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Stygie

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Posts posted by Stygie

  1. Most people on the forums no me as that guy always calling for reworks and stuff especially Titania. Most people know I'm also lenient with de to if you read my posts and response to people. Hut as time as gone on I've been enlightened everytime I gave de some room the game just slipped and kept on slipping. I've begun to see this dark path the game is taking and it is not what warframe is about.

    De is no longer releasing good polished content and it isnt even coming consistently. Sanctuary Onslaught? Buggy mostly forgotten save for leveling. Fortuna who? PoE who? Ghouls? Thumper? Orb mothers? Conclave? Raids? Nyx? And now the Liches. Whatever happened to the de who made content for their community?

    Whatever happened to the de who loved and cherished their community and worked for them? Whatever happened to the de who would be ambitious but not let that ambition cloud their judgement? Where has our de gone? I am brought to the verge of tears thinking about it. I loved this game. I loved the devs. I loved warframe as a community even with the dummies who like to make this extra.

    But now, it's not what it used to be. I dont look forward to anything, I dont want to log on. The though of playing even my favorite frame Nezha. My precious baby boy, is almost sickening to me. I know some well just tell me to leave, that they don't need people like me anymore. And I get that you think the game si well but it's not. I'm not the only one thinking like this and I'm not the only one leaving. When I have to force myself to play the game, it is not healthy. I wanted to build a better computer just to play warframe more and in better graphics but now... I can even bring myself to open the game.

    I just want to cry, but that won't change things. The game I once knew and loved is dying. It visage never to return. I wish the devs the best I wish the game the best. I want all the success for this game, but I won't be here unless things change. Warframe can innovate, Warframe can become something knew. What Warframe is now, is the anthesis of what it used to be and stand for. With that I bid you good bye and the game itself probally delete. Goodbye warframe. Thank you for the memories I will cherish them. Maybe some day I will return if things change.

  2. On 2019-11-02 at 9:33 AM, Gurpgork said:

    Well there's two problems with this. First, a Warframe's kit shouldn't be unmanageable at base efficiency. And second, and more importantly, the energy drain of Immolation is still uncapped regardless of how much efficiency you have. Not to mention that this does nothing to fix the outrageous micromanagement you have to do at all times. 

    This is a ridiculous statement.  A warframe should always be hard to manage energy without efficiency. That's the dang point of efficiency especially on caster frames. Stop trying to push power creep further. Also, just use her third ability it does wonders for management. And it really is all that outrageous the micro management. Honestly you are just not good at the game if you can't micromanage.

  3. This forum kinda makes me sick. People are hating the designs of Ivara prime and her Deluxe. Never before have I seen such backlash since Ember Vermillion. It is people like you who limit how de designs things. Opinions are one thing. Seeing disregard for the design process and hate that comes along the lines of threats is not warranted. The design of Ivara prime objectively looks amazing and makes sense as a development on her original design. which is consistent with all primes from the start and how primes designs work. Cite: Limbo went from a dapper warframe that looks like he is in a suit and tie to a gilded suit and tie. Mesa went from gun slinger to better cow girl. Chroma went from dragon to elder dragon. Ivara went from poisonous frog to poisonous jelly. They arent that different and they fit along the original design just a different edit of it. Skyer jsut took a risk and went further and it turned out beautiful. Your opinions are flawed and you hate is unwarranted. Let's not talk about the deluxe because that one is fine and did not deserve the hate it got either. Skyer is taking design risks and innovating. Try opening you mind.

    • Like 3
  4. 1 hour ago, (XB1)GearsMatrix301 said:

    What about an augment that makes Serene Storm good?

    Eh with crit changes Serene Storm is actually mad damage tho he has to put me hits in that say an excal but attack speed mods remedy that. As for an augment, I would like something like Slicing Winds which remove the cc from Serene Storm but increases the status of Serene storm to max and changes the damage to slash.

  5. 3 hours ago, zhellon said:

    And? Is there a problem with that? At this point, I can think of more interactions with archwing weapons than with Dex Pixia, which is useless most of the time.

    Maybe you are in a parallel universe where every other player prefers to play on Titania. But on my personal observations Titania mainers dwell only on forum. There are none in the game.On this I not know, who all these "everyone". I'm sure all of these "everyone" changes frames when it comes to complex content that can't be passed with one hand with your eyes closed. But you keep your opinion. Let's see how much Titania Prime will fly a month after release. In the end, people argued with me even when I said that past "rework" is trash. 

    Sure. But sir we said you ideas are not optimal. Never said she was good.

  6. On 2019-11-18 at 8:08 AM, zhellon said:

    My builds are designed to use all abilities and both forms. If you know the best way to stay in normal shape and not be killed for 2 seconds, I'll be happy to listen. Otherwise, these comments are unnecessary since you only build for razorwing damage, which is useless most of the time. 150% strength + firerate arcane is enough for level 100 damage.

    The problem is that conventional weapons have efficiencies like 200% strength Titania + firerate arcane. If you don't understand, I'll explain again. Normal weapons are stronger by default. If I were to gain access to a normal weapon in RW, I could ignore the strength parameter (and Dex pixia and Divata ability) and build in control and defense, which is more relevant for normal missions. Now, such a build causes problem choice: Either I refuse from RW and'm using his only as method of movement very rarely, either I have been arguing sit on two chairs sake of archwing mechanics, that strongly reduces my effectiveness in combat. Of course, I can use the build at 200% strength + RW blitz (Again, you become severely limited in the protection and use of your abilities.), but the problem is that it will be much less efficient than if I used a bug and called larkspur. (On which I have a good riven, which further increases the gap.)

    And I have 15 forms in Titania (more if you add sublime weapons). I tested her a lot to understand all the limitations. 

    You do not understand do you? Razorwing has to be limit or else it is just mini archwing. That is so off theme and makes absolutely no sense especially when we can summon archwings in open worlds now. It is an exalted mod not a movement mode and yes I do build for an efficient Razorwing, HOWEVER, you act as if it is some feat to use her abilities without messing up your build. She can have 4 lanterns out so range on those arent that much of issue. Spell bing can be recast so that issue does exsist either and her buffs do scale with any mods duration or strength just the aura range which let's be real here are you playing fir you allows when you are playing Titania? Maybe you should but in  application that answer is slowly gonna become no. Designing a Exalted character to use all their abilites does not always work cough cough VALKYR cough. Take for instance Baruuk. If you build to use all of his abilites he ult would lose tons of damage or his out would lose tons of range. I build for the dr and quick charge ulti which reduces my cc. Though I have a cc build I can run. You have to pick a focus. The only characters that don't respect this standard is Nezha, Wisp, and Oberon who can easily build for the entirety of their kits due to being all in one but even they have limitations on what is effective. You build methodology is flawed. You can't say the system broke when everyone else uses it to amazing extents around you(yes that is a preemptive answer)

  7. On 2019-11-16 at 7:05 AM, zhellon said:

    Well. Then I don't see how it can be OP. What is it OP? Maybe I just don't understand, explain to me.

    Sir you builds are absolute garbage for dps Titania. I have 8 forma in her and 8 forma in her exalts. Your builds are horrendous. Of vourse you dps is terrible jesus no wonder you think she is bad at doing damage. Learn to mod I will gladly provide my mod loadouts to help you out.

  8. Seems like our beautiful Fae is making news again in the forums. With a new skin came a largely medicore rework, and while grinding for it i realized that Titania is still in a bad state even after the changes. Bandaid after bandaid will we have get the suture we need? Who knows but im here to offer my opinion from someone who genuinely loves the frame.

     

    Her passive it quite useless in comparison to other passives. It does not really synergy with the rest of her kit nor does it really make any sense. Sure, she bullet jumps faster and farther and leave behind a trampoline for allies, it is interesting but does it do anything tangible? No not really. Most of the time youll be in Razorwing and unable to benefit from this buff. Furthermore, the likelihood of allies coming in contact with you buff zone is not high. Here are some ideas for change. Put her evasion on her passive. Maybe she can stack evasion based upon ability casts that dissipates over time? Maybe she get increased evasion while in the air? Maybe on her bullet jumps she staggers nearby enemies?

    My idea is to make her passive tied to Razorflies. Maybe she spawns a Razorfly on enemy death and this Razorfly will fly around her taking agro. This would make her extremely survivable while not being overpowered as enemy aoe can easily still hit her and clear her Razorflies away.

     

    Moving foward, her spellbind ability is terrible and needs to be changed. While in theory, the cf is amazing as enemies have to run back to get their weapons, in application it is not as such. Floating enemies ragsoll into infinite when hit which just makes them harder to kill and even when the enemies land, they still strike out with their melees. Here are some ideas. The ability functions more like Harrow's first ability rooting them in place and jamming their guns. The ability function like a blast proc knocking enemies down.

    My idea is that it charms enemies to Titania. A chatmed enemy must walk toward Titania's location slowly and are unable to shoot. The ability can still use the same animation and retain the status cleansing effect.

    EDIT: The Charm does not work like mind control. Enemies simpley walk towards Titania slowly and they cant shoot. Think reverse Nekros fear.

     

    On to the second ability, Tribute is prehaps the most lacklust buffing ability in the game. The situational utility it provides is so unreliable and not worth the energy to recieve it. You need the correct enemies and then you also need allies to within range of the aura. It really isnt all that useful even after the changes. Dust is rng which lean s its value is varible. Throns is better now with dr but still isnt all that as 50% dr does little for a frame as squishy as Titania. Full moon does little unless you have a fully modded for damage kavat which is inefficient at best. Entangle is terrible as well as it doesnt slowl enemy firate or actions like other slows do. How do we change this? Make the buffs scale with power. Dust gets up to 90% dodge. Thorns get up to 90% dr and 9000% damage reflect.(yes this is a lot but we all know this is the only way from damage reflect to be effective) entangle slow increased to 90% and functions like normal slow. Full moon gives huge amounts of damage.

    This is clearly broken so instead i will present my idea. These buffs are now on a cycle much like Ivara Quiver or Vabaun Minelayer. The buffs are changed to Enchant, Nimble, Curative, Hinder. Enchant increases the status chance of all allied abilities and powers and pets by 15% effected by mods. Nimble increases allies parkour velocity, distance, and duration by 20% effected by mods. Curative will grant 50 sheild generation per second, affected by mods, and will increase the oversheild cap by 500 for all allies. Hinder will slow enemies by 20% this includes action and firate. This caps out at 50% slow. 

     

    Next we have Latern. This is the tale of unreliable cc meets an annoying game mechanic. While attraction cc can be pretty hit or miss, it does help it if the item producing the effect can be knocked many feet away making the enemies attracted back to normal. The Latern could be good but it radius is too small and it keeps flying away. How to change it? You could just root the Latern down and buff the base range. 

    Here is my idea. The Latern doesn't need the attraction cc if my spellbind change goes through. So instead, the Latern is summoned by Titania and follows her around. It collects fallen enemies souls that are used to charge it. Allies within range while heal for a percent of their maxium hp. At the end of the duration, the large explodes doing damage based on the amount of souls collected and how much it healed allies. 

    EDIT: The heal is what the ability does. Damage is the only variable here. It is not like Mend it is more like a blood altar but centered on Titania. 

     

    Lastlyn we have Razorwing. This is her best ability and needs no changes. 

    EDIT

    After reading feedback, it would seem some people want a touching up on Razorwing, here are my ideas. Her Gimmick is that she can fly and avoid stuff. By moving Razorflies to her passive it kind of makes this ability null. Here is how we remedy that. Razorwing has a meter that builds when enemies die near Titania. This meter will affect her abilities. When full, one of Titania's abilities can be empowered by casting it consuming the meter.  Spellbimd can get a duration buff or range. Tribute can get duration buff or increased buff effectiveness. Latern can get increased healing and/or damage. This would give agency to use Razorwing.

    The only other thing I could say is to give her more energy but she already got more. Also, ans animation speed up would be nice as other warframes rarely have the long animation Titania has. 

    • Like 2
  9.  *Art to come!!!*

    This is Swindle the twisted, the deceiver. Decieve enemies and devel into madness to make your will reality.

    Codex

    Madness is not your enemy. Channel your insanity and change the way you play with Swindle.

    Lore

    (Very basic but will be added to later)

    Ah Swindle, quite the interesting warframe...whether he was good or not is still debated to this day. He was the product of a failed Orokin project that aimed to create a coldblooded and cunning soldier to do their bidding. They had taken their most devoted  and ruthless Dax and transformed him into a new warrior, however, they subjected him to horrid visions and forced him to kill even before his transformation was finished. It twisted his mind beyond repair. They succeeded in making a killer, but it was one they couldn't control. One day, he broke free and left a trail of death behind him. For years, the Orokin had to watch thier backs as Swindle would come and murdered who he pleased. However, Swindle still seemed to have concept of right and wrong and work against the Orokin. He was there when the emperors were slain. He was the one who took the final blows. 

    Stats

    Health: 250

    Sheilds: 300

    Armor: 100

    Energy: 200

    Sprint speed: 1.05

    Abilities

    Passive: Madness

    Swindle slowly loses his mind in the heat of battle. For each enemy crowd controled by Swindle, he gains madness. For each enemy killed near Swindle, madness is lost. Swindle's abilities change there effects based on the level of his madness.  Furthermore, you gain passive energy regen the lower on madness you are and you gain additonal damage the higher madness you are.

    For this, the meter will effect the rest of his kit. The buffs from the meter is 0.2 energy regen at lowest madness which can become 50% extra damage at highest madness. The levels on the meter are marked as Guile, Crazied, and Twisted.

    Ability 1: Influence

    Swindle targets and enemy and enters their body taking control of them. During this time, he is considered invincible and that enemy is considered a Tenno ally. Enemies will immediately begin to follow you as if you are a commander of sorts. If you stop moving, enemies will resume attacking allies. This ability can be reactivated for different effects depending on madness.  When at low madness, you can reactivate the ability to cause several enemies to turn on their allies for a period of time. When at medium madness, you can reactivate this ability and all enemies within range will immediately drop healthy orbs and have a chance of droping energy orbs. When at high madness, you can reactivate this ability to taunt enemies to you. You go invincible and store the damage you take. After the taunt, you lash out in a cone in front of you dealing damage with your exalted tonfas

    Follow radius - 8 meters

    Duration - 15 seconds

    Number of Turned targets - 4

    Health orb chance - 100%(can drop multiple with more power)

    Energy orb chance - 25%(unmodable)

    Invulnerability duration - 3 seconds(unmodable)

    Damage - 400 slash

    Damage multiplier - 2x

    Cone radius - 12 meters

    Cone angle - 90°

    Animations

    Swindle would root himself and extend a hand to the target it before dissolving into energy that will follow into and permeate the target. The target will have rose petals falling off of it so allies can know it is Swindle controlled. The low madness cast will have Swindle reforming a few meters behind the target after recasting. The mid madness cast will have a brust come from the enemy before he reappears a few meters behind it. The high madness cast will have Swimdle viciously tear out of his target bearing his tonfas swinging thing in a taunting manner. As for sounds, I imagine Swindle having a voice kinda like Valkyr and Saryn. It would sound like quiet laughed casting this ability and slowly become more twisted on higher madness cast.

    Ability 2: Deceit

    Swindle sends forth shadowy clones of himself to assail enemies. These clones have differing effects depending on madness level, but they always stagger. Swindle can also charge this ability to send more clones. On low madness, the clones will attach to enemies and will periodically stun them. On medium madness, the clones will mark 4 vitals on the enemies. Each vital is consumed when hit, dealing a precentage of the targets maximum hp as damage. On high madness, Swindle will dash to all targets marked and deal damage to each of them with his tonfas. He will activate a 1 vitial, if the enemies is still marked, when he hits them.

    Range - 20 meters(Field of view)

    Duration - 15 seconds

    Number of clones uncharged - 3(unmodable)

    Charged - 8

    Stun duration - 2 seconds(unmodable)

    Stun frequency - every 2 seconds(timer starts after enemy has finished their stun)

    Vital damage - 10% of maxium hp

    Dash damage - 350 slash damage(modified by mods on his tonfas, combo counter does apply and it can crit and proc status from your tonfas)

    Animations

    Swindle will take a pose with his hand snapped towards his face. He would then flick foward to send the clones out. When charging, he will do a little dance. The clones will grow in number at his sides. When he sends forth the clones, the look him him when his dashing, slightly leaning forward and gliding. Enemies effected by the low madness clones will have the slithering around their bodies and randomly stabbing tonfas into their back to stun them. Enemies effected by the mid madness clones will simply have their vitals marked the clones dont stay. Enemies effect by the hig madness clones will have them stand behind them in a position to strike. They dissapear after Swindle strikes the enemy. Swindle would have a "hmmm" sound with this ability along with a "ah ha!" when he launches it.

    Ability 3: Shroud

    Swindle emanates a shroud of darkness around him. This shroud follows him around. While in this ability, he is unable to be targeted by enemies outside the shroud. Enemies that enter the shroud are blinded an opened up to finishers. Allies can see through the shroud. Any finsher done within the shroud is done faster than normal.

    Radius - 15 meters

    Duration - 10 seconds

    Finisher speed up - 1.5x(unmodable)

    Animations

    Swindle will raise his hand above his head and then brung them down to his side with snap and the shroud will form expanding from his position. The shroud will have a ring that denotes it radius and will makes everything slightly darkened. Swindle would make a "haaaaaa" sound when casting this ablity as if he is taking a deep breath.

    Ability 4: Blooming

    Swindle unleashes his hidden technique, Blooming. A storm of rose petals flood from has hands that have different effects based on his madness level. At low madness, the storm is channeled in a line infront of him. Enemies are drawn towards the storm. Ending this ability knocks all enemies in the storm prone. At medium madness, the storm is channeled in a cone infront of him. Enemies hit are sundered losing a percentage of their armor and sheilds. At high madness, the storm rages around Swindle. Swindle gains the use of his exalted tonfas, Vermillion. Any enemies that come within range will take damage over time and be occasionally staggered.  His madness level is locked while channeling this ability can cannot be grown or reduced past the level he is at.

    Duration- channeled

    Line range - 25 meters

    Line radius - 10 meters

    Cone radius - 20 meters

    Cone angle - 90°

    Armor/Sheild reduction - 20% per tick 

    Radius - 8 meters

    Damage - 200 slash damage per tick

    Animations

    For low madness cast, Swindle would extend on arm fowards then yank it back as the petals swirl towards him and back out in a contained cyclone. When he disperses it, he will lean back and slam the ground. For mid madness cast, he will extend both hands as the petals swirl around them. For high madness cast, his blades will slip out of his arms andslice into the ground as the storm rages around him. For sounds, I feek he would make a  "ehhhh ya!" sound that just devolves into manic laugher at the higher madness casts.

    Exalted Weapon: Vermillion 

    Swindle's exalted weapon is an exalted tonfas called Vermillion. It is used in all of his damaging abilities. As for looks, the tonfas are hidden in his arms most of the time. They can easily slide out and extented when needed. This tonfas are large than most and drag on the ground when he is running.  They look like obsidian covered in shadowy energies. Thin, sleek, and very deadly.

    There is alot of stats so ill just put the most important ones imo

    Attack speed - 1.50

    Crit chance - 32%

    Crit damage - 2.5x

    Range - 3.5 meters

    Status chance - 20%

    Damage - 545(345 slash, 120 puncture, 80 impact)

    Stance attacks

    The stance is called Blood Rose

    The neutral combo starts with two wide slashes that swing around Swindle. It then transitions into a cross slash downwards which plants the blade into the ground. He flips fowards pivoting from the blades knocking enemies prone. He then wildly slashs multiple times infront of him finishing it off within a storng lunge foward.

    The foward combo begins with two upper slashes from the right tonfa then the left. Then he slings 3 times moving foward with each spin. After the thid spin, he then slashes the baldes away from each other and them lunges foward bringing them back together. 

    The block combo begins with 2 jabs from esch tonfa which transitions into slash down with both blade parallel to each other. This is followed by  short lunge while slashing up in the same position. He then leaps and spins in the air multiple times like a saw. This ends with a slash downwards.

    The gap closer combo starts with him kunge forward hiting with the right blade and then stabbing with left right after. Then a cross slash downwards and then he runs foward with the blades digging into the ground. He can do this and move freely on the the ground until he hits a target.

    The slam attacks are down with the baldes but he dives head first and the flips of the blades after the slams.

    The slide attack is the same expect he has a follow through  of him jabbing upwards very quickly.

    The aerial attack is like the saw attack in his block combo. He spins twice in the air.

    The wall attack is a lunge that is followed by two jabs. 

    The finisher is 4 jabs and then a clean cross slash at the enemies neck.

    Conclusion 

    Swindle has a versatile play style that makes him a jack of all trades with emphasis on crowd control, utility, or damage depending on madness. It gives a whole new system to manage and play with. 

  10. 13 hours ago, Autongnosis said:

    actually it provides 20%. The bonus scales upwards only in redline, out if it it's at the minimum... I may even believe it to be a bug, but that's how it works right now. 

    Thats a lie its scales with battery so 80% without redline and 100% with redline.

    13 hours ago, Autongnosis said:

    ) i agree in the air part, it was mostly about vertical control. That is, you can't even moderately aim it downwards or aimglide, unlike any other movement skill in the game. 

    You have increased gravity when using it. This is a personal issue anyways

    13 hours ago, Autongnosis said:

    redline takes 2/3rds of its duration to charge. 90s redline? You get full charge at the earliest after 60s. What the actual #*!%. 

    HONEY. This one is conjecture. Ive played gauss since release. The battery doesn't drop when casting redline. So you start with 80%. I think you forgect that you can cast all your abilities while mach rushing and you gain 10% from mach rush and cold thermal sunder. So i dunno build efficiency like you should and dash 10 times with mach rush. You know his tag line is "nerf stop moving" right? If you stop moving you lose charge. This shows a lack of understanding gauss.

    12 hours ago, (PS4)Hopper_Orouk said:

    Yeah gauss is completely Mediocre 

    He lacks...pretty much everything we need in warframe nowadays

    He's like a new sports car.. sure it looks nice to bring along on simple rides, but when the weather get too intense...it's better to just use something more practical 

    You know whats medicore. Titania. All she has going for her is a cc and damage. Gauss as tons of cc, armor striping, speed, and a dps boost. He can also tank realtively easy as well if you KEEP MOVING. I dislike the minority of warframe player who trash warframes when they first come out because they dont want to adjust how they play to suit the warframe!

     

    • Like 1
  11. 16 minutes ago, Iamabearlulz said:

    If you're using Titania as a one-ability Frame, you're using Titania wrong. Spellbind has a secondary use as a status cleanser, and even in your suggested changes you've done almost nothing to the Thorns buff. All the buffs aside from Full Moon make a noticeable difference, Dust is just especially pronounced. Lantern is the only ability I would change, but only so that it stops flying away and being useless.

    But tell me. When do you want to use tribute and Latern? The efdects are so nominal that they are just flavor. The djinm attractionnis better than Latern and legit every other buff in the game is better than Tribute maybe dust is usefull but man does it suck to work for bufds that dont do much

  12. 22 minutes ago, (XB1)GearsMatrix301 said:

    Why can’t it be just this simple explosion on contact like when he hits a wall? Why do you have to make it this big complex ordeal with clones?

    We've have disagreed alot hut the more i play the more i understand your point of view. It is very practical.

  13. Ive tried to get this forum to see why Titania needs a look at. Why she needs to be helped and you know I just can't anymore. I love this frame and will never stop advocating for her betterment but this forum is not the place to do it. Your posts get taken down and not a single souls has anything constructive to add ever. It pains me that no one, on this forum atleast, wants better for Titania(and by extension Nyx cause she is in the same boat). Everyone is just satisfied with the extreme mediocrity and decent nature of her. You know what satification got us? Wukong and Vabaun being medicore for a year to years. So what they are just going leave the frame like it is until the community finally gets too the point where they can all see the mediocrity. It took pressing for Vabuan changes for how long before DE finally decided to change him. Titania is going to end up like him. Eventually, she will have no place in the game(her and Nyx) and soon will become irrelevant(even now she has no strong standing in any gamemode save for Hemocyte and Lephantis though even that has been taken away from her). You may have noticed I didn't make any points in this rant and that js because i refuse to waste my breath anymore. No matter what I say the forum will find away to tell its fine ven though by the Devs own standards and the way frames are made today shows it is not. So go ahead, continue to only use Razorwing and Spellbind only. Continue to Blitz. Does matter if you know what Tribute or Latern is right? Doesnt matter if you rarely use it. Does matter if you randomly die cause rng decided that the bullet should hit you. Its all fine because she is "decent".

  14. I am so tired of people telling me Titania is fine the way she is. Titania is not fine at all. She does fit anywhere in the game ans just does subpar in every function. She is a medicore mess down to her base idea of being the Faerie queen of lore. I say thos out of love. By Lotus, I love this frame and it pains be to look at her in my inventory and decide to play Oberon/Baruuk/Wisp instead. 

    She is so squishy with not benefits from being that squishy. Atleast Banshee, Volt, and Mirage are damage gods with their squishiness Titania is just okay. Titania gets out done by guns most of the time. Then there is also her utility and CC and they are lacking and inconsistent. It would be better if it was either NOT BOTH! And to top it all off she has long cast animation that mek using anything other than Spellbing and Razorwing a nuance.

    Her Spellbind is such a useless CC. It is the only CC that makes enemies near impossible to dps in any manner. Atleast with ragdoll you don't have to worry about the enemies flying to Lua and the Lotus-Forsaken Kuva fortress if you shoot them once! I understand when its over enemies have to go pick up their guns wherever they were CCed but whats the point of that? Its just a bootleg Radial Disarm that don't work all too right.

    Her Tribute CC is not noticeable nor is its debuff. The buffs look good on paper but just suck in game. Accuracy reduction does help with aoes nor does it help with hig tick rate or high firerste enemies like heavy gunners and corpus techs. The slow is nerfed compared to other slows cause it does not reduce fire rate and attack speed of enemies. Why is that a thing. Why is jer slow different than every other slow in the game? Thorns is so bad. She can't make use of it. Even a Cleming Rhino/Chroma couldn't make use of it. The pet buff is the only one that is semi good hut pets are just bad ai that sometimes do things.

    Her Latern is so bad. The CC is not whats bad. Attraction CC actually works when done right like with the djinn, but because her Latern FLIES AWAY TO CLEMING SPACE it doesn't do anything cause the aoe goes with it and the damage is nominal. Sure it comes back after like 10 Lotus-Forsaken seconds when the ability is about to end anyways and don't talk about the augment who even uses it?

    Now you might think I have good things to say about Razorwing but I don't. She does good damage even though it is only single target and she can do Eidolons and she can do the hemocyte/Lephantis but let me ask you this. Why bring Titania instead of just bringing a Soma Prime/Grakata(Prime)/Supra Vandal/Tenora/Tiberon Prime/Stradavar Prime? Atleast with Excal/Valk/and even Aang(Baruuk) they do amazing(Baruuk not so much) damage and you want to use their weapons. The Dex Pixia doesn't do that for me. There is no awe to her ult other than ooooo mini archeing with butterflies oooo magic cause she dies too easy cause one stray bullet ends you or your Razorflies die to quick and you can kill quick enough to restore them or even the heal can't restore them at certain levels. Even with moding to make her tanky she still gets gimped. Thank Ballas they removed collision damage for her. 

    The point of this rant is to get people on the train of rework Titania. What she got was QoL what we need is what they gave Nezha and Wukong. I love this frame, but is irrelevant and weak and with Empyrean coming and more new frames. I fear she will be forgotten and thrown into the trash for years like Vabuan was. 

     

    • Like 2
  15. 5 hours ago, AkyFenrir said:

    Well you called your ressource the exact same name of the current flying things...

     

    5 hours ago, AkyFenrir said:

    Since you invent stuff, inventing a name for your ressource didn't come to your mind ?

    Im sorry let me explain this to you slowly. Why would i change the name of the reasource to something different. And many reworks on here do the same thing. But if i had to pick a name i would call them Mallow Points. Look it ip its a flower associated with the fae.

     

    5 hours ago, AkyFenrir said:

    There's no button to push to activate that thing

    Have you ever tried holding e for a charge attack?

     

    5 hours ago, AkyFenrir said:

    enjoying Titania a lot right now...  Well not "your" better at least.

    Glad to hear that however, the level of bad wukong was is wildly accepted as bad and soon Titania will be there. So this isn't just my notion. It is a bit of a consensus.

     

    5 hours ago, AkyFenrir said:

    i'm pretty sure i've no influence in reworks from DE, pretending that is kinda funny.

    But you do. DE didnt change Vabuan until the entire dang communtiy said they were done with him. You do make a difference.

  16. 23 minutes ago, AkyFenrir said:

    Hey, first thing first: "infinitely" never gonna work.

    Whenever someone talks about "parkour" and "bulletjump" passive on titania, I'm rolling my eyes... She's litteraly the only warframe able to fly, that's why i'm playing her. I don't like bulletjump and parkour stuff. Would expect this to be for Vauban (controlling the ground his mine and stuffs).

    She should get something connected to her Flying ability... Pixie much right ?

    First of all, Did you read the ability? I don't think you did. The Razorflies are a reasource and depending in how much if this reasource she has she gets the buff in parkour velocity much like Baruuk's passive. Also it would not be feasible to have a passive around her flying. The game is not setup for that you have to be practical. You show a lack of understanding of the game by suggesting that. And the infinite stacking is something Gara does. The stacks are so you have the reasource for the empowered casts.

    23 minutes ago, AkyFenrir said:

    That's 4 abilities. Not one...

    There's no way bringing ennemies close to Titania would be a good think. Make your pick 🙂

    And Gauss has three abilities in one. And Garuda has 2 abilities in one. And Ivara has 4 and Vabuan has 4. I rest my case.

    47 minutes ago, AkyFenrir said:

    would never ever use that skill.

    The effect is way too weak. I don't like the idea about "radiation" for a pixie, even less "soul ripping effect" ... She's a good one who protecting this grotto on earth...

    Razerflies are way too usefull to get destroyed on this rework.

    Okay so let me get this straight. You just called the passive useless earlier and now you are saying it is useful? You do know the Razorflies in the passive arent like the ones she gets in her ult right? They are just a reasource nothing more nothing less. Also I think you are forgetting mods. I said the damage reduction scales to 90% and I haven't decided the multiplier  yet. Radiation is what Oberon uses and since he is the Faerie(not Pixie cause Titania is not a Pixie) King it makes sense. Alsothe Fae have been known to tamper with spuls and dreams so it makes sense. I am bafdled that you say you wouldnt use a ability that give damage reduction healing and damage afterwards.

    52 minutes ago, AkyFenrir said:

    The range is too short, 15% elemental damage is extremely weak.

    Razorflies can't be infinite, the sacrifice isn't worth it. Razorflies are too little to be noticed anyway.

    The range is short because i want you to build range to use the ability. The damage scales with mods and so it has to be low at base. Did you read my reasoning? Did you even read this rework? It does not look like it cause you still think the Razorflies from her passive are like the ones in her ult.

    53 minutes ago, AkyFenrir said:

    What's the point to add a distant effect to Diwata when you've Dex Pixia already?

    Its to spread status and since you are usimg the Dex Pixia is is good to have a rnaged ability so you can i dunno stay at range?

    54 minutes ago, AkyFenrir said:

    I'm not really happy about all this attention Titania suddenly get... There's very few ideas applicable that respect the fantasy of this particular warframe.

    So you are not happy that frame who obviously needs help nearing pre rework Wukong levels of usability. You don't want better for her? You.just want mediocre with a half baked Faerie aesthetic that barely integrates powers of the Fae?! That is a problem.

    57 minutes ago, AkyFenrir said:

    I would stop playing her if such ideas were to be used ><

    That probably wouldnt be such a bad thing. It is people like you who keep frames in a sorry spot. Just like Ember and Nezha. Atleast Pablo Fixed Nezha.  

  17.  It would seem that the Wukong rework and the promise of a Vabaun rework, that the forums have finally shifted their views to other frames that need attention. Finaly, Titania and Ember are getting a well deserved look over by many on the forums which makes me rather happy. Prehaps DE with change her before too long unlike Vabaun but that is yet to be seen. Titania has many issues and while there are ways ti combat these issues, they still are rather prevalent in her kit. Furthermore, for her theme and namesake being of the legendary Fae Queen, she lacks many Fae powers. This rework aims to fix her issues and make her more akin to Fae in lore

    What are Titania's issues?

    Well, I would say her biggest issue is survivability and lack of utility. The issue with Titania is that she tries to be a Jack of all Trades that does damage. However, she performs terribly at everything other than damage.

    Spellbind, while good to get enemies off you makes it hard to land criticals and can sometimes causes enemies to fly off into space, terrible for open world. The problem with Tribute is that the buffs do nothing in the grand scheme even when playing with a party. Sure accuracy reduction is useful until you face napams, bombards, and heavy gunners. It only takes on shot to kill you or various aoes. Latern is too inconsistent suffering from the same issues as Spellbind and the issues that come with attraction CC. Razorwing, though being her best ability, gets out performed by almost every exalted weapon. Im not saying it does no damage, quite the opposite in fact. Im sure she has the second higest single target dps in the game.(Valkyr slide attack legit kills everything) What im saying is that it is lacking the benefits other exalted weapons give. Also, evasion is a poor method of survivability even when at 100%. Take Baruuk, he still gets messed up by aoes.

    What are some Fae powers?

    Healing: Fairies have the ability to cure broken or withered plants; wounds, broken bones, low vitality, and even diseases and restore the emotions and spirits of others.

    Photokinesis: Fairies have the ability to project and control light and nature. Fairies and witches are the only species shown to possess this power. A Fae with this ability can channel nature through their body and project it in a concentrated and powerful blast of light which seems to manifest as kinetic force, conclusively throwing or repelling objects a considerable distance. Most fairies use this ability to attack an enemy. They can even turn the energy into an explosive ball that they can throw at their enemies, somewhat like a grenade.

    Mesmerization: Fairies can make humans do their bidding. The fairy only needs to have eye contact in order to seize your mind with a simple phrase or change in tone of voice.

    Chlorokinesis: Fairies can manipulate vegetation. Fairies can grow plants to enormous proportions in nearly any environment, and use them as weapons that can grab and attack with vines and roots, grow or retract thorns.

    Superhuman Strength: Fairies are much stronger than any human. They're strong enough to toss a fully grown human across a room with great force.

    Superhuman Durability: Fairies can take far more trauma than humans can without much discomfort or injury.

    Supernatural Knowlege: Fairies are much older and wiser than humans and even other supernatural creatures like vampires, werewolves, and shapeshifters.

    Telepathy: Fairies have the ability to read each others' minds and can read other peoples' minds as well.

    Glamour: Able to cast vivid and convincing illusions in order to trick others as demonstrated with the illusion on the fae world, making it appear more appealing and beautiful.

    Oneirokinesis: They are shown to be able to enter peoples dreams and converse with that person when fairies both entered their slumber. For a vampire, drinking large amounts of fae blood might trigger oneirokinesis. Fairy/human hybrids seem to receive the dreams while they are in a coma.

    Longevity: Fairies can live much longer than most other creatures, but they are not immortal, implying that they eventually face natural death. They can, however, be injured or drained of their blood to the point of their deaths. Upon dying, a fairy returns to their original appearance and their corpse dissolves into glittering dust.

    Oath: When Fairies make an oath or promise the fairy and other person must touch fingers and a photokinetic light with come through the promiser's arm. It is possibly that if the oath is broken the promiser may die.

    Shapeshifting - Fae shapeshifting is not what one normally thinks of when they think of shapeshifting. Fae usually only shapeshift to increase or decrease their size. This shapeshifting is proportional so that they cannot, say, make only one body part larger.

    Flight - Fae can fly by way of their wings which can be used at any size due to their supernatural power.

    Shapeshifting - Fae shapeshifting is not what one normally thinks of when they think of shapeshifting. Fae usually only shapeshift to increase or decrease their size. This shapeshifting is proportional so that they cannot, say, make only one body part larger.

    With so many options, why is ahe limited to such random and rather useless abilities in game. Oberon fulfills Fae power more than Titania. He actually fits he namesake. So why can't she? Lets change that.

     

    Rework Time!!!

    Passive

    Dust Bloom

    Whenever Titania uses an ability, kills an enemy, or allies kill enemies, she gains a Razorfly. She can stack Razorflies infinitely. Titania can choose to expend Razorflies on abilities to improve their efficiency and power by casting them on or after a bullet jump, double jump, or roll. Furthermore, for each Razorfly gathered, she gets 5% bonus parkour velocity stacking up to 50%. Titania will also creat dust blooms each times she casts an empowered ability. These dust blooms buff allies for 10 second granting them her passive. The bloom lasts for 20 seconds. Allies can refresh the buffs by staying or reentering the bloom. Base radius of the dust bloom is determined by the ability cast.

     

    This is more intuitive that her current passive. Now you are able to actually make use of that Trampoline effect by giving it to others. Furthermore, the reasource effect will be used later. I know people dislike having to hold abilities so implementing the special casts on parkour felt correct with her fae identity and especially with the better velocity on them she gets from her passive.

    NOTE: If she hits multiple enemies with an ability, she will get multiple Razorflies.

     

    Ability 1

    Spellweaver

    Titania targets and enemy and casts a spell on them mesmerizing them for 10 seconds. The mesmerized target will blindly follow Titania around unabled to attack. The enemy  will teleport to Titania is she goes more than 30 meters away from them. Shooting enemies will cause the target to dash towards them. Recasting this ability will cast another spell that does an aoe burst of light around your mesmerised target. This blinds in an 10 meter area around the target for 10 seconds and does not go through walls. Titania can then recast the ability once more to kill the target causing flowers and foliage to sprout from its corpse in the same radius as the light.. This creates a blessed zone that will cure allies of status effects and rend them immune to them for 15 seconds. 

    Empowered cast

    You gain and fourth recast of the ability. On this fourth recast, you command the plants you've grow to bind enemies in the area by growing into vines. Doing so causes them to be rooted and their guns to jam for 10 seconds. Cost 10 Razorflies

     

    Things to note.

    The dash is quick much like a Tenno bullet jump. You can rapidly tap the button to make the effects go off quicker. Initial cast is a two-handed action. Recasting is a one handed action. This does instant kill one enemy. The duration of the mesmerization is refreshed on the second cast. The enemy does no damage but does take agro. The initial cast of this ability cost 30 energy and the following recasts cost 10 each. Each cast does grant a Razorfly. Dust Bloom is proced at the begining of the fourth cast. The enemy does not give you buffs associated with their class such as the ancient healer. It does not function as a mind control target. Instead it works like a deployable.

    The enemy will have Razorflies and a wispy effect around them when mesmerized. The light aoe will look similar to orb of expanding light. The growth will look like Oberon's Hallowed Ground but with flowers and the vines will fully wrap themselves around the target.  Her animation should be quick hand movements much like she conducting.

     

    Ability 2

    Latern

    Titania spawns a Latern at her location that follows her around as she moves for 10 seconds. The Latern grants the following benefits whilst within 8 meters of it: 20% damage reduction at base and 5 health regeneration a second. The Latern stores the damage that is mitigated for its duration. When its duration is up or if Titania recasts the ability, the Latern will detonate dealing radiation damage modified by a multiplier. 

    Empowered cast

    The Latern violently collapses rather than just exploding at the end/recast of the ability ripping the souls out of nearby enemies. This doubles the damage modifier and applies a 250 health buff on allies in the area that last 15 seconds. Costs 15 Razorflies.

     

    Things to note.

    Synergy: The damage mitigation effect is centered on the Latern. That being said, if this ability is cast whilst Titania has a mesmerized target. A second Latern will spawn at the location of the target granting it the buff as well. The buffs do not double if the areas overlap, however, the damage does.

    Dust Bloom forms on explosion. The mitagations can go as high as 90%.

    The effect will look like the current Latern but with more earthy effects as if the Latern is made of rocks and grass. It is also much smaller than the size of the current Latern. The explosion should look like the Latern imploded and when it violently explodes, it should look kinda like a vortex with Razorflies swirling in.

     

    Ability 3

    Tribute 

    Titania shares her knowledge with her allies buffing them against the enemies they are facing. Titania grants a buff in an 15 meter aoe around her that gives 15% additional element damage to all weapon attacks made by allies. The additional elemental damage is based on the types of enemies being faced. 

    Empowered cast

    The buff is doubled to 30% additional elemental damage and she grants 20% flat status chance to all weapon attack made by allies. Costs 20 Razorflies.

     

    Things to note

    Synergy: When cast in Razorwing, the buff also explodes from a targeted area as well as from around Titania.  Then do not stack or double in effectiveness if the zones overlap.

    Dust Bloom forms in the aoe(s) of these ability. The flat status chance is not effected by mods but the additional elemental damage is effected.

    This ability should look like updraft of wind. Buffed allies are marked with a single Razorfly following them next to their shoulders almost like it is whispering in their ear.

     

    Ultimate 

    Razorwing

    This ability remains unchanged save for a few elements and an empower cast. I propose a shift in priorities, the Dex Pixia should be more crit attuned and less status while the Diwata is more status attuned and less critical. The reason for this is that the Dex Pixia is a dual pistols and rapid fire guns like that make better use of critical chance. Melees also make use of status than crit as well. This will also lend reason to use the Diwata rather than the Dex Pixia at times. Razorwing also no longer grants evasion and only spawns 3 Razorflies to assist Titania since the rest of her kit grants so much survivability. Furthermore, I feel like the Diwata should have a ranged effect on a charge that send foward a wave of energy or dust that procs status.

    Empowered cast

    Titania cast time on all abilites is sped up in Razorwing and her Razorflies now benefit from the effects of Latern and Tribute. Costs 15 Razorflies.

     

    Well thats all I have to say. I just want to see the frame be good and not just tossed aside forever and given a prime when there are still crippling issues to her kit. I love this frame and only want good for her.

    • Like 3
  18. 27 minutes ago, (XB1)GearsMatrix301 said:

    I found major damage fall off past level 80. It then exponentially gets weaker and weaker. All the other exalted melees fall off at a much later level.

    Thats most likely due to the fact that it is a heavy ape cc ability. There are ways to make it do more damage. It still kills trash mobs up to level 150 with relative ease. The issue is the tanky characters but you can just finisher th is his finisher damage multiplier is so huge.  Otherwise, you can short up spin for head hit with his spon attack and melt units close to him.

  19. On 2019-07-31 at 11:37 AM, (XB1)GearsMatrix301 said:

    Can DE just remove the light dependency already and reworking into something else. Honestly, if Vaubans rework makes him good I’m finna put Mirage in bottom tier due to how much that gimmick holds her back.

    This.

    Seriously Ive been advocating for an augment for mirage that would fix this with her ult but now after seeing gauss. I feel that the eclipse should be like his third ability. I would even care if she took a hit to her damage or if they reduced 95% dr to 90%. 

  20. 1 hour ago, zhellon said:

    Explain constructively

    Well you just gave it to me. The initial response was vagye so I was left u. Sure of whether or not I had something wrong. Now I have a clearer idea of you standpoint which makes self assessment much easier. My concept revolved around making her an enchanter support. That entails buffing and debuffing or CCing enemies. Originally I had planed for more damage in her kit but shy ed away when finalizing my ideas due the concept i was going for. I can see what you mean with the only increasing dps and that was my intention. I wanted to habe a place as a pff dps support but it is try i didn't fix the issues of aoe clear. You see, I am of the assumption that she is playing in team. DE have mentioned before that they want to balance the game around teamplay rather than solo queue. The kit was made with the conept that her teamates will handle the aoe clear and she can melt priority targets. Yes I understand  it does not work like this is puns all the time but you get the idea. Furthermore, the point of the Razorfly mechanic is to make you choose. You still collect Razorflies whilst in Razorwing. I may go back later and edit some ideas i had for Razorwing specific synergies such as being able to explode the Latern for damage and getting a damage reduction buff. In closing, I am fully away of her lack of clear but I wanted to keep that weekness to facilitate team play in a kit ment to assist a team. To me this is as close stylistically to her team and does change her all that drastically. If you have any idea on how to change these abilities go right ahead and tell me. I want to know.

  21. 4 hours ago, zhellon said:

    Oh. DPS Titania in all its glory. At low levels you only use her 4. On high you suffer from a lack of energy. In the new content 3 ability to become useless. Good luck with your death fairy. I'm sure with this rework it will enter the meta Eidolon hunt and stay there forever because in other content it will be useless.

    I'll make a video sometime full of pain about how Titania feels about arbitrage.

    First of all, this is not constructive. Second, I have yet to mention anything to do with energy costs. Those are not set in stone. Third, she is an off dps as only her Fae's Gift and Latern give any sort of offensive capability outside of her ultimate.

    I have a hard time seeing how this kit is, as you say, useless in other content. The Faerie dust CC is quite strong as it stop enemies from shooting. Furthermore, synergized with Latern makes them even more susceptible to damage. The buff is ment to be powerful but limited due to how powerful it is making the Titania have the choice. Buff herself or continue to buff allies. Sure she lacks damage from her abilities themselves but that is not the point. This kit is ment to deceive enemies and enchant allies.

    The only thing that would make her Eidolon viable is her 2nd ability and 1st ability, but the issue with thay is her status immunity is based on of she has enough Razorflies and while it is only 6, it would be inefficient to put her into an Eidolon team, but thay also means she is more viable than she is now offering to take the place of Harrow to an extent. The point was to give her a more consistent buff that is usable everywhere.

    This kit is made to deal with hordes. Tons of aoe and debuffing with a hard CC that can tople any foe save for bosses and Eidolons.

  22. There will be TLDRs at the end of every section for you skimmers.

     

    Titania, Titania. Oh much I have posted about you and oh how little has come of it. I've been put out many times by certain members of the community for my ideas for her, but now I am here to take another crack at this again. Why? Because I have no life. Straight honesty. Eitherway lets dive in.

     

    Core Problems

    What are Titania's core problems? Well they are quick simple to outline. She is to M.A.D(Multi Attribute Dependent), she is not cohesive, and she is out of date in comparison to other frames.

    Now I am always one to make a frame work regardless if there is a better option, but that does not mean frames have to stay subpar. Take Nezha for example. He was a decent frame that some people loved, me included best frame fight me, and some people did not though he had his uses. However, he lacked strength and his own identity, a product of dated design. Then our lord and savior descended and blessed him with a rework that made his whole kit synergistic, retained the aspects that made him Nezha, and revitalized his strength in current warframe we know today. Nezha went from fast Rhino to well Nezha. The jack of all trades he always wanted to be.

    Time and time again Pablo has shown us good design and I will be using his thought process for this work like I did in other ones before. Futhermore, I would like to expand upon Titania's initial concept and revitalize her kit for today's warframe.

    This rework will be done with making her an off dps support as that is what the community seems to want from my inquries and from answers on my other posts. However, you can read about a full on exalted dps rework in my other post.

     

    tldr: Titania has core problems due to how many arrtibutes she needs and lack of cohesion that comes from being of older design.

     

    Passive Woes

    It has been hammered home that passives are supposed to add flavor to the kit and not full supplement it. However, that rule has been bent many a time when we look at Baruuk and Hildryn, but I digress. Fact of the matter is that passives can be essential to a frame. 

    Looking at Titania's passive, it comes off has extremely situational and rather in effective in most organized play. The Titania player is rarely the one leading the charge, which is what this passive seemingly wants you to do, and they are certainly not spending alot of time outside of Razorwing. So this passive fall flat and leaves much to be desired in terms of usage and adding flavor to the frame.

     

    tldr: Her passive is out of date and is counter-synergistic with her kit.

     

    Royal Presence/Fae's Path(was Trampoline)

    Titania's presence alone enchants her surroundings with fae energy. Titania's affinity range is increased by 25%. Furthermore, Allies and Titania receive 25% Evasion when within her affinity range. Additionally, enemies killed within Titania's affinity range grants her a Razorfly.

     

    The key things to note here is that not only are making the passive useful, but it will be useful even while in Razorwing. This adds just the right about of flavor and utility that would suit an evasive Fae like Titania. Also the Razorfly produced will fly to Titania and be stored for use on her other abilites.

    The effect can be marked by an aura simlar to Oberon's energy in his Hallowed Ground. Furthermore, a new ui element will need to be added for the Razorfly count.

     

    1st Ability: The "Oh my Lotus, where the Vay'Hek did the enemies float off too?"

    Spellbind has always been that one of those abilities that no one likes to see as enemies scale up. Simply put, it is an extended rag doll that makes it hard to damage enemies effectively as even still hitting enemies sends them flying into space to go see how Empyrean is coming along!(breathe) It is more of a panic button or used to stack Razorwing Blitz. 

    What is nice about this ability is the status immunity it can give you which is always wonderful. In essence the ability is an equalizer. CC enemies off allies and ward them from futher enemy attacks. However, this ability is so poor compared to other equalizers. Oberon's Hallowed Ground does continual damage and has a continuous CC that still keeps enemies in and easily dps-able position and it futher buffs his other abilities. Hildryn's Haven regens allies sheilds/Oversheilds, deals damage to enemies, and grants Hildryn's passive. Wisp's Reservoirs give health and regen, movement and attack speed, and a stunning aura. So my aim is to try and make it a more effective equalizer.

    And before someone tries to hit me with the "it is a first ability excuse" Hildryn and Saryn would love to have a word with you.

     

    tldr: Spellbind is too inconsistent and offers a small boon compared to other abilities like it.

     

    Faerie Dust/Spellbound(was Spellbind)

    Titania scatters faerie dust in an aoe around of her. Enemies hit by the dust are charmed by Titania for 10 seconds. At the end of the ability, enemies are breifly stunned for 2 seconds as they shake off the charm. This ability can be cast on allies or her Latern to have the effect originate from them at double the range.

    If Titania has 6 or more Razorflies, she can choose to hold the ability and cast the empowered version, consuming the Razorflies. The empowered version will also cleanse allies of status effects and render them immune to status effects for the duration of the ability.

    Base Range: 20 meters. All numbers scale with mods save for the stun duration post charm. Respects line of sight.

     

    Yes, I am moving Latern CC to her first ability. Charmed is an effect that causes enemies to walk towards you whilst being unable to shoot. Think of it like her current latern except much more potent. 

    Here is were we add her own flair to the kit. The concept of Razorflies spawning from killed enemies comes from the ability Tribute. She is quite literally taking the essence of her enemies souls to birth her Razorflies. As such, she can expend these Razorflies for added benefits. 

    The effect for the regular cast can be the same as it is now in game but with more dusty particles. The empowered version should have Razorflies flying out from the epicenter. They should also surround warded allies.

     

    tldr: Her first ability is now a strong equalizer that CCs and buffs allies.

     

    2nd Ability: Is that it?

    Tribute has always been a fickle ability. Sure, it provides 4 different buffs that are semi-useful but tend to fall flat especially in the latter levels of the game. They were cool in concept but in execution are more or less of no consequence. Other frames that offer buffs target damage or survivability and those are way more useful than the ones Titania give currently. I must reiterate, cool concept.

     

    tldr: Second ability while unqiue is inconsistent and falls flat as the game progresses.

     

    Fae's Blessing/Royal Gift(was Tribute)

    Titania targets an ally and enchants their weapon with fae magic for 20 seconds. The ally gains +20 status chance and +25 critical chance. This effect can be moved to another ally by Titania by recasting the ability at half the energy cost. If Titania does not target an ally with the ability the buff is instead put on herself.

    If Titania has 15 or more Razorflies, she can choose to hold the ability and cast the empowered version, consuming the Razorflies. The empowered version grants 10% lifesteal and 20% increased firerate.

    Base Range: 35 meters.  Buff Duration and firerate are affected by mods, all other stats are not.

     

    This is ment to streamline this ability while still retaining character. It is a simple buff that you can manually rotate from ally to ally to increase their dps and their survivability. This can also be put on herself to have the same effect. It is a potent buff and that is why I limited it to one at a time. Think of the rotation effect almost like a psuedo-channeling much like Wukong's Clone.

    Supports have always delt with healing and buffs so I wanted to add her own twist on this. Think about Fae's lore and the weaponry they enchanted for heroes.

    The effect should look like a small crown of leaves and then change to a small crown of flowers for the empowered cast.

     

    tldr: Now her second ability is a strong buff thay is balanced by the fact it effect one ally at any given time.

     

    3rd Ability: The "I'm safe....right?"

    Her third ability, while changed to make it feel better, still flies away if you so much as breath on it. Sure it comes back but at that point you might be dead. It is also extremely inconsistent as its attract radius moves around due its ballon-like nature. There is no point in spending the energy to use this ability as it will more than likely kill you in high stress situations. 

     

    tldr: Poor, inconsistent ability that will liekly fsil you especially in higher levels.

     

    Latern

    Titania conjures a Latern made of plants and the earth and fills it with fae energy. The Latern lasts for a 20 seconds. While deployed, the Latern will emit an aura that increases the damage enemies take by 25%. The Latern can be moved around by recasting the ability at no cost.

    If Titania has 10 or more Razorflies, she can choose the hold the ability to cast the empowered version, consuming the Razorflies. The empowered version increases the range of the Latern by 50% and also reduces the damage enemies deal by 15%.

    Base Range: 30 meters. Base deployment range: 25 meters. All values are effected by mods with the samage reduction cap out at 50% reduction.

     

    Now there is no inconsistency with Latern as it is a deployable now that can be easily moved. Furthermore, the synergy with Faerie Dust makes it quite a potent ability. This goes along with the idea of trickery and deception that fae so love to do.

    This would look like a Japanese styled Latern made of natural elements such as grass, stone, plants, and even water with energy illuminating the middle. The debuff area should have a ring indicator much like Harrow's Thurable.

     

    tldr: Latern is now is consistent debuffing ability.

     

    4th Ability: "It's a bird! No it is a flying space ninja robot faerie with duals pistols of death."

    Most everyone will agree Razorwing is Titania's redeeming ability. It is what you play her for, to be this flying faerie of death and while it it is fun, it was brought down by the other glarimg issues in her kit that made her more dangerous to use. Now with a much stronger kit, this ability van shine brighter. It only needs one small edit.

     

    Razorwing

    Titania shrinks down and summons Razorflies while she gains evasion and access to her Dex Pixia and Diwata.

    If Titania has any stored Razorflies, she summons more than he base 6 to fly with her up to a max of 12 summoned in totality.

     

    This is just to add some benefit from the new Razorfly system.

     

    tldr: Her 4th shines much more now that the rest of her kit has been cleanes up.

     

    Closing Thoughts

    Titania is not in the best of spots these days as her CC, support, and dmage all get out classed due to their inconsistent or lacking nature. With these changes, I believe she can become extremely relevant especially in Eidolons and survivals. Im current still working on augment ideas and editing her current augments. Feedback is welcome!

    • Like 3
  23. This is a full kit rework tldr is at the bottom of each section.

    So I have many a times spoken on Titania, and also many times been shot down due to my ideas. However, I am back once more with a permutation on my ideas for Titania. Originally, I felt that she should retain parts of her kit that makes her this off support dps, however, I know feel as though she should become a full on dps frame. Here is my reasoning for this.

    Titania seems to be a support frame that was made with the same intention as Harrow. A frame that does damage and supports via their damaging capabilities. Now before you yell about her cc, allow me showcase why her abilities make me feel like she is a half baked Harrow.

    Spellbind is a quick cc that provides her with status immunity which extents to her team. Harrow has a similar quick cc that only buffs himself. 

    Tribute is single target spell that produces a buff. Each buff seemingly should help the team but is really more in favor of Titania's strengths. Accuracy reduction? Animal buffing? Slowing enemies? All to make her more survivable. Those buffs really favor her.

    Latern is a large aoe cc that is used to drop aggro on herself. Her she diverges a bit from Harrow. However, this is still ment to be a supporty ability.

    Razorwing buffs her self and gives her heavy damage. Sound familiar?

    With this said, I will remind you that I am not saying she is Harrow. What I am saying is that she is trying to do what Harrow does maybe not the same exact way but it is what she wants to do.

    So what are we left with? Either we make her a support or a dps. If I am being frank, I'd rather her be dps as a counterpoint to Oberon's supportiveness. Remember, the Fairy King and Queen in all lore written about them since Shakespeare as had them in love but at odds with each other for territory or over random squabbles. Wouldn't it be more lore accurate to make her more formidable? 

     

    tldr -Titania should be made a dps to pull away from her supportiveness and give her own identity along with becoming a counterpart Oberon.

     

    Abilities

    (All numbers are base stats and can be modded unless stated otherwise)

     

    Fae step(used to be Trampoline)

    Rather than giving her increased bullet jump and leaving behind that werid buff zone for allies, instead change her bullet jump to a short range teleport. It will travel the same range as a bullet jump and flow with movement the same. However, it will instantly drop enemy agro.

    This takes inspiration from dnd and the spell Fey step. The idea is to give her an interesting survivability aspect coming from the passive similar to Wisp but one that stays true to fairy or fae powers

     

    Spellbound(used to be Spellbind)

    Titania targets a single enemy binding them in place with fae magic. If this enemy dies, the magic jumps to nearby enemies binding them as well. When killed, bound target produce a Razorfly that flies to Titania side. Propgation and Razorfly spawning still occurs when allies kill the target. These Razorflies deal passive damage to any enemies near Titania. This damage increases with each Razorfly gained

    Root duration - 5 seconds

    Propagation radius - 25 meters

    Passive damage - 300 slashing damage(multiplied by number of Razorflies that Titania has. No cap)

     

    Tribute

    Titania sacrifices some of the Razorflies she has gathered to increase her firerate and critical chance. Sacrificing Razorflies also grant Titania brief invincibility.

    Number of Razorflies sacrificed - 50% of current amount stored

    Firerate increase - 20%

    Critical chance increase - 20%

    Invincibility duration - 5 seconds(unmodable)

     

    Royal Command(used to be Latern)

    Titania commands some of her Razorflies to disperse and assail enemies. Enemies targeted by Razorflies are marked vulnerable, taking more damage from Titania and her allies. Titania gains extra health from killing marked enemies. If enemies are Spellbound, the new Razorfly will recieve the command and jump to the propagating targets marking them as vulnerable.

    Base enemies marked - 5(plus 50% of current Razorflies)

    Additional damage taken - 25%

    Extra health granted - 100(unmodable. Caps at 1500 extra health.)

     

    Razorwing

    Titania shrinks down and gains the use of her Dex Pixia and Diwata. While in this form, Razorflies protect Titania with their lives intercepting incoming damage.

    Damage reduction -10% for each Razorfly currently held (capped at 90%)

     

    tldr All abilities save for Razorwing has been changed to make Titania a closed reasource dps frame.

     

    Closing thoughts 

     

    I believe these changes will make her more fun to play and more useful in the game as it is today. Most importantly, it gives her an identity. Any feedback is welcome. I do ask for someoen to help me with editing her base stats, I am quite bad at that.

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