emperor_kk
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Posts posted by emperor_kk
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I would like to add my 2 cents even though I have the feeling it is getting a bit futile as almost none of the really good suggestions have been taken into account.
Before I go on I would like to say that I cannot stress out enough
On 2021-04-03 at 1:11 PM, CyberneticSusurrus said:-
Necramech & Archwing upgrades should be folded into the same rank, across the board.
Having them separately is pure padding, and results in several ranks feeling extremely lacklustre.
(The Rank 8 Tactical gets it right; both Archwing blink and Necramech cooldown, together on the same tier as the Archwing bonuses used to
1 Tactical System Deploy Tactical Mods and access Crew tracking system via Tactical Menu L . 2 Ability Kinesis and Overseer Warframe abilities can be deployed as tactical support. Enables crew chase camera. 3 Command Link Fast Travel within vessel. Coordinate squad members with command interface. 4 Recall Warp Omni gear can be used to warp aboard the ship from anywhere. 5 Deploy Necramechs Deploy Necramech in all Railjack missions. 6 Tactical Efficiency Reduces Energy Consumption for Battle Mods by 25%. 7 Tactical Response Reduces Tactical Mod cooldown by 20%. 8 Archwing Tactical Blink and Necramech Cooldown Reduces Archwing Blink cooldown by 25%. Reduces Necramech summon cooldown by 25%. 9 Swift Tactics Further reduces Tactical Mod cooldown by 20%. 10 Join Warp Warp from ship to crew member. - 2
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Necramech & Archwing upgrades should be folded into the same rank, across the board.
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On 2020-08-15 at 3:05 AM, Reibel said:
Clan name: ganget pa jobbet
Clan tier: Ghost
Clan platform: PC
Clan role: Founding WarlordFeature image
Clan battleship - another angle
Clan battleship - hangar under the hull
Clan battleship - View from the back
Clan battleship - messhall for crew
Clan battleship - cockpit
Clan battleship - crewquarters
Clan battleship - inside one of the rooms in crewquarters
Clan battleship - Botanic garden
Clan battleship - Lab
Valley of ancients
Valley of ancients - huntress with rifle
Valley of ancients - huntress with bow
Valley of ancients - huntress with sword and shield
Valley of ancients - huntress with spear
Valley of ancients - Xeno
Valley of ancients - Xeno (whole body)
Megaton Prime guardian
Megaton prime - weapon
Battlemaiden
Serpant in great clan hall
Falcon
Falcon from above
Falcon - entrance to the inside of ship
Falcon - Tradecenter inside of ship
Falcon - tunnel to the cockpit
Falcon - cockpit
Falcon - engineroom under the tradestation
One of many upcoming projects (Sun harvester reactor)
Thats all for me. Good luck to all you decorators struggling to farm gallium!
thanks for inviting me to yr dojo, you should make better pictures, the stiuff you got is freaking awesome and the pictures you have here doesnt do them justice
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I am experiencing the exact same issue. I'm checking download cache just in case.
It was a dx issue, got fixed by update. 😃
Update 29.10.0: Railjack Intrinsics 2.0 Feedback Megathread (Read First Post!)
in General
Posted
part 2 since i accidentally clicked enter and couldn't edit and continue from last part
Changes to Intrinsics
PILOTING
7 Necramech Haste/Aeronaut
Necramech Movement Speed increased by 10%.
Archwing Speed increased by 20%.
8 Ramming Speed
Reduce incoming damage by 25%. Ramming into enemies while Boosting will deal 2,000 DmgImpactSmall64.png Impact Damage
9 Railjack Blink
Double-tap Space to instantly translate the Railjack forward, leaving a trail of turbulence that slows nearby enemies.
10 Void Interference
Ram through enemy shields to deactivate for 3 sec
GUNNERY
4 Mechanized Fury (Archwing Fury/Necramech Fury)
Increase Archwing Attraction range by 25m and Melee Range by 0.75m and Damage by 20%.
Increase Necramech Gun damage by 20%.
5 Cold Trigger
Reduce Turret Heat Accretion by 20%.
6 Advanced Gunnery
Reduce overheat recovery time by 50%. Extends slingshot range by 50%.
7 Flush Heat Sinks
Reloading when weapons are overheated will cool weapons to 0 in 0.5 secs.
8 Vengeful Archwing/Necramech
Increases Archwing/Necramech power: Damage +25%, Ability Strength +20%, Ability Range +20%, and Ability Efficiency +20%.
9 Trigger Happy
press T to Sync all unmanned batterries to your aim
10 Tenno Gun
Remote fire the main cannon from pilot/additional gunner
COMMAND
1 1st Crew
2 2nd Crew
3 3rd Crew
4 4th crew member Defender
5 5th crew member Defender
6 Unlock XP gain for crew
7 Liches for crew
8 Crew on call (Designated crew member on call comes for help)
9 Defender Team landing (only applicable on RJ missions, the defender crew members accompany you on boarding missions)
10 Cephalon CY (have 4 commands for Cephalon Cy to direct RJ to point of interest, defend point of interest, target crewships, hunt smaller vessels)
All crew members should be able to gain xp and rank up to level 9 giving up to 8 additional points upon reaching command rank 6
Have two two additional crew as defenders only at rank 4 & 5
Liches should be allowed to use all interfaces
>> Please give us back double side guns
>> Allow us to do missions like in the far superior Grineer missions, some fight from RJ, some fight on foot and it is fun
>> Revert back to flux use and have it as a shared resource, this unfortunate energy thing allows for too many metas that turn the whole point moot
>> Have random mini bosses in Derelicts and Mines
>> Renaming your crew. (how can this not have been an option from day one?)
Please move AimBot to gameplay options, it should have nothing to do with Intrinsic ranks