animations. Ember is also forced to the ground when casting this ability much like Rhino is. As for this ability in open world. It is not feasible to let it travel the entire map. So it will have it will only have the effect range on those maps. The effect range will have to be the affinity range on those maps. Futhermore, due to hardware limitations, DE can opt to have the floor only show red aura rather than actualy flames. A whole map of fire would be alot to process.

    My whole thought procces when thinking up this rework is what is Ember's core? She is and alway will be and aoe damage caster frame. She is not a buffer, she is not an afk frame, she is not tanky caster. She is squishy but deals high damage. This rework to me makes her more like a fire. It starts of small, but if un controlled becomes an inferno. She should not be a mere ember in the fire pit barely burning. She should be a wildfire, a maelstrom of flames! Burning through her enemies with ease!


  13.  

     

    1 hour ago, (PS4)moose_boy248 said:

    So I’m fairly new to the game and just want to get this right the first time, I’d like to decide which warframe is right for me, and an easy way to get it. I have Excalibur and that’s it, I’m looking for a more aggressive play style if possible!

    I recommend Nezha. He scales from star map to endgame and he really helps newer players with some of warframes more annoying mechanics.

    -He has mobility. His passive and Firewalker icrease his movement speed and he has a teleport when reactivating Blazing Chakram as it is flying. 

    -He has multiple sources of damage. The fire trail from Firewalker, his Blazing Chakram, and his ult to an extent. Not to mention the explosion of fire when combining his Firewalker with the teleport mechanic. Furthermore, both Firewalker and Blazing Chakram can scale all the way into endgame.

    -He has survivability. Healing orbs from enemies marked with Blazing Chakram. 90% damage reduction from his Warding Halo.

    -He grants status and CC immunity. This is great for newer players helping them with knock downs and all those pesky status effects.

    -He has lots of reliable CC. His ult is one of the best CC in the game. His Firewalker and Blazing  Chakram adds to that with the heat proc. His ring also staggers melee range enemies good for the newer player who love melees. His Blazing Chakram when held down will knock enemies down.

    -He has a damage buff. His Blazing Chakram adds a huge damage buff ti enemies marked by it. Making it super easy to shred through higher level enemies even with weak guns.

    Consistently, Nezha has proven himself to be a Jack of All Trades that will not only get you through the Star Map but scale well into the late game. Near infinitely. Furthermore, he is kot hard to get as you can purchase his blueprints from your clan dojo.  There are many clan who accept newbies and have all the research done. Also, he isn't hard to build as his materials are easily accessible. Also, it is quite easy to mod him and he is effective even with poor modding.


  14. 9 hours ago, (XB1)Knight Raime said:

    This is a re-occuring thing in your reply so i'll just state it here.  Saying my points are null with following a flimsey statement does not make it so.  If you can't properly counter a point i've listed in detail then don't bother responding to said point and move to one that you can do.

    She might not have.  But you're splitting hairs.  The point is that her pet was meant to be a big part of her kit.  That was one of the many things advertized about her in her development cycle.  It ended up not being that way.  Which is my personal major let down for her.  But I still love her regardless.

    I recall a backlash of her walls not being invulnerable anymore.  Saying that they'd just take Frost.  But iirc they didn't change much with her kit beyond that.  So it's not like she flew under the radar.  It was a heat of the moment anger episode.  I don't ever recall her being called bad all around.  Certainly not to the levels of Titania or Revenant.

    Nullstar iirc can be casted in the air and is a one handed animation.  Means more smooth transition in and out of the ability.  Better is debatable.  she has an augment that lets her gain stars back without having to recast.  Which can be seen as an up over Revenant's mesmer skin.  My complaint about the ability on him is it's terrible feeling via slow and stuck to the ground.  And that it clashes with his kit.  Making his passive impossible to proc and the main point of Reave (health/shield regen) pointless.

    Dunno why you're being so aggressive.  Any of the top tier dps frames can kill enemies just fine without her slash procs.  We can make our own melee weapons and secondaries which vastly out perform normal weapons and can kill level 200 enemies without the aid of Garuda.  And all the top tier primaries can melt those same leveled enemies in nearly the same time as our custom made weapons without help.  It seems you've misunderstood my point.  I'm not saying her capability of forcing slash procs is a bad thing to have.  I'm saying that I don't ever see Garuda being asked for.  I am saying that our weapons alone can kill 200+ level heavy armored enemies without it easily.  I am saying she doesn't really help any of the top pick dps frames because their lethality is already insane without her.  Garuda isn't bad.  She just isn't a meta pick.

    Baruuk's kit stumbles over itself.  Lull's sleep effect is negated by his desolate hands when they hit them.  His desolate hands doesn't give him consistent DR because they always fly at enemies unless you nuke your range.  Which ruins lull.  Not to mention elude doubles the range in which those daggers seek enemies.  And giving them to allies doesn't give them DR.  The best way to play baruuk is to nuke your duration and have high range so you can spam out your abilities to burn your erosion meter away.  I wouldn't mind his abilities effects being secondary to their primary goal of burning meter if his 4 actually felt good to use at high level.  But it doesn't against heavy armored enemies.  His combos are cool.  It sets his exalted aside as being a unique one and not just a damage ability.  Unfortunately the cc is the worst kind being ragdoll which hurts both your teams and your own DPS.  You really didn't need to bash on Excal.  Not very mature of you.  You didn't really counter my point about him.  Just called him boring and insulted him.

    I particularly like this statement the most.  Because it really just sums up how you've approached this entire response.  You've basically taken offense to someone disagreeing with you and then went out to personally attack the person when you could.  You didn't really counter any point that was made.  You attempted it once with the talk Of revenant's mesmer skin.  The rest was just dismissive trash talking.  I explained the negatives/perceived downsides to the frames you listed and attempted to explain why people have been increasingly critical about Warframes as of late.  You can disagree if you want, i'm not here to try to convince you.  Just to inform you since it genuinely seemed like you wanted to know the other half of this discussion.

    I'm not a min maxer.  I don't play the most optimally.  I was merely informing you of that side of the game.  In their eyes if the gameplay isn't interesting enough to warrent playing or doesn't out right replace something currently being used then it's a failure to them.  There is nothing wrong with that statement.  It's just a different style of play.  In my eyes i've always liked Khora, Gara, and Garuda.  I initially liked Baruuk until I spend some good time with him.  He's still alright.  But overall he needs a lot of polish if I want to play him a lot more.  The only two frames you've mentioned that I out right dislike Is revenant and Hyldrin.  And i'll avoid going into why to not make this reply any longer than it already is.

    For the record those are the only 2 frames DE has ever released that i've genuinely disliked.  With what I know of whisp I mostly like her current kit.  My main issue being her 1.  And that her 4 seems to be just a damage ability that leaves her rather vulnerable.  I don't mind pure damage abilities if they're designed well.  But it's getting a little tiring that DE (aside from Hyldrin) has been on a binge of having a damage ultimate lately.  When those are almost always nerfed because they end up being too good.  And then they end up not being worth the cost.  But preference wise I always prefer synergy and utility above everything.  So if her current 4 had some direct synergy with the rest of her kit it would be more palletable for me.

    I urge you to think a little more before you respond to me again.  I really would dislike having to write you off and ignore further replies.  But if you can't avoid making assumptions about myself and can't avoid trying to attack or dismiss me then you're a waste of time and energy.  I rarely come on here anyway because I quit playing months ago.  I don't need nor want to come back to poor responses such as yours.

    Fair enough. My apologizes for being rude. I understand why people think they are bad but i am a fierce defender of the frames. I could care less about DE but the frames speak for themselves. I am surrounded by meta hounds because I like to min max at it gets all too overwhelming at times. Let me be more specific.

    The reasoning I have with meser skin also comes from the fact that you can make more charges for youself by killing enemies with reave. Additionally, the pillars left behind by dead thralls well automatically enthrall enemies for you. It is a closed system like i said. I have had no problems using Revenant like that even in pubs but i disagree it is harder in pubs.

    Revenant's issue and I guess Garuda's by extension as well is that they are built around fighting alone and they don't really apply in teamplay at all.

    Baruuk is in the same fold as well. I was not aware that the dahhers do not give dr to allies i figured that is what would happen if they do so that needs to change. As for them flying away that is why he had damage reduction in the passive and the ult as well. Most of the time, enemies are not even shooting at me because i spam the sleep so much. As for what I said about excalibur, I will not recant. He is very basic in comparison to other frames and I get some people might like that but it is not my drift at all. Sure he has high dps but like you said that ain't alll that special. Partly the reason why i dont use Revenant's 4th ability at all.

    Also i would like to know. Why do you think Titania and Hildryn are subpar? I want to know.


  15. 2 hours ago, (XB1)Knight Raime said:

    Frames are sought after for two reasons.  Something interesting that varies up gameplay or something that replaces a current frame in value to vary up gameplay.  If a frame does neither that's a bit of a problem.

    Revenant changes how you play and is completely different that most frames. Baruuk as well. And Garuda and Hildryn. So your first point is null. They also do provide value if you take the time to play them that is.

    I would say Nidus spoiled us.  Mesa isn't anything special design wise.  She just feels fun because bullet hell.  It just so happens that she also gets 90% DR with an ability that means her fun is also viable.  That being said there isn't anything wrong with expecting close to the quality of frames Like Nidus.  Khora's main hate is more how her pet is basically a glorified heal bot.  Her being the first potential summoner kit and it not turning out that way is the painful part.  The exalted whip being absent was a hot take hate.  Once DE polished her up that disappeared.

    Alright I can agree Venari is just a heal bot, however, she was never stated as a summoner. Expecting that was ludicrous at best so that reasoning is null as well 

    Gara was never really thrown away.  She's always been considered good and a top pick.

    No she wasn't. After the efforts of many youtubers and tenno who played her after the nerfs did ahe finaly get recognized  as a good pick.

    Our operators can heal us.  Survival isn't an issue these days for even squishy frames.  And there are far better synergistic ways that let people live forever.  Mesmer skin is a slow cast 2 handed ground animation that doesn't offer anything gameplay wise to go along with it.  That's real bad.

    Please explain this? You dont have problems with Nova's null star casting(similar cast times nova is slightly faster) and yet her ability is weaker overall. Losing dr as the particles fly away while Revenant can recast, has full invincibility to enemies and self damage, and stujs enemies that shoot at him for a significant peroid of time and he can give it to allies. Also not everyone has operator arcanes so that reasoning gets thrown out as well. Is he perfect? No he is not. However, you give credit where credit is due.

    Garuda's problem is she fits absolutely no where.  Her main selling point is forced slash procs.  Please tell me one place where that is a desired thing to have.  I'll wait.

    Wow. And here i thought we could have a civil discussion. Guess not. You are telling me and im sorry but i have to ask because you reasoning baffles me. You are saying that additional slash procs have no place in the game? The same proc that deal true damage that by passes sheilds and armor? The same proc that give additional damage for free? The same proc that increases dps? The same proc that garuda and make proc 100% the time off weapon shot even with weapons that dont have innate slash? See how ridiculous you sound?.

    Again.  Survival isn't and hasn't been an issue for several months now.  The entire point of his kit is abusing it so you unlock use of his 4.  His 4 doesn't feel worth the effort.  If I wanted a mass killing 4 exalted I can go play exalibur.  Only thing Baruuk has on him is tanky.  Which excal doesn't even need.

    Like i said, his own mini game. Also, you can play exc you are free to. But ill play Baruuk any other day of the week. Why? Cause his kit flows and makes sense. Excals kit? Hurr durr i press four and do some slide attacks for short range cc. Or i spam one only or spam 3 oh wait that got nerfed.  And then there is the 2 spamers with coved lethality. How is that good? That is bland and on sided. There is no flow or consequence just one mimded boring stale gameplay. Baruuk offers more that Excal but takes a hit in the damage department because of his tanking capabilities. Filled with fallacy arent you?

    When your game is based on grinding as efficiently as possible to have even some of the newer additions to the game "fun" isn't going to cut it.  You can like these frames.  but denying the fact that they could be a lot better only shoots the game in the foot later on.  Because you're accepting mediocrity.  Which means the devs are expected to do less.  So we get less.

    What you think mediocrity is creativity. But i get it. You want everything to be op op op. A ome track ticket to victory. I hope you some how remember that you are playing a game for fun. The devs are trying to get us to slow down and bit and play differently hut i guess if we are going to have people like you telling them that any idea they try is complete garbage because it cant clear lvl 200 heavy gunner is in one shot then im sorry but you are hopeless

     


  16. Is it so bad that a frame does damage? Is it so bad that frame lacks utility? I ask these cause I really need to know why people are so mad over a frame that is not out yet. You know that frames are their own style of gameplay right? Much less of what it used to be in the past, frames today are more freeform in their usage and play style coming with their own mini game of sorts. I feel as though, and I say this with respect, many min maxers, i myself am one to an extent, just do not have fun with th game anymore.

    Why is it only about how good a frame is? Why is that metric we measure on? Prehaps being spoiled by the designs of Nidus and Mesa have ruined the Warframe community to the point where we can not accept even a slight deviation from concepts like such. Take Khora for example. I feel that many still hate her and think she is bad but that is completely unwaranted. She is nigh unkillable in endgame levels. Has utility, cc, and damage that scales. Yet because she didnt have and exalted whip she consider bad only because of her meh release. Min maxers probally wanted to do spin to win on her.

    Lets look at Gara.  The secomd they nerfed the wall everyon forgot about her. Meanwhile, she still had infinite scaling damage and 90% that give that damage field to everyone with the dr as well. Also he first ability does made damage and is a hard cc. Did you know her fourth makes you do more damage to vitrified enemies and refreshes your 2?. Sure you dont really use her 3 but why was she thrown away?

    Revenant Revenant Revenant. I am a huge advocate for this frame because of his one shot potential and his insane sustain making him, say with me, nigh unkillable. I feel that his pore is a garbage fire but his kit is sound and rather well designed. It is a closed system resource user and yes it is more efficient to use other frame but that's not the point of picking a frame yes? 

    Garuda. Say it again! Nigh unkillable with massive infinite scaling dps tools in her kit and yet! People hate her and say she is bad. I am confused at this one in particular especially since i have started playing her even more. She is a monster when it comes to sustain and damage with some utility in there as well allowing you to use guns that you couldnt before because she adds slash!

    Baruuk. ONE MORE TIME PEOPLE, nigh unkillable. Baruuk is well designed around his concept and evrrything in his kit makes sense. He just not played because people say he does scale but he does. He clears trash mobs well into the triple digits and if he slide attacks, can do the same for heavy units. He aslo offers alot of control with his ultimate.

    The whole point im trying to make is that people are missing the essence of what warframe is. The warframes themselves. I played Nezha when he was "bad" and yet I never felt like he was bad at all. Sure i made post on the forum to ket some QoL things done but other than that i loved him deeply and played him because he was fun for me. I feel people have lost that thought. Warframe is not about having fun anymore. It is about how good a frame is and that to me is highly detrimental. But hey thats my two cents take it as you will

    • Like 1

  17. Well with the reveal of Wisp's abilities, let us have a chat.

    1st ability

    This needs to be changed but not scrapped. I like the idea of creating buffs that your allies can pick up but the issue is you will probably be the only ones using them which is not inherently a bad thing but it is not good. I propose this. Keep those cool lookin flower things but make them more radiant. Remove the pick and choose function and make a single cast summon the 3 of them around you in a triangle and limit the deployment of these to a maximum of 4 triangles at a time. As for the buffs, I feel they need to change. I like the movement speed buff, prehaps work in the cc field intot he move speed buff? The health buff is fine but prehaps work some mitigation nto it? The cc field has to change to a damage buff of sorts maybe even providing lifesteal?

    2nd ability

    Cool looking ability. It fits her theme of portals and light; all that ethereal stuff. I just wish it moved faster and had a longer base duration.

    3rd ability

    This should absolutely be independent from her 1 or else it will become unreliable. I propose this. When she cast this ability a wave of energy will also radiate from her and her allies

    4th ability

    I like it. It looks cool but the problem is that it makes her vulnerable.  Revenant can dash in his ult and Baruuk has mitagations. Since Wisp is all about light and portals, why not have her avoid damage during Sol. Prehaps channeling the solar power destabilizes he form making it harder for bullets to land on her?.


  18. Well first off. You have not even gotten the frame how can you have an opinion of something gameplay related?  Furthermore, they said he theme had to do with portals and space bending, including her own dimension, which explains her abilities. Lastly, it is off your opinion that channeled ults are not fun and it is not a fact. So dismissive. Just yeet here away before she even has a chance to be released. Great feedback from the always reliable forums smh.

    • Like 1

  19. Titania needed better physics on her one as well. Her buffs onntribure need some changes perhaps maybe soke related to damage? The lantern change is great. Nyx changes look wonderful. Im just sad my lovely Fae didnt really get touched. He Dwiata still needs help in damage category and the dex pixia ammo economy is a atrocious. Maybe some more love for titania?

    • Upvote 1
×
×
  • Create New...