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apophis_dd

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Everything posted by apophis_dd

  1. Yeah I think it is heavily influenced by what already exists - but I mean, DE are kinda doing that a little bit already. There are definitely some overlapping abilities now.
  2. Oh, I daydreamt a void angel frame once. It's ult is like limbo's Rift - you drag enemies into a miniature, localised area, like when you have to fight a void angel with your operator, but you are extremely high tank and dps in it. Not keen on "Hela" either tbh. How about "Jahulohk"? (Form + Void) And we don't already have a J-frame...
  3. I got back three interesting ideas. The below in italics is exactly how it came out after I had steered it in a direction towards new ideas rather than rehashing existing ideas. I only have a basic account so could not produce pictures, but it does offer an idea in how they'd look. Obviously DE would want to carefully craft a frame to make them suit the game and have synergies between abilities and mods, so these might not work in the game, but they're fun to imagine: 1 - Certainly! Let's imagine a Warframe designed with a commando theme. We'll call this Warframe "Commandera." I think this sounds very cool but I would still make a few changes. I think the stealth ability should work as a togglable whenever you stand still for more than a few seconds, but cancel when you move, and giving you an execute option for near-passing enemies. The passive could be more unique, like being able to equip two primaries or two secondaries, instead of one of each. They'd share ammo, but you'd get double the normal max ammo cap. The 2, 3 and 4 abilities however sound amazing. 2 - Certainly! Let's envision a Warframe with a spider theme, and we'll call this Warframe "Arachnox." This one seems really cool too. Some elements seem already in the game, but in this example, the dome and zip-line could be used more as a way for creating paths to funnel enemies in certain ways, rather than being too similar to Frost and Valkyr's abilities. 3 - Certainly! Let's imagine a Warframe with a swarm-like theme, and we'll call this Warframe "Aetherium." This one seems so cool too. Especially the third ability, but if you literally encased another player, so that they were in control of where to go, but you are helping them with dmg mitigation, while also being able to shoot independently of your ally - like as an additional pair of arms, shooting or swinging at passing enemies. Imagine a super-tanky, double-Mesa! Anyway, apologies if this just created a yearning for something impossible in Warframe - just couldn't help marvel at these ideas on my own, if only to imagine playing as them.
  4. New bug? I updated my game and played The Circuit for 15 mins before an issue started to make it really annoying: Various times while playing, my mouse cursor was released from the game and strayed onto my other monitor and started interacting with things on my other monitor while I was trying to play the game, so had to repeatedly click back into the game. When I hit Esc into the pause menu, my cursor can freely move from the game onto the other monitor, even though my game is running in Fullscreen mode - not Windowed Borderless etc. This first started the past hour, since my game updated, having been fine earlier on today when I had a quick game. Fullscreen mode is now no longer holding onto the mouse cursor.
  5. Fixed the Windmills for Power Grid encounters spinning their blades even if the power has yet to be restored. That's not how windmills work.
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