sorcer3r

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About sorcer3r

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  1. sorcer3r

    Thanks for Watching Devstream #123!

    Hildryn's shield capacity and shield gating for Harrow, please 🙂
  2. As a melee main I could imagine I would use rifles more often with the option to have iron sight. IMO iron sight = more gunplay fun
  3. sorcer3r

    New freee roams worlds ASAP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    With RailJack the whole star chart could/will become open world (kind of). But before new open world maps I would like to see a better bounty system...
  4. Since Corpus are the "shield" faction please let the profit taker drop some new arcane improving the shields of our frames. Make harrow and friends happy, please 🙂
  5. sorcer3r

    Shields are underpowered - Buff?

    Until now I always played Harrow in Profit Taker Boss fights. And this fight shows perfectly how weak shields are. It would be enough for me if augmentation mods or arcanes would improve this situation for shield-havy frames. Just a better working arcane barrier would be a good start 😉
  6. sorcer3r

    The repetitiveness of bounties.

    Most of my standing I did with conservation and then a bounty from time to time. Best parts of fortuna for me were toroid farming, conservation and now profit taker fight. The base capturing mechanic is a bit disappointing because afaik you can begin there only with low level bounties? I was hoping that this mechanic would be more useful and interesting in fortuna.
  7. It's like renaming a tutorial to "main quest".
  8. sorcer3r

    Fortuna: Hotfix 24.2.4

    We skip together!
  9. I had a random team today and we did 2 runs without a problem. Chroma, Trinity, harrow... it could have been a tridolon squad. So for experienced players it is not hard. But you have to know what to do. (and I had to mod my harrow almost for survivability only). So from an endgame view I would say it is not hard. But I am not sure how it could become harder because then only tanky frames could do the job?
  10. IMO it is way more toxic to replay all parts of a quest again and again just for resources than skipping cutscenes. (on top of that: small parts of mediocre gameplay and almost non rewards). Just drop all the rewards of phase 1-3 during the profit taker fight. (one drop every step of the fight maybe?)
  11. sorcer3r

    Fortuna: Mesa Prime - Hotfix 24.2.2

    IMO the grind for new resources is not bad because it is grind but because it is an insane grind including just some "story" based bounty missions which we have to play again and again. I like this story based phase 1-4 approach but then it feels silly playing phase 1-3 again and again. Killed already over 5 profit takers with some random clients in open and still stuck at first vox solaris rank. Feels just wrong. There should be a trader NPC for gyromag systems etc. like there is a trader for regular bounty bonds.
  12. after some buggy heist bounties and even some successful profit taker kills.... this reward grind is a disaster 😲
  13. Farming these resources is only possible via heist bounties? That is frustrating... Let us buy them please. (Standing, platinum... I don't care. But not only via these bounties which are boring after 1 run... )
  14. sorcer3r

    Dev Workshop: Nezha Revisited

    Wouldn't it be better if the safeguard augment also became somehow time based ? 90% damage reduction for teammates for 9 seconds e.g. ? my main nezha build is not strength maxed so safeguard is useless for me but I would really like to support my team here again 😉
  15. sorcer3r

    [PC Update 23.5] Revenant Feedback Megathread

    Friendly Warframes should not be able to kill thralls. Only friendly operators should be able to do this.