8faiNt
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Posts
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Posts posted by 8faiNt
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If it's going to change game files you will get banned for it
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38 minutes ago, NigglesAU said:
Because a lot of people dont care about kuva and rivens?
which rock do you live under
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53 minutes ago, 8faiNt said:
Stagger on operators is a mistake.
They need to adjust a lot of the aeo weapons. Sonicor is a good example.
they are just giving stagger to make the eidolon hunting more tedious which makes no sense cuz It will affect new starters more than the veterans. It's pointless. Serves no meaning. Its only there to make things more tedious.
I just think all this stuff is just being added so DE can milk the railjack even more with the event which they will add arcanes as reward to the event. which we will need to farm because they increased the ammount of arcanes you need to max and nerfed all of their stats so your rank 3 arcane is inconvenient.
What Im saying is; Nef Anyo would've been proud.
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Stagger on operators is a mistake.
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After ivara prime's release I was pretty much okay with anything.
I would totally liked it if titania prime was a boulder and they had titania's body shopped onto it. better than ivara prime at the very last.-also, titania does really have a beautiful helmet and a good look to her.
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Honestly guys, If there's something cool about shotguns and why I like them so much, its because of the way you reload a shotgun. Strun Wraith and Corinth is pretty much my go to fun shotguns in the game.
but since shotgun rework, Strun Wraith is actually in a pretty bad spot and I prob need to do some twists in my build.Corinth gets a prime version but now they are changing what made the gun so special for me. I mean, I understand that it can be annoying from a gamer perspective but I just hate to see that I wont be using corinth since it is now like any other shotgun. It's not satisfying to reload or shoot.
Im also not a big gun fanatic but prob the look and sound of a reloading shotgun is the most fun thing about a shotgun. Shame that they are taking that away from Corinth. Honestly, like, if i wanted to use a powerful shotgun, I could be just using kuva kohm or something. I was using Corinth because it was fun to play with. and like i said; IMO, one by one reload is more efficient than the other way arround. anyway.
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7 minutes ago, (PS4)robotwars7 said:
sure, but I'll take magazines over manual reloading any day. more practical.
actually, one by one reload system is more practical because you can reload after your every shot quickly and you will never run out of your '' magazine '' that way. Manual reloading is just taking a big chunk of time that you could be shooting. and one by one reload kinda fixed that by allowing you to shoot while also reloading.
anyway, regardless, I dont like how DE's changing something from it's original instead of keeping the concept.
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10 minutes ago, (PS4)robotwars7 said:
there's no reason to still be loading shell-by-shell several eons into the future..
cuz its cool?
and its a game?
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I really liked the '' one by one '' reloading animation on corinth. is it now just a magazine reloading instead? It kinda made corinth different than other shotguns.
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heat then followed by toxin rest isn't worth it
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1 hour ago, WandererKing said:
Since the most recent patch with the changes to damage and the shield gating and all that jazz, I've been noticing a sharp uptick in stuns and long knockdowns, and it's really killing the gameplay for me.
Please make it stop.
Agree
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Picking Firewalker mod still gives you a huge FPS drop.
I thought it was fixed but nope.
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how do people play redeemer with such slow speed.
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i also suffer from those
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8 minutes ago, (PS4)robotwars7 said:
Primed version won't be necessary if DE just buffed the regular mod. lord knows when that'll happen though.
anyway, the only shotgun that REALLY needs it is Strun Wraith.. thousands of years in the future and still using tube magazines.. like.. what?
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Honestly, primed isnt even necessary. They can just buff normal tactical pump. I wouldnt mind.
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%30 Reload Speed 7 Drain | %40 Reload speed 5 Drain + %60 Cold
> Primed Tactical Pump
Chilling Reload is what you use whenever you need Reload Speed but that forces you to add Cold Status to your weapon so, you either use cold + whatever element you go with already (corrosive etc) or you are forced to use viral. This is just taking away customization away from my builds. Even If i want to use Tactical Pump, Im being punished with more drain and less reload speed.
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they foreshadowed how op heavy attacks were going to be in this video
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13 minutes ago, Foo_Prime said:
Now we are getting somewhere...
no. you are not. but we are for sure.
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3 minutes ago, Foo_Prime said:
Edit: Also verify and optimize cache before next survival.
Oh yeah, it cant be the new changed script for survival, it must be because we, as the whole squad, gotto optimize cache. got it. do you even understand what I am saying at this point? like, do you understand how funny you sound like right now?
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19 minutes ago, Foo_Prime said:
You probably can imagine how many times I had problems with doors in my 2100+ hours in WF and it was always a connection issue (usually host lived in the woods :P).
If my point was pointless you would see at least one more post about survival doors.
It's been 3h since your first post. Did you get a new IP? Did you try a survival after? Do you still have slow survival doors after new IP?
/Foo
Its really annoying that you keep pushing the same thing and repeating yourself even though, I already said in the thread that its not because of the connection even before you came here talking about the same thing.
Like, what's your problem? Its not it. move on pal.
/foo
Are you also unaware that they ve changed stuff with the mainline update?
On 2020-03-05 at 6:32 PM, [DE]Megan said:Heavily optimized Survival missions. Replaced the old script used in Survival missions with a new one that can perform up to 90% faster!
It's clear that something has changed and delayed door opening is the conclusion of that.
QuoteYou probably can imagine how many times I had problems with doors in my 2100+ hours in WF and it was always a connection issue (usually host lived in the woods :P).
3 hours ago, 8faiNt said:It has got nothing to do with lag/ping. Even when I'm the host, it is opening delayed.
You either have reading comprehension problem or you are just messing with me at this point.
/foo
QuoteEdit: Also verify and optimize cache before next survival.
29 minutes ago, 8faiNt said:You also need to understand that Im not the only one with delayed doors. Its the whole squad regardless, its client or host.
/foo
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16 minutes ago, Foo_Prime said:
Since you don't control your ISP's stack firewall, you don't know if it's not a conn issue. Getting a new IP usually solves ISP firewall issues with clients.
And if it happens only to you.... I mean...
/Foo
just because you havent experienced it, it doesnt mean it's only happening to me. After the mainline update, a lot of things got really messy and game breaking. Just because you havent experienced those bugs it doesnt mean that they dont exist. Your point is... pointless.
I agree about one thing though, for them to speed up bugfixing, there has to be a crowd of people talking about the same thing.
/foo
You also need to understand that Im not the only one with delayed doors. Its the whole squad regardless, its client or host.
/foo
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1 hour ago, Foo_Prime said:
Played many survivals today both as a host and client. No problem with the doors.
DE will NOT look into this if it's not wide-spread and only happens to you.
I suggest you restart your router to get a new IP from you ISP.
/Foo
I already said it has got nothing to do with connection
/foo
Is it safe to use the DXVK Async patch with warframe or will the anti-cheat get upset?
in General Discussion
Posted
Support will tell him that he can get banned for it. etc etc. Use it at your own risk. bla bla...