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Xepthrichros

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Posts posted by Xepthrichros

  1. 17 hours ago, [DE]Megan said:

    Increased number of Avichea spawned at Call Points from 1 to 2-4 and improved spawn position. 

    So ALL THIS TIME, it was only ONE spawn position and it wasn't a good one? How did this make it through the first Deimos update patch?! 

    • Like 2
  2. 1 hour ago, TheLexiConArtist said:

    If they buff Mesa in any way 'because ballistic battery is the most replaced ability' without also taking away some of the already ludicrous levels of power out of the rest of her kit to compensate, it's officially time to pack up and go home, the ship is sinking and the crew are just plugging holes with their fingers until the next one starts spewing water.

    Or it's just proving utter blind favouritism for Mesa when other actually ailing frames are just getting kicked when they're down. Either way.

    I don't even know why you are still here. Game has a plethora of other OP methods of cheese besides Mesa. Whatever ship you think you are on has sunk to the bottom of the ocean and is covered in corals, which have also died from rising sea temperatures. You are still floating, a skeleton on a lifeboat in the middle of the ocean, so it seems, screaming posthumously for the game to be nerfed back to the way it was when it launched..

     

    And it is not favoritism. It is different frames being designed for different purpose. Some are designed to nuke. Some are designed for stealth. Some are designed to tank. Some are designed to be hybrids of various things and excel at none. And they are also designed with the grind in mind. The overwhelming kits that some have, is thanks to them requiring more grind to obtain. And after obtaining them, their kits offer ways to help players who want to get through the grind faster.

  3. 19 hours ago, [DE]Marcus said:

    We are changing Marked for Death to start its base damage at 65%, which will cap at 150% with Mods.  Since the ‘Damage Type In = Damage Type Out’, this will scale well with certain damage types, specifically ones with DOTS s which is what we envision

    So equipment that force slash procs and related things are features eh. You all better not go back on your word with some UnInTeNdEd InTeRaCtIOn again after this.

    • Like 2
  4. 3 hours ago, Richeatue said:

     Hello again. This is completely opinionated, so if you don't agree feel free to tell me I'm wrong.

    The thing is, I feel like DE needs to figure out what the hell they want Protea's 2 to be. Is it a turret, or is it not a turret? One minute it is, one minute it isn't, and this cycle is seriously ruining this ability's potential. It's like they're too scared to actually make it a turret, in fear of having the game "play itself," which wouldn't be the case if they do it right. The thing is, if it's a turret, it is one of the worst video game turrets hands down, a 3 second duration turret is just abysmal. On the other hand, if it's supposed to be a high-damage short-lived artillery, it does a horrible job at that as well. They really just need to pick one and stick with it, doing so would greatly benefit Protea's kit. I myself don't really care which they're going for, as long as it's good at doing EITHER of these things, because atm it just does a meh job at both. 

    As I have said in a different topic. 

    It is clearly not a turret. They named it wrong. Marketed it wrong. Advertised it wrong. And aesthetically designed it wrong.

    A turret is something that sticks in a position and shoots for a decent amount of time and serves as sort of "guard" for  a specific location. Like TF2's Engineer turret. But in warframe, this thing lasts 4 seconds? And after the proposed buffs in the official dev post as linked by the person above me, they will add another second? For what? So, that's 5 seconds? IT IS CONCEPTUALLY NOT A TURRET if it requires constant re-casting and babysitting to do its intended "guard duty".

    Flechette Orb IS a turret. Vauban indeed got his turret.

    Sentinel weapons when modded correctly, do great damage, and are mobile turrets. And they cost 0 energy to maintain in a mission

    Wukong Celestial Twin with the right weapon is a mobile turret. And it last forever after initial cast as long as it lives (which isn't too difficult to maintain)

    Spectres are mobile turrets with abilities which can be assigned to guard fixed positions. Also last forever after cheap foundry manufacturing costs.

    Even Protea's Shrapnel Vortex is a turret albeit with limited "firing radius". With decent duration, cheaper energy than Blaze Artillery.

    I can go on. All the above do "turret" jobs better than the one skill that has an animation and was marketed as a "turret", Blaze Artillery. 

    Blaze Artillery, is a typical "press 1 for damage" skill with extra animation steps and criteria (deployment, line of sight, firing arc) for it to apply damage.

     

    • Like 1
  5. 9 hours ago, Richeatue said:

     If I remember, they even called it a turret in her ability reveal trailer.

    They can use whatever words they want. They can make it look whatever they want. But they are just making things difficult for themselves by giving it the wrong descriptions and appearances. It is not functioning like a turret. They set themselves up with giving players expectations, and disappoint people when the gameplay doesn't match what is said. People hear "turret", they think deployable cannon that sticks around a decent duration and deals damage, similar to Engineer in TF2. This artillery does not. Hence complaints all day. If it were up to me, I'd never have called it a turret to begin with and designed it aesthetically in a way that doesn't give any such connotation. 

  6. It's not a turret. It looks like one. But it isn't. The duration is low. And DE so far doesn't seem to want to drastically increase the duration. This means that it is designed to be placed down repeatedly. They expect you to spam 2 a lot. Not press 2 once and wait for 30 seconds etc. It's not a turret.

    Flechette Orb is a turret. Celestial Twin is a mobile turret. Even Shrapnel Vortex is more of a turret. 

    Blaze Artillery is like Oberon's Smite or Ember's Fireball and other "press 1 for damage" type of abilities, but with an extra step in between casting and damage appearing, and that's for a deployment animation and requiring objects to be within the firing arc and LOS.

    However, it does not help that it looks like a turret. Definitely sends mixed messages. Expectations vs Reality etc. 

  7. 1 hour ago, TankHunter678 said:

    Rather then Kit Frames making actual Warframes it would be better as a kind of powered exosuit you can call down and hop into. Sorta like a ground mech version of the Archwing. It could also be set to use either Kit Gun versions of Archwing weapons or be able to mount Archwing weapons.

    This could also be used for creating new types of combat ally support (calldowns or event fight supports) and new enemy types. You could wind up fighting Corpus Workers in exosuits alongside Solaris Miners trying to seal a fracture as an example situation.

    So... Arch-frame?

  8. 16 hours ago, JCistheway said:

    Also, any news about Focus and Focus farming? Farming lens, then upgrading them to Greater Lens, then Eidolon Lens (that you need to farm), then Lua Lens (that you need to farm), putting the Lens in a frame or weapon just so that you have to destroy it if you want to switch focus school or just got bored with that weapon/frame is so counterproductive that I never have put any effort in maxing out my focus threes. And doing Eidolons runs for focus isn't my idea of fun either. It would be great if we had more options when it comes to Focus farming, I don't want to destroy my equipment that I worked hard to farm. I just want to have options and the ability to switch things up when necessary. I would even be willing to buy lens with plat if I new my plat wouldn't be wasted. 

    Here's news: If you just used the system that they implemented, you'd have maxed out all your focus schools by now. Based on our forum profiles, it seems I have joined the game (or at least the forums) after you did, and yet all my focus trees are completely maxed out. And I do not even go out of my way to farm focus, I just slapped a few lenses on the frames and weapons I tend to use more, and the rest of it just "happened" as I played the game rather casually, doing the daily sorties, doing alerts (back when they had alerts) or nightwave tasks, getting the vandal and Khora drops in sanctuary onslaught modes. 

  9. Considering how easily she can be obtained compared to Saryn (in terms of where her Blueprints drop on the star chart), I'd say she fits fine with her power level. And I still use her on sorties and stuff so she is not forgotten. Not everything has to be top of the line in terms of nuking or tanking, when everything is special, nothing is. 

    • Like 1
  10. Atlas' rubble armor should be affected by energy or emissive color settings. That brown armor is ruining so much fashion potential with Atlas.

    And his rock wall could be improved if they implemented some of the orbiter/dojo decoration user interface on it to allow more flexibility on wall size and positioning. Setting up structures like a wall while in a battlefield is not an alien concept.. Fortnite has been doing it for a while now.

  11. 21 hours ago, (XB1)GearsMatrix301 said:

    I just want it to actually be able to kill things at levels higher than 60.

    And yet i have no issues with anything above 60 using his iron staff. Then again, I see no reason to share builds cos that's how nerfs happen.

    >Share how to be strong.

    >Everyone follows, and a "meta" starts forming

    >The nerf squad begins shouting.

  12. It's still pretty fast. I am not sure what you are doing wrong with your build or how fast you actually expect to go. And yes, still able to come first with Wukong around 95% of the time. 5% of the time failing to do so because loading in was slow and ping was considerable

  13. 1 hour ago, Tokens210 said:

    i dont think the different actually means different each capture, atleast it didnt for me, i got it while getting 5 virminks and 1 poplar or whatever their called

    i did the nightwave challenge and the regular in game challenge of 10 at the same time

    captured 6 virminks in total and 4 poplars, 3 of which were from 1 lure but all 3 were perfect captures

    I caught the same breed of Bolarola twice, from different hunt locations, and the second time didn't update my challenge counter.

  14. 2020 and people still whining about their own inability to play better, or just too lazy to earn better gear.

    Why do people kill faster than you? Simple

    1) more skilled and therefore kill faster.

    2) have better gear that enables faster killing

    3) have both better gear and more skill

    And the objective of the game is to be fast anyway. Personally, I pick frames like Ash and attempt to kill faster than Saryn. Quite likely, I will kill faster than you if I meet you. Good luck trying to filter me out of matchmaking if DE implements a "matchmaking based on frame equipped" option. You'd think you filtered out all the AOE nukers and here I will appear, utilizing shuriken, teleport and bladestorm to achieve a similar efficiency (and I am sure there are others like me, every now and then I find myself being outdone by even more savage Valkyrs and Lokis that somehow do 90% of the damage in a sortie despite there also being a Saryn and Mesa being on the team). So what then? Filter according to what? If not by frames then by what? Skill? L o l 

    • Like 6
  15. I am more bothered that I still cannot change the color of his rubble armor. Not all rocks are brown. 

    colorful-wet-stone-wall-spot-260nw-58894

     

    Besides that, I like that you have illustrations for your suggestion. But given that I've seen people speak up against ragdolling a lot because of their precious aiming and gunplay, I don't think those folks will want Atlas to have a ragdolling power that interferes with their shooting.

    Personally I like warframe powers doing something so I don't care much for gunplay.

    That being said, my personal gripe with your 2 and 4 are

    2 sounds like another damage skill and Atlas already has that in 1.

    4 sounds like an exalted weapon, and he already has a pseudo exalted weapon in 1.

    So if they implement your 2 and 4, Atlas will basically be spamming 1 in 3 different ways

    Whereas now he has a wall with 2, albeit lackluster wall. And a decoy/minion thing with 4, albeit also lackluster. I will instead just buff those two skills instead of replacing them with 2 variations of his 1st skill.

    Improve tectonic walls by letting players have more control over placement and size of the wall. Adapting the dojo and orbiter decoration placement tool for this purpose - streamline it and make it faster to deploy, will be helpful. There are other games where you build stuff in the middle of combat so this is not totally foreign to the shooter / action rpg experience. See fortnite. Lol.

    Improve rumbler summons by giving them infinite duration. To prevent so-called AFK abuse, they will just stand around and idle IF the Atlas player stands around and idles, and does not perform any mouse and button inputs for maybe 20 seconds. 

  16. I like Grendel right now already but he is maybe a few tweaks away from full potential. 

    1) I do think uncoupling his first skill from the rest of his kit would be nice. Skill 2 and 3 and 4 should NOT require having someone in the tummy to work. They should just work regardless, but at the cost of energy. When enemies are in the tummy, then you get energy discounts... up to 100% discount if you have enough enemies stored.

    2) Skill 2,3,4 function slightly differently when there are enemies stored vs when there are no enemies stored. With enemies stored, 2's buffs duration are longer. 3 shoots out actual enemies as projectiles and explosion radius bigger. 4's damage amplifed. With no enemies stored, 2's buff duration is reduced. 3 shoots out globules of toxin, corrosive and gas bile instead.  

    3) Skill 1 requires zero nerfs whatsoever. I read some ideas above about putting some kind of trade-off or penalty to eating and spitting out enemies with 1. How about NO? Other frames can have all kinds of spammy powers and I see zero reason why Grendel has to singled out to being punished for spammy powers

    4) His 4th skill needs better handling. The ball form absolutely must stay, as it is a mechanic that is quite different from the other things in the game and is part of what makes a frame unique. But it needs to handle better and be more responsive to direction inputs etc. 

    • Like 1
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