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About ReDllStarS

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  1. ReDllStarS

    Fortuna: Hotfix 24.2.4

    Ураа пропуск катсцен !
  2. ReDllStarS

    Fortuna: Hotfix 24.0.4

  3. ReDllStarS

    Chimera: Hotfix 23.10.7

    Спасибо !
  4. ReDllStarS

    Chimera: Hotfix 23.10.5

    Good DE !
  5. ReDllStarS

    Mask of the Revenant: Hotfix 23.6.2

    app zalok mm nice
  6. ReDllStarS

    The Sacrifice: Hotfix 23.4.2

    Please fix this problem
  7. ReDllStarS

    Beasts of the Sanctuary: Hotfix 22.20.5

    все печально споры сломаны и не хотят нормально работать ( убив моба эквинокс под спорами не разносит споры
  8. ReDllStarS

    Dev Workshop: Spores Revisited (Saryn)

    When a Spore’s tick damage kills an enemy 8m NA* bad very bad low lvl the game will die from such a balance of argument
  9. spores virus miasm corrosion Corrosion is necessary only for high-level missions where people go to the assembled party with aggressive emissions or a magician, this dispute requires a virus, a virus, and for regular missions, this is better because it works for almost all mobs miasm is not enough% removal protection or an increase in the duration of a tick for 0.5 seconds and the corrosive status I always put Sarin on a level with Reno both on survivability and control and on boot Sarina gives the status of the virus by the arguments of Reno gives Roar % of the damage right away it turns out that something strange and not very useful to remove the protection can be Aura frames that were done for this (redone) in the rest all very much it is pleasant
  10. I'm talking about this and say a very long time you just had to give miasma% withdrawal of armor and disputes to change but not to touch the virus
  11. Disputes now work well in terms of growth on the map minus on regular missions, mobs sometimes end earlier than before you have time to argue the virus's priority, since it is suitable for most purposes molting now it is almost useless except to give the chance to throw up a dispute and have time to post the status of the virus I would like to see molting as a grove mobile skin that explodes as it approaches the enemy and creates a gas cloud (gas status) toxic whip is not effective skill and the use of it is a regen of energy when there is no protection in the trini party due to spores and whip protection it does not give at 300% + strength is written that the damage is absorbed at block 1. + means if the unit catches damage completely blocked such there is no wanted to see a whip on all kinds of weapons and a bonus when hit in a dispute that made a cloud of gas miasm is not a bad skill now the minuses do not have the status of corrosion that does not give the opportunity to kill the armored target a small radius even at 280% of the moult the explosion too in a very small radius they do not cover the radius of the spores thus sometimes they do not allow them to propagate the change in the damage is not needed there was enough duration norms but it is necessary to increase the duration of oglu and so I would like to see from the sarin an extremely difficult frame that would depend on the accuracy of firing on the spores but with the bonus in the form of clouds and active moulting that I could take it off and she would walk either with me or to the nearest mob to rework the animation skills in the visual plane of the toxic whip is extremely inadequate as is the moult and miasma in 2018 my experience of playing on the sarin 32% of playing time and boliee 900k murders on it I play all possible missions sorry for my english it's all a translator
  12. ReDllStarS

    Beasts of the Sanctuary: Hotfix 22.18.8

    Artificial intelligence for pets is still very raw ( P .s pending rebalancing guards and pets 2.0
  13. ReDllStarS

    Beasts of the Sanctuary: Update 22.18.0

    khora just useless in every sense of its Kawat can not kill the mob when full build
  14. ReDllStarS

    Shrine of the Eidolon: Update 22.17.0 +

    Do not forget about the infection, give the players a topic with an infected orbiter and dojo