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(XBOX)TehChubbyDugan

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Everything posted by (XBOX)TehChubbyDugan

  1. It's like half a Gladiator's Might for only tennokai. It's 3rd best imo. Surprised to see Reach so low. Range is ridiculous on several weapons, and can turn things like Nami Solo incarnon into an area nuke. That's on top of doubling the use window. 4 seconds is nearly as long as base combo duration, so if an enemy dies while gaining tennokai, you can get to another mob/group and wipe them with the heavy. On god, Wrath is higher because it's gold instead of silver, and "number go up" is the only thing some players care about.
  2. Nah, this ain't it. Plat is a RMC, and RMC is not a valid form of bad luck protection. This is that "sense of pride and accomplishment" nonsense. Pay or suffer? That's the answer?
  3. I mean, there's nothing in the math that says they WILL drop the same amount, except over a very big sample size. That's the problem. Pure RNG with no bad luck protection feels like a bug. And it's impossible to know what is and isn't intended and what is and is not a bug when so many things ARE working as intended, but the intentions were bad.
  4. It's not a bug, it's a feature, and I absolutely despise this. Don't force-dismount me for an optional objective. I know why they did it though. Because DE are the type of devs that saw that frames would get stuck on corners on terrain while moving, not have a clue how to fix it, and leave it for years until someone showed up and fixed it for them, which is coming in the next update because that really happened. DE most likely is incapable of maintaining mirror functionality if someone is on a kaithe, and rather than figuring out how to make it so that you only get dismounted after starting that section of the objective, they just said screw it and made the whole area around the objective force-dismount you. They always take this route out of a problem.
  5. First of all, no it's not. Baseless contradictions don't make you right. My load speed shouldn't be dependent on my squad. There is nothing to discuss there. My load speed has been based on my connection and my hardware for all the years I have played. It has been based on my connection and hardware even after crossplay. This is a more recent change. We should not be throttled because mobile is coming, and if they think the community is going to be nice when connections start acting even worse once mobile finally drops, then DE has never been in a pub tricap. And I'm not reading past this, because I'm not going to be condescended to, "bud."
  6. I get that this is probably "unintended" but hear me out. Nova's Leverian talks about her portaling through walls, even though we can't. We have so many mechanics for missions, and so many frames. There should absolutely be a "right tool for the job." I fully understand that this trivializes the mission, but there are plenty of things that trivialize other objectives. For instance, Hildryn should never have been nerfed in the energy drain nightmare mode. She was the right tool for the job, and used to work. Then they changed her so that her shields drain, which penalizes her MORE than other frames. Master's Summons is currently useless, imo. This adds use. Having to have Helminth, have a frame that you put an otherwise useless ability on, and then having that dedicated to spy should be enough of an investment that this is deemed acceptable. Because while it might be slower, I can already trivialize spy missions. I can blast through them with operator, have Ivara in constant Prowl with Infiltrate for any detection devices, and use Perspicacity to clear terminals without any effort, even though I'm fine with cracking them manually. It makes spy insanely trivial, because it's literally just walking to the terminal unseen, pressing a button, doing that 3 times, and leaving. This "exploit" is that but faster. It should be allowed. There are several frames that can do this exact thing. Limbo, Loki, etc. Right tool for the job. That's what this is. It's using game mechanics to clear objectives creatively.
  7. No, you can remove them. You can even build duplicates of them. You can remove every single thing except the initial starter hall. And considering they're 1 door rooms, they can't have anything branching from them, so they can't be parents for order of deletion.
  8. This decoration has a giant hole in the middle of it that has full collision, instead of allowing players to talk through it. This massively limits it's uses in decorating.
  9. Did they change that? I would have sworn that it took 24. I might have just been thinking about build time. All I know, is that despite my grievances with the system, I'm still glad I did it. I have a layout that makes sense, with trading, labs, and all utility rooms all directly in your face as soon as you spawn in, with all the purely decorative rooms branched out from that. Except for my drydock, which was too big to fit anywhere reasonable.
  10. As long as you and others don't mind losing access to things while you rebuild, the only thing you can't remove is the starter hall. And unless they changed it, you get the resources you spent on a room back when you deconstruct it, and I'm like 85% sure that includes the plat spent to rush it if you did so. Memory is a bit fuzzy, but I deconstructed my entire dojo when I took it over from an IRL friend that quit playing, and when I deconstructed it, plat ended up going into the clan vault, along with tons of forma and resources. It takes literal weeks to tear down because of the arbitrary and pointless timer on it, and then it takes forever to rebuild as well, but as long as you plan it properly (and DE doesn't screw you over with new rooms that don't fit anywhere reasonable, like the Drydock.) then there's no real reason you have to keep anything you have built. My starter hall isn't even accessible without going through hidden passages in the "non-functional" part of the dojo, so you don't have to worry about building important things off of it. If you really want to keep a specific room, you might be screwed though, especially if it's in the middle of everything you want to tear down. It has to connect to the starter hall, and you can't tear down anything between them.
  11. Baro brought a sugatra. I wanted to see if the sugatra had that weird, stiff physics that so many have, or it it moved more naturally, so I went into the preview. And just like every other diorama preview, it was utterly useless for trying to see it. Like, it didn't even start off showing the frame with the weapon facing the camera. It started out behind my frame, and then made me wait as it slowly turned, and then I could still barely see it. There is zero reason for the UI for previews to still be THIS bad after you've messed with the UI this much over this many years. Let me freely rotate the model myself. Let me zoom in. Let me actually see what is being previewed. I honestly don't understand how all of the customization UI is this bad, while we're on the subject. Nearly every other game I've played that let you customize gear shows that gear by itself, letting you freely rotate and zoom while you change it, so you can see what you're doing. I can't see the weapon I'm working on half the time because of how it's held. Struggling to figure out what parts a color channel affects, only to find out it's the grip that's in my frame's hand. You know what fixes that? The Suggestion I just made, which is how it works in nearly any other game that lets you customise things. I just wanted to see the sugatra (which has that weird, stiff physics, btw.) and instead all I got to see was my Yareli's backside until the diorama slowly spun around. This has all been an issue for years at this point, and it's beyond time for it to go. It can NOT be that hard to just let me free-spin the model and zoom in.
  12. Not entirely true. They are simply hidden until you get your first adapter, which can be purchased with plat now, or from Acrithis in Duviri if you don't want to fool around with SP.
  13. He didn't ask a question and you gave him a good answer anyway lmao. I don't have any questions because I'm LR4. But just a tiny bit of feedback you didn't ask for: Some of us hate video answers. I can't stand trying to look something up for a game and having nothing but videos come up in search. I'm not watching a minute in a half of "what's up youtube" streamer rambling when it would take me literally 10 seconds of reading if the answer was anywhere in text. Good luck with your thinly veiled channel promotion though.
  14. I was honestly confused as to why this info wasn't the first dozen replies. I thought this was common knowledge, but it would explain why so many ignore whispers. The grind for the normal arcanes from sanctum is so good that I have all of them finished, meanwhile I'm still grinding for Zariman arcanes.
  15. My hardware should not be throttled because someone is playing on Switch, or a toaster, or last gen, or eventually mobile. I've never had an issue with a migration due to host leaving squad before I load back in, if they have a fast rig or something. Not once. And I'm not the one starting timers on people that haven't loaded in, and that feature should be removed anyway. I 100% do not care that some people are playing on super slow consoles. I should not have to run at switch speed because there's a switch in the party. The issue that's actually going to create is a ton of bias against platforms. Most of these issues would be solved with better matchmaking. That's what throttling is, yes. And it's not acceptable.
  16. We both chose public. I don't control you; you don't control me. I am in pub for the same reason you are. More chances at different rewards. I am there to get the mission done and roll the dice. I am going to go fast. You have to put up with that. You are there to try and play cover shooter in a game populated with "nuke-builds", and there's a really good chance that you or others are going to take six eternities getting to extraction. I have to put up with that. The problem I have, is I'm not trying to force you to go faster, and make complaints to try and get the devs to force any changes on you so that you hurry up. People coming in making complaint posts might eventually get the game changed so that I have to slow down, and I do NOT want to slow down. I enjoy going fast. People like you got AOE nerfed because it was "disruptive." The thing is, I can be just as disruptive with Excal, a starter frame. I can and have gotten nearly all the damage and kills in a SP exterminate fissure (several in a row, actually. People like to go fast, so I had two stay with me.) using just Exalted Blade. I've got straight garbage weapons built out to be "disruptive" in normal fissures, and some even for SP. That's part of my fun as well. If my fun and your fun are incompatible, and you don't want to deal with it, don't play with me. Don't play with pubs. I can deal with slow pubs. If you can't deal with fast pubs, then recruit a squad that wants to pretend this is an actual stealth/cover shooter.
  17. This isn't supposed to happen. I sold these because I have the prime, and because I don't own them, they show up constantly now. It isn't supposed to offer weaker versions of things.
  18. It's RNG. They added RNG to the forums. I can log in and out repeatedly with the same credentials, using the xbox button every time and it is completely random if it logs me into my xbox or PC account. When it finally rolls xbox account on the main site and I visit the forums, it's again RNG on if it logs me into pc or xbox here, completely regardless of what I'm logged in as on main site. DE managed to put layered RNG with a bad table in the forums. It would be funny if it wasn't so annoying.
  19. How's that working out for you, now that they've basically said "no real way to fix it, but we'll talk to some people anyway."
  20. So many tests need to be revised to keep up with updated mechanics. I know several new players struggle with the MR9 stealth test, and when I reran it to see, it was much harder than it used to be because of an AI update from several years ago. And it's for a mechanic almost no one uses outside spy vaults. No one is stealthing around missions. We don't need stealth tests in a game that does them poorly. And more on topic, they should just remove eximus units from most tests. They were reworked long after this test was made, and I remember this test being annoyiny enough with the old eximus.
  21. I've said this before, but you cannot make a good boss that satisfies everyone in a grind game so long as the boss is part of the grind. If the boss is "engaging" and can't be one-shot and has mechanics to lengthen the fight, then the devs will be happy, and the players looking for engagement will be happy, but no one grinding the boss will be happy. Which would you rather grind a frame from, Sarge, or Ambulas? Only one of those is the truth. The more mechanics and requirements and things you stack on a boss, the slower and more tedious it becomes when you have to deal with DE's drop rates. That's why the boss fights in this game are so unpopular. It might be cool the first time. Maybe even time 3 or 4. By the 40th time you've run Tyl Regor for your last Equinox part that refuses to drop, the entire fight feels annoying. The voicelines, the bugs, the slow transitions, the manics that refuse to come out of hiding and have health gates. If you make a boss like Sarge though, the grinders might be happy, but the devs (of any game) are usually not satisfied putting something like that out, and any player looking for engagement is in the forums asking "Sarge rework when?" And even for the grinders, he doesn't feel like a boss. He feels like a mob that drops mag parts and only spawns once per mission. Getting what you're after with some relative form of speed is satisfying, but a slow, mechanical fight isn't after the first time. A fight with actual good mechanics (not attenuation.) is satisfying, but is absolutely horrible to slog through when you're trying to get 4 frame parts plus a bunch of mods that can drop, like Ropalolyst. I cannot think of a single game where I have enjoyed having to grind the same boss over and over when it has special added mechanics. Most hoard-killing-spree looter games just have a boss with a lot more HP and special attacks to dodge. Borderlands, Diablo, etc. If there are special mechanics, it's usually just basic attack/defend phases and they rotate out fairly quick. DE is trying to make single player story-based campaign game bosses, and expecting us to grind them for RNG drops like they're looter game bosses and it does not and will not work.
  22. I want both. But I also want a new mod type. Mods that add base elements as non-combinable elements. Like a mod that adds Electricity, but won't combine with mods that are already combo'd like in Corrosive, and won't combine with singular mods like Heat. I have wanted this for a long time, but with the addition of Melee Influence, it really stands out as something I find to be an issue. If you run Influence, you have to run Electricity, and if you're running Electricity, the only elements it can spread are the Electricity itself, Gas, Viral and Blast. Blast is back to being meh, Viral is easy enough to spread on its own, and Gas Electric builds are viable, but require a bit of set up to work in higher level content. Just like in so many other things, there's a lack of diversity there.
  23. This is confusing. You're LR2, but you only have 100 days logged in? That's how the first post reads. Have you just been target farming MR and nothing else? Because on day 100, it's supposed to give you 3 options of the 4 login weapons, with the rest of the 3 being available every 200 days after that, so you get another choice on day 300. If you have the other 3 (which is what I would assume of an LR2), then yes, Azima is going to be your only choice for your last weapon milestone, but your first post makes it sound like you somehow only have 100 days.
  24. Especially coming out of a mission while in a squad. Once I got a Series X my load speeds were lightning fast, and stayed that way. This is still true for other games. But in a recent update some time around cross-trade getting released, my load speed, especially going back to my orbiter gets to about 80% and then stalls. Like it's being purposefully throttled for the sake of others loading or something. Whatever it is, needs to be fixed, because I don't like having my hardware throttled for no reason. I had faster load times on my xbox one than I do now, and nothing on my end has changed.
  25. It's not because I can't one-shot it and leave in 2 seconds. It's just the most tediously designed fight in the game, and every time I run it for NW, or someone asks me for help with it, I die a little inside. Monologue from the Lotus that takes up half the screen. Like, literally half the screen. Unskippable. Long. After a while it gets to be corny and annoying. It loses any impact it had, like a kid repeating a joke because it made people laugh once. Cutscene intro? Unskippable. Which is great for when you're farming Wisp or a mod from the fight and you have to watch it every single time. Mid-fight cutscenes and animations like just getting on the thing to slam it into a capacitor? Unskippable. Just keep watching the same thing over and over and over and over while you're trying to farm. This is bad design to a T. For a singular fight in a story based game, this would still be egregious because of how many cutscenes there are breaking up the flow, but for a grind based game this is a cardinal sin. You are literally always in range of the grab attack, it is not blockable, there is no counter-play, and just like the cutscenes, it lasts forever. And it spams this attack, which is even worse when I'm running this solo for NW. I am as far away from it as I can be on this tiny platform and I spend half the fight about to have an aneurysm because I'm literally just waiting to play. I should not have time to cuss the whole game out in my head before a single attack is over. This is like watching a limit break in OG FF7. I can go get a friggin sandwhich before the grab attack ends. There's already enough nonsense in this fight, like no void sling and other random, arbitrary restrictions. There are enough mechanics without a completely unavoidable attack that removes all player control. And not to mention the bugs. The boss just not taking damage, or regaining all its life instantly even after you've knocked off a synovia so you can hit it with the laser. Yes I know sentients can heal it. They are all dead. It's just the boss bugging out and getting its life back so that it can dodge the laser. It gets its life back the second you hit the button to fire. It is a bug, DE has left it in for years. "Bit late to complain, isn't it?" I have been complaining about this fight since it dropped and I will continue to do so every time I have to deal with it because if it's going to stay relevant through NW and new players I know asking for help with it, then it's going to stay relevant for needing to be fixed. Skippable or no cutscenes. I do not care how much time got spent making them. I have spent more time watching them than it took to make them, I guarantee it. Also, just remove the grab attack. It does not kill me. It does nothing but pad time, in the worst way possible. It adds nothing to the fight but making me hate this fight. And then fix the bugs that you've left in for years. If I didn't have to watch the same cutscenes over and over, it wasn't spamming grab on me, and it wasn't constantly bugging out, it would be an honestly fun fight.
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