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ReDllStarS

Disciple
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Everything posted by ReDllStarS

  1. Ураа пропуск катсцен !
  2. все печально споры сломаны и не хотят нормально работать ( убив моба эквинокс под спорами не разносит споры
  3. When a Spore’s tick damage kills an enemy 8m NA* bad very bad low lvl the game will die from such a balance of argument
  4. spores virus miasm corrosion Corrosion is necessary only for high-level missions where people go to the assembled party with aggressive emissions or a magician, this dispute requires a virus, a virus, and for regular missions, this is better because it works for almost all mobs miasm is not enough% removal protection or an increase in the duration of a tick for 0.5 seconds and the corrosive status I always put Sarin on a level with Reno both on survivability and control and on boot Sarina gives the status of the virus by the arguments of Reno gives Roar % of the damage right away it turns out that something strange and not very useful to remove the protection can be Aura frames that were done for this (redone) in the rest all very much it is pleasant
  5. I'm talking about this and say a very long time you just had to give miasma% withdrawal of armor and disputes to change but not to touch the virus
  6. Disputes now work well in terms of growth on the map minus on regular missions, mobs sometimes end earlier than before you have time to argue the virus's priority, since it is suitable for most purposes molting now it is almost useless except to give the chance to throw up a dispute and have time to post the status of the virus I would like to see molting as a grove mobile skin that explodes as it approaches the enemy and creates a gas cloud (gas status) toxic whip is not effective skill and the use of it is a regen of energy when there is no protection in the trini party due to spores and whip protection it does not give at 300% + strength is written that the damage is absorbed at block 1. + means if the unit catches damage completely blocked such there is no wanted to see a whip on all kinds of weapons and a bonus when hit in a dispute that made a cloud of gas miasm is not a bad skill now the minuses do not have the status of corrosion that does not give the opportunity to kill the armored target a small radius even at 280% of the moult the explosion too in a very small radius they do not cover the radius of the spores thus sometimes they do not allow them to propagate the change in the damage is not needed there was enough duration norms but it is necessary to increase the duration of oglu and so I would like to see from the sarin an extremely difficult frame that would depend on the accuracy of firing on the spores but with the bonus in the form of clouds and active moulting that I could take it off and she would walk either with me or to the nearest mob to rework the animation skills in the visual plane of the toxic whip is extremely inadequate as is the moult and miasma in 2018 my experience of playing on the sarin 32% of playing time and boliee 900k murders on it I play all possible missions sorry for my english it's all a translator
  7. Artificial intelligence for pets is still very raw ( P .s pending rebalancing guards and pets 2.0
  8. khora just useless in every sense of its Kawat can not kill the mob when full build
  9. Do not forget about the infection, give the players a topic with an infected orbiter and dojo
  10. гринир, корпус, тенно а зараженные будут ?
  11. when you start the mission with the dojo after passing the appearing do not understand where the picture is not changing overboard
  12. You need a separator or allow splices of mystifiers
  13. such would like to see and on the plains during the battle with the Eidolon Teralyst now it all boils down to chrome, trinity, volts, harrow!
  14. Give the opportunity to put a mystifier in a rifle such as mystical anger and similar in the secondary housin
  15. and on the phage, although 1 meter of piercing in the sink was
  16. opticor has a range of 600 meters, will be 35+, but a thick beam, like in the video and charging from the rate of fire in the drain of 70 shells in 5.8 seconds
  17. can make a synapse the second kind of fire when the button is held, it consumes ammunition at a maximum of 70 with each absorbed cartridge + 18 damages when releasing a shot at 35+ meters is obtained at the maximum load of 1260 damage. It would be desirable that this damage would be electro and not corrosion then the weapon can be used and on the teralers, while realizing that you have a stock of shots is not big
  18. can make a synapse the second kind of fire when the button is held, it consumes ammunition at a maximum of 70 with each absorbed cartridge + 18 damages when releasing a shot at 35 meters is obtained at the maximum load of 1260 damage. It would be desirable that this damage would be electro and not corrosion then the weapon can be used and on the teralers, while realizing that you have a stock of shots is not big
  19. It was became Change did not see the usual mission of 40-100 lvl unchanged
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