sorcer3r
-
Posts
246 -
Joined
-
Last visited
Posts posted by sorcer3r
-
-
How to make archwing fun? -> Gunner 10: Railjack turrets auto-fire on target at which you are firing with your archgun 😎
-
hosting with your own railjack still not possible....
-
please make at least 2 AI crew members available even if 4 players are in team.
Then railjack stays functional if 2-3 players are on a ground mission.
-
1 hour ago, Ryusuta said:
You brought back Orphix, which above all, I consider an unforgivable sin.
(Yeah, I know some people love the Necramechs, but I will NEVER understand what people see in them.)
The problem are not the mechs. The problem is that we have to use the mechs only for this mission. While in railjack defense it is fun if a mix of frames and mechs defending the target. I can imagine some fun missions where we have to use mechs and frames together... but devs prefer to develop just islands I guess ;)
- 1
-
as more I play those new missions as more it hurts to wait for other players to enter/leave the ground mission... not to mention there is no RJ gameplay to support those missions.
the gap between tennocon demo and what we have now became just bigger...
-
It's full of sta... uhm bugs.
One forma per bug report and I am in ;)
-
since over a year(!!!) space gameplay/combat is still just about killing fighters and crewships!
firing at the weakpoints of the capital ship is a small improvement but since all players have to leave the capital ship first before we can fire breaks the flow of those missions.
Remember tennocon where you could fire at the capital ship while some players were still inside the capital ship? And not to mention the other possibilities for the railjack to support the players on the capital ship that was shown at the tennocon then...)
a railjack defense mission should be like -> players can defend the target on the capital ship, while railjack crew supports them from space (for example destroying resupply units in space which reduces the duration of each defense round...)
- 5
-
Cannot host RJ missions with my own Railjack. I always join other ships...
-
besides a ton of bugs....
most annoying: not being able to host with my own railjack ... plz fix :>
- 4
-
buff turrets for gunners. They need to outclass pilot's guns.
now plexus:. mod capacity... forma.... grind....
- 4
-
volatile mission best RJ mission so far... go in -> sabotage -> go out, fire weakpoints -> big bada boom. not bad so far.
sleepfence and exterminate not so much fun... move them to giant point plz :)
- 7
-
necarmech mod drops in RJ missions would be nice (for players avoiding deimos grind ;) )
- 2
-
Railjack revised was a step in the right direction.
Railjack 0.3 seems a step backwards. This is a big showstopper:
1 hour ago, [DE]Megan said:Battle/Tactical abilities will now be fueled by Warframe energy
... like lot of people predicted in the workshop thread. It is just a bad idea....
- 27
-
fix Xaku's Grasp of Lohk plz.....
-
Please add relic bosster to the market.
If you have a relic booster active you can open 3 relics per run 🙂
-
19 hours ago, BadgerAmongMen said:
-Enemies too easy to kill
Disagree on that.
When Railjack launched I was really disappointed how weak the weapons were against those low level enemies in the first mission. A battleship which should take out 40 fighters and a bunch of crewships has to be powerful. (If a TieFighter would have been as tanky as an grineer fighter in old railjack they would be still filming EpisodeIV 😉 )
It is not easier now. Just less time sink and less boring.
I would like to have more difficult stuff to do with Railjack but then we need IMO better designed missions and maybe NPC with better squardron tactics etc.
- 3
-
Rework feels good but I cannot imagine playing it so often in the future without better missions (and content connected to the maingame!)
-
Seems like a step in the right direction for Railjack!
Now we just need more than one mission 🙂
It would be nice if future missions would be connected to regular star chart missions (at least in a way we have seen in scarlet spear).
-
Wilson companion?
-
Meet a farmer somewhere in Cetus. Call in your Railjack. Get those Cetus Bananas on board. Fly into Earth Orbit -> jump to Venus Orbit. Land somewhere around Solaris. Escort Cetus Bananas to Solaris fridge
-
A space faction is needed.
Like Solaris and Cetus people we need Space people 🙂
Nomads in Space with their own fighters, crewships, passenger, cargo ships etc. (offering bounties/missions for space tennos)
Just imagine this one Railjack mission we have now but there are now fighters and crewships on our side. (And there is so much potential for lot of other mission types 😉 )
- 1
-
Replacing Murmur Island would be a huge improvement
-
On 2020-04-03 at 4:54 PM, UwUber said:
I have the same issue. I use Nezha and Exodia Contagion, and consistently have 70-80% of total squad damage, yet can't find a group unless I host one myself due to not playing a "meta" frame.
I got positive feedback for playing Nezha. With Warding Halo they get 90& damage reduction and some seconds of invulnerability. Useful against high level sentients.
Btw is Ash's 4 good against sentients ?
-
Nezha because Warding Halo is nice support ability
Update 29.10.0: Corpus Missions & Points of Interest Feedback Megathread (Read First Post!)
in Missions & Levels
Posted
Since we do not have to test necramechs in missions anymore, wouldn't it be better now to allow warframes for orphix missions?