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Marcooose

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  1. UPDATE 33: THE DUVIRI PARADOX

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    THE DUVIRI PARADOX HAS ARRIVED! 

    Duviri is here! The precise where and when has been hard to pinpoint, but Drifter’s time in Duviri is finally becoming clear. Start The Duviri Paradox Quest to experience a never-ending spiral of life, death, and rebirth at the hands of Dominus Thrax. All Tenno, including those brand new to Warframe, will be able to dive into The Duviri Paradox straight away. After quest completion, there are three Game Modes for experiencing Duviri:

    • THE CIRCUIT: Focused on Warframe combat within the Undercroft, The Circuit revolves around endless gameplay objectives in the Undercroft with rotating weekly rewards. Pick your difficulty and reward track, complete rounds to fill out the track, and claim rewards such as new Arcanes, Incarnon Genesis, or even blueprints to build an entire Warframe! 
    • THE DUVIRI EXPERIENCE: Duviri as it is meant to be played - the Open Landscape experience with a Spiral story, side activities, and open exploration. This game mode  allows a Tenno to experience everything that Duviri has to offer.
    • THE LONE STORY: A streamlined version of Duviri with only the Spiral story for Tenno looking to face the Orowyrm’s fury as fast as possible. 

    When exploring Duviri’s mind-bending reality, you can expect to encounter:

    • SPIRALS: Duviri is at the whim of Dominus Thrax’ Spiral, with each Spiral featuring its own story, unique threats, and changing environment for the citizens of Duviri.
    • DECREES: Specialized Drifter and Warframe upgrades unique to each Duviri visit. Completing activities in Duviri grants a choice between randomized upgrades, improving your chances against the challenges found in Duviri and The Undercroft. 
    • DRIFTER MELEE: Drifter has taken up melee weapons to fight back. Block incoming attacks to parry for a quick strike, or take Dax down hard with a Power Strike. 
    • THE UNDERCROFT: The Undercroft hosts familiar warriors of various origins, rewriting Duviri’s rules to allow Warframe combat. 
    • DRIFTER INTRINSICS: Enhance the Drifter within Duviri with permanent upgrades aimed to improve Combat, Riding, Opportunity, and Endurance.
    • KAITHE: A customizable mount able to carry you above, below, and through the many islands of Duviri.
    • SIDE ACTIVITIES: Duviri has significantly more to experience, including new enemies, Orowyrm boss fights, plus a wealth of side activities including Maw Feeding, Shawzin playing, Komi, with many others to find!  

    The Duviri Paradox update comes with far more to discover beyond the bounds of Dominus Thrax’ imagined reality. There are new Incarnon Geneses, Arcanes, and Cosmetics which can all be used across Warframe: 

    • INCARNON GENESES: Imbue your weapons with the power of the Void, unlocking specialized upgrades. Masters of the Steel Path Circuit can earn these to breathe new power into a pool of old favorites. 
    • NEW MELEE WEAPONS: Drifters and Warframes alike can use five new Melee Weapons coming with Duviri! Take down the Orowyrm to earn Pathos Clamps and use them to unlock these new Weapons and their Blueprints.
    • NEW DELUXE SKINS & CUSTOMIZATIONS: Community artist concepts turned into reality, the Baruuk Doan and Wisp Somnium Collections are here! Look out for new Drifter Transference Suits, Drifter facial hair, and Visage Inks available on the Market for Platinum.

    Duviri needs you, Drifter. Dominus Thrax controls the Spiral and only you can break the cycle. Each new Spiral is a chance to discover the power you hold and bring change - bring color - to Duviri. Challenge Dominus Thrax and earn your escape from this endless cycle. 

    The Duviri Paradox is available to every Tenno, whether they’ve been playing for 10 years or are just starting today. 

    It’s time to enter Duviri and break the never-ending spiral!


    The Duviri Paradox is a Mainline Update, meaning that everything the team has been working on since the launch of Citrine’s Last Wish earlier this year is in this update (with the obvious exception of content that is not ready to be released). It is very likely, as it is with all Mainline updates, that things can slip through the cracks so we will be looking at reports here for any fixes and changes for follow-up Hotfixes to come. 

    Thank you as always for your detailed bug reports and constructive feedback!

    The total download size on Nintendo Switch is ~2.3 GB. 

    • With The Duviri Paradox, Warframe remains below the space availability on base Nintendo Switches. 

     

    DEDICATED DUVIRI PARADOX SUBFORUMS
    A dedicated update subforums is available for all of your feedback and bug reporting: 
    https://forums.warframe.com/forum/1823-update-33-the-duviri-paradox/


    TABLE OF CONTENTS
    We highly encourage you to read the full patch notes to learn all you can about The Duviri Paradox! But if you are looking for a specific topic, simply CTRL+F the following keywords to jump to its dedicated section (expand spoilers for full list): 

    Spoiler
    • New Players, Choose Your Path 
    • The Duviri Paradox Quest
    • Enter Duviri 
    • The Duviri Experience
    • The Lone Story
    • The Circuit
    • Teshin’s Cave 
    • Select Loadout
    • Drifter Intrinsics
    • Select Drifter Melee Weapon
    • Drifter Combat 
    • Customize Drifter
    • Customize Kaithe
      • Kaithe In-Game Market Packs
    • The Spirals
      • The Spiral Tales
      • Decrees
      • The Undercroft
      • The Orowyrm 
    • Kaithe Mount 
      • Kaithe Controls 
      • Kaithe Abilities
    • Side Objectives
      • Maw Feeding
      • Conservation
      • Shawzin Playing 
      • Enigmas 
        • New Weapon: Cinta 
      • Hidden Chests
      • Play Komi
      • Kaithe Racing
      • Tamm Herding
      • Rescue Prisoners
      • Assemble The Shrines
      • Reconnect The Power Lines
    • Explore The Duviri Landscape 
      • Map Locations 
      • Duviri Enemies
      • Materliths
      • Duviri Resources
    • Duviri On The Steel Path
    • The Dormizone - A Passage Unlocked
    • The Lost Islands Of Duviri Fragments
    • The Duviri Vendor: Acrithis 
    • New Arcanes
    • New Gamemode: The Circuit
      • The Gameplay
      • Choose Your Reward Path
      • Steel Path Circuit 
    • Incarnon Genesis 
    • New In-Game Market Items & Bundles
    • New Dojo Room And Decorations
    • New Dojo Pigments 
    • Bishamo Hawk & Lark Armor Sets 
    • New Sound Ambience System
    • Additions 
    • Changes
    • Optimizations
    • Fixes 
       


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    NEW PLAYERS, CHOOSE YOUR PATH 

    If you are new to Warframe, welcome! Your journey starts now on a path of your choosing. Upon opening the game for the first time you will be presented with two options to get started: The Warframe Path or the Paradox Path! 


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    WARFRAME PATH
    This path may feel natural to you, a warrior of curious origins and frightening power. This way lies a Warframe that you will command at once… with the marauding Grineer Empire closing in around you. 

    Begin as the Warframe, a weapon possessing supernatural abilities and strength. Explore the Origin System and the many mysteries that lie within it. Your journey begins with your Awakening, where you will choose a starter Warframe and Weapons to take on the many challenges ahead. 

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    PARADOX PATH
    A road less traveled. A looping paradox that spirals ‘round the folds of time and reality to begin your story from an end. Here you are a prisoner of a twisted king, powerless, or so it seems. 

    Begin as the Drifter, a mysterious vagabond from a different timeline. Your journey begins with The Duviri Paradox Quest, where you will explore a place that exists outside of the bounds of the reality we know. From here you will still learn how to master the art of the Warframe, but for a different purpose.    

    This may seem like a big decision now, but do not fear the commitment. For in time, these paths will eventually converge. Either path will uncover new truths, skills, and more that are beneficial to your overall progress regardless of the choice you make now. In other words, all of Warframe’s content will be accessible to you one way or another in due time! 

    Before you are presented this decision, you will first be able to customize your game settings via a curated menu immediately upon login. Further customization options will become available as you progress in your chosen Path! 

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    THE DUVIRI PARADOX QUEST

    Ever get that feeling you’re stuck? Spinning inside your little wheel, day in and day out. Only to find… you’re right back where you started.

    The Drifter is trapped in Duviri, suspended in a never-ending cycle of life, death and rebirth for the entertainment of the Mad King, Dominus Thrax. When all hope feels lost, an unexpected arrival and the reappearance of friends both old and new may finally spell the answer to escape the Paradox. 

    The Duviri Paradox Quest is a solo experience and is available immediately upon login for all existing players via the Codex or the new Duviri region in your Navigation. 

    All players have access to this Quest, provided they are not currently committed to a restricted segment of another Quest (ex: The War Within, The New War, etc.).

    Completing the Quest rewards you the following:  

    • Your very own Histornam Kaithe mount to use in Duviri 
    • The Sun & Moon Melee Weapon for Drifter 
    • The Sun & Moon Melee Weapon Blueprint for Warframes 
    • The Mountain’s Edge Dual Nikanas Stance Mod for Warframes
    • Access to enter The Duviri Experience, The Lone Story, and The Circuit (read the following section to learn how to enter Duviri)

    Share your feedback and bug reports on The Duviri Paradox Quest here:
    https://forums.warframe.com/forum/1826-the-duviri-paradox-quest/


    ENTER DUVIRI 

    Upon completing The Duviri Paradox Quest, the following Duviri entry points become available to you: 

    Via the Navigation Console: 
    Select the Duviri Region at the top right of the screen. 

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    Via the Dormizone: 
    Any player who has completed the Duviri Paradox Quest can access the Dormizone through the Duviri Region in your Navigation. Those who have completed the Angels of the Zariman Quest can also access the Dormizone from its usual spot in the Zariman.

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    Via these entry points, Duviri can be experienced in 3 different ways; The Duviri Experience, The Lone Story, and The Circuit. Each with their own unique structure and gameplay! 

    For players who have ventured into the Origin System, you will see some familiar systems cross over into the world of Duviri:

    • Your actions in Duviri contribute to Nightwave Acts. 
      • If you are a player who has not completed the Vor’s Prize Quest (i.e. you have only taken the Paradox Path), you will also be able to progress in Nightwave Acts. However, you will not be able to access the Nightwave Menu until you have completed Vor’s Prize. 
    • You can earn Affinity on owned Warframes and Weapons used in the Undercroft.
      • Standing for Pledged Syndicates can also be earned from this Affinity.
    • Relevant Boosters apply to your gameplay.
      • NOTE: Affinity Boosters do not impact the Drifter Intrinsics earned, as these rewards are not Affinity based.
    • Focus can be earned from equipped Lenses and from Thrax foes.

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    THE DUVIRI EXPERIENCE
    Duviri as it was intended to be played. STORY (Spiral) and SIDE OBJECTIVES together. You will be given a series of tasks through a guided story featuring the many colorful characters residing in the Paradox.

    Share your feedback and bug reports on The Duviri Experience here: 
    https://forums.warframe.com/forum/1830-the-duviri-experience/

    THE LONE STORY
    Just the SPIRAL’s story. Duviri devoid of all side objectives. Focus all of your attention on the story-telling as it happens in real time! 

    The Lone Story offers the same challenges and rewards as The Duviri Experience for completing the story stages.

    Share your feedback and bug reports on The Lone Story here:
    https://forums.warframe.com/forum/1830-the-duviri-experience/

    THE CIRCUIT
    A brand new Warframe-only gamemode. Battle through an endless chain of missions in the Undercroft with rotating weekly rewards. Read the full “The Circuit” section to learn more!

    Share your feedback and bug reports on The Circuit here:
    https://forums.warframe.com/forum/1824-the-circuit/

    Each visit to Duviri via The Lone Story, The Duviri Experience, and The Circuit begins from TESHIN’S CAVE.
     

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    TESHIN’S CAVE 

    Teshin’s Cave is where you make preparations for the challenges before you. Unlike other open landscapes, it is not a hub. It is just as much a part of Duviri as anything else, and acts as the true beginning to your journey within Duviri. 

    Here you will be able to select a LOADOUT, invest in DRIFTER INTRINSICS, select/purchase a DRIFTER MELEE WEAPON, and customize your Drifter and KAITHE.  

    SELECT LOADOUT

    Upon entering Teshin’s Cave, you will be presented with randomized Warframe and Weapon options. These options are pulled directly from your Arsenal, and at least 1 of the options from each category (Warframe, Primary Weapon, Secondary Weapon, and Melee Weapon) will be something you do not own*. 

    *Unowned Warframes and Weapons will always be the base version. This means only Excalibur, not Excalibur Prime; only the Hek, not the Vaykor Hek or Kuva Hek.

    Unless of course you do in fact own everything - you go getter! In a similar fashion, if you have less than 10 unowned Warframes, those Warfames have a lower chance of appearing in the Cave to prevent repeated options across each Spiral. A similar methodology is applied to Weapon selections as well. 

    The most powerful version (based on stats and bonus effects) of the Warframe and Weapon variants you own will be offered in Teshin’s Cave (e.g. Hildryn Prime vs. Hildryn if you own both). 

    At the base rank of the Drifter Opportunity Intrinsics, 3 Warframe options, one of each Weapon type (Primary, Secondary, and Melee), and an additional weapon of any type are offered. Unlocking certain Opportunity Drifter Intrinsic Ranks will increase the number of Warframe and Weapon options available to choose from. Read the “Drifter Intrinsics” section below to learn more! 

    Each new Spiral means a new set of randomized options become available, granting you new opportunities to take on whatever the mad king throws at you. Successfully extracting from a mission in Duviri (either by defeating the Orowyrm and using the Portal, or by selecting “Extract” in the Circuit Stage Completion Screen) will also randomize the equipment available in Teshin’s Cave on your next visit.   

    Teshin’s Cave provides safe ground for you to test and practice all of the equipment available - you are not bound to any of your selections until you leave the Cave via the portal to the Duviri landscape, so play around as much as you like before committing! Swapping your Warframe or using the “Configure” context action will refill its Energy.
     

    1. Select Your Warframe:
    A most important choice is to be made - select from the Warframe options available to level the battlefield with their unique strengths and abilities. 

    Teshin has a list of Warframes specially curated for Tenno who are Mastery Rank 3 and below. The following are intended to teach the foundations of the way of the Warframe:

    • Frost
    • Mirage
    • Nezha 
    • Oberon
    • Protea
    • Rhino
    • Saryn
    • Styanax 
    • Wukong 
    • Volt
    • Excalibur 
    • Mag  

    Increasing your Mastery beyond Rank 3 by exploring the Origin System, and ranking up your equipment will unlock the full list of potential Warframes that can appear in Teshin’s Cave. 

    You can learn about each of the Warframes available by approaching them and using the “Configure” context action. Here you see their stats and learn about their passive and abilities by hovering over each ability icon. 


    2. Select Your Weapons: 
    After selecting your Warframe, the next step becomes available - choosing which Primary, Secondary, and Melee Weapons to bring into the fray. 

    You can view the stats of the Weapons available by approaching them and using the “Configure” context action. 

    Modular weapons (Zaws & Kitguns) are not eligible to appear in Teshin’s Cave, as well as Heavy Weapons (since they require Gear Wheel access to spawn in mission). 

    Warframe & Weapon Appearance: 
    Warframes and Weapons you own use the Appearance Config A from your Arsenal, while those you don’t own are set to their default. To change the appearance of the Weapons you own, simply return to the Dormizone or Orbiter and customize Appearance Config A via the Arsenal. 

    (TIP: You can drag Config names to change their order in both your Appearance and Upgrade menus)

    In-Game Market - Teshin’s Cave Offerings:
    If you wish to procure the items shown in Teshin’s Cave, there is a Duviri-specific “Teshin’s Cave Offerings” in-game Market tab that contains the Warframes and Weapons that appeared in your last visit to the Cave. 

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    From here you can gain instant access to these items by purchasing them with Platinum or learn about how you can earn them by exploring the Origin System!


    3. Select Your Mod Configurations 
    A crucial element to both Warframe and Weapons alike - power upgrades! Mods are quintessential to increasing your equipment’s effectiveness against enemies.  

    Mod Configurations can be selected for your Warframe and Weapons by using the “Configure” context action when approaching them in Teshin’s Cave. 

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    Here you are able to choose from all of your existing Configs* for equipment that you own. DEFAULT MOD CONFIGS are also available and are the default option for unowned equipment. Configs with 40+ used Mod Capacity will appear first, instead of the Default Mod Config.

    *Configs must have at least 1 Mod equipped to appear as an option. 

    Existing Mod Configs available in Teshin’s Cave mirror those from your Arsenal, but also apply the following upgrades, such as:

    • Arcanes (tied to the specific Config it was equipped) 
      • Arcane Revives: In addition to the revives granted to Tenno who have unlocked Rank 3 (Determination) and 8 (Tenacity) of the Endurance Intrinsics, revives from Warframe Arcanes also apply to the total count usable in Duviri! 
    • Helminth Infused Abilities (tied to the specific Config it was assigned to) 
    • Helminth Invigorations (applied to all Configs)
    • Archon Shards (applied to all Configs)

    Default Mod Configs:
    Default Mod Configs are Mod presets for each of the Warframes and Weapons that appear in Teshin’s Cave. Each and every Warframe and Weapon have their very own curated combination of Mods based on their unique traits, strengths, and weaknesses. These are meant to be mid-game builds for newer players to use, but well-equipped Tenno can use their own builds instead if they choose to.

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    Warframes have 6 guaranteed Ability and Survivability Mods (Flow, Continuity, Streamline, Stretch, Intensify, and Vitality) and 2 Mods based on a Warframe’s specific Health, Shield, and Armor stats (e.g. Redirection, Steel Fiber, etc.).

    Weapons have 3 guaranteed base Mods (like Serration, Split Chamber, and Vigilante Armaments for Primaries, or Pressure Point, Fury and Reach for Melees), 3 Mods determined by the weapon’s stat strengths (Critical Chance/Damage, Status Effect, etc.) and 2 Mods based on Damage type (Physical and Elemental Damage). 

    Damage mods try to match the weapon's existing strength, so for instance the flamethrower Ignis will only get Heat Damage Mods. There are specific situations where we override certain Mods, like not equipping Flow on Hildryn or Lavos, or excluding fire rate Mods on weapons like the Tonkor or Exergis.

    Unowned Warframes and weapons use Default Mods exclusively (which can be viewed by using the “Configure” button). The “Configure” button will also show you details about the Warframe, such as their stats and abilities, so that you can get familiar with them before heading out into Duviri! 

    You can swap between Mod Configs at any point in the Cave by simply re-approaching the pedestal where it spawned and use the “Configure” context action. 

    To customize the Mods in your Mod Configs of owned equipment, return to the safety of your Orbiter or Dormizone to access the Arsenal. Any and all changes applied to the Mod Configs in your Arsenal will appear in Teshin’s Cave for the Warframe and Weapons you own. 

    If you thrive in the unknown, you can also jump into Duviri without making any equipment  selections. Doing so will simply randomize a chosen loadout for you (including their Mod Configs). 
     

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    DRIFTER INTRINSICS 

    Within TESHIN’S CAVE you can unlock the true power of the Drifter. Earn Drifter Intrinsic Points by completing the main stages of the Spirals, tackling side objectives within the Duviri landscape, and by surviving The Circuit. 

    Intrinsics strengthen the Drifter by providing enhanced COMBAT capabilities, improved power and versatility when RIDING Kaithe, increased OPPORTUNITY, and a higher proclivity towards ENDURANCE while in Duviri. 

                                         

    COMBAT
    Improve the Drifter’s fighting skills.

     

    RIDING
    Enhance Kaithe-riding.

    OPPORTUNITY
    Give the Drifter better luck and more options.

     

    ENDURANCE
    Boost the Drifter’s powers of survival. 

     

    RANK 1

    Deadly Decrees 
    Each active Decree
    grants +10% Damage. 

    Summon Kaithe
    Tap your first ability to
    summon your Katihe. 
    Expanded Decrees 
    Decree selections offer one additional option. 
     
    Fortifying Decrees
    Each active Decree grants +25 Health to Drifter. 
     
    RANK 2 Adrenaline Surge
    In Duviri,  Restorative boosts movement speed for 5 seconds. 
    Cavalier Strength 
    Increased resistance to being dismounted by an enemy. 
     
    Expanded Arsenal
    Gain two additional weapon choices in Teshin’s Cave. 
     
    Restorative Decree
    Gaining a Decree fully restores Health and Energy. 
     
    RANK 3

    Transference Sync
    Unlock Transference Surge, the ability to briefly summon a Warframe in Duviri by
    pressing your fifth ability when the Transference bar is full. 

    Hoof Stomp
    While riding a Kaithe, press your third ability to command your Kaithe to stomp,
    knocking enemies back and reducing their armor. 
     
    Lucky Opener 
    Gain a free Decree when you enter Duviri. 
     

    Determination
    One additional Revive is available in Duviri. 

    RANK 4 Swifter Strike 
    In Duviri, Drifter Power Strike cooldown is reduced by 30%. 
     
    Fast Travel
    Use the map to fast travel to central Duviri locations and Materliths.
    Warframe Abundance
    Gain one additional Warframe option in Teshin’s Cave. 
     
    Deft Defender
    Parry grants +25 Health. Precise Parry grants +50 Health.
    RANK 5 Swifter Abilities 
    In Duviri, Drifter ability cooldown is reduced by 20%. 
     
    Smooth Path
    Plants and rocks are marked on the map when you ride your Kaithe. 
     
    Treasure Finder 
    +50% chance to receive Rare Decrees. 
     
    Born Survivor
    +50% additional Health.
     
    RANK 6 Neural Pulse
    In Duviri, the Guiding Hand
    ability will expose a weakpoint on enemies for 10s. Hitting a weakpoint will deal 3x damage.
     
    Steadfast Dismount
    While riding a Kaithe,
    press your fourth ability to dismount and gain 150 Overguard. 150 second cooldown between uses. 
    Fresh Hand 
    Discard offered Decrees and get a new selection, up to 3 times per Duviri visit. 
     
    Precision Power
    On precise parry, gain extra charge for Transference Surge.
     
    RANK 7 Weaponmaster
    In Duviri, weapon critical hit chance increases by +20% additively. 
     
    Endurance Racer
    Reduce cooldown between dashes. 
     
    Maximized Arsenal 
    Gain two additional weapon choices in Teshin’s Cave. 
     
    Sharpshooter’s Bounty 
    Landing a headshot restores +10 Health/s for 5s. 
     
    RANK 8 Transference Synergy
    Increase Transference Surge duration by 50%.
     
    Unique Identity
    Name your Kaithe.
     
    Warframe Diversity 
    Gain one additional Warframe option in Teshin’s Cave. 
     
    Tenacity
    One additional Revive is available in Duviri.
     

    RANK 9 

    All Rank 9 Intrinsics apply outside of Duviri 

    Muscle Mass
    Drifter deals +25% damage. In the Origin System, both Drifter and Operator receive this boost. 
     
    Equestrian Bond
    Receive Kaithe Summon for Origin System Open World missions. 
    High Value Vendor
    Acrithis’s stock now includes one Arcane per day.
     

    Tough As Old Boots
    Gain +5 Health/s as Drifter. In the Origin System, both Drifter and Operator receive this boost.

    RANK 10 Overpowering Abilities 
    In Duviri, using an Ability increases damage by 150% for 3 seconds.
     
    Herd Travel
    Use the map to fast travel to other Drifters.
     
    Stranger in Black
    An unlikely ally will occasionally appear in Teshin’s Cave as a playable Warframe. 
     
    Cheat Death
    Fatal damage leaves you at 20% Health and invulnerable for 3 seconds. 200 second cooldown. 
     

    INTRINSIC SPECIFICS

    Steadfast Dismount - Overguard: 
    Overguard is a defense mechanism that grants additional Health protection and provides Knockdown Immunity as long as there is an amount remaining. Read on to learn more about combat in Duviri! 

    Deft Defender - Precise Parry:
    Perform a Precise Parry by timing a Melee block at the exact moment an enemy is attacking. Doing so allows you to perform a finisher on them by Melee attacking while they are vulnerable.

    Rank 9 Intrinsics: 
    All Rank 9 Intrinsics apply outside of Duviri to both your Drifter and to Operator, which will allow you to take your earned abilities and apply them to your combat and experiences outside of the Paradox’s grasp. 

    Equestrian Bond - Kaithe Summon: 
    Tenno who have unlocked this Intrinsic will be able to summon their Kaithe for Warframe and Drifter to ride in Open Landscapes using the KAITHE SUMMON item in their Gear Wheel (similar to Archwing Launcher). Once equipped, it will automatically appear in the left corner of your Gear Wheel (similar to the Omni Tool in Railjack missions). Kaithe abilities are available as well! 

    • Note: Operators are currently not set-up to ride the Kaithe either in Duviri or in Open world missions, we may revisit the tech necessary for this functionality to occur but it won’t be available on launch. 

    Mastery Points
    Drifter Intrinsics also grants Mastery Points towards your next Mastery Rank test! Each Intrinsic Rank unlocked rewards 1,500 Mastery Points for a total of 60k after completing all categories. 
     

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    SELECT DRIFTER MELEE WEAPON

    The Drifter is keen on close combat - give them the tools they need to devastate the enemies patrolling Duviri. 

    In addition to the Sun & Moon Dual Nikanas earned from completing The Duviri Paradox Quest, there are other Melee weapons available to earn or purchase. Find them located in the far right corner of Teshin’s Cave. 

    Each of the following Melee weapons can be used for both Warframe (Duviri and Origin System) and Drifter (Duviri only) combat and have unique attributes for each!

    SUN & MOON
    Teshin’s twin blades.

    • Warframe: Sun & Moon is the first of the Dual Nikana category! Paired with the new Mountain’s Edge Stance Mod, create sharp movements with wide reach.
    • Drifter: Power Strike sends forth two arcs of explosive energy.

    SYAM 
    Syam is at home in the hands of a focused warrior.

    • Warframe: Its Heavy Attacks send forth shockwaves.
    • Drifter: Power Strike unleashes a flurry of deadly slashes.

    AZOTHANE
    Azothane calls the visionary warrior to turn the tides of battle.

    • Warframe: Block and melee attack at the same time to plunge Azothane into the ground, damaging nearby enemies with a shockwave and adding to the combo counter.
    • Drifter: Power Strike plunges Azothane into the ground to summon five celestial blades that temporarily fight alongside Drifter and then explode.

    EDUN
    Edun befits a dextrous warrior.

    • Warframe: Heavy Attack to throw Edun. Edun explodes after it is embedded in an enemy.
    • Drifter: Power Strike stuns and blinds enemies by surrounding them with a cloud of dust.

    SAMPOTES
    A warrior who prefers brute force will make the most of Sampotes.

    • Warframe: Its Slams and Heavy Slams have an extended area of effect.
    • Drifter: Power Strike slams Sampotes into the ground to damage enemies with a shockwave.

    There are two ways to obtain these Melee weapons: 

    1. Instant Access with Platinum: 
    Immediately unlocks for use by both Drifter and Warframe alike. The purchased Melee weapon can be equipped for Drifter via Teshin’s Cave before entering Duviri and via the Arsenal for Warframes. Each Melee weapon can be purchased individually or in the following bundle in the in-game Market!

    HEAVY STRIKE MELEE BUNDLE
    Strike your enemies down with weapons that are just as elegant as they are powerful. The Heavy Strike Melee Bundle includes the Azothane, Syam, Edun, and Sampotes melee weapons for your Drifter (Duviri) and Warframes (Duviri and Origin System). 

    2. Earn Blueprints with Pathos Clamps: 
    Immediately unlocks to be used by Drifter. For Warframe use, a Blueprint will be sent to your Foundry to be crafted. 

    After obtaining your new Melee weapon, you can practice your melee skills on the dummy located to the right of the weapons. Here you can get familiar with the basics of meleeing as the Drifter.

    Earning Mastery for these new Melee weapons is tied exclusively to Warframe use.

    Read on to the DRIFTER COMBAT section below to learn more about how to wield your Melee weapon and more!
     

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    DRIFTER COMBAT 

    Ready your Drifter with the skills necessary to take on the dangers of Duviri.

    DRIFTER WEAPON ATTACKS 
    In addition to the base Melee (Duviri only) and ranged attacks, the following can be performed with Drifter to catch enemies off guard. 

    Quick Shot (Ranged)
    Use LZ + RZ to take a quick shot with your Sirocco pistol while your Melee weapon is equipped. 

    Power Strike (Melee)
    Use LZ + R3 to use your current equipped Melee weapon’s specialized attack.

    After performing a Power Strike, a cooldown meter will appear underneath your reticle to indicate when it can be used again. 

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    Target Lock (Melee)
    Press Y to lock onto an enemy in your reticle (use again to disable and refocus onto another target if needed) to focus your Melee strikes on them. 

    Target Lock also works on Conservation animals (not including ambient). 

    Parry (Melee)
    Hold LT to counter enemy melee and ranged attacks with a well timed block! Use melee attack to perform a finisher while they are vulnerable. Reflect ranged attacks from ranged enemies right before projectiles hit you. 
     

    DRIFTER ABILITIES
    The Drifter is equipped with abilities for increased mobility, tracking, and combat! Once you have unlocked your Abilities via the Duviri Paradox Quest, you can test them out freely in Teshin’s Cave!

    1. Summon/Dismount Kaithe 
    Unlocked at Rank 1 of the Riding Drifter Intrinsics. 

    Summon your Kaithe. Cast again to dismount. Dismounting can also be performed by melee attacking and can occur when taking damage from enemies. 

    2. Guiding Hand
    Cast to release a guiding light that will lead you to the next main objective, or other side objectives in the area. Guiding Hand will prioritize Conservation targets once a Conservation encounter has started. 

    3. Restorative 
    Cast to restore 100 Health to Drifter and clear Status Effects. 

    4. Smoke Screen
    Cast to throw a smoke grenade that releases smoke in a 10 meter radius, turning Drifter and teammates invisible while inside of it. 
     

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    CUSTOMIZE DRIFTER

    Approach the mirror in Teshin’s Cave to change your look to your liking! Select your Drifter’s Clothing (Facial Accessories, Transference Suit, Sigil, Attachments, Animation Sets, and Syandana) and their Features (Head, Hair/Beard Style, Eyes, Voice, and Visage Ink). 

    There are endless combinations to dazzle the Duviri citizens and really give them a show!

    New Drifter Transference Suits! 
    The Drifter Loneryder and Feldune outfits are here and available for purchase! Each piece from these collections can be purchased separately or as a collection available in the in-game Market: 

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    Drifter Loneryder Collection
    Look sharp after miles on the dusty trail. Fitted for The Drifter. Includes the Loneryder Hood, Suit, Sleeves, and Pants. 

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    Drifter Feldune Collection
    Ready yourself for the heat of battle. Fitted for The Drifter. Includes the Feldune Hood, Suit, Sleeves, Pants and Gear. 

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    (Image features the Manipura and Aru Visage Inks)

    New Visage Inks!
    Several new Visage Inks are available to add more style to your Drifter! The Sharpshooter, Heavy Striker, Manipura, and Aru Visage Inks can be purchased with Platinum individually or in the following collection available in the in-game Market: 

    Paradox Visage Ink Collection 
    The Tales of Duviri storybook finds expression in these designs. The Paradox Visage Ink Collection includes Sharpshooter, Heavy Striker, Manipura, and Aru Visage Ink.

    *Visage Ink can only be applied to Drifter. Each of these Visage Inks can also be purchased individually. 

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    New Drifter Beards! 
    Facial hair is here for Drifter! There are 4 styles of beard to choose from when customizing your Drifter in the Arsenal, Dormizone, or Teshin’s Cave. In addition to the one free scruff style (Drifter Beard 004), the others can be purchased with Platinum from those locations. 

    New Drifter Hairstyle!
    A new hairstyle, Operator Cut 002, from the featured Drifter in The Duviri Paradox trailers is available for free to all Tenno with a Drifter -- whether you have completed The Duviri Paradox Quest, or have accessed them in another way. 

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    (Image features the Drifter Noble Animation Set)

    New Drifter Animation Sets! 
    The Drifter Agile and Noble Animation Sets are here! They are available to equip for free in the Drifter customization screens under the Clothing > Animation Set tab. 

    *Drifter animation sets are unique to the Drifter and cannot be equipped on Operator (and vice versa). 

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    (Image features the Aetigo Kaithe, Dyrncaul Chamfron, Aebolg Tail, and custom colors) 
     

    CUSTOMIZE KAITHE

    A trusty steed to help you traverse the Duviri Landscape! Adorn your mount with all the bells and whistles. Kaithes come with a variety of customizations to choose from! Make yours truly unique to you by changing their features, color, and more. Read the “Kaithe Mount” section to learn more! 

    Pedigree 
    Kaithes come in a multitude of species, each with their own history. The Histornam Kaithe is available after completing The Duviri Paradox Quest, while other Kaithe species are available for purchase with Platinum individually or in the in-game Market Packs listed below. Pedigree purchases come with their respective tails!

    • Aetigo: Aetigo Kaithes are a native species of Duviri’s southernmost island. Their emerald eyes once reflected the verdant plains they roamed, but when the island was reduced to ash, their eyes faded to nothing.
    • Histornam: It is said that the great Dominus Thrax prefers Histornam Kaithes above all other breeds. It was on the back of a Histornam Kaithe that Thrax himself learned to ride.
    • Psyacus: Psyacus Kaithes inspire fear in the faint of heart. Common wisdom among Duviri citizens holds that those who mount the Psyacus Kaithe must be either courageous or heartless.

    Chamfrons
    Chamfrons are stylish head armor each with its own unique flair. Individual Chamfroms are available for purchase with Platinum and are also part of the in-game Market Packs listed below. 

    • Sviari: The might of the Kaithe rider is expressed through the Sviari Chamfron’s sharp horns.
    • Dyrncaul: The Dyrncaul Chamfron’s curved horns are reminiscent of the Tamm, a creature whose happiness is said to bring good fortune.
    • Irdeni: The Irdeni Chamfron is reminiscent of the ever-changing hues in Duviri’s sky.
    • Kheyur: The Kheyur Chamfron benefits any formal occasion.

    Tails
    Tails can be obtained with Platinum by purchasing Pedigrees (which come with their respective Tails) or by purchasing individual Tails in Teshin’s Cave and in the in-game Market. They are also part of the in-game Market Packs listed below. 

    • Aetigo: The Aetigo Kaithe came into being with this dignified tail.
    • Histornam: The Histornam Kaithe came into being with this regal tail.
    • Psyacus: The Psyacus Kaithe came into being with this tapered tail.
    • Caersid: The Caersid Tail bespeaks the spirit of the vengeful warrior.
    • Heoro: A Kaithe with the Heoro Tail evokes glory.
    • Velific: Adorn the movements of an elegant Kaithe with the Velific Tail.
    • Aebolg: Bones laid bare in the Aebolg Tail are a reminder to appreciate the gift of life.

    Saddles
    For a Drifter looking to make their time riding on Kaithe as comfortable as can be. Individual Saddles are available for purchase with Platinum and are also part of the in-game Market Packs listed below.

    • Dovin: The Dovin Saddle’s deep curve and lightweight structure make for strong balance and gentle communication with the Kaithe.
    • Vaidurian: The Vaidurian Saddle’s comfortable and sturdy design is ideal for those long hours riding Kaithes.
    • Sohseki: Style and comfort meet in the Sohseki Saddle. Its padding provides stability and protection during jumps.

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    KAITHE IN-GAME MARKET PACKS
    For Tenno who love Kaithes as much as Kaithes love them, the following packs are available for Platinum in the in-game Market!

    Grassland Steed Pack
    Tales of Duviri tells of Aetigo Kaithes that roamed verdant plains. The Grassland Steed Pack brings that aesthetic to life. 

    Includes the Aetigo Kaithe, Caersid Tail, Svirari Chamfron, and Sohseki Saddle. 

    Outland Steed Pack
    Tales of Duviri tells of Psyacus Kaithes that inspired fear in the faint of heart. The Outland Steed Pack embodies a courageous aesthetic.

    Includes the Psyacus Kaithe, Aebolg Tail, Irdeni Chamfron, and Dovin Saddle. 

    Steed’s Regalia Pack
    In Tales of Duviri, good riders ensure their Kaithes are well-appointed. 

    Includes the Heoro Tail, Velific Tail, Dyrncaul Chamfron, Kheyur Chamfron, and Vaidurian Saddle. 

    Royal Steed Pack
    The Royal Steed Pack is worthy of a king. It contains everything from both the Grassland and Outland Steed Packs. It also includes the Steed’s Regalia Pack.

     

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    THE SPIRALS

    The denizens of Duviri call upon the aid of the Drifter during each SPIRAL. Let the tale of a particular citizen of Duviri guide you through the tempest of Dominus Thrax’s emotional turmoil as they work through their own emotional journey. 

    Complete a variety of challenges that force you to rely on a robust set of skills while earning DECREES that will grant you different tactical advantages throughout your mission. 

    As you delve into each Spiral, your narrator will present you with tasks similar to Bounty Stages.  Overcome those within Duviri as the Drifter, and access portals to fight with your selected Warframe in THE UNDERCROFT. 

    If you successfully make it to the finale of the respective Spiral, prepare to battle the OROWYRM and its WYRMLINGS

    Completing main Spiral Stages and side objectives will earn you DRIFTER INTRINSICS and other rewards. Use these in your next visit to Teshin’s Cave to unlock new skills and abilities for the Drifter’s journey in Duviri. 

    The Spiral Tales
    Dominus Thrax is a creature of emotion, and his world is at the whim of his every Spiral. Each Spiral paints Duviri with a wash of intense emotion, altering its weather and environment, and inflicting chaos on all those who inhabit its lands. Learn more about how the Spirals affect Duviri in the “Explore Duviri Landscape” section. 
     

    There are a total of 5 Spirals, each with their own unique story and featured characters narrated by a voice that may be distantly familiar to some Tenno. 

    They rotate in the following order every 2 hours and change the landscape with it: 

    1. JOY
    Tale Of “The Harbinger of Joy” 
    Don’t be fooled by the softness of Duviri during this Spiral, Tenno. The Harbinger of Joy tells the tale of Mathila. 

    During the Joy Spiral, enemies are imbued with Void Damage, causing their attacks to take new form; from devastating waves of Void energy to health leeching pulses on impact. 

    2. ANGER
    Tale Of “The Prince of Fire” 
    Skies of crimson engulf Duviri during this Spiral. The Prince of Fire tells the tale of Lodun and the rage felt over his royalty holding no real authority.

    During the Anger Spiral, enemies are imbued with Heat Damage, causing their attacks to take new form; from molten fireballs that explode on impact to trails of flames left behind by charging enemies. 

    3. ENVY
    Tale of “The Covetous Courtier” 

    The green gaze of envy watches you from the sky, Tenno. The Covetous Courtier tells the tale of Bombastine and his perpetual state of jealousy. 

    During the Envy Spiral, enemies are imbued with Toxin Damage, causing their attacks to take new form; from acid-goo projectiles that splash on impact to acid geysers. 

    4. SORROW
    Tale of “The Sorrowful Soprano” 
    Duviri’s bleak state leaves a shiver that reaches deep in the bone. The Sorrowful Soprana tells the tale of Luscinia and her indulging misery to excess. 

    During the Sorrow Spiral, enemies are imbued with Cold Damage, causing their attacks to take new form; from ice spikes erupting from the ground to frozen areas of a chilling aura.

    5. FEAR
    Tale of “The Fearful Conspirator” 

    Duviri is enveloped in the uncertainty of what lies next. The Fearful Conspirator tells the tale of Sythel and the fears that paralyze her. 

    During the Fear Spiral, enemies are imbued with Electricity Damage, causing their attacks to take new form; from continuous beams of electricity arcs to teleportation maneuvers. 
     

    Leaving Duviri: 
    Whether you choose to see the conclusion of a Spiral or decide to depart Duviri early, all rewards and Intrinsics acquired in your mission will be saved as of your last-earned Decree. These indicate reward progress checkpoints and occur each time you complete a Side Objective (that rewards you a Decree) or main stage in the Spiral. 

    Departing from the Duviri landscape is done by opening the pause menu and then selecting the “LEAVE DUVIRI” option to return to either the Dormizone or the Orbiter. 

    For new players that chose the Drifter Path: The Orbiter option becomes available to you once you complete The Duviri Paradox Quest and head to the marker to “Begin the Warframe path with your next quest”. 

    Another more unfortunate method of leaving Duviri is its draining of your life force and depleting of your revives. 


    DECREES

    Decrees are upgrades that apply to your Drifter and Warframe for the duration of your stay in the Duviri Landscape. Each visit to Duviri means a new opportunity to select different combinations to increase your power and utility. 

    Decrees are earned by completing main stages, side objectives, and/or by surviving the Undercroft. If you are playing in a squad, all players are rewarded your earned Decree,  including the brave Drifters that assist with completing side objectives. 

    Upon earning a Decree, a popup will appear instructing you to select from the options available: 

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    Choose one of the 3 (base Drifter Intrinsics) randomized options available each time you earn a Decree. The selected Decrees will remain active for the duration of your time in Duviri. Decrees are rewarded up until each of the ones you have obtained have reached their max amount of stacks, at which point a  “Decrees Exhausted” pop-up will occur to inform you that you have collected them all! 

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    Players may occasionally be presented with a Rare Decree in their selections, as indicated by its gold border. “Rare” as it pertains to Decrees simply means that they offer double the stat upgrades of a normal Decree (up to the maximum amount of stacks). 

    Rare Decrees are guaranteed after completing a round in the Undercroft, by completing the final stage (slaying the Orowyrm) of the Spiral, and as a bonus one-time item in Acrithis’ Wares while in the Duviri Landscape!

    The pips at the bottom of each Decree indicate the number required to reach max stacks.

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    Your chosen Decrees can be viewed via the pause menu at any time: 

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    Decrees also have several interactions with Drifter Intrinsics. Unlocking new Intrinsics can offer new benefits for every foray into Duviri, such as the ability to re-roll the offered Decrees up to three times per mission with the Rank 6 “Fresh Hand” Opportunity Intrinsic.

    Here is a list of all of the possible Decrees you can earn in Duviri:
    Values marked with an asterisk* can be stacked and are shown at max

    Majestic Strike
    Melee attacks hit twice.

    Sweeping Blow
    Melee Heavy Attacks that strike no enemy create a shockwave, dealing 180%* damage.

    Venomous Touch
    Every third melee attack deals 300%* Toxin Damage with guaranteed Status Chance.

    Shattering Frost
    Deal 240%* damage to enemies affected by Cold Status.

    Luscinia’s Suffering
    Nearby enemies are affected by Cold Status, slowing them.

    Lodun’s Rage
    Deal 50 Heat Damage per second* to nearby enemies with 15% Status Chance. Enemies stuck suffer +50% Heat Damage for 3 seconds. 

    Deadly Momentum
    While moving, deal 15% damage per second*. Stacks up to 150%*. Stacks steadily decay when you are stationary.

    Tumbling Frost
    Drop a frost explosive when you roll. The explosion deals 250 Cold Damage* to nearby enemies and applies 10 Cold Stacks. Explosion radius doubles for Warframes. 

    Duelist’s Advantage
    Your first shot after reloading deals +400%* damage.

    Temporal Acceleration
    Casting Abilities boosts movement speed by 150%* for 5 seconds.

    Assassin's Rush
    On kill, gain 50% parkour speed for 7 seconds.

    Persistent Attrition
    The target becomes 10% more vulnerable to damage with each shot. 

    Irresistible Bombardment
    Each shot briefly increases fire rate by 30%* cumulatively. 

    Hammer of Retribution
    Ground Slam or Power Strike boost Attack Speed by 75%* for 5 seconds.

    Royal Wrath
    Each successful Melee hit grants cumulative 30%* Critical Chance for 3 seconds.

    Smoldering Strike
    Melee Attacks are imbued with fire, dealing 210%* Heat Damage.

    Rising Agony
    Critical melee hits grant 150%* Critical Damage for 7 seconds.

    Bounce Back 
    On Ability cast, refund 25% of Energy spent and 30% of Drifter Transference charge rate for 6 seconds.

    Twofold Torment
    Status Effects deal double damage.

    Ranger's Reload
    Rolling reloads the equipped weapon.

    Dueler’s Outburst
    On Critical Hit, gain 90%* melee attack speed for 3 seconds.

    Morale Boost
    With full Health, Warframes regenerate 5 Energy per second and Drifter has 20% Transference regeneration.

    Tactical Repositioning 
    After taking damage, roll immediately to recover 75%* of the damage taken.

    Killer’s Confidence
    On melee kill, gain 120* OVERGUARD. Overguard boost doubles for Warframes.

    • Overguard is a defense mechanism that grants additional Health protection and provides Knockdown Immunity as long as there is an amount remaining. Read on to learn more about combat in Duviri! 

    Nourishing Terror
    Inflicting a Status Effect restores 100* Health.

    Toxic Approach
    During combat, leave behind a Toxin cloud every 10 seconds for 5 seconds. Enemies within the cloud suffer 25 Impact and 25 Toxin Damage per second.

    Close Contagion
    Foes inflicted with Status Effects have a 50% chance to spread that Status to enemies within 10m.

    Fearsome Bonanza
    Gain +100%* Damage for every enemy affected by Status within 20m.

    Envious Economy
    Casting an Ability grants a 90%* chance for the next Ability cast to have no cooldown for Drifter or cost no Energy for a Warframe. 

    Proficient Fighter
    Drifter Ability cooldown reduced by 45%*. Warframes gain +45%* Ability Efficiency.

    Fleet-footed
    Every Decree collected increases movement speed by 10%.

    Critical Roll
    After rolling, increase Critical Damage by 120%* for 4 seconds.

    Between the Eyes
    On Headshot, gain 150%* damage for 3 seconds.

    Evasive Tremors
    Rolling deals 300 damage* to nearby enemies and staggers them. Damage radius doubles for Warframes. 

    Critical Frost
    Critical Hits deal 200%* Cold Damage with a guaranteed Status Effect.

    Vicious Barb
    Critical Damage is doubled.

    Bombastine’s Malice 
    On Headshot, 30% chance for enemies near the target will be inflicted with 150%* Toxin.

    Greedy Heal
    Killing enemies restores 50%* Health.


     

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    THE UNDERCROFT

    The veil between the world of Warframe and the kingdom of Duviri is thin. Thinner still in the Undercroft, where our reality and Dominus Thrax's imagination collide. As you venture into the Kingdom of Duviri, you may come across Undercroft Portals as part of the Spiral Stages. The Undercroft is a Warframe and Operator only section of Duviri where you have use of your chosen Warframe and Weapons from Teshin’s Cave.

    Upon entering a Portal, your task is to use the tools granted to you in Teshin’s Cave to survive the onslaught. Complete the mission objective presented, and be rewarded!

    The current mission types available in the Undercroft are as follows: 

    • Defense (Defend 5 waves)
    • Survival (Survive 5 Minutes)
    • Excavation (Excavate 300 Cryotic)
    • Void Flood (Seal 5 Ruptures) 
    • Exterminate (Kill required number of Enemies)

    As you explore these brand new mission tiles, you will come to learn the quirks and tricks needed to master the Undercroft:

    • Players have innate Enemy Sense (enemy location is displayed in mini-map) 
    • Players cannot use their Gear Wheel, nor equip Companions of either the Furry or Robotic persuasion
    • Exalted Equipment (including Exalted Companions like Venari) are used in the Undercroft, and will use the builds in your selected Mod Configs for your Warframe (i.e. it will use your custom Mod Configs if you choose them, or Default Mods should you go that route instead). 
    • Players use the Focus School and Operator Equipment of their active loadout upon entering Teshin’s Cave, including their choice of Operator or Drifter (for those who know what that means).
    • Energy Pickups spawn at certain locations across Undercroft Tiles. Search them out for an added boost to your Energy pool.
    • Rune Marrow is found only in the Undercroft. Look for Runic Compact deposits scattered around to unearth this Resource. 

    In the Undercroft, you will also come across foes from both the Origin System and Duviri, so pick your loadouts wisely! 
     

    The Undercroft in The Lone Story and The Duviri Experience
    For those venturing into the Undercroft via Portals in the Spiral stories, your time in the Undercroft is short. After completing the mission objective (ex: Defending 5 waves in Defense mission), you will be transported back into the Kingdom of Duviri to continue onto the next stage. 

    Completion of Undercroft Portals from the Duviri Landscape reward the following:

    • 1x Decree
    • 6x Drifter Intrinsics
    • Duviri Resources

    The Undercroft in The Circuit
    The Circuit is an endless game mode that takes place exclusively in the Undercroft, with its own reward paths and features! Look for “The Circuit” section further down for more specifics on this game mode.  

     

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    THE OROWYRM 

    A mighty airborne beast of tremendous scale who darkens the skies of Duviri. Its rumbling gives way to understanding that taking it down will not be an easy feat. Meet with this grand creature in the final stage of a Spiral. 

    Its many defense mechanisms include emitting waves of energy down its body that repel any who get too close, as well as enlisting the help of WYRMLINGS to provide additional protection. Expect them to coil and swirl in tight circles before launching a fireball in your direction! 

    Defeating the Orowyrm will require mastery of the Drifter and your chosen Warframe for a multi-stage fight across Duviri. As well as mastering your Kaithe mount’s flight controls - an important component to fighting the Orowyrm! 

    Upon taking down an Orowyrm, a chest will appear for you to open. Doing so rewards 10x PATHOS CLAMPS (15x in Steel Path), 15x Drifter Intrinsics (22x in Steel Path), and a Rare Decree. Pathos Clamps can be exchanged for new Melee Weapons for Drifter and Warframe alike, used to imbue INCARNON GENESIS ADAPTERS into weapons, as well as traded for goods at ACRITHIS, who greets you at the end of the fight. Read the “Duviri’s Vendor: Acrithis” section to learn more about her and her wares!
     

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    KAITHE MOUNT 

    Completing The Duviri Paradox Quest rewards you with your very own KAITHE, an equestrian mount with the power of flight! Kaithes provide Drifter a speedier method to traverse Duviri, whether on ground or in the skies.    

    KAITHE CONTROLS 

    Summon Kaithe: 
    Reach the Riding Drifter Intrinsic Rank 1 to summon your Kaithe by using Drifter’s first ability binding. 

    • Default Binding: R (hold) then B

    Take Flight: 

    • On Ground: Crouch and jump at the same time to take off, just like bullet jumping.
      • Default Binding: L (hold) then B) OR hold jump for liftoff 
      Airborne Kaithe: If you are falling while riding Kaithe, use the Roll binding to deploy Kaithe’s wings. 
      • Default Binding: L (tap while moving)
      Airborne Drifter: If you are falling as Drifter, summoning your Kaithe will auto deploy their wings to get you back to safe ground. 
      • Default Binding: R (hold) then B)

    Flight Controls: 
    There are two flight modes - glide and free.
    Upon taking flight, your Kaithe will simply glide forward and allow you to look around without changing directions. Holding any directional input (forward, left, right, sprint) will put Kaithe into free mode, where you can use the reticle to move about freely through the air (vertically and horizontally). Releasing directional input will put Kaithe back into glide mode.

    • Ascend in Flight: Jump to climb higher into the skies.
      • Default Binding: B
    • Descend in Flight: Crouch to dive down. 
      • Default Binding: L (hold)
    • Roll in Flight: Perform a roll maneuver while flying, especially useful to dodge incoming projectiles!
      • Default Binding: L (tap while moving)

    Increase Speed: 
    Use the Sprint binding to kick up your Kaithe’s speed on the ground and in the skies.

    • Default Binding:  Press Left Stick

    Reduce Speed: 

    • Use Crouch binding to slow Kaithe to a walk. 
      • Default Binding: Press Left Stick
    • In Flight: Release the Sprint button to slow your Kaithe’s speed in air. 


    KAITHE ABILITIES
    Kaithes have their own set of abilities that can be unlocked via the Riding Drifter Intrinsics. 

    1st Ability - Summon & Mount/Dismount
    Unlocked at Rank 1 of the Riding Drifter Intrinsics. 

    Summon your Kaithe by using your first ability binding. Use the binding again to dismount from Kaithe. Dismounting can also be performed by melee attacking and can occur when taking damage from enemies. 

    2nd Ability - Guiding Hand 
    Available by default. 

    Drifter maintains their Guiding Hand ability while riding Kaithe to spawn a helpful wisp that guides toward primary objectives and gives Duviri a little color, even if only temporarily.

    3rd Ability - Hoof Stomp
    Unlocked at Rank 3 of the Riding Drifter Intrinsics. 

    Kaithe aggressively stomps into the ground, even from flight, creating a shockwave to stagger and damage all enemies in the area. 

    4th Ability - Steadfast Dismount
    Unlocked at Rank 6 of the Riding Drifter Intrinsics. 

    While riding a Kaithe, use your 4th ability to gain 150 OVERGUARD (a defense mechanism that grants 150 additional Health protection and provides Knockdown Immunity as long as there is an amount remaining). 150 second cooldown between uses.
     

    SIDE OBJECTIVES 

    Duviri comes with enough side objectives to keep even Dominus Thrax entertained. Completing Side Objectives rewards all players in your Squad a Decree, 3x Drifter Intrinsics, and Duviri Resources to make your time exploring Duviri easier. Many of the following side objectives are marked within the landscape:

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    MAW FEEDING
    Fishing takes new form in Duviri - do away with Spears and Bait and step into the Maw to start the feeding frenzy! Maw Feeding can be started at Transference Pads located near bodies of water, where Drifter can take control of the Golden Maw for a short time to chase and chomp down fish. 

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    Maw Controls: 

    • Increase speed: Sprint binding 
    • Chomp: Weapon Fire and/or Melee Attack binding 
    • Rush Chomp: Jump binding 

    Maw Feeding progress is tracked by a bar at the top of the screen, with two tiers of rewards to meet:

    • Tier 1 - 10 Fish Fed: Earn Fishing Resources (shared Squad-Wide)
    • Tier 2 - 15 Fish Fed: Additional Fishing Resources, and the chance to earn a live Duviri Fish that can be placed in the Aquarium of your Personal Quarters in your Orbiter.

    Once per Duviri mission, reaching Tier 1 of Maw Feeding will also reward you 3x Drifter Intrinsics, Duviri Resources (non-fishing), and a Decree as well!

    List of available Fish through Maw Feeding:

    Inaak
    Some theorize that Duviri stands upon the shell of a giant Inaak. Naturally, some wonder what the giant Inaak stands upon. The answer, of course, is other Inaaks, all the way down.

    Xiran
    The Golden Maw finds Xirans exceptionally delicious.

    Haav
    Haav prefer to swim near the surface. Duviri citizens often mistake them for logs, which can be startling when Haav show their fangs.

    Namaes
    The Namaes has evolved the ability to tense its tail muscles and use its tail as a fearsome weapon.

    Seonn
    The Seonn’s ability to flare its neck and hood makes it impossible for most predators to swallow, but the Golden Maw can overcome its defense.


    The following resources can be obtained from Maw Feeding: 

    Nacreous Pebble 
    Collectors like to marvel at the peculiar origin of Nacreous Pebbles. Their beauty is the result of ordinary pebbles having been ingested and regurgitated by the Golden Maw.

    Ariette Scale 
    Each Duviri fish species has distinct features, but they all evolved beautiful chromatic scales.

    Maw Fang 
    Looks like someone got carried away during a delicious meal.
     

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    CONSERVATION
    As you traverse through Duviri you may encounter creatures that have been doused in Void corruption and are easily agitated if you stray into their gaze. Koral, a citizen of Duviri who has a particular dedication to these creatures will let you know if there is one in need close by. You’ll be able to spot them from their distinct sentry-like gaze sweeping across the land, which will alert them to you if you stray too close to their inquisitive beams. They all have unique behavior while under the corruptive influence of the Void, tread carefully when attempting to cleanse these influenced beasts. 

    If they become alerted to your presence, they will attempt to flee if given enough time or if too much damage is accidentally dealt. You will need to rely on a mixture of stealth and cunning to subdue these creatures, saving them from the chaos of the void itself.

    Approach the Void-riddled beast and get in close enough to rid it of corruption. If alerted, you will need to subdue the creature before you can cleanse the animal of the Void. Once cleansed, the purified beast will be calm enough for you to pet them. Once pet, these newly freed beasts will lead you to a Hidden Chest as a show of gratitude.  

    Conservation does require repeated button presses when subduing the creature. Note that there is an accessibility option for this input that will shift the required input from “Tap” to “Hold”. This option can be found under “Repeated Button Presses” within the Accessibility tab in the Options Menu. 

    You will also encounter these same animals that happen to be perfectly calm and domesticated while exploring Duviri. These beasts are not in need of saving and can simply be pet if you so choose! Fear not, unlike their Void addled brethren, these creatures cannot be harmed or agitated by any stray attacks.

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    There are three animals you may encounter in need of saving:

    Krubie
    Krubies are fiercely loyal. They do not hesitate to risk their own safety for the good of their pack.

    Tamm
    Tamms delight in soft grass, fresh water, and companionship. Fortune smiles upon the shepherd who provides such things for the gentle Tamm.

    Kexat
    Kexats hunt Paragrimms and Rablits and love to be pampered.

     

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    SHAWZIN PLAYING 
    Put on a show for the habitants of Duviri! Shawzins can be found near eager patrons looking to be serenaded, or in serene locations where a Drifter can play for themselves. Shawzin songs vary from location to location, and come with two difficulties to play: Normal and Virtuoso.

    Completing a song on any difficulty will reward a Decree, 3 Intrinsics, and Resources, once per Shawzin Song per Duviri visit. Meaning once you have completed a song at one location, you’ll have to find a new Shawzin to play to earn more rewards -- but if you simply want to enjoy the sounds of the Shawzin you can replay it as many times as you want! 

    Complete each of the 12 Shawzin songs on their Virtuoso difficulty to receive the COURTLY SHAWZIN* - delight elite audiences with its elegant ornamentation and unique sound found only in Duviri. 

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    *Due to only being able to acquire this Shawzin once via playing in Duviri, players will be unable to Contribute this item to their Dojo Treasuries. 

    Once obtained, it can be placed as a decoration in your Orbiter or Dormizone or played! To use, equip the Shawzin Emote onto your Emote Wheel in the Arsenal, and activate in mission to strum some chords!  Every Shawzin Song has its own unique location within the Duviri Kingdom, so explore Thrax’s world to find them all. 

    Note: Seeing as Shawzin playing is a more relaxed activity, if there are enemies within 50 meters of it you will not be able to start your symphony until you’ve cleared the threat. 
     

    ENIGMAS 
    Duviri is riddled with a plenitude of mysterious puzzles known as Enigmas across its landscape! Look for Glyph plates in the area, apparitions from another time and place, and many many more oddities to solve and earn rewards. 

    Certain puzzles require two players to begin - these will only ever appear in multiplayer Duviri sessions. Coordinate with your squadmates to solve these headscratchers! 

    Possible Rewards for solving Enigmas include: 

    • CINTA Blueprints (New Primary Bow weapon) 
      • The drop rates increase when playing in a Squad!
    • Standard Side Objective reward of Duviri Resources, 1x Decree, and 3x Intrinsics
    • Enigma Gyrum - A token celebrating the successful solution of a Duviri Enigma. 
      • Earned exclusively from completing Enigmas and can be used to purchase the Watchful Paragrimm Decoration in Acrithis’ Wares!

    NEW WEAPON: CINTA 
    The versatile Cinta can fire arrows in quick succession, quickly charge a shock wave, or fully charge a powerful focused shot. 

    The Cinta is eligible to appear as an option in Teshin’s Cave with Default Mods if you do not own it! In addition to earning its Blueprints in Duviri, it can be purchased for instant access from the in-game Market. 

    Enigma solving can also appear as a Spiral stage.

     

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    UNLOCK CHESTS
    Duviri has a wealth of locked chests just sitting around, waiting to be opened! Unlocking them requires one of a variety of tasks to be completed and doing so successfully will earn you the rewards sealed within. Prepare to reconnect power lines, master the new Duviri Hacking Puzzle, or defeat the hostile forces guarding them to access these chests’ riches. 

    Hidden Chests can also appear as a Spiral stage. 

    Duviri Hacking Puzzle: 
    On many of the locked chests and challenges scattered throughout Duviri, you will encounter a puzzle that requires a mix of timing and patience to succeed. You will need to select nodes along rotating concentric rings and time your selections correctly to crack the code. 

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    There is the option to slow down or accelerate the speed of the rings, making it easier to pinpoint the nodes needed to complete the puzzle. 

    Ring speed controls: 

    • Decrease puzzle rings’ speed using L or left on the D-pad
      Increase puzzle rings’ speed using R or right on the D-pad 

    Note: Increasing or decreasing the speed for the ring rotations will not affect the speed of the timer for the puzzle.

    If you are unable to solve the puzzle before the timer runs out, you will be confronted by a group of Dax enemies that will attempt to guard the chest. Once vanquished, you’ll be able to access the chest, unlocked. 
     

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    PLAY KOMI
    Komi is a board game well known among the Duviri residents. Sit down as Drifter and play a nice, relaxing game of Komi with the locals by visiting nearby towns and finding a board to get the game started. 

    The rules are simple: 

    • Surround enemy stones to capture them.
    • Block the enemy from surrounding your own stones.
    • You cannot block or surround stones using diagonal placements. 
    • Immediately after a capture, you cannot place a stone in the same spot from which the stone was captured. 
    • Capture 10 stones to win the match.

    Komi Tips:

    • Place stones near other stones to shore up your position and create capture opportunities.
    • Loosely connected clusters of stones offer flexibility, but they also leave you more vulnerable. 
    • Start at the center of the board to give yourself plenty of room to respond to your opponent. 
    • Focus on large captures as you approach the end of the match.
    • You can strategically sacrifice stones to create capture opportunities. 
    • Connected stones are your strongest defense.
    • Cast a wide net in the early game to limit your opponent’s maneuverability. 
    • Do your best to accomplish more than one strategic goal with each stone you place. 

    You can concede a game of Komi at any point - you can always try again!

    Note: Seeing as Komi is a more relaxed activity, if there are enemies within 50 meters of you you will not be able to start the game until you’ve cleared the threat. 
     

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    KAITHE RACING
    Put your riding skills to the test! Mount your Kaithe and race across the ground and through the sky to clear gates and complete the race in record time. Shooting race targets throughout the race grants additional time - the better your time, the better the rewards!

    Kaithe Races can also appear as a Spiral stage. 

     

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    TAMM HERDING
    Tamms have managed to escape and need to be led back into their pen! Approaching a Tamm on foot or Kaithe-back will scare it in the opposite direction, so track down a few Tamms and walk them back into their pen. 

    Tamm Herding can also appear as a Spiral stage.


    RESCUE PRISONERS
    The Drifter isn’t the only one trapped in Duviri - several citizens have found themselves in unfortunate predicaments that require your assistance. Prevent foes from getting near the Prisoner in their attempt to capture them. Keep the Dax away for long enough (while staying close to the target yourself), and your rescue effort will be a sure success! Killing enemies increases the rate at which the prisoner can be freed. 

    Prisoner Rescues can also appear as a Spiral stage.

     

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    ASSEMBLE THE SHRINES
    Activate shrines found throughout the Duviri Landscape for rewards! Defeat attackers and collect Shrine pieces to put it back together. 

    Assemble the Shrines can also appear as a Spiral stage.

     

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    RECONNECT THE POWER LINES
    Sometimes the power goes out - even in Duviri! Reconnect power lines throughout the landscape to gain access to chests for rewards!

    Reconnecting the Power Lines can also appear as a Spiral stage.
     

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    EXPLORE THE DUVIRI LANDSCAPE 

    MAP LOCATIONS 
    From caves to barracks and everything in between! Duviri has many locations to visit and explore. Some occupied by Dax soldiers and others by residents keen on kicking up a discussion. 

    There are also special islands that appear based on the current active Spiral. Visit them to see what secrets they hold! 

    The Archarbor 
    Appears during the Joy, Envy, and Sorrow Spirals. 

    The Amphitheater 
    Appears during the Joy, Envy, Anger, and Fear Spirals. 


    DUVIRI ENEMIES

    Duviri is home to many unmet foes. Dax units at the whim of Dominus Thrax’s every Spiral, creatures who lurk in the shadows, and other formidable opponents who are bound to challenge your skill. Each Dax unit has its own specialty maneuvers that can be countered, watch for icons above their head to indicate when they are vulnerable to interrupt their next move. 

    Dax enemy levels increase per stage by +2 (+5 on Steel Path).  When playing in a squad, their Health also increases with each squad member. 

    Dax Herald
    This Dax carries a banner to rally other Dax units nearby. They perform stabbing and slashing attacks with their polearm, and can summon a damaging field which they move towards the Drifter. Found across Duviri.

    Dax Malleus
    This hulking Dax carries a hammer that matches their size to slam and smash anything in their way. They are capable of projecting a shield and performing smashes that must be avoided rather than blocked. Found across Duviri.

    Dax Gladius
    This rank and file Dax of Dominus Thrax’s army carries a sword and prefers to fight up close and personal. Their attacks specialize in closing the gap with jumps and dashes. Their speed is paired with a powerful two-stage ground slam, causing an explosion down into the ground before sending it airborne moments later. Found across Duviri.

    Dax Arcus
    Dax Arcus are trained in the usage of bows, preferring to keep distance from their foe. They will retreat quickly if approached and fire precise shots from afar, occasionally raining down arrows within an area. Found across Duviri.

    Liminus
    A shadow creature with vicious claws and the ability to leech life. They hide when attacked, but will reappear moments later to continue their assault. They can be found in the darkest shadows of Duviri.

    MINI BOSS: Dax Equitem
    These Dax are trained in mounted combat, and will fight drifters while riding Kaithe-back. Equitem are tougher than other Dax and will require multiple finishing moves to take down. Found in Spiral Story objectives.
     

    MATERLITHS
    Monoliths of great stature, providing a healing aura to those who approach it. Found along the paths most traveled. 

    They can also be teleported to once you achieve the Rank 4 Riding Intrinsic “Fast Travel” by opening the map and selecting the Materlith icons. 8a5cbc58ef7b7adedce96ba8883e0d81.png


    DUVIRI RESOURCES
    The following resources can be found in any and all of your visits to Duviri - some by completing activities, others by harvesting resource formations, and more! Resources can be turned in at ACRITHIS for Wares, used to build new Duviri Weapons in your Foundry, or consumed as part of the Incarnon Genesis upgrade system.  Learn more about those various systems in their dedicated sections further below!

    Kovnik Extract
    Duviri citizens harvest Kovnik leaves to blend invigorating teas. 

    Eevani Extract 
    Duviri citizens have been known to mash Eevani leaves into a paste that alleviates the discomfort caused by fresh wounds.

    Connla Sprout Extract
    The water that courses through Connla Sprouts tastes sweet and refreshing.

    Yao Shrub Extract 
    The warm light of the Yao Shrub glows even within cold dark places.

    Dracroot Extract 
    Dracroot is a staple of the Wyrmling's diet.

    Tasoma Extract 
    Duviri citizens plagued by nightmares seek Tasoma, because its stalks can be crushed to create juice that invites pleasant dreams. Unfortunately, it is difficult to forage Tasoma as it only grows in caves.

    Silphsela
    It is traditionally held that to see Silphsela floating in the air heralds an imminent change in the sky. Found from Sun Silphs. 

    Saggen Pearl
    Thrax warriors use the heavy liquid drawn from Saggen Wells to polish their weapons.

    Aggristone
    It is said that Aggri Formations are hardened saliva from mighty Orowyrms. Duviri citizens believe Aggristones are powerful talismans. 

    Rune Marrow
    Rune Marrow erupts from Duviri’s core. It is found exclusively in the Undercroft. 

    Lamentus
    A whisper of the fallen. Dropped from slain Dax enemies on the Duviri Landscape. 

    Pathos Clamp
    The manifestation of Thrax's malevolence that shapes the Orowyrms' outbursts.

    Nacreous Pebble (Maw Feeding) 
    Collectors like to marvel at the peculiar origin of Nacreous Pebbles. Their beauty is the result of ordinary pebbles having been ingested and regurgitated by the Golden Maw.

    Ariette Scale (Maw Feeding) 
    Each Duviri fish species has distinct features, but they all evolved beautiful chromatic scales.

    Maw Fang (Maw Feeding) 
    Looks like someone got carried away during a delicious meal.

     

    DUVIRI ON THE STEEL PATH

    Experience Duviri on an entirely new level with The Steel Path! For those unfamiliar with this path, it is a difficulty modifier for existing nodes in the Star Chart to test your strength against significantly more difficult enemies. 

    How to Unlock for Duviri: 
    If you do not already have The Steel Path available to you, players must complete all of the nodes in the Origin System’s Star Chart and then speak to Teshin in the Relays. Upon doing this, and completing the Duviri Paradox Quest, the Steel Path toggle will appear for the Duviri Region to enable/disable these mission variants. 

    Note: Duviri missions are not required to unlock the Steel Path, as previously seen with the Empyrean Star Chart.

    Duviri Steel Path Modifiers: 
    Difficulty scaling for Duviri is different from what you may be used to in the regular Star Chart, as it is quite unlike the rest of Warframe. 

    In the Duviri landscape, enemy level is increased by +20 but with no additional modifiers to Health, Shield, or Armor. The Orowyrm fight at the end of Spiral also has additional stages and mechanics for those who want to engage in a more challenging fight -- with extra rewards for your effort. Traveling Duviri on the Steel Path earns you additional Intrinsics upon defeating the Orowyrm (22 instead of the usual 15), as well as extra Pathos Clamps (15 instead of 10). 

    In the Undercroft, enemies have the default Steel Path modifiers of +100 enemy level, 250% Health, Shield and Armor. 

    These enemy modifiers are indicated upon hovering over the Steel Path toggle in the Duviri Navigation screen. 

    Seeing as Duviri exists beyond the confines of the Origin System, Acolytes do not spawn here. However, Steel Essence is still rewarded for each mode: 

    • The Circuit: Via the 9th Reward Tier (read The Circuit section below for full details)
    • The Duviri Landscape: 5x Steel Essence rewarded for defeating the Orowyrm. 

    Note: The Steel Path Trophy and Emote for the Duviri Region will be coming in a later update. Thank you for your patience! 

     

    THE DORMIZONE - A PASSAGE UNLOCKED

    For those who have not yet ventured to the Zariman, Duviri will be your first introduction to the Dormizone - another place of respite for your Tenno. 

    For pre-Angels of the Zariman players, you can now visit the Dormizone after the completion of the Duviri Paradox Quest via the Duviri Region in your Navigation. Whether you are new to or already familiar with the Dormizone, you can venture behind a previously-locked door to access Duviri. In the passage to Teshin’s Cave, you will also find the following:     

    • Drifter Intrinsics
    • The Lost Islands of Duviri Fragments
    • Acrithis and her Wares 
    • Access to the Arsenal and Drifter Appearance via Mirror
       

    THE LOST ISLANDS OF DUVIRI FRAGMENTS

    The logs of Acrithis the archivist uncover much more about the Lost Islands of Duviri. Collect the Lost Islands of Duviri Fragments scattered throughout to unlock her findings in the Codex. Listen for their distinct song when you are near one. 

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    Access these stories after completing the required amount of pickups via the Codex in the Orbiter > Universe > Fragments > Duviri, or visit Acrithis’ archives in the Dormizone. 

    Collecting a Fragment will also reward you with 5x Drifter Intrinsics. 

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    THE DUVIRI VENDOR: ACRITHIS 

    Acrithis aids you in bridging the world of Warframe and the Kingdom of Duviri. Browse her wares to exchange Duviri Resources for those found in the Origin System, purchase Captura Scenes of the Duviri Landscape, and obtain new Duviri-themed Decorations. 

    Here, you can also trade in your Pathos Clamps (earned by defeating the Orowyrm) for various rarities. Five of these offerings will be available to purchase each week, rotating at Sundays at 00:00 UTC:

    • Orokin Reactor and Catalyst Blueprints
    • Exilus and Arcane Adapters
    • Riven Mods
    • Forma Blueprints
    • Kuva

    Duviri Arcanes can also be purchased from Acrithis upon reaching Rank 9 in your Opportunity Intrinsic. One Arcane can be exchanged for Pathos Clamps once per day, with wares rotating daily at 00:00 UTC:

    • Arcane Reaper 
    • Arcane Intention 
    • Primary Exhilarate
    • Longbow Sharpshot 
    • Shotgun Vendetta 
    • Primary Obstruct
    • Secondary Shiver
    • Magus Aggress

    Other Wares that Acrithis offers:

    • Duviri Captura Scenes (One Per Day, rotating daily at 00:00 UTC. 
    • Origin System Resources (Rotating every few hours)
    • Duviri-Themed Decorations (Rotating every few hours)
    • Watchful Paragrimm Decoration (exchanged for Enigma Gyrum earned by completing Enigmas across Duviri)

    Acrithis’ wares rotate often, so be sure to visit her during your journeys to Duviri to see all that she has to offer. Should you not wish to find her in your Dormizone, you can also find her in the Duviri Landscape with the help of her custom Map icon f38eb0afa95b91d35b3ec3341098b9a2.png

    • In her Carriage, which changes location depending on the current Spiral 
    • In the courtyard of The King’s Palace after defeating the Orowyrm
       

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    In addition to her usual wares, if you are lucky enough to come across her path in Duviri she will offer a Rare Decree for purchase. It can only be purchased once during your visit in Duviri. 
     

    NEW ARCANES
    Enhance your equipment with these new Arcanes. 

    Stats shown below are at max rank.

    Arcane Reaper (Warframe)
    On Melee Kill: Regenerate +24 Heal Rate/s and +660 Armor per second for 10s.

    Arcane Intention (Warframe) 
    Gain +250 Max Health per active channeled ability. 

    Primary Exhilarate
    On Weapon Impact Status Effect: Regenerate +1.2 Energy Regen/s for 10s. Stacks up to 3x.

    Longbow Sharpshot (Primary - Bow Only)
    On Headshot: Next shot deals +300% damage on your next shot.

    Shotgun Vendetta (Primary - Shotgun Only)
    On shotgun Kill Within 5m of target: Gain +180% Multishot and +75% Reload Speed for 15s.

    Primary Obstruct
    On Weapon Magnetic Status Effect: Enemy weapons jam within 15m. Cooldown 10s.

    Secondary Shiver
    Enemies take +45% damage per stack of Cold Status. 

    Magus Aggress (Operator)
    On Warframe Melee Transference: Heavy Blades deal +300% Critical Damage for 4 consecutive attacks. Cooldown 20s. 
     

    DUVIRI CAPTURA SCENES
    Brand new Captura Scenes are here! Strike a pose in these scenic locations from the Duviri Landscape itself. 

    • Undercroft Opera Scene 
    • Undercroft Park Scene
    • Orowyrm Arena Scene 
    • Mainland Hamlets Scene
    • Netherbarrow Region Scene
    • Upperhaven Scene
    • Castle Town Scene 
    • Teshin’s Cave Scene 
    • Archarbor Scene 
    • Amphitheater Scene 


    DUVIRI DECORATIONS
    Make your house a home with these Duviri staples! 

    • Artisan Pot (Wide, White)
    • Artisan Pot (Tall, White)
    • Artisan Pot (Wide, Green)
    • Artisan Pot (Tall, Green)
    • Artisan Pot (Short, Green)
    • Hamlet Planter (Esphal)
    • Hamlet Planter (Hyssic)
    • Hamlet Planter (Fenn)
    • Duviri Drink Mug
    • Duviri Drink Thermos
    • Duviri Drink Flask
    • Artisan Barrel (Short)
    • Artisan Barrel (Long)
       

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    NEW GAMEMODE: THE CIRCUIT

    In The Circuit, master the equipment Teshin has offered you in an endless series of Undercroft  Stages to prove your mettle and progress towards weekly rewards. Two paths are available to you to, each with their own award:

    • Normal Circuit, for Warframe acquisition
    • Steel Path Circuit, to obtain Incarnon Genesis 

    Similar to your other experiences in Duviri, your path on the Circuit is shaped by the current Spiral. Before you venture into the Undercroft, you must pass through Teshin’s Cave and pick your loadout from the Warframes and Weapons available. 

    (Note: the equipment you can choose from per Spiral will be the same across all versions of Duviri, including both variants of the Circuit.)

    Unlike the rest of Duviri, in the Circuit you will primarily play as your Warframe, and have full access to your Operator or Drifter as you know them in the Origin System. The Focus School and Operator Equipment (including Amps, Arcanes, and Appearance) of your active loadout upon entering Teshin’s Cave will be what is used in the Undercroft -- including your choice of Operator or Drifter, for those who know what that means. 

    The Gameplay
    Once you have your equipment decided, the Circuit awaits beyond the portal! Here, you will be thrown into a randomized series of missions in an endless loop -- until you decide to extract, of course! 

    The list of available mission types are as follows:

    • Defense (Defend 5 waves)
    • Survival (Survive 5 Minutes)
    • Excavation (Excavate 300 Cryotic)
    • Void Flood (Seal 5 Ruptures) 
    • Exterminate (Kill required Enemies)

    While these mission types may seem familiar to you, the foes you will encounter will be a mixture of new and old, across a variety of factions! After the completion of each Stage, the Mission Type of the following Stage will be visible in the Stage Completion screen, to help you decide whether to continue, or Extract. 

    At the completion of every Stage, there are four guaranteed rewards:

    • 1x Decree
    • 4x Drifter Intrinsics
    • Duviri Resources
    • Circuit Progress

    Unlike regular endless missions with rotation-based drop tables, the main rewards are earned via Reward Tiers which are unlocked with Circuit Progress. We’ll get more into that shortly!

    Gameplay Restrictions
    You may have access to your Warframe and Operator (if you have one from completing The Second Dream Quest in the Origin System), but it’s still not quite the reality you’re used to. In the Undercroft, your Gear Wheel and Companions/Sentinels are unavailable, but all players are given innate Enemy Sense. 

    Given the variety of mission types you can come across, you can customize your builds beforehand and select the best configuration in Teshin’s Cave tailored to your Circuit experience!

    Decree Fragments
    Scattered around each mission tile are Decree Fragments -- found via their tell-tale glow. Collect three Fragments to earn an extra Decree for your squad, as well as 3x Intrinsics and Duviri Resources. Three Fragments spawn per tile, but your Fragment progress persists across Stages if you complete your objective before finding them all. 

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    Choose Your Reward Path

    Before entering the Circuit, you must make a choice: what Reward Path do you wish to take? 

    Note: If you have yet to select your reward path and are sent an invite to join a squad in The Circuit, you will be prompted to select your reward path first before joining!

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    Normal Circuit:
    The reward path for Normal Circuit Missions centers around Warframes. The first time you enter the Normal Circuit each week (following the weekly reset on Sundays at 00:00 UTC), you will be prompted to select a Warframe to work towards, from a pool of three choices. This selection is required before you can play Normal Circuit missions, and cannot be changed once confirmed -- so choose wisely!

    The Warframes currently available in the Normal Circuit are those with Prime Variants available, and/or those not acquirable via Dojo Research. Three Warframes will be available to choose from each week. A full list of Warframes available in the Circuit can be found below, scheduled in the following order (release order, for those savvy Tenno out there):

    Spoiler

    Excalibur
    Trinity
    Ember
    Loki
    Mag
    Rhino
    Ash
    Frost
    Nyx
    Saryn
    Vauban
    Nova
    Nekros
    Valkyr
    Oberon
    Hydroid
    Mirage
    Limbo
    Mesa
    Chroma
    Atlas
    Ivara
    Inaros
    Titania
    Nidus
    Octavia
    Harrow
    Gara
    Khora
    Revenant
    Garuda
    Baruuk
    Hildryn

    The exact weekly rotation will change as more Warframes get added to this pool, but here is an example of how the weekly schedules look upon launch:

    Week 1:
    Excalibur
    Trinity
    Ember

    Week 2:
    Loki
    Mag
    Rhino

    Week 3: 
    Ash
    Frost
    Nyx

    And so on!

    With your reward path selected, you’ll be provided with a full view of your reward tiers for the week. Each Stage you complete will contribute Circuit Progress towards your Reward Tiers in the Circuit. We’ll cover this more in-depth a little later. 

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    The items in your Reward Path include your selected Warframe’s Blueprints, an Augment for said Warframe, and an assortment of other items pulled from curated Reward Pools. 

    Normal Circuit Reward Tiers
    There are 10 Tiers a player must progress through to earn the full Warframe, with guaranteed items at certain Tiers each week:

    • Tier 2: Warframe Neuroptics Blueprint
    • Tier 4: Rare Mod
    • Tier 5: Warframe Chassis Blueprint
    • Tier 7: Warframe Augment Mod
    • Tier 8: Warframe Systems Blueprint
    • Tier 9: Common Warframe Arcane
    • Tier 10: Warframe Blueprint

    Note: These are of your chosen Warframe for the Circuit that week. 

    The remaining tiers (1, 3, 4, 6, and 9) are randomized rewards pulled from the aforementioned curated Reward Pools, which vary per tier.

    Here is an overview of what can be found in these Reward Pools:

    • Duviri Resources and Endo
    • Mods (from Serration, to Corrosive Projection, to Burning Wasp, to Patagium and much much more)
    • Rare Mods - Tier 4 and 6 Only (from Continuity, to Argon Scope, to Iron Phoenix, and more)
    • Mastery Rank 2 Weapon Blueprints
    • Common Warframe Arcanes
    • 10,000 and 50,000 Credit Caches

    Normal Circuit Rewards past Tier 10
    Should you continue to play the Circuit after completing your main Reward Track for the week, you can unlock further Tiers, with a chance of receiving either 1,500 Credits or 250 Endo per Tier. 

    A full overview of Circuit Reward Tier drop tables can be found on the official Drop Tables website, under the name “Duviri Endless”. 

    These are offered as additional rewards for those who continue to play the Circuit because they find it engaging, but are not designed to be incentives to continue in this gamemode after you’ve finished your Reward Track for the week. 

    Steel Path Circuit
    Your journey in the Steel Path Circuit will be towards earning new Incarnon Genesis Adapters that can be installed across a variety of Weapons. The first time you enter the Steel Path Circuit each week (following the weekly reset on Sundays at 00:00 UTC), you will be prompted to select two Incarnon Genesis from a pool of five choices. 

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    Be mindful of the order you select them in, as this will decide what tier they are available at in your Reward Path. Your first choice will be unlocked at Tier 5, and your second choice at Tier 10. This order is reflected in the Tier icons above your selections. 

    You can deselect and re-select Incarnons to get them in the order you wish. Once you’re satisfied, you can confirm your selections and they will be locked in for the week. 

    Thirty total Incarnon Genesis can be acquired from the Steel Path Circuit at launch. Five of these will be available to choose from each week on a rotating schedule. Earning these Incarnon Genesis does not require you owning the actual Weapon -- we’ll cover the installment process in the “Incarnon Genesis” section further down. 

    Steel Path Circuit - Incarnon Genesis Schedule

    • Week 1: Braton, Lato, Skana, Paris, Kunai
    • Week 2: Bo, Latron, Furis, Furax, Strun
    • Week 3: Lex, Magistar, Boltor, Bronco, Ceramic Dagger
    • Week 4: Torid, Dual Toxocyst, Dual Ichor, Miter, Atomos
    • Week 5: Ack & Brunt, Soma, Vasto, Nami Solo, Burston
    • Week 6: Zylok, Sibear, Dread, Despair, Hate

    Once Week 6 passes, the schedule repeats. 

    With your reward path selected, you’ll be provided with a full view of your reward tiers for the week. Each Stage you complete will contribute Circuit Progress towards your Reward Tiers in the Circuit. The items in your Reward Path include your selected Incarnon Genesis, Steel Essence, and an assortment of other items pulled from curated Reward Pools. 
     

    Steel Path Circuit Reward Tiers
    There are 10 Tiers a player must progress through to earn both Incarnon Genesis, with guaranteed items at certain Tiers each week:

    • Tier 2 and 8: 1 x Legendary Duviri Arcane (Arcane Reaper, Secondary Shiver, or Longbow Sharpshot)
    • Tier 5: First Incarnon Genesis Selected
    • Tier 9: 25 x Steel Essence
    • Tier 10: Second Incarnon Genesis Selected

    The remaining tiers are randomized rewards pulled from the aforementioned curated Reward Pools, which vary per tier.

    Here is an overview of what can be found in these Reward Pools:

    • New Duviri Arcanes 
    • Duviri Resources
    • 6000 Kuva and 6000 Endo caches
    • 3x Riven Slivers
    • Exilus Adapter and Regular Forma Blueprints
    • Riven Mods
    • 3-Day Boosters


    NOTE: Steel Essence is not rewarded for each Stage completed, nor do Acolytes spawn in the Circuit, which is why you see those rewards reflected in the Reward Pool instead! 

    Steel Path Circuit Rewards past Tier 10
    Should you continue to play the Circuit after completing your main Reward Track for the week, you can unlock further Tiers pulled from a separate Reward Pool of Duviri Arcanes (excluding the three Legendary Arcanes), Endo, and Credits.

    A full overview of Circuit Reward Tier drop tables can be found on the official Drop Tables website, under the name “Duviri Endless” (Tiers marked as “Hard”). 
     

    These are offered as additional rewards for those who continue to play the Circuit because they find it engaging, but are not designed to be incentives to continue in this gamemode after you’ve finished your Reward Track for the week. 

    Other Rewards available in the Circuit:
    Outside of what you earn in your Circuit Tiers, players also earn the following rewards in the Circuit:

    • Rune Marrow (exclusively found in the Undercroft)
    • Cryotic (from Excavators if you come across that game mode)
    • Duviri Resources rewarded upon Stage Completion and collection of 3 Decree Fragments
    • Drifter Intrinsics rewarded upon Stage Completion (4) and collection of Decree Fragments (3)

    Players will also earn Affinity on owned Warframes and Weapons that are equipped in the Circuit, in addition to Focus from equipped Lenses and killed Thrax foes (upon completion of The Second Dream Quest). 
     

    Earning Circuit Progress to Unlock Tiers 
    With every Stage you complete in the Circuit, you will earn Circuit Progress, which will be reflected both in your Mission Progress screen and in your Stage Completion Screen. The more Stages you complete consecutively in the Circuit, the more Circuit Progress you will earn. 

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    If you fail or leave The Circuit, you lose the Circuit Progress you earned for that round. 

    This value increases from 100 Circuit Progress from your first Stage completed, up to a maximum of 170 on Stage 5. 

    • Stage 1: 100 Circuit Progress 
    • Stage 2: 110 Circuit Progress 
    • Stage 3: 125 Circuit Progress 
    • Stage 4: 145 Circuit Progress 
      • PLUS one-time daily bonus of 50 Circuit Progress for reaching Stage 4
    • Stage 5 and onwards: 170 Circuit Progress

    As mentioned in the list above, players will also receive a one-time daily bonus of 50 Circuit Progress for completing Stage 4. This can only be earned once per day and eligibility resets daily at 17:00 UTC (or 16:00 UTC during Daylight Savings Time).  

    Steel Path Stages will contribute the same amount of Circuit Progress as the Normal Path, but will require higher amounts of Circuit Progress per Tier to reflect the higher difficulty -- and better rewards! 

    Share your feedback and bug reports on The Circuit here:
    https://forums.warframe.com/forum/1824-the-circuit/

     

    INCARNON GENESIS 
    (Plural: Incarnon Geneses) 

    Adopt the power of the Incarnon onto your Arsenal with the new Incarnon Genesis! Incarnon Genesis is a new way to bring some life back into long-beloved, if sometimes-forgotten, weapons found in Warframe. If you are familiar with Incarnon Weapons from the Zariman, this system is similar -- but instead of the Incarnon status being imbued in the weapon, one must install an Incarnon Genesis to unlock it!

    How to Access Incarnon Genesis: 

    • Complete the Angels of the Zariman Quest to gain access to Cavalero in the Chrysalith. 
    • Complete all nodes in the Star Chart to access the Steel Path
    • Complete the Duviri Paradox Quest to access The Circuit on the Steel Path

    In this update, the following weapons (including all of their variants, such as MK-1, Vandal, Prime, etc.) are eligible to be upgraded with Incarnon Genesis. We are planning on adding more eligible weapons in the future! 
     

    Primary: 
    Braton
    Paris
    Latron
    Strun
    Dread
    Burston
    Miter
    Torid
    Boltor 
    Soma

    Secondary: 
    Despair
    Lato
    Zylok
    Kunai
    Furis
    Vasto
    Atomos
    Dual Toxocyst 
    Bronco
    Lex

    Melee: 
    Skana
    Hate
    Sibear
    Bo
    Furax
    Nami Solo
    Ack & Brunt 
    Dual Ichor 
    Ceramic Dagger
    Magistar 
     

    Acquisition
    Incarnon Geneses are acquired via the Steel Path Circuit Rewards. Players have the choice of 2 Incarnon Geneses from a list of 5 each week, which are then obtained by earning enough Circuit Progress to access the Reward Tier. For full details on acquisition, visit the “Steel Path Circuit” section above.

    Once you have unlocked your Incarnon Genesis Tier, the item will be delivered to your inventory for you to install in your weapon variant of choice!

    Installation 
    Installing an Incarnon Genesis requires a trip to Cavalero in the Chrysalith on the Zariman! Before you head there, there are a few things you require: 

    1. The Incarnon Genesis itself!
    See above for acquisition. 

    2. A Compatible Weapon 
    You can easily tell the weapon compatibility in your Arsenal -- look for a special description added to it when equipped. 
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    3. The Necessary Resources
    A resource investment is needed to properly perform Incarnon Genesis. Each Incarnon requires 20x Pathos Clamps and a variety of Duviri Resources to be installed. 

    Once everything is in-hand, head over to Cavalero and access the “Evolve Incarnon Weapons” menu to perform Genesis. 

    Similar to other Incarnon weapons, you will have to complete certain challenges with the weapons equipped to unlock further evolutions!

    Installing an Incarnon Genesis works the same as upgrading your weapon with an Orokin Catalyst - if the weapon you are installing Genesis on has Formas, Orokin Catalyst, etc. equipped they will all be maintained in the process.

    NEW IN-GAME MARKET ITEMS & BUNDLES

    The following items and bundles (in addition to all previously mentioned in the above sections) are available for Platinum in the in-game Market!

    Dedicated Market tabs are available to help you browse the latest and greatest new items and bundles available in this update: 

    • The Duviri Paradox: Lists the main bundles and individual items!
    • Teshin’s Cave Offerings (Listed under “Featured”): Contains the Warframes and Weapons that appeared in your last visit to Teshin’s Cave. 

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    FABLED WARRIOR PACK
    Dress just like the hero described in the famous storybook, Tales of Duviri. The Fabled Warrior Pack includes the Aeospex Armor, Gabrai Kavat Armor, Drifter Loneryder Suit, Lonesome Shawzin, and Only Beyond Vistagraph.  

    *All items in this pack are available for purchase separately. 
     

    AESOPEX ARMOR BUNDLE
    Stride into the fray with fractal elegance. Includes the Aesopex Shoulder Plates, Chest Plate, and Leg Plates. 

    *All items in this pack are available for purchase separately. 
     

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    BARUUK DOAN COLLECTION
    Baruuk Doan is the calm center of a chaotic storm. His collection includes the Baruuk Doan Skin, Harmatt Sparring Skin, and Khinn Syandana.

    Concepts for the collection were created by community fan artist TBGKaru.

     

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    WISP SOMNIUM COLLECTION
    Natural and preternatural combine in Wisp Somnium. Her collection includes the Wisp Somnium Skin*, Subvolv Syandana, and Privolv Fulmin Skin.

    Concepts for the collection were created by community fan artist UndergroundWubwubmaster

    *The Wisp Somnium skin also adorns her Reservoir and Motes in the same style!
     

    MESA VOIDSHELL COLLECTION
    Adorn Mesa in the morphic material created during the Zariman Void Jump. This collection includes the Mesa Voidshell Skin and Eris Surface material structure. 

    Material structures are exclusive to Voidshell skins. 
     

    LIMBO VOIDSHELL COLLECTION 
    Adorn Limbo in the morphic material created during the Zariman Void Jump. This collection includes the Limbo Voidshell Skin and Lotus Pattern material structure. 

    Material structures are exclusive to Voidshell skins. 
     

    VOID ADORNMENT BUNDLE IV
    Make the most of morphic material created during the Zariman Void Jump. This collection includes the Mesa Voidshell Skin, Limbo Voidshell Skin, and each skin’s matching material structure.

    Material structures are exclusive to Voidshell skins.
     

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    DUVIRI COMMUNITY ART PACK 
    A Duviri-themed pack featuring the Kaithe Community Display (made by Sillfix) and Bombastine Community Glyph (made by Joriale) made by community artists. 

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    BOMBASTINE NOGGLE
    A small wobbly statue of Bombastine. 

    The Kaithe Community Display, Bombastine Community Glyph, and Bombastine Noggle are also available to claim for free for a limited time by participating in The Duviri Paradox Twitch Drops campaign (ends on May 10th at 2pm ET): https://forums.warframe.com/topic/1345854-the-duviri-paradox-celebratory-twitch-drops-starting-april-26/?ct=1682436344
     

    GAFORN SWORD AND SHIELD SKIN
    Evoke the might of the giant with this skin for Sword and Shield Melee Weapons. 
     

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    NEW TENNOGEN

    Our first batch of TennoGen items are here following the changes we made to the program (read below for more information)!

    Enjoy 6 new incredible creations featured in the following bundles:

    TennoGen Bundle LXX

    • Gauss Nitrolyst by Goosmo
    • Retrorolyst Syandana by Erneix & edwino22
    • Caliban Scion Helmet by LostEpoch

    TennoGen Bundle LXXI

    • Xaku Deathea by kakarrot2812
    • Alocana Syandana by blazingcobalt

    Also available as a part of this latest round of TennoGen:

    • Katix Ear Accessory by lex182 & cedd00


    If you missed our announcement last year, we removed TennoGen Deadlines and are now reviewing pieces on a monthly basis. Thank you all for your patience as the team transitions to this new system -- with all of the hard work behind the scenes by our TennoGen artists, we are ready to showcase the current list of accepted items!

    The goal is to release these items in smaller batches across future updates -- the first is now here with the following 6 items! 

    You can view our TennoGen Acceptance Thread for an updated look at what is accepted and when to expect it next. 

     

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    NEW DOJO ROOM AND DECORATIONS

    There are 70 new Duviri-themed Dojo Decorations available for you and your Clan to use! Enter an otherworldly cave inspired by Tales of Duviri with the new Duviri Cave Room. 

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    NEW DOJO PIGMENTS 

    Give your Dojo a wash of color inspired by Duviri with these new Pigments: 

    • Harmony Green (Thrax Centurion) 
    • Veldt Yellow (Thrax Legatus) 
    • Tempest Brown (Eclipse Thrax Centurion) 
    • Argon Purple (Lua Thrax Legatus) 
    • False Orange (Void Angels - including Ravenous Angels)

    Begin Polychrome Color research for these colors in your Clan Dojo’s Tenno Research Lab and begin collecting Pigments dropped from Thrax enemies and Void Angels in Zariman missions. 
     

    BISHAMO HAWK & LARK OPERATOR SET 

    The Bishamo Operator Set has been re-named and re-introduced as the Bishamo Hawk Set & the Bishamo Lark Set. This Dax armor has been fully decoupled from the Male and Female specific variants, and all pieces can now be swapped interchangeably on both Male and Female Operators, as well as Male and Female Drifters. 

    For the Bishamo Armor Set, your default gendered appearance on log-in is dictated by your selected Operator Visage (0-13 Female, 13-26 Male) for whether you'll log-in with the Hawk Bishamo set applied, or the Lark Bishamo Set applied. After changing your customization, your selected appearances will apply.

    To obtain the Bishamo Hawk and Lark sets, you simply need to purchase any Bishamo Armor Set Blueprint from Teshin’s wares in the Relay and craft the armor piece as usual. On claiming the built item from the foundry, it will grant you the entire set (all 4 pieces of Bishamo Armor) for that piece. 
    Ie. Craft the Bishamo Greaves Set Blueprint to earn:

    • Bishamo Hawk Greaves (Operator) 
    • Bishamo Hawk Greaves (Drifter) 
    • Bishamo Lark Greaves (Operator)
    • Bishamo Lark Greaves (Drifter) 

    For those of you who have already crafted any piece of the Hawk Bishamo Operator set (formerly the Bishamo Operator Set*), we will be running an account update shortly after the launch of Duviri to grant you the Bishamo Lark set on log-in, as well as the respective Drifter armor pieces for both the Hawk and Lark Bishamo Operator Armor pieces. 

    We have also decoupled the Skirt sash from the (formerly Female) Lark Bishamo Greaves, and added it as the Lark Bishamo Apparel. On crafting the Bishamo Cuirass Set Blueprint, it will also grant the Lark Bishamo Apparel

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    *The former Bishamo Operator set was renamed to the Hawk Bishamo Set in anticipation of this change. However, now that this change is live, the Hawk Bishamo Set refers to the Armor formerly styled to the Male Operator, and the Lark Bishamo Set refers to Armor formerly styled to the Female Operator.  
     

    NEW SOUND AMBIENCE SYSTEM 

    Duviri has brought with it a new sound ambience system, which allows us many ways to enhance the audio experience:

    • We can now change ambience on the fly (e.g. changing Spirals in Duviri). 
    • Greater precision with ambience in indoor areas (e.g. caves and buildings). 
    • More flexibility with the music in volumes, which allows us to change music in different zones of an Open Landscape map (e.g. Undercroft and caves). 
    • Overall greater ambience quality and detail due to improved workflow!

    We also fixed Quest cinematics not respecting the player’s selected volume settings. Now, the master volume slider applies to both voice and FX tracks. Also fixed issues of music suddenly stopping in-game while fading out. It will now loop properly with the volume adjusted. 

     

    ADDITIONS 

    • Added a new Accessibility “Prefer Default HUD as Drifter” option. Toggling this on will restore the Drifter HUD in Duviri to its non-stylized version. 
    • Added an “Enable Surveys” toggle. Access it in the “Social” Options under “Privacy”. This toggle will also be available on the Survey screen itself, should you wish to no longer receive them. 
      • Players will occasionally be offered Surveys to gather player feedback and insight. This new toggle will allow players to opt out and/or opt back in to Surveys at their own discretion. 
    • On viewing an item in your Foundry, you can now hover over any crafting resource to determine their drop location. 
    • The Greedy Milk, Hang Tenno, and Puppeteer K-Drive Scrawls are available in the Dojo Bash Lab Research. 
      5ead5ec4d13ddcce102b28eb1ec7d4c6_1600x90
      • These were previously only available in a 6th year anniversary Twitch Drop campaign - so we’ve made them accessible again via the Bash Lab to earn!

     

    CHANGES

    • Changed the Synth Charge Mod to now apply to the following weapons:
      • Sepulcrum
        • The damage bonus for Synth Charge does not apply to its alt-fire, as it uses the entire magazine in one shot. 
      • Pyrana
      • Pyrana Prime
      • Kuva Brakk
      • Zakti Prime 
      • Tenet Detron 
    • Changed the Shawzin default controller bindings - the previous bindings made it considerably harder to use Shawzin compared to keyboard. If you wish to change them back to their previous state, you can do so in the “Customize Controller” option: 
      • Sky Fret: Left D-Pad (was R) 
      • Water Fret: Right D-Pad (was ZR)
      • Earth Fret: Down D-Pad (was L) 
      • Songs: R2 (was Up D-Pad)
      • Change Instrument: R3 (was Left D-Pad)
    • Changed how Dormizone invites interact with Squads: 
      • Inviting Tenno to your squad while in the Dormizone no longer forces Clients to load into the Host's Dormizone. Instead, they can now accept a squad invite from where they are without needing to migrate over. In the chance that someone does want to join someone else's Dormizone to show off their lavish decorating, they can do so by selecting the new option “Invite to Dormizone”. 
      • Added a prompt to invite all squad members if you’d like to exit the Dormizone into the Crysalith if desired. 
      • Fixed being unable to accept invites from your Dormizone.
    • Made the following changes to Mirage’s Sleight of Hand with the Explosive Legerdemain Augment Mod in order to solve major performance issues that would occur when rapidly casting Sleight of Hand with the Augment Mod equipped while Hall of Mirrors was active:
      • Explosion radius is no longer affected by Mods. It is now always 15m. 
      • Proximity mine triggers no longer replicate to Clients (this was a particularly brutal performance issue origin for Clients in squads where the Host was casting Sleight of Hands with Hall of Mirrors often). 
      • Proximity mines now have a 20 second lifespan unless it is attracting an enemy, in which case it is paused. Only one mine can attract a particular enemy at a time.
        • The lifespan previously used to be extended if an enemy entered its trigger range, but if they never reached the explosion (e.g. something else killed them first) the lifespan could be extended indefinitely, causing strain on performance when stacking mines with multiple Sleight of Hand casts. 
      • Optimized the proximity mines when cast in the dark. 
      • Optimized the proximity mine triggers when there are multiple placed with Hall of Mirrors. Now there will be one trigger per group of mines, since they are close enough to one another. The trigger will swap to a new mine if the latter is destroyed. 
      • Also fixed flickering on her shaders. 
    • In addition to the 50% of Affinity gained being granted to Warframe, the remaining 50% while using the Parazon is now distributed to the weapon you had equipped before the Parazon Mercy kill started.   
    • Updated all Warframe descriptions! 
      • Since this will be the first time many players encounter the Warframes (via Teshin’s Cave), we updated their descriptions to provide practical explanations of playstyles (without sacrificing the lore tidbits). 
    • The following weapons can now be found in their corresponding categories in the Arsenal when searching using the tag “Battery”:
      • Basmu
      • Bubonico
      • Tenet Cycron
      • Cycron
      • Flux Rifle 
      • Fulmin
      • Tenet Plinx
      • Plinx
      • Shedu
    • Changed Incarnon Weapons’ “DAMAGE” stat to “Incarnon Form” when viewing the Incarnon Form damage values in the Arsenal.  
    • Added Mission Tips to the Risk Investment selection screen for The Index.
    • Updated the Drifter mini-map icon.
    • Made slight adjustments to the rendering of Caliban’s Cranion Helmet to be more accurate for reflections.  
    • Made some adjustments to lighting in the Cetus Temple during the Vor’s Prize quest. 
    • Updated the rendering for the water FX on the Grav Lifter Factory decoration. 
    • Updated “The Hunt is On” Nightwave Act description to say “Pick up Syndicate Medallions” instead of “Find” as it requires you to interact with them in order for it to count towards the Act. 
    • Updated the on-hover Credits and Platinum icon descriptions to be more informative on what each currency is used for. 

    OPTIMIZATIONS

    • Made several micro-optimizations to base game code.
    • Made a micro-optimization to loading times and streaming.
    • Made several optimizations related to code responsible for HUD processing. 
    • Made a micro-optimization to memory footprint in several levels. 
    • Made several micro-optimizations related to script performance. 
    • Made improvements to how animation data is stored. 
    • Made an optimization related to level loading. 
    • Made an optimization to code related to defense targets.
    • Made systemic micro-optimizations to memory footprint and load times.
    • Made substantial optimizations to touch types. 
    • Made micro-optimizations to material loading. 
    • Made optimizations to memory footprint for Archwing and Railjack missions.
    • Optimized a few seconds off of loading large levels.
    • Made some connectivity optimizations.
    • Made small optimizations to Liset mesh data. 
    • Fixed enemies selectively ignoring Mirage’s Sleight of Hand depending on the mission type. (For example enemies would get distracted by your traps in Extermination but not Survival)
    • Fixed loading hitches when swapping default customizations between Male and Female Operator. 
    • Fixed the game becoming unresponsive when:
      • Selecting a color picker or an item from the in-game Market selection screen while in Railjack customization.
      • Selecting chat, viewing a player profile and then selecting exiting from both Menus. 

     

    NINTENDO SWITCH SPECIFIC NOTES: 

    • Fixed the Mesa Kudegra Helmet not remaining equipped after exiting the helmet selection menu. 
    • Fixed being unable to chat-link Nightwatch Napalm. 
      • Some of our in-game items were being picked up by in-game profanity filters, so this is a change that was made so that players can freely chat-link items. As a fallout of this change, the option 'Enable Profanity Filter' now properly works on Switch.
    • Fixed shaders on Nintendo Switch at times being incorrectly converted, causing lighting issues on skin and cloth rendering.
    • Made optimizations towards level loading. 
       

    FIXES 

    • Fixed the following issues from the Citrine’s Last Wish “Known Issues” list:
      • Fixed primary target not receiving any bonus Status Effects from the Secondary Encumber Arcane while using a chaining weapon (i.e. Atomos). 
      • Fixed the Secondary Encumber Arcane unintentionally counting staggering as a Status Effect, leading to many unintended Effects being applied.
        • This Arcane is intended to trigger only from Physical and Elemental Status Effects i.e. Status types which show on an enemy’s health bar.
      • Fixed many mods that previously worked on Exalted Weapons not correctly applying, for example (but not exclusively) Internal Bleeding and Hunter Munitions when installed on Ivara’s Artemis Bow, or Life Strike not working when installed on Exalted Melee Weapons. Valkyr's Hysteria not having life steal was in the same category.
      • Fixed casting many Warframe abilities interrupting aim gliding and forcing you to land. 
      • Fixed Battacor requiring all 3 charges to use its alt fire instead of the intended 1 or 2 charges to scale the damage. 
      • Fixed pausing the game in Solo mode not suspending the energy cost of abilities that use energy over time.
      • Also fixed issues with enemies affected by Status Effects not behaving as intended when the game is paused. 
      • Fixed equipment entries duplicating each time a player's profile is opened.
      • Fixed spamming the interact key instantly dismounting you from Ropalolyst and resetting its shields. 
      • Fixed the “Energy Drain” stat in the Warframe ability page showing as 0 when Zenurik’s Inner Might is equipped. 
      • Fixed the selected “Sort By” option resetting after visiting a section that doesn't allow sorting in the Arsenal. 
      • Fixed Legendary 3 Mastery Test using the incorrect mission (repeating the Legendary 2 test).
      • Fixed Volt’s Electric Shield and Vazarin’s Guardian Shell not preventing self-staggering with explosive weapons, as reported here: https://forums.warframe.com/topic/1341186-psa-unintended-stagger-effects-with-citrine’s-last-wish/
        • This also fixes the Propa Scaffold Amp part bypassing Electric Shield and Guardian Shell, causing the Operator to self-stagger. 
    • Fixed mouse sensitivity being tied to controller sensitivity settings instead of mouse and keyboard sensitivity settings.
      Fixed Arcane Steadfast not working consistently on ability casts when equipped on Vauban. 
    • Fixed Garuda being unable to perform Melee Finishers with her Talons in missions that disable Melee weapons.
    • Fixed major performance issues occurring when rapidly casting Mirage’s Sleight of Hand with the Explosive Legerdemain Augment Mod equipped while Hall of Mirrors is active. In order to solve the performance issues, the following changes were made to Explosive Legerdemain: 
    • Explosion radius is no longer affected by Mods. It is now always 15m. 
    • Optimized the proximity mines when cast in the dark. 
    • Optimized the proximity mine triggers when there are multiple placed with Hall of Mirrors. Now there will be one trigger per group of mines, since they are close enough to one another. The trigger will swap to a new mine if the latter is destroyed. 
    • Proximity mine triggers no longer replicate to Clients (this was a particularly brutal performance issue origin for Clients in squads where the Host was casting Sleight of Hands with Hall of Mirrors often). 
    • Proximity mines now have a 20 second lifespan unless it is attracting an enemy, in which case it is paused. Only one mine can attract a particular enemy at a time.
    • The lifespan previously used to be extended if an enemy entered its trigger range, but if they never reached the explosion (e.g. something else killed them first) the lifespan could be extended indefinitely, causing strain on performance when stacking mines with multiple Sleight of Hand casts. 
    • Also fixed flickering on her shaders. 
    • Fixed certain bosses being permanently stun locked by the Proboscis Cernos stun effect.
    • Fixed exposing an enemy to a Viral Status Effect just as the last Viral Status Effect on the enemy is about to expire, and while there is a Heat Status Effect on the enemy, can lead to the enemy becoming invincible.
    • Fixed only firing the Staticor with one hand as opposed to the intentional two hands.
    • Fixed Nataruk bow shots, which are charged to the end of the sweet spot, are shot as uncharged shots. 
    • Fixed loss of functionality for Clients who use the Forward Artillery in back-to-back missions. 
    • Fixed loss of function occurring after dashing off a platform and meleeing to dismount Yareli from Merulina mid-air. 
    • Fixed losing the ability to use Transference after switching to Operator while on a K-Drive or Merulina and back to your Warframe in midair. 
    • Fixed K-Drive randomly doing a spin instead of the tricks you’re trying to do.
    • Fixed Ash’s Shuriken losing all punch through. 
    • Fixed Mag’s Shrapnel constantly orbiting you regardless of distance, as opposed to being extracted from enemies and laying dormant on the ground until Mag is in range. 
    • Fixed Grendel inheriting characteristics of his “Pulverize” form after entering the underwater Archwing mode in the Uranus Sealab tileset. As reported here: https://forums.warframe.com/topic/1342565-grendel-pulverize-stays-indefinitely-after-submerging-in-water-uranus/
    • Fixed Sevagoth’s Death Well continuing to drain after swapping in and out of his Shadow while affected by a Nullifier. 
    • Fixed the Energizing Shot Mod working on the Tenet Plinx’ and Tenet Spirex’ AOE. 
      • As indicated in the mod’s description, it is intended not to work on AOE. 
    • Fixed the following weapons’ AOE on impact not being affected by Blast Radius Mods (such as Firestorm). 
      • Ferrox (Base and Tenet) 
      • Opticor (Base and Vandal) 
      • Ambassador 
    • Fixed Tenet Tetra Secondary fire being unaffected by Void Fissure buff. 
    • Fixed various Mining locations being located under the terrain. 
    • Fixed Dethcube’s Vaporize Mod not respecting Overguard’s crowd control immunity and bypassing their defenses to deal damage. 
    • Fixed being able to refresh Praedos’ Incarnon Form timer by performing a heavy ground slam.
      • All other Incarnon Melee weapons trigger their Incarnon Form via heavy attack and do not have the ability to refresh their Incarnon Form timer. So Praedos has been fixed to remove this unintended functionality.  
    • Fixed issue with Mirror Defence rotations getting skipped after Host Migration. 
    • Fixed Innodem and Prasedos losing their Incarnon Form after entering Arsenal in the Simulacrum. 
    • Fixed Incarnon weapons reverting to their default form not being visible to other players in the squad until it is shot again.  
    • Fixed Citrine’s Fractured Blast not affecting ragdolled enemies. 
    • Fixed Parry Mod not functioning to grant the ability to parry enemy attacks and open them to finishers. 
    • Fixed getting sent back to login screen from mission after tabbing back to game.
    • Fixed Naramon’s Killer’s Rush bonus not applying when playing as Client. 
    • Fixed the Death Knell headshot buff not working properly if the player respawns after being downed. 
    • Fixed Corpus enemies appearing as if they are immune to Mercy kills in the UI due to the indicator overlapping with their Shields in their Health bar.
    • Fixed the Tenet Ferrox not using the bonus elemental damage on its alt-fire. 
    • Fixed the Bonewidow Necramech no longer playing the shield-bash animation when using Shield Maiden.
    • Fixed Warframe facing away from Saya when interacting with her in Saya’s Vigil Quest. 
    • Fixed offset issues with the TennoCon 2021 Chest Plate when equipped on Voruna. 
    • Fixed several offset issues with several Knee Spur and Leg Guards when equipped on Voruna. 
    • Fixed pickups such as Data Masses and Disruption Keys floating in the air when reloading the Laetum. 
    • Fixed cases where the HUD could go missing for Railjack Pilot and Turret users. 
    • Fixed Clients getting stuck in the Railjack loading tunnel after Host Migration. 
    • Fixed Transference causing Secondaries using the Oscira Thrown Blade Skin to float alongside Warframe. 
    • Fixed Raknoids in Corpus Railjack missions not moving or attacking objectives. 
    • Fixed the Necramech ability UI not disappearing when opening the map in open landscapes. 
    • Fixed Captura options not appearing when using a vehicle (Necramech, K-Drive, etc.). 
    • Fixed a rare matchmaking bug when mixing pre-The New War and post-The New War sessions in Orb Vallis and The Plains of Eidolon. 
    • Fixed an issue in The New War Quest  where default colors on the Operator would tint the portrait in the Dormizone a pale gray. 
    • Fixed camera getting stuck in the Orbiter when walking up to Navigation in stage 5 of The New War Quest. 
    • Fixed an unintentional premature face reveal in The New War Quest.
    • Fixed Corrupted Lancer Eximus units not casting their abilities. 
      • Note that their Specter versions were unaffected. 
    • Fixed Claims Investigation Units from the Index rapidly teleporting between their translocators many times in rapid succession. 
    • Fixed default reticle dot sometimes flickering between white and black. 
    • Fixed flickering issues with Harrow’s Thurible. 
    • Fixed the Orokin Tower Chamber room lighting FX extending into the Open Space room when Volumetric Lighting is turned on in the Dojo. 
    • Fixed one of the MOAs in the Perrin Sequence Relay room being unlit.
    • Fixed Corpus Outpost door panels that lead to a dead end being unlit. 
    • Fixed Corpus units being unlit in the Infested Ship tileset. 
    • Fixed see-through areas in the Grineer Forest tileset. 
    • Fixed a teleport volume being too high and teleporting you while you are still in bounds in the Grineer Forest tileset. 
    • Fixed rocks and the Orbiter ramp in the Drifter’s Camp being semi-transparent. 
    • Fixed Liset appearing unlit when extracting at the end of a mission. 
    • Fixed all Emblems appearing upside down when equipped on the Left Paxis Shoulder Armor. 
    • Fixed smoothing issues with the Ki’Teer Leg and Shoulder Plates. 
    • Fixed the default female Drifter Suit missing some textures. 
    • Fixed the Sibear’s VFX rendering incorrectly. 
    • Fixed Emblems floating when equipped on the Excalibur Zato Skin after removing the Zato Shoulder Plate. 
    • Fixed the Vaaditum Prime Ephemera showing up on Warframe (e.g. via Transference) when it is equipped on Operator/Drifter. 
    • Fixed the Scyth Sugatra being invisible when equipped to any melee weapon. 
    • Fixed the Right Edo Prime Shoulder Plate appearing higher than intended on Garuda Prime when toggling Prime details on TennoGen skins.
    • Fixed various Drifter Gear Waistbands being positioned under the player.
    • Fixed Flamethrower Plazm Skin clip flickering after you've reloaded once.
    • Fixed textures on Guandao to improve tinting. 
    • Fixed missing FX on Hildryn’s Haven. 
    • Note that this did not affect Hildryn Prime.  
    • Fixed Melee hits that hit multiple enemies in the same frame using the wrong hit FX after the first enemy was struck. 
    • Fixed equipping a Skin to the Aegrit not removing the energy circle FX.
    • Fixed several Mods & Arcanes missing part of their effects in their descriptions.
    • Fixed disabling the “Double Jump executes Void Sling” option not saving after relaunching the game.
    • Fixed Garuda’s Blood Altar not inheriting customized colors. 
    • Fixed some issues with cloth jittering. 
    • Fixed the Chemtank Syandana sometimes disappearing when clipping with shoulder armor. 
    • Fixed being unable to color the Sanguinax Ephemera. As reported here: https://forums.warframe.com/topic/1342481-eros-wing-and-sanguinax-prime-ephemera-bug-still-around-6-months-later/#comment-12735061
    • Fixed cases of the Drifter’s eyes opening slightly too wide and failing to look around. 
    • Fixed your equipped Visage Ink appearing in the background of the in-game Market when previewing cosmetics on Drifter.
    • Fixed the weapon holster for the Drifter appearing in the center of their body when riding the K-drive. 
    • Fixed hand clipping issues for the following Warframes (includes Primes for those who have that variant) when using Hildryn Prime’s Noble animation. 
      • Chroma
      • Hildryn
      • Hydroid
      • Revenant
      • Rhino
      • Grendel
      • Gyre
    • Fixed case of melee weapons being held in the wrong hand when swapping from a Bow. 
    • Fixed offset issues with Claw melee weapons equipped on Nidus Prime. 
    • Fixed unused items in Profile Equipment list not sorting alphabetically. 
    • Fixed “Invite” and “Send Message” buttons not functioning on player profiles.
    • Fixed animation sets for Rhino not sorting alphabetically in the Arsenal. 
    • Fixed soft-lock when playing Happy Zephyr. 
    • Fixed large geometry deformations in the Cambion Drift and the Orb Vallis when flying into fungi structures. 
    • Fixed a shadow issue in the Grineer Crew Ship. 
    • Fixed “Open Squads” at times not updating in Navigation and always showing at “0”. 
    • Fixed file path appearing in the Secondary Encumber Arcane’s description.
    • Fix a spot-load when bringing up the pause menu while you have a Quest active.
    • Fixed rare issue of Warframe shrinking down to Operator size during the Dormizone cinematic in The Angels of the Zariman Quest. 
    • Fixed constantly running on the spot and having jump height affected while descending in the balloon during the “Ascend” stage  in The New War Quest.
    • Fixed several grass clumps blocking cinematics and floating in the air in the “For My Brothers” stage of The New War Quest. 
    • Fixed a Health Orb covering Kahl in the cutscene after mercy killing the Symbilyst in the “For My Brothers” mission in The New War quest. 
    • Fixed changing Kahl’s appearance in Captura creating a merged Kahl/Warframe monstrosity. 
    • Fixed the cauldron in the Drifter Camp (after achieving max rank in Kahl’s Garrison) looking like just boring unseasoned water instead of a mouthwatering stew. 
    • Fixed the naming of many Dojo decorations that were grammatically inconsistent. 
      • Fixed the naming of many Dojo decorations missing a comma in between the adjectives in brackets.
        • Example: Bamboo Plant (Curved Single)
        • Correct example: Bamboo Plant (Curved, Single)
      • Fixed the Ostron Canopy Dojo decorations describing the color of the decoration outside of the brackets. 
        • Example: Ostron Canopy Blue (Rectangular)
        • Example of correction: Ostron Canopy (Blue, Rectangular) 
      • Fixed the Dojo decorations that list sizing having inconsistent spacing. The format has now been consolidated to: 
        • Wall (16x16m) instead of Wall (16 x 16m) 
    • Fixed blinding lighting on Loid’s dome when viewing the Necraloid Standing screen in the Necralisk. 
    • Fixed being unable to chat link Carmine Penta components, Nautilus components,  Zealoid Prelate Noggle, Pistol Riven Mods, and Frost Snowday Noggle.
    • Fixed Roller Floof's blocking placement of Decorations near it.
    • Fixed a rare crash that would occur when a new hotfix/update is deployed while in a Relay. 
    • Fixed rare crash related to object rendering in Mirror Defence. 
    • Fixed crash that would occur if the player was automatically logged out when the Bounties rotate while in an Open Landscape hub. 
    • Fixed crash with Revenant’s Enthrall. 
    • Fixed crash related to Raknoids. 
    • Fixed crash related to Khora’s Venari. 
    • Fixed a script error related to the Vsync. 
    • Fixed a script error after completing a mission and returning to the Orbiter with the Ghoul Saw equipped. 
    • Fixed a script error with Baruuk’s Lull. 
    • Fixed script error with Gyre’s Arcsphere. 
    • Fixed a script error when toggling between lore fragment categories in the Codex. 

    Known Issues: 

    List of issues that will be reviewed for potential fixes in a future update/hotfix. 

    • Accessing some menu screens or loading into missions will cause look sensitivity on one axis to become incredibly high. 
      • Looking on a different axis and returning to the highly sensitive axis will return the sensitivity to normal. 
    • Players who own the Kuva Hek or Vaykor Hek may still get the normal Hek in Teshin's Cave offerings when it should be offering its more powerful variants. 
    • Host migration in both Duviri and the Undercroft leaving players with various issues.
    • Spiral objectives not progressing after completing certain requirements. 
    • Dying as the Client in Undercroft results in a white screen and revival.
    • Becoming stuck in perma-ragdoll after getting hit with an Orowyrm projectile while mounting the Kaithe.
    • Rune Marrow is not affected by Resource Boosters.
    • Duviri Void Flood Ruptures are missing their FX.
    • Using Protea‘s Temporal Anchor Ability can rewind you back into the Undercroft lobby where you cannot escape.
    • Clients sometimes see other players' Drifters without bodies after loading.
    • Certain Resources do not list their Drop Location in their on-hover description in the Foundry.
    • Lighting issues for Fish when Maw Feeding in multiplayer sessions. 
    • Warframe Configuration screen in Teshin’s Cave does not display equipped Archon Shards. This is a UI only issue - Equipped Archon Shards do apply their upgrades to Warframes in Cave. 
    • Kuva/Tenet weapons do not display their rolled stat bonuses when viewing builds in  Teshin’s Cave.
    • Toggling Crouch prevents Kaithes from Sprinting.
    • Certain items in Acrithis' store do not have dioramas.
    • Feldune Drifter Hood does not have hood toggle functionality.
    • Unintentionally high drop rate for the Shell Compression Mod in The Circuit tiers
    • Like 3
  2. Tenno, 

    The Duviri Paradox arrives on all platforms tomorrow! To help you prepare for the Spirals and threats you will encounter, here are the estimated build sizes for all platforms. Note that these may change slightly on launch: 

    PC: 4.16 GB
    XBOX: 5.5 GB
    SWITCH: 2.39 GB 
    PS4: 12 GB (contains a remaster) 
    PS5: 9 GB 

    For the Playstation 4, the larger download size is due to a remaster of miscellaneous elements in the game on PS4. Unlike other remasters from the past, you will not be required to re-download the whole game - it is bundled into the update download. With the inclusion of all of the new content in The Duviri Paradox, this remaster saved a total of 10 GB on the total size (~40 GB) of Warframe on the PS4.

    Now, rest easy and sleep well Tenno, for the dawn of a new day is upon us. Dominus Thrax awaits your presence in Duviri. 

    • Like 41
  3. Hey there, we've identified the issue and provided a work-around while the issue is still persisting, you can find a fix here: 
     

    3 minutes ago, [DE]Glen said:

    We've been able to narrow down the issue and can confirm this is a problem with a specific ISP.

    If you have a PC you can confirm that you have this problem by:

    • Opening a command prompt and typing “nslookup api.warframe.com” 
      • if it reports 23.40.172.184 as one of the addresses, your DNS server is returning stale information and is effected. 
    • Unfortunately it seems there is a pool of addresses returned and you may not see the bad one immediately (this is why the game can sometimes work but then will fail at random).
    • Tip: press the up arrow and then enter to re-run the same command a few times – in normal circumstances the addresses resolved might change every 20 seconds or so.

    As others have pointed out in this thread there is a workaround: you don’t have to use the DNS servers provided by your ISP. You can switch to a free DNS server locally on your PC, console or on your home router: 

    One issue we encountered with overriding your ISP’s DNS server, however, is that it appears this ISP specifies IPv6 DNS servers as well – we’re still investigating but in some cases changing the IPv4 DNS settings didn’t work until either IPv6 was disabled or the IPv6 settings were changed in tandem with the IPv4 settings.

    Sadly, this is not the first time we’ve had this problem: in February we saw the same issue with this ISP. For some reason their DNS servers are returning stale addresses and ignoring the 20-second expiry we specify and have been returning a value that changed almost a week ago.

    The last time our network partners were able to rearrange some equipment so that the stale address returned by the ISP’s DNS server still worked but unfortunately this is not possible this time. Our network partners are trying to reach out to this ISP to tell them about their misconfiguration but since we aren’t their customers this has not been effective.

    We’re currently waiting to hear back from our network partner about their efforts to contact this ISP however if you want to try to contact your ISP yourself the key things to tell them are:

    1. Their DNS servers are sometimes returning stale addresses for api.warframe.com (and probably others)
    2. Specifically it should not resolve to 23.40.172.184
    3. This is not a problem for millions of people on connecting through different ISPs.
    4. Other customers impacted by this have successfully switched DNS servers to work around this problem.

    Thank you to those who have attempted to help other Tenno to find solutions in the meantime, hopefully the issue will be fixed soon but for now this is a solution that we can use. 

    • Like 6
  4. 4 hours ago, XHADgaming said:

    Marcus looks like you didn't keep your word and now we are having a long delay from having Fomorian activated again.

     

    Hey there,

    delay shouldn't be too much longer now, the Fomorian will arrive tomorrow afternoon! There were potential conflicts with the Anniversary Alerts, but the team sorted it and we are all clear now. 

    • Like 12
  5. Tenno, 

    With the recent announcement of the Duviri Paradox launch on April 26th, we are also excited to announce that we will be hosting our r/Warframe AMA on Thursday, April 20th. 

    50dea4ecaffd170d86c19c7160d0088e.png

    We’ll be joined by: 

    • [DE]Rebecca - Creative Director
    • [DE]Pablo - Lead Game Designer
    • [DE]Megan - Community Director
    • [DE]Erich - Lead Sound Designer
    • [DE]Kary - Art Director 

    As part of our ongoing celebration of Warframe’s 10 Year Anniversary and to celebrate the imminent launch of the Duviri Paradox, we’ll be joining you online to answer all your hotly anticipated questions. Ever wondered why some Warframes have boots, shoes, hooves or no feet whatsoever? Now's your chance to ask! 

    To get the answer to that question and any others you could possibly have, join us on the r/Warframe subreddit on Thursday, April 20th! Stay tuned for the official launch time. 

    See you then! 

    • Like 17
  6. Tenno, 

    We have just announced Citrine will be arriving tomorrow in all her crystalline glory. To help prepare for the Update, here’s some rough numbers for the Update size on each platform: 

    PC: 7.1 GB
    PlayStation 4: 4.16 GB
    PlayStation 5: 7.43 GB
    Xbox: 7.6GB
    Nintendo Switch: 3.23 GB

    One of the reasons why the Update Builds for Consoles can sometimes be larger is that the more size we include in the original Update leaves us more space for our Hotfixes once the Update has gone out. This allows us lots of room for Hotfixes in between submitting Consoles for Cert! 

    Hopefully this lets you know how much space to potentially free up to enjoy Citrine’s Last Wish!

    • Like 31
  7. 18 minutes ago, NightmareT12 said:

    YAYYYY

    NOOOO

      Reveal hidden contents

    Thanks Marcus!

    PS: While you guys are at it, can you guys take a look at the missing PA glyphs on the forums? Would appreciate to rock my Baruuk Prime avatar :3

    Definitely can do, we'll get them sorted in no time. 

    • Like 4
  8. Tenno,

    Ho Ho Ho - we are continuing the tradition of giving out Prime Warframe Noggles at the end of the year! For every Prime Warframe you purchased in 2022 through Prime Access, you will receive the corresponding Prime Noggles* to decorate your Orbiter! The Noggles could take a few days to arrive in your inbox, so please be patient while our script propagates on each platform. We’ll be monitoring for any missing Noggles. We hope you enjoy your Prime Noggles as much as we enjoyed making them!
     
    *Because these packs are for sale into the new year, the following Prime Noggle will be delivered at the end of 2023: Baruuk Prime.
    *Prime Resurgence not included. 
     
    Happy Holidays Tenno! 

    • Like 14
  9. (XBOX) Veilbreaker: Hotfix #4

    Break Narmer ‘Sneaky Sabotage’ Mission Changes & Fixes:

    • Narmer Deacons will no longer perform their beam attack in Break Narmer missions. 
      • This attack is designated exclusively for the Stolen Plates stage in The New War Quest. 
    • Updated some of Chipper’s dialogue for clarity. 
    • Updated sound FX for laser traps and doors. 
    • Fixed being able to glide through the air towards a target after jumping and spamming melee as Kahl while melee auto targeting is enabled.
    • Fixed Kahl being unable to be damaged by the Narmer Scyto Raknoid’s melee attacks while his Machete is in hand. 
    • Fixed the Narmer Scyto Raknoid having weird VFX trailing underneath its centre mass. 
    • Fixed enemies that enter the Narmer Scyto Raknoid boss fight arena before the gate shuts just standing around and not attacking. 
    • Fixed the tutorial prompt for Unveiling Chipper remaining on screen after successfully freeing him. 
    • Fixed Deacons getting way too close to Kahl after being detected, causing them to completely miss their attacks.
    • Fixed unveiled allies still having the Veiled voice FX. 
    • Fixed the Narmer Propaganda Drones not having any collision.
    • Fixes towards falling through the floor when completing a Veil removal. 

    Break Narmer Challenges Changes & Fixes: 

    • Added a looping and pickup sound FX to nearby K-Drive parts in the Break Narmer Missions for the ‘Find K-Drive Things: Find The 4 confiscated K-Drive part’ Challenge. 
    • Increased size of Chipper's tools and added a pickup glow so it's easier to find for the ‘Get Chipper’s Tools’ Break Narmer Challenge. 
    • Fixed the ‘Kahl Go Fast - Complete the mission in under 15 minutes’ Challenge continuing to count indefinitely after the 15 min mark. 
       

    Note: The following fix is a fix requiring code, meaning it will need to wait until our next Cert build before going live:

    • Fixed being able to glide through the air towards a target after jumping and spamming melee as Kahl while melee auto targeting is enabled.
    • Fixed crash that would occur in the Narmer Scyto Raknoid fight. 

    Optimizations:

    • Optimized some shader & textures.
    • Made very slight optimizations to the Narmer Propaganda Drone.

    Fixes:

    • Fixed a script error when switching between the ‘Helminth’ and ‘Archon Shard’ tabs in Helminth’s UI if you have something selected. 
    • Fixed flickering issues in the Helminth UI. 
    • Fixed Rogg’s Hellion Jetpack particle FX being the wrong color. 
    • Fixed several placement and clipping issues with Shoulder Armor equipped on Kahl (notably the Sorex Shoulder Guards). 
    • Fixed the Protea Caladrius Skin’s helmet visor tilting to the side permanently after casting her Grenade Fan. As reported here:
    • Fixed the Aegrit’s holster position and rotation sitting funky. 
    • Fixed being unable to return to Dojo from a Railjack mission if you have Clients in your squad. 
    • Fixed script error related to Syndicate Medallions when joining in-progress missions. 
    • Fixed script error when scrolling in the Helminth UI while feeding resources. 
      • Also fixed auto feeding occurring when scrolling if a resource had been selected. 
    • Like 3
  10. Update 31.5: Angels of the Zariman 

    699113ccc0913e9880c04ae3b770b6b1.png

    Update 31.5: Angels of the Zariman is abundant with story content, gameplay additions (three new game modes!), reworks, and more! As the direct narrative follow-up to The New War, there is much to be unearthed in this next chapter. 
     
    There are over 60 pages of notes below - To jump to a specific section of the notes, use your browser’s search feature to find the following sections: 

    • Angels of the Zariman Quest
    • New Tileset: Zariman 
    • New Hub: Chrysalith 
    • New Syndicate
    • Zariman Bounties 
    • New Mission Types 
    • Incarnon Weapons + New Arcanes 
    • Dormizone
    • Voidshell Skins
    • New Warframe: Gyre 
    • New Melee Stance: Heavy Scythe 
    • New Melee: Hespar 
    • New Rifle: Aeolak 
    • Angels of the Zariman Supporter Packs 
    • Valkyr Carnivex Collection 
    • Focus School System Rework 
    • Eximus Reborn 
    • New Player Experience: Quality of Life Changes
    • Clan Recruitment Changes
    • Maggot Decorations 
    • Audio Reverb Changes 
    • And many additions, changes, optimizations, fixes! 

    Update 31.5 includes code changes and fixes from PC Update 31.3, Hotfix 31.3.1 and the new Angels of the Zariman content! The total download size is ~1.25 GB.

    Switch Specific Notes:

    • Fixed the ‘Show Profile’ button in the squad panel missing on Nintendo Switch. 
    • Optimized memory footprint for Switch slightly.
    • Optimized lighting performance for Switch in rare circumstances.
    • Fixed the Mag Opal Helmet’s energy colors not maintaining colors and the emissive not changing the yellow glow in the center of the helmet.

    Spoiler Courtesy 

    As a follow up to our original PSA, to avoid spoilers we have chosen to use spoiler-free language when describing certain parts of the update. 

    Please use liberal spoiler tags in your titles/posts/etc. if you wish to talk about content revealed on the Zariman, let's not ruin the experience for others! Content Creators should clearly label spoiler content and use spoiler-free thumbnails and titles. 

    We have also created a dedicated Angels of the Zariman subforum to house all quest-related discussions, questions, bug reports and more: https://forums.warframe.com/forum/1785-spoilers-angels-of-the-zariman/

    A dedicated ‘known bugs list’ thread is also available for you to track what the team has on their list to fix: https://forums.warframe.com/topic/1305849-spoilers-angels-of-the-zariman-known-bugs-list/

     

    This list is not exhaustive of ALL bugs, but lists the most prominent. 

     

     

    ANGELS OF THE ZARIMAN QUEST 

    The Zariman Ten Zero cries out into the endless darkness that surrounds it. In a post-New War world, something lingers in the Void-ridden ship once inhabited by the Tenno. Its wailing can be heard from afar. Return to it, find the source of its song, and unearth the memories echoing throughout the vacant corridors. 

    Quest Prerequisite: You must have The New War quest completed in order to unlock the Angels of the Zariman quest in your Codex. 
    If you have not completed The New War, check out our helpful guide: https://www.warframe.com/news/preparing-for-angels-of-the-zariman-en

    Similar to the Saya’s Vigil, Vox Solaris, and Heart of Deimos quests, this is a solo gameplay-focused experience that will introduce you to key characters and Zariman related content. 

    Completing the quest will reward you with gifts from the Void in your Inbox! 

    Once you have completed the Angels of the Zariman quest, the following gameplay options will become available for you to start venturing deeper into the ship: 

    • Zariman Bounties 
    • 3x New Missions Types 

    *More detailed information on the above is provided in their own sections below. 

    2de6f8d40418e84f2bdac3b6eaa9bc2f.png

    NEW TILESET: ZARIMAN 

    Go back to where it all began, Tenno. The horrors of the past that took place on the Zariman Ten Zero may be overshadowed by the phantasmic energies that now reside there. 

    Characterized by its overgrown state and constant flow of Void energy, it has taken a new form. Between the golden figures and trinkets littered around from before the Void-Jump accident, the Void pulses through its veins, twisting and bending the Zariman to its will. The accident left the ship in disarray, with many nooks and crannies that can be discovered and explored. 

    Explore with caution, Tenno -- even though you may recognize areas from your past, everything is not what it seems. 

    The Zariman appears in the Star Chart after completing The New War quest, but is only accessible after completing the Angels of the Zariman quest. 

    Zariman Tileset Resources:

    Ferrite, Alloy Plate, Voidgel Orb (NEW), Entrati Lanthorns (NEW), and Thrax Plasm are dropped from enemies and can be found in Resource Deposits around the Zariman tileset.  

    These new resources can also be fed to Helminth. 

    Voidplumes:

    Voidplumes are tokens shed from Void Manifestations which can be used for many things, including:

    • Turned in for Standing in the Chrysalith for a new Syndicate.
    • Used in certain crafting recipes. 
    • Used to purchase Voidplume decorations and Kuva from a new vendor’s supplies in the Chrysalith. 

    Voidplumes can be earned as Bounty rewards. They can also be found scattered around the Zariman tileset in a similar fashion to Syndicate Medallions. Each mission spawns 8 Voidplumes for keen-eyed Tenno to find! A prompt will appear letting you know how many more Plumes can be found in-mission after picking one up. 

    Similar to Medallions, there are various tiers with different Standing values: higher tiers of Voidplumes can be earned by killing special Void manifestation enemies or from Melica Caches, while lower tiers can be found in-mission and from Bounty drop tables. Listed below are the tiers from lowest to highest: 

    • Voidplume Down
    • Voidplume Vane
    • Voidplume Quill
    • Voidplume Crest
    • Voidplume Pinion

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    Melica Caches & Zarium Accolades: 

    Zarium Accolades are required to open new caches locked by Cephalon Melica - whom you may remember from your time in the classroom. Melica Caches are marked for your convenience when you’re nearby. To unlock the Melica Cache, you will need to locate a Zarium Accolade  - keep an ear out for their distinct sound, or use Loot Radar! Once you find a Zarium Accolade, you can pick them up and bring them to the Melica Console to unlock a Voidplume Quill within.

    Melica Caches appear only once the Angels of the Zariman quest is complete, they cannot be found during the quest. 

    New Somachord Fragments: 

    Hunt down and scan Somachord Tones throughout the Zariman tileset to unlock 3 new tracks:

    • On Corroded Wings
    • The Offering
    • Canticle

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    NEW ENEMIES 

    The Zariman brings with it new threats. Aboard the ship you will go toe to toe with the following fresh-faced foes: 

    Kuva Trokarian
    The Worm Queen has bestowed these troopers with a miniature Kuva Trokar to disrupt transference. 

    Derivator Crewman
    Using the latest in Corpus weapons technology, this Crewman absorbs damage, until it unleashes it all in a powerful shockwave. The Derivator unit is mounted on the back.

    Thrax Centurion 
    Equipped with a deadly Scythe, they emanate an energy unknown to us. These mysterious creatures can be found in Zariman missions. 

    Thrax Legatus
    Armed and ready with a Rifle, they emanate an energy unknown to us. These mysterious creatures can be found in Zariman missions. 

    Codename: Void Manifestations 
    Its true name and nature shall be revealed to you soon, Tenno…
     

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    NEW HUB: CHRYSALITH 

    A familiar location that was first ventured during The New War, the Chrysalith is at the heart of the Zariman. A sanctuary whose bridged walk paths and vistas were once enjoyed by its original passengers is now repurposed as a hub for returning visitors and warriors fending off against the Grineer, Corpus, and others that lay waiting in the halls of the Zariman. 

    During the Angels of the Zariman quest, you will be introduced to a band of new characters and a new Syndicate who call the Chrysalith home. After you have completed the quest, you will be able to visit the Chrysalith with other Tenno, as you would Fortuna or Cetus. 

    The Chrysalith is also the first social hub of its kind that allows you to seamlessly access procedural missions without load screens. Jump between missions without ever having to return to your Orbiter’s Navigation.   

    While inside the Chrysalith, opening the map will display what enemy faction is currently active within the Zariman. Grineer and Corpus squads rotate every 2.5 hours.

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    This is also indicated by the faction ships closing the distance between themselves and the Zariman in the Star Chart. 

    NEW SYNDICATE

    A new Syndicate is revealed after completing the Angels of the Zariman quest. Band together with Syndicate members stationed in the Chrysalith and gain access to Bounties, Incarnon Weapons, Dormizone & Voidshell goods, and more!  

    Work your way through the Ranks from Fallen to Angel, and forge bonds to uncover more about the present predicament of the Zariman. This Syndicate can also be accessed from the Syndicate segment in your Orbiter. 

    ZARIMAN BOUNTIES

    Once you have completed the Quest, Bounties become available from within the Chrysalith! These Bounties offer additional challenges for players looking to show their Mastery of the mission types on the Zariman - you will need to bring the best gear for the job! Players can play through the regular versions of these missions from the Star Chart, or opt for the Bounty version for different rewards and Syndicate standing. The Bounty versions are intended to be much more challenging! 

    Bounties are structured with a distinct objective that must be completed before the player can extract -- or in certain cases can cause a mission failure if the player is unsuccessful. Upon mission completion, players also earn Voidplumes in addition to the Bounty drop table rewards The higher the difficulty, the harder the challenge, the more Plumes are given! 

    Bounty Rewards: 

    The following possible rewards can be earned by playing the Bounties:

    • Gyre’s Blueprint and Component Blueprints 
    • Alternox Blueprint (New Primary Weapon)
    • Hespar Blueprint (New Heavy Scythe)
    • Aeolak Blueprint (New Primary Rifle)
    • New Resources:
      • Entrati Lanthorn - A ceremonial beacon used to map Void locations onto real space. 
      • Voidgel Orb - A sample of ambient Void energy distilled into a neutral state. 
      • Thrax Plasm - Found in the remnants of Thrax Void manifestations, this plasm has several surprisingly practical applications.
    • Voidplumes:    
      • Voidplume Down
      • Voidplume Vane
      • Voidplume Quill
      • Voidplume Crest
    • Credits, Endo, Greater Focus Lenses, Ayatan Amber Star, and Relics! 
       

    NEW MISSIONS TYPES 

    The Zariman brings with it three new endless mission types: Void Flood, Void Cascade, and Void Armageddon. These missions offer new enemies and challenges! Accompanying these are Exterminate and Mobile Defense mission nodes set in the new Zariman tileset. After completing the Angels of the Zariman Quest, you can start these missions from the Star Chart, or by entering the elevator in the Chrysalith and interacting with the Zariman Navigation panel.

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    The enemies you will face aboard the Zariman depends on which faction have staked their claim on the ship. Word of the time-forgotten riches aboard the Zariman has made its way onto both Corpus and Grineer wavelengths. While only one faction will be aboard the Zariman at a time, you can expect to see even rotations of these factions every 2.5 hours as each one fights to claim their time aboard the fabled Zariman.

    Base Focus Lenses for each Focus School are in Rotation C of the drop tables for these new endless missions. We wanted to add a new means of earning Lenses in light of all of the Focus changes, while also making later stages of the endless missions worth your while. 

     

    VOID FLOOD (EVERVIEW ARC)

    Forces born of Void and agony are clawing at the Albrecht membrane, creating Ruptures that saturate areas of the Zariman with Void energy. Introducing Void Flood - a parkour-heavy endless mission focused on maintaining the stability of the Zariman’s Automatic Vitoplast system.

    How to play:

    The goal is to mend these Ruptures, and in order to do so you must collect essential Vitoplast on-board the Zariman and deliver it to the location of these Void Ruptures. The amount of Vitoplast you collect is indicated by the floating globe accompanying you as you hunt it down. The globe fills with Vitoplast as it is collected, and drains when you are near a Void Rupture. Void Flood will test your refined parkour skills, as the anti-gravity properties of Vitoplast have them scattered high and low across the Zariman. 

    Be warned, failure to close the Ruptures flood the Zariman with uncontrollable Void Contamination that can enhance your enemy and hinder your strength in various different ways, or even cause the Vitoplast itself to act erratically. The higher levels of Void Contamination present on the Zariman, the greater the challenge. Contamination levels are indicated in a gauge in the HUD, with three levels of randomized effects that will trigger when hit:

    • First level = 40% 
    • Second level = 70% 
    • Final level = 100%
      • Hitting 100% will start a countdown timer, if the Contamination levels are not lowered by closing Ruptures within that time, players will be forced to extract as the environment has become inhospitable. 

    Every three Ruptures sealed summons a Thrax Centurion - a strong foe made of both armor and Void energy looking to keep you from sealing up the Ruptures. Your synergy between Warframe and Operator will be required to take down this quick and relentless enemy. Similar to Eximus Units, Thrax Centurions are imbued with Overguard (more on this in the Eximus Reborn section below) which fortifies their stance. Thrax Centurions also directly reward 2,500 Focus Points of the players’ active Focus School for all of those who are within Affinity range once defeated. 

    You will have the choice to extract after sealing three Ruptures successfully, which also counts as one full round in this endless mission. 

    The success and length of your mission is fully dependent on your ability to balance consistent damage with elegant parkour. If you can keep up both to the standards of the Zariman Ten Zero, you will be nobly rewarded.


    VOID CASCADE (TUVUL COMMONS)

    Enemies of the Zariman have caused a great imbalance using the Void energy perforating its walls and manifesting in truly horrifying ways. Introducing Void Cascade -  an endless mission mode where you are tasked with cleansing Void-possessed Exolizers to restore the Zariman’s systems.

    How to play:

    The goal is to combat the Void using devices known as Exolizers. But even the advanced Zariman tech cannot resist the Void forever. It’s up to you to purge them of the Void, and fight off a complete and total Cascade. 

    Exolizers possessed by the Void are protected by it. Your Operator is key in cleansing it to allow the Exolizer to begin its purging process. Possessed and purged Exolizers are tracked in the HUD, alongside the gauge that indicates the level at which the ship is reaching a Cascade-level disaster. 

    Upon cleansing an Exolizer, Tenno must face a Thrax Centurian which has possessed the machine, but they will not give up without a fight. If they are not killed quickly, it will feed the Cascade by re-possessing another Exolizer and accelerate the chaos. The more you cleanse, the more chaotic it can get - it will require great focus and skill to maintain the Exolizers the longer you stay. 

    If you’d rather flee the battle and bank your rewards, it will require four successful purged Exolizers to unlock extraction, which also counts as one full round in this endless mission.

    If players are unable to fend off the Cascade and the gauge reaches 100%, extraction will become available. 

    Restoring the systems of the Zariman won’t be easy, but is necessary to reclaim the ship. It will require great strength and coordination to quell the Cascade, but those who stay to fight will be compensated for their efforts. 
     

    VOID ARMAGEDDON (ORO WORKS)

    Grineer and Corpus enemies have boarded the Zariman and are targeting its Reliquary for destruction. Exquisitely twisted creations and their minions seek to do the same. Void Armageddon tests your ability to prioritize targets: defend against enemies while protecting the Reliquary aboard the Zariman and the Exodampers that aid you in your objective. Assemble your Arsenal wisely, as this mission is not for the ill-prepared.

    How to play: 

    The goal is to defend the Reliquary from the waves of threats that are looking to destroy it. To aid you in your defense are Exodampers. These towers will weaken your enemy while they are active, but if destroyed will strengthen them with randomized buffs until the Exodampers respawn. While not essential, without your Exodampers, your enemy can focus fire on the Reliquary. If your enemies succeed in destroying it, you will be forced to accept defeat and return back to the Chrysalith. As the chaos grows, Void manifestations will attempt to drain the Reliquary using Void energy. You can track how much of the Reliquary has been drained using the percentage icon above it. If the Reliquary is fully drained, you will have failed your mission. Destroyed or drained, you must fight to prevent the Reliquary from meeting either fates.

    Void Armageddon consists of Rounds and Waves:

    • Waves: Enemies will try to destroy Exodampers in waves. To complete a wave, you must eliminate the squad of enemies sent to the Exodamper.  After each wave, your enemies will begin to attack from a different angle - follow the instructions on your HUD and move swiftly to the next Exodamper to defend. 
    • Rounds: A full round consists of three waves.  

    If you fail to protect your Exodampers, they will remain destroyed until the next round.

    • For clarity - if an Exodamper is destroyed in Wave 1 in Round 1, it will respawn at the start of Round 2, or the 4th Wave in total.

    Grineer and Corpus will be the least of your worries the longer you defend, as Void manifestations appear every three waves and will stand in your way between completing rounds. Traditional combat will be necessary to make a dent, but your skills as your Operator are crucial to defeating this foe. If you succeed in this fight, you and your squad (those within Affinity range of the enemy when defeated) will be rewarded with Focus Points as well as a high-tier Voidplume which must be picked up.

    Completing one round of Void Armageddon will unlock extraction, but enemies will continue to attack until you can fight no longer.

    You aren’t alone in your efforts. By taking advantage of the Zariman’s built-in defenses, you can utilize strategically placed Armaments - specialized turrets. They can be used to hold off the onslaught of enemies at all angles, but must be constructed first. To build these turrets, locate and capture Argozene Drops, which will provide the Argozene to construct them. To unlock a Drop, you must stand within the indicated zone around it and wait until the box is fully enveloped with energy - at which point it will open and shower you with the crafting material. Argozene is also dropped from fallen enemies. Collected Argozene is shared amongst your squad, so coordinating with them will be required to optimize your strategy. 

    As long as you have the required Argozene, you can choose from a variety of Armaments to craft:

    • Mazuka - Minigun turret that focuses on one target at a time. 
    • Faradon - Arc lightning turret that can strike multiple targets at once. 
    • Corralizer - Trap turret that grabs enemies and pulls them in. 
    • Giottica - A laser targeted missile launcher. 

    While they don’t last forever, they can be the difference between losing and keeping your Exodampers and the Reliquary alive. Turret types can quickly be selected by using the default ability cast bindings (1-2-3-4 on PC, and L Button+B Y X A on controller) while in the selection screen. Custom bindings for abilities will also work! 
     

    EXTERMINATE (HALAKO PERIMETER) & MOBILE DEFENSE (THE GREENWAY) 

    In addition to these new mission types, Exterminate and Mobile Defense nodes are also available on the Zariman! 

    In Exterminate, you are tasked with destroying the Corpus or Grineer crews that are rummaging around where they shouldn’t be. Take on the classic mission type while navigating the Void-infested Zariman ship. Not all is the same though, as every 30 enemies killed will spawn a Thrax enemy-type.

    In Mobile Defense, you must restore the Zariman’s systems that were overcome by the Jump Incident, and defend them while your allies purge out the Void. For the Corpus and Grineer, it is key that the Zariman stay where it is. They will do everything in their power to prevent the Tenno from getting the Zariman’s full power back online. Alongside Corpus and Grineer enemies, a multiple Thrax enemy-types will come to assist in the fight.

    General Zariman Mission Notes:

    • All of the Zariman missions are available on the Steel Path and reward ‘The Steel Path - The Zariman’ Trophy and Emote! 
      • We will be adding a Steel Path toggle to the Zariman Mission Select in the Chrysalith in the future. For now, to turn on/off Steel Path for Zariman missions you will need to do so in the Navigation from your Orbiter first. 
    • In addition to aborting the mission through the pause menu, you can re-enter the elevator and interact with the panel inside to ‘Abort Mission’.
      • Keep in mind that this option acts exactly the same as aborting a mission from the pause menu in terms of rewards and bonuses. 
    • Both the Exterminate and Mobile Defense missions have an extraction portal that will spawn once you have completed the objective. The extraction waypoint will mark its location after completing the mission objective. Walking into it will send you back to the elevator for extraction.

    INCARNON WEAPONS 

    A collection of Weapons originally used for ceremonial purposes have become deadly machines after being affected by the Void. They evolve, as does most of what the Void touches. 

    In the Chrysalith, you’ll meet a character who will teach you the ways of these Incarnon Weapons and how to evolve them based on challenges you complete in-game. With each Evolution you unlock, you can pick your weapon’s upgrades from a variety of options, or re-spec as you wish! 

    Incarnon Weapons 101: 

    1. Acquire an Incarnon Weapon:

    Blueprints for the following Incarnon Weapons are available from a vendor in the Chrysalith’s Offerings: 

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    PRAEDOS 

    Orokin elites admired farmers in conquered regions, because they had learned to fight with modified farming tools despite being forbidden to own weapons. For their voyage, the Zariman were presented with Praedos in recognition of Zariman tenacity. The Void reinforces the strength of the spirited individual by fortifying the Praedos.

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    PHENMOR 

    Zariman colonists originally intended to use the Phenmor in burial rights. In Orokin society, the higher the rank, the greater number of volleys for the deceased. Its stock is carved from Phenaureus Pine, a tree designed to release seedlings only onto scorched earth. In the hands of the Void, the Phenmor becomes darkly aggressive. 

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    LAETUM

    During parades and victory marches, the Laetum fired pigmented airburst rounds that rained onto festive crowds. The Orokin sent Laetum with the Zariman so they could properly celebrate a successful maiden voyage to Tau. There would be no such celebration, but the Void imbued the Laetum with a much more explosive capacity.
     

    2. Unlock Evolutions by Completing Challenges:

    Once you have crafted and equipped an Incarnon Weapon in your Arsenal, its Evolution slots and the challenges associated with unlocking become visible while viewing it in the Arsenal. 

    Completing the required challenge unlocks that slot, which can then be modified by returning to the vendor in the Chrysalith to select the attributes you’d like to apply.

    3. Apply Upgrades to your Incarnon Weapon: 

    Visit the vendor in the Chrysalith and select the ‘Evolve Incarnon Weapons’ option.  You must have the Incarnon Weapon equipped for you to Evolve it. If you have multiple Incarnon Weapons, a selection window will pop up for you to choose the weapon you wish to Evolve. If you do not have any equipped, you can open the pause menu and select ‘Arsenal’ while in the Chrysalith to equip them from there without having to go back to your Orbiter. 

    Once you have selected an Incarnon Weapon to evolve, you will be presented with this screen: 

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    There are a total of 5 Evolutions for any Incarnon Weapon. Each other these Evolution Slots offer their own set of upgrades to unlock. 

    Evolution I: Incarnon Transmutation 

    The first Evolution unlocks the Weapon’s Incarnon Transmutation! Which completely alters the look and mechanics of the weapon: 

    Praedos: 
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    Phenmor: 
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    Laetum:
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    Incarnon Transmutation is achieved by building up charge in-mission based on completion of the weapon’s specified task:

    • Phenmor - Headshots charge Incarnon Transmutation; Alt Fire transmutes. 
    • Laetum - Headshot charge Incarnon Transmutation; Alt Fire transmutes. 
    • Praedos - Reach 10x Combo and then Heavy Attack to activate Incarnon Transmutation. 

    The task can be viewed by hovering over the Incarnon Transmutation slot while viewing the weapon in the Arsenal or in the ‘Evolve Incarnon Weapons’ option. 

    When there is any amount of charge (indicated by the meter in the reticle for the Phenmor and Laetum, and a FX pulse on the Praedos), Incarnon Transmutation can be activated by using alt fire (Phenmor and Laetum) or Heavy Attack (Praedos). That same meter will drain as you use the weapon in its Incarnon Transmutation. 

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    When fully drained it will automatically revert back to its default mode. Incarnon Transmutation can also be manually reverted at any time by using alt fire again while active. Reverting a weapon back from its Incarnon Transmutation will expend its remaining charge. 

    Evolution II - V: Upgrades 

    After unlocking Incarnon Transmutation, the Evolutions that follow offer 3 upgrades per slot that are interchangeable and can be swapped at any time at the vendor in the Chrysalith. 

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    You can view your Incarnon Weapons selected upgrades and challenges in your Arsenal. 

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    4. Build Around Your Evolution Upgrades: 

    Incarnon Weapons can be modded like any other weapon in the Arsenal, so build your loadouts around your Evolution upgrades and try new combinations for maximum output! 

    *Note: Stat comparisons for Incarnon Weapons when swapping upgrades in the ‘Evolve Incarnon Weapons’ Screen in the Chrysalith will be coming in the future. And Incarnon Weapons are intentionally skinnable only in their non-Incarnon Transmutation form. A fix will be coming for this in the future. 
     

    NEW ARCANES

    The Incarnon Weapon vendor in the Chrysalith also offers 10 new Arcanes in their Offerings! They also have a chance of dropping from defeated Thrax and Void Manifestation enemies. 

    *Stats shown are Rank 5

    Molt Efficiency (Warframe)
    While Shields Are Active: Gain 6% Ability Duration per second, up to a maximum of 36%.

    Molt Vigor (Warframe)
    On Operator Ability: 45% Ability Strength on next Warframe Ability cast.

    Cascadia Overcharge (Warframe) 
    While Overshields Active: +300% Critical Chance. 

    Emergence Renewed (Operator)
    On Energy Depleted: Increase Energy Regeneration by 300% over 5s. Cooldown: 30s

    Emergence Savior (Operator)
    On Lethal Damage: Become invulnerable for 5s and recover 60% Health. Cooldown: 90s.

    Eternal Eradicate (Operator) 
    On Operator Ability: +60% Damage for Amps for 8s. 

    Emergence Dissipate (Operator)
    On Void Sling: Press the fire input during Void Sling to dissipate the endpoint in a 10m radius. Enemies hit have a 100% chance to create a short lived Void Mote that replenishes 10 Energy on pick up. 

    Fractalized Reset (Primary) 
    On Ability cast: +240% Reload Speed for 5s. 

    Cascadia Accuracy (Secondary) 
    On Roll: +300% Critical Chance on Headshots for 4s.

    Cascadia Empowered (Secondary)
    On Status Effect: Deals an extra +750 damage matching the damage type of the Status Effect. 
     

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    DORMIZONE

    Rebuild a home within the Zariman with your very own Dormizone! Located in the lower levels of the Chrysalith, your humble abode awaits. All players who have completed the Angels of the Zariman quest will have their very own Dormizone set up with a dining area, tons of shelf space and a spacious lounge to hang out in. This new accommodation can be accessed from the elevator in the Chrysalith or directly from navigation on the Star Chart. 

    You may recognize the entrance of your apartment from a pivotal moment in The New War quest. The Dormizone is similar to the Orbiter in that it is your own personal space to customize how you see fit. You can bring your favorite decorations from your Orbiter and outfit this space and give it your own touch. 

    * Please note that the Orbiter and Dormizone do share your decorations inventory so placing an item in one location means you cannot also place it in the other unless you have more than one of that item.

    If you are looking for some new things to adorn your abode with then you will want to talk to a vendor in the Chrysalith near the elevator taking you down to your Dormizone. This vendor provides a plethora of Zariman-themed decorations that you can get in exchange for Standing. In addition to decorations, this Chrysalith vendor carries 15 new Captura scenes featuring various areas across the Zariman. The Zariman’s resident gardener, ‘Vegetation and Environment Regulation Drone - Independent Element’ or ‘VERD-IE’ for short, is available as an adorable Skin, Mask, Tail, and Wings for your Sentinels. 

    For those who want the maximum amount of real estate, the Chrysalith vendor can give you the key for your own observatory-like penthouse called the Vista Suite. All you need to do is attain the Rank of Angel with the new Syndicate and provide the necessary Standing.

    Dormizones add four new spaces to showcase your trophies, displays, and more! In addition to the three rooms of the Dormizone, you are also free to decorate the landing area from where you exit the elevator leading up to and around the entrance of your apartment. Similar to your Orbiter, Dormizones do have a decoration capacity limit based on the size of each space. Did we mention that your Companions can freely roam around as well? Bring them with you since they have their own place within the Dormizone area and we are sure they would enjoy the change in scenery. 
     

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    Unique to the Vista Suite is a window outlook that provides exceptional views of space and void energy, but can also be customized using interchangeable views called Vistagraphs. These picturesque scenes can also be further enhanced by selecting an Audioscape to accompany them with. Will you be lost among the sounds of the Sands of Mars, or will the tranquility of Oasis provide a quiet respite from your battles? Both Vistagraphs and Audioscapes can be purchased for Platinum. At launch there will be four Vistagraphs and ten Audioscapes to choose from.

    Vistagraphs:

    • The Path Imponderable
    • The Vallis Breathes
    • Impossibility Dawn
    • Silent Blue

    Audioscapes:

    • Eidolon Rain
    • Forests of Terra
    • Rock Pillars
    • Sands of Mars
    • Systems Edge
    • Jungle Spaceport
    • Mountain Lake
    • Oasis
    • Temple Gates
    • Treacherous Marsh

    With all this new space to showcase your creativity don’t forget to invite your squad over to check out your pad. Players in your squad can visit your Dormizone as long as you are the Host and they have also completed the Angels of the Zariman quest. Dormizones are Host respective, which means that traveling to a Dormizone in a squad will land you in the Host’s. When you are ready to return to missions or decide to leave the Dormizone, then the Host needs to leave to bring the entire squad back to the main floor of the Chrysalith or back to your Orbiters. So bring your friends, Tenno, and unwind in your new home.

    *Unlike the [spoiler] Camp or your Orbiter, the Navigation menu is not available in the Dormizone. However, you can still use the Equipment menu options to access your Arsenal, customize your Operator, or even check your Inventory. This is truly a place where you want to unwind away from the pressures of the Origin System! This is only the beginning of your interactions with the Dormizone, Tenno, more will come in the future. 

    VOIDSHELL SKINS 

    The Void Jump transmogrified lifeforms and materials alike. In the Void’s clutches, even threads were imbued with adaptive properties. Suddenly, Zariman uniforms seemed to change from cloth, to stone, to metal, to liquid and back again as if of their own free will. The colonists realized materials had manifested new chemical structures, and a character you have yet to meet soon learned to control the transformations. Voidshell imbues cosmetics with the morphic material created in the Void Jump.


    Introducing a brand new customization system that allows you to change the Material Structures on Voidshell Skins. There are Primary, Secondary, Tertiary, and Accent slots that can be swapped to materials of your choosing. They can also be color customized for the ultimate tailored look! 
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    In this update, we are debuting the first round of Voidshell Skins featuring Saryn, Volt, and Rhino! Each of these following skins are available in the in-game Market and come with their own Material Structure: 

    Saryn Voidshell Collection 

    Adorn Saryn in the morphic material created during the Zariman Void Jump. This collection includes the Saryn Voidshell Skin and Spore Print, a material structure for exclusive use on Voidshell skins.

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    Volt Voidshell Collection
    Adorn Volt in the morphic material created during the Zariman Void Jump. This collection includes the Volt Voidshell Skin and Crimzian Opulence, a material structure for exclusive use on Voidshell skins.

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    Rhino Voidshell Collection
    Adorn Rhino in the morphic material created during the Zariman Void Jump. This collection includes the Rhino Voidshell Skin and Titanium Sheen, a material structure for exclusive use on Voidshell skins.

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    Voidshell Skin Material Structures: 
    These textiles are imbued with the Zariman spirit of discovery, innovation, and comradery. They are the reification of nostalgia for a bygone era. Material Structures can be used across all of your Voidshell Skins and offer a plethora of new customization looks! 
    The following Material Structures are automatically available in your Arsenal for all of your Voidshell Skins:

    • Lavar Solid
    • Homestead Twill
    • Rail Stripes 
    • Subtle Scintillant
    • Junction Mode
    • Battleworn Steel 
    • Asterite Luster
    • Flat Noctrul 
    • Oxium Gloss
    • Sleek Ticor Plate

    If you wish to grow your Material Structures collection, they can be earned by using Standing to purchase the following options at a vendor in the Chrysalith: 

    • Tarnished Morphics
    • Ayatan Elegance 
    • White Sun Veneer 
    • Gallium Glaze 
    • Cephalon Adornment 

    Additional Material Structures can also be purchased with the Hombask’s Voidshell Bundle in the in-game Market. Don morphic material created during the Zariman Void Jump. The collection includes fifteen Material Structures:

     

    • Zetki Quality
    • Packed Debris
    • Polished Devar
    • Orokin Porcelain
    • Tellurium Layers
    • Gleaming Alloy
    • Submerged Stone
    • Jade Esteem
    • Faux Mergoo
    • Thousand-Year Scales
    • Tough Vestan Moss
    • Lua Darkside
    • Smooth Salvage
    • Threshcone Fresh
    • Holokey Blur

    *These Material Structures can also be purchased separately in the in-game Market or directly from your Arsenal while customizing your Voidshell skin. 

    These Voidshell Material Structures can only be used on the specialized Voidshell cosmetics. Tenno will not be able to use these materials on other Skins they own. 

    Focus School themed Material Structures are also available for purchase using Focus Points in the Represent option once you have fully maxed a school. More on this in the Focus changes section below! 

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    NEW WARFRAME: GYRE
    Gyre embodies elegant theory. Annihilate enemies with the conductivity of coils and transmitters. She also has her very own custom dodge animation!

    PASSIVE 
    Gyre's abilities have a 10% chance to deal critical damage for each Electrical status that affects the enemy.

    ARCSPHERE
    Launch a Gyratory Sphere that will deal high damage on impact and periodically deal electrical shocks to nearby enemies. Hit multiple enemies at once with the initial launch to enhance damage.

    COIL HORIZON
    Throw forward a Gyratory Sphere that will implode after a few seconds or can be manually triggered.

    *Coil Horizon is Gyre’s Helminth Ability! 

    CATHODE GRACE
    Gain a brief burst of increased Critical Chance and Energy Regen, with each kill extending duration. Casting is on a cooldown. 

    ROTORSWELL
    Gyre’s mechanisms spin at incredible speeds, generating an Electric Field that shocks nearby enemies. When Gyre gets a critical hit, a large electrical discharge will chain from the enemy that was hit to nearby enemies.

    *Gyre’s ability crit buffs only apply to her own abilities, they do not apply to Helminth abilities. 

    Gyre is available for purchase in the in-game Market or earn her components from the Zariman Bounty rewards. 

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    GYRE’S SIGNATURE WEAPON: ALTERNOX
    Gyre’s signature weapon has two fire modes. Primary fire shocks enemies with electrical orbs. Alternate fire is a large ball of electricity that sticks to any surface and pulses Electricity before it explodes. In Gyre's hands, the weapon has a small amount of multishot.

    The Alternox is available for purchase via the in-game Market or earn its Blueprint through the Zariman Bounty rewards. 

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    GYRE AUTOMATION HELMET
    Complete the circuit with this alternate helmet for Gyre!

    Purchase the Gyre Automaton Helmet from the in-game Market! The Blueprint will be added to the Nightwave Cred Offerings Store in a future update. 

    TRIODIC SYANDANA
    Amplify your look with Gyre’s signature Syandana.

    The Triodic Syandana is available for purchase via the in-game Market.

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    GYRE COLLECTION
    The conductive path to Gyre’s core. This collection includes the Gyre Warframe, Gyre Automaton Helmet, Alternox Rifle, Triodic Syandana, and Gyratory Sphere Decoration.

    The Gyre Collection is available for purchase via the in-game Market.

    Gyre’s default Glyphs are also available for purchase via Main Menu > Profile > Glyph. 

    NEW MELEE STANCE: HEAVY SCYTHE: GALEFORCE DAWN

    Weave, cleave, and reap with a brand new Heavy Scythe Stance and weapon. 

    Galeforce Dawn can be earned in Zariman missions and can be dropped from Kuva Trokarian and Derivator Crewman enemies. Visit the public drop tables for full details.

    NEW MELEE: HESPAR 

    This Heavy Scythe echoes battles of another time. It is far more a weapon of sheer force than one of finesse.

    The Hespar can be purchased via the in-game Market or earn its Blueprint through the Zariman Bounty rewards and its Component Blueprints in the endless Zariman mission rewards. 

    NEW RIFLE: AEOLAK

    This unusual automatic rifle feels strangely familiar and has two fire modes. Primary fire packs radiation damage. Alternate fire charges up to launch an explosive projectile.

    The Aeolak can be purchased via the in-game Market or earn its Blueprint through the Zariman Bounty rewards and its Component Blueprints in the endless Zariman mission rewards. 
     

    ANGELS OF THE ZARIMAN SUPPORTER PACKS

    Venture into the dark Void of the Zariman with a fully reinforced Arsenal! Unleash electric fury as the newest Warframe, Gyre; unlock a bounty of new Customizations with Voidshell Warframe Skins; and master brand-new Weapons as you bring light to the dark and deadly Zariman.

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    Angels of the Zariman Emergence Pack Includes:

    • Vasero Sekhara
    • Hespar Heavy Scythe
    • Galeforce Dawn Stance Mod
    • Zariman Glyph*
    • Zariman Sigil*
    • 7-Day Resource Booster
    • 7-Day Resource Drop Chance Booster

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    Angels of the Zariman Chrysalith Pack Includes:

    • Vasero Sekhara
    • Hespar Heavy Scythe
    • Galeforce Dawn Stance Mod
    • Zariman Glyph*
    • Zariman Sigil*
    • 7-Day Resource Booster
    • 7-Day Resource Drop Chance Booster
    • 500 Platinum
    • Gyre Warframe
    • Gyre Automaton Helmet
    • Gyratory Sphere Decoration
    • Triodic Syandana
    • Alternox Rifle
    • Saryn Voidshell Skin
    • Volt Voidshell Skin
    • Rhino Voidshell Skin
    • 18 Material Structures

    Items marked with a * are exclusive to this pack for a limited time. In an effort to continue to make Supporter packs more player-friendly, everything else listed can either be purchased separately from the in-game Market for Platinum or can be earned (Gyre, Weapons, Vasero Sekhara & the Galeforce Dawn Stance Mod).  
     

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    VALKYR CARNIVEX COLLECTION 

    Ferocity meets dangerous elegance with this Valkyr Deluxe Collection. Paralyze enemies with a brutal mix of metal and muscle with a new Valkyr Deluxe Skin created by concept artist Liger. Rip and tear in high-fashion with a complimentary Deluxe Fist Melee Skin, Armor Set, and Valkyr Deluxe Animation Sets all available from the in-game Market. 

    DREYRIC FIST MELEE SKIN 
    This beautifully brutal design will compliment any blood on your knuckles.

    ALASTORN ARMOR
    Unleash your fury in armor that befits the most dedicated berserker.

    KIRA’S SHAWZIN

    This instrument belonged to a much-loved member of the Zariman, who would often cheer up her companions with it. With its mysterious synthesizer tones from the edge of the Void, it's sure to give you the tools to relive those days. 

    Kira’s Shawzin is available for purchase via the in-game Market. 
     

    [SPOILER] ORDIS SENTINEL SKIN

    Cephalon Ordis has always delighted in talking with the Operator. Now he can delight in accompanying the Operator in any situation. 

    The Ordis Sentinel Skin is available for purchase via the in-game Market if you have completed The New War quest. 

     

    FOCUS SCHOOL SYSTEM REWORK

    Focus School is in session! The Focus System is getting an extensive rework to refresh the gameplay potential of Operators, movement, School identity and balance.

    WHAT IS FOCUS?

    Focus has been a lot of things over the years. What started in 2015 as a pivotal decision moment in Warframe’s story has continually evolved into its own form of gameplay: Convergence was introduced alongside Focus Lenses to give players an added boost to collecting Focus, Update 22: Plains of Eidolon shook the system up to add new Focus School nodes and Way-Bound abilities, and Update 22.6 attempted to bring the 5 schools’ power levels closer together with numerous abilities reworked.

    At its core, Focus aimed to be an exciting new path to enjoy Warframe from the lens of another character. What we’ve come to realize over the many years is that there was a lack of true synergy between Operator and Warframe. We hope to change that while also bringing something fresh to the table!
     

    OPERATOR GAMEPLAY REWORK OVERVIEW

    The Operator Gameplay and Focus School reworks aim to improve the flow between Warframe gameplay and Operator gameplay, with the goal of encouraging players to swap more frequently between their Operator and Warframe to maximize the benefits received from both gameplay systems.

    As with all our major system overhauls, we encourage you to give it some time in your own hands before delivering your constructive feedback!

    For Operator Gameplay specifically, these changes come in three major ways: first, the introduction of Void Sling; secondly, re-engineering Operators to be Client-authoritative to reduce jank caused by latency issues related to the mission host; thirdly, removal of Void Blast to allow Melee inputs to cause automatic Transference from Operator to Warframe.

    Void Sling is the intended replacement of Void Dashes as a more fun and controllable system. In full transparency, the current state of sustained Void Dash movement has a spam-centric loop that we want to refine. We are very much approaching this like how we added Bullet Jump to Parkour: we want movement to be king, but better controlled. Current Void Dash does not provide easily controlled movement in the typical gameplay spaces. We are aiming to strike a balance to ensure good distance can still be covered, but some re-mastery will be required of this new movement system (much like having to learn Bullet Jumping)!

    Additionally, Operator Transference has been re-engineered to be Client-authoritative to alleviate the common scenario of latency. Previously, Transference was Host-authoritative, meaning when Clients used Transference the responsiveness was determined by the round trip network latency. In order for the new Void Sling functionality to be more responsive, the switch was made to be Client-authoritative. 

    Void Dash to Void Sling

    The Operator sends a Void Sling of themselves and then Void Slings to it. It is the Operator’s ‘Double Jump’. *After its debut on Devstream #160 and following further playtesting, the team has since increased the overall speed of the Operator’s Void Sling thanks to feedback.

    • Tap or hold jump while in the air to send out your Sling. A tap will travel a minimum distance before the Void Sling. 
    • Void Sling can also be activated using the old Void Dash input, by holding jump while in crouched Void Mode.
    • Holding jump sends out the Void Sling further, up to the Sling's maximum distance, which upon being reached, will automatically Void Sling the player to that space.
    • Letting go of jump before hitting the maximum distance is reached will initiate a Void Sling.
    • The Void Sling is sent out in the direction the camera is facing once fully charged, or upon release.

    Void Blast to Warframe Melee Transfer
    Melee input while using your Operator will now instantly Transfer to your Warframe and perform a Melee attack. 

    • Having no Melee weapon equipped will result in Transferring to your Warframe holding your Primary/Secondary instead.
    • Warframe Melee Finishers can be triggered as Operator with ‘Use’ input near an unaware or stunned enemy, automatically insta-Transferring to Warframe to perform them.
    • So what about Void Blast? It’s been retired and replaced with the above. For scenarios where Void Blast is requested (disarming Kuva Guardians, etc) using the new Void Projection mechanic (or Amps in some cases) will do the trick.
      • "On Void Blast" Arcanes now trigger on Void Sling.

     

    FOCUS SCHOOL REWORK

    The Focus School rework aims to boost the lesser used Schools by a) giving them more interesting and useful abilities, b) defining a clear role and gameplay style for each school, and c) incentivizing Warframe-Operator Transference as part of the core gameplay loop.

    General Notes:

    • Ability Inputs while in Operator are now used to perform brand new Focus School abilities! Each School is launching with 2 Abilities, meaning that what you use to cast your Warframe’s First and Second Abilities (i.e 1 & 2 keys on PC) now have a use while in Operator! 
    • The Pool has been removed! Any Focus points you’ve spent on upgrading your Pool capacity will be returned to you in the form of Radiant Eidolon shards, which you can convert into Focus points for a School of your choosing. The original intention of the Pool was to allow you to select the active nodes within your chosen Focus School, but as time went on the Pool only added unnecessary complexity for no real gameplay benefit. 
    • Removed passive draining abilities because players would typically have deactivated these abilities to avoid the passive Energy drain. Any abilities that spend Energy are manually triggered as opposed to passively draining.
      • As a result, we’ve removed the toggling functionality to have nodes on or off as Pool capacity and passive draining abilities are no longer a factor.
    • The Focus School UI has been updated! Not only does the UI now apply your chosen UI Theme, but each School screen displays a legend of all Way-Bound abilities to easily reference the ones you have unlocked. This legend also allows you to quickly switch between schools with the click of a button. 
    • Fully maxing all the nodes of a Focus School will grant you access to Represent. Rep your School with all new cosmetics (purchased with Focus points) via the Represent button in the respective Focus School’s screen. 
    • As an additional way to earn Focus, Enemies that require using the Operator to kill them now have a chance to grant Focus towards your active School!
      • Please note that this Focus gained from new enemies aboard the Zariman does not currently show in the End of Mission screen. This fix will come with our next Mainline build.
    • Transference Static (dying while the Operator) has been reworked as well. The Transference Static when dying as the Operator now has increasing consequences. A majority of the Focus Rework is to bring synergy between Operator and Warframe that ideally allows for less Transference Static overall. The consequences are as follows:
      • First Operator death - 20% Warframe Health reduction
      • Second Operator death - 50% Warframe Health reduction
      • Third Operator death - 80% Warframe Health reduction
      • Fourth Operator death - straight into Warframe pre-death state
    • Several new animations for Operator abilities have been added to fit the changes.
    • All Amps are now not silent by default (except for Mote Amp, Shwaak Prism, Rahn Prism, Cantic Prism and the Sirocco). 
    • Increased the amount of Affinity converted to Focus from Convergence Orbs from 8x to 10x. 
    • The War Within tutorial stages have been updated to accommodate these changes. 

    *All the values below for Focus School nodes are shown at max rank.

    MADURAI

    The Madurai way follows the path of Engage the Enemy. Speed and savagery characterized the Madurai school. 

    Madurai’s abilities focus on granting that offensive edge in combat with a combination of Damage increases, weapon efficiency, and Speed enhancements to recklessly attack your foes.

    • 6 new Focus abilities.
      • POWER TRANSFER (Passive)
        • 100% Amp Critical Damage for 20s on switching to Operator. 50% Casting Speed on switching to Warframe.
      • VOID FUEL
        • 40% Weapon Efficiency for Operator and Warframe while Void Strike is active.
      • CHAINED SLING
        • 50% Energy Efficiency on Consecutive Void Slings.
      • SLING STRENGTH
        • Switching to Warframe after a Chained Sling adds 40% Ability Strength for 20s.
      • CONTAMINATION WAVE (Second Ability input)
        • Second Ability emits a Void wave lasting 2s that drenches enemies with Void Contamination making them 50% more vulnerable to Operator Damage for 20s.
          • Added a mark FX similar to Ash's Bladestorm for Contamination Wave. Each contamination level will display its own marker above enemies.
      • DISTILLED CONTAMINATION
        • Killing an enemy affected by Contamination Wave makes all affected enemies 25% more vulnerable, while also making the effect last 10s longer. Maximum 4 stacks.
    • Eternal Gaze and Inner Gaze remain unchanged.
    • Reworked Void Strike: 
      • It is now the First Ability input.
      • First Ability consumes all Operator energy to increase damage for 8s. Deal 10% additional damage for every percentage of Operator energy consumed. 40s cooldown.
        • eg. 100% of Energy consumed is 1000% damage.
        • Why: Old Void Strike’s long charge up time didn’t provide an ideal gameplay experience within the fast paced environment. Players found themselves sitting in Void Mode waiting for the Damage bonus to build up. Now Void Strike no longer needs Void Mode and has instant damage on input. Additionally, Void Strike is Duration based now instead of per shot, meaning damage gets applied to all pellets of a shotgun for instance.
    • Tweaked Phoenix Talons:
      • Physical Damage and Operator Damage increased by 30%.
      • Why: Adding the additional Operator Damage allows for benefits for both Warframe and Operator in the name of synergy. 
         

    UNAIRU 

    The Unairu push themselves to Outlast The Enemy. Those who mastered the Unairu school are granted enhanced damage resistance and damage reflection.

    Unairu’s main pillar aims to make Unairu a proper tank Focus School with increased Armor, and opportunities for increased immunity and survivability. 

    • 8 new Focus Abilities.
      • POISE
        • Gain immunity to slow, stagger, and knockdown effects for 40s after Transferring between Operator or Warframe.
      • LAST GASP (Passive, Way-Bound)
        • Revive your Warframe by Transferring to Operator and killing enemies before the Revive Meter drains, 15s. Each kill filles the Revive Meter by 30%.
      • VENGEANCE (Passive, Way-Bound)
        • During Last Gasp, Operator Damage is increased by 100% plus an additional 25% per second.
      • MAGNETIC FLARE (First Ability input)
        • Use First Ability to create a 8m radius field that lasts for 30s and disables the shields of any enemy that enters it.
      • CAUSTIC STRIKE (Second Ability input)
        • Second Ability launches an energy bomb that explodes with a 8m radius, stripping 100% of enemy armor. Tap Second Ability again to detonate in-flight.
      • MAGNETIC BOOST
        • Void Sling out of a Magnetic Flare to refresh its duration and increase its radius by 100%.
      • REINFORCED RETURN
        • Warframe is invulnerable for 4s after Operator is downed. Tap X as Operator falls to bring the Warframe to the Operator’s location.
      • STATIC PURGE
        • 100% chance to clear Transference Static on kill while Reinforced Return is active. 
    • Reworked Unairu Wisp:
      • 100% chance to summon an Unairu Wisp for each enemy hit by Sundering Dissipation that will seek out the nearest ally within Affinity Range and increase their Operator damage by 100% for 20 secs.
        • Why: Its new coexistence alongside another Focus ability unifies the 2 together to add another layer that benefits both Warframe and Operator. It also removes having to pick up the Unairu Wisp manually, and will instead find you within Affinity Range. 
    • Tweaked Stone Skin:
      • Increases Armor for Warframe and Operator by 200.
        • Why: Adding the additional Operator Armor allows for benefits for both Warframe and Operator in the name of synergy. 

     

    ZENURIK

    The Zenurik believed the clearest path to victory was to Dominate the Enemy. Those who master the Zenurik school believe that sheer strength could erase any resistance. 

    Rest assured the core of Energizing Dash remains as-is with some slight updates. Our goal is to bring other Focus Schools up to the level of Zenurik while still maintaining the School’s tactical benefits.

    • 6 new Focus Abilities:
      • HARDENED WELLSPRING (First Ability input)
        • Tap First Ability inside a Wellspring to increase its size, boost its duration by 20s, and grant 20% Ability Strength to those inside.
        • Wellspring is the new name for (the relatively unchanged) Energizing Dash, which you can read about further below.
      • TEMPORAL DRAG (Second Ability input)
        • Second Ability emits a radial burst slowing any enemy it touches by 80% for 10s.
      • TEMPORAL SHOT (Passive)
        • Precision head shot damage increased by 100% on enemies afflicted with Temporal Drag.
      • DISARMING SLING
        • Slinging through enemies has a 50% chance to disarm them.
      • NO QUARTER
        • Killing a disarmed enemy increases Operator energy regen rate by 10% for 10s. 4 Max Stacks.
      • INNER MIGHT (Passive)
        • Allows Abilities to be cast without using Energy or Shields but requires 60s to recharge.  
    • Void Flow, Void Siphon, and Energy Pulse remain unchanged. 
    • Energizing Dash is now Wellspring with the slight change of being a direct input Ability (First Ability input) as opposed to a Void Dash.
      • This also affects Necramechs.

    NARAMON

    The Naramon discipline focuses on Knowing The Enemy. They believed that to truly understand a foe would confer the greatest advantage upon a warrior.

    True to its focus in the art of assault, Naramon continues to heavily lean towards a Melee support role with speed and distance enhancements.

    • 7 new Focus Abilities.  
      • OPENING SLAM
      • Performing a Slam as Operator switches to Warframe and grants double Combo gain for 20s.
      • AMP SPIKE
        • Transfer to Operator with 8x Combo Multiplier to increase Amp Damage by 100% for 40s.
      • VOID LEVITATION (First Ability input)
        • First Ability creates a 6m wide shockwave lasting 4s, that inflicts Lift Status on all enemies it touches.
      • LETHAL LEVITATION
        • Additional 50% Damage per Lifted enemy attacked by Operator. Lasts for 60s, stacks up to 4x.
      • SLING STUN (Second Ability input)
        • Second Ability increases the width of the next Void Sling by 100% and enemies hit are vulnerable to Finishers, taking 30% more finisher damage.
      • KILLER’S RUSH
        • Initiating a finisher as Operator switches to Warframe, increasing melee Critical chance by 50% for 40s. 
      • FAR SLING (Passive)
        • Increases maximum Void Sling distance by 30%.
    • Mind Step remains unchanged. 
    • Power Spike and Affinity Spike have switched places so that Power Spike is now the starting node.
      • Slight increase to Melee Affinity gained from Affinity Spike. 
         

    VAZARIN

    The Vazarin are trained to Counter The Enemy. Those who mastered the Vazarin school maintain constant awareness in order to defend against all aggression. 

    The Vazarin Focus School aims to now be a proper support School in both life and death. 

    • 6 new Focus Abilities: 
      • VOID REGEN
        • Void Mode starts healing at +10 Health per second, increasingly by 10 per second up to a maximum of 50.
      • SQUAD REGEN
        • When Void Regen reaches its maximum, it is applied to Operators within the Affinity Range for 40s.
      • VOID SNARE (Second Ability input)
        • Second Ability launches a projectile that spins up a vortex trap on impact, or tap Second Ability again to detonate in-flight. Trap lasts 8s. Void Sling through trapped enemies to grant yourself and allies within Affinity Range 100 Health. 
      • PROTECTIVE SLING
        • Allies touched by Void Sling are granted immunity from damage for 5s and healed 60% over 5s for 10 energy cost.
      • GUARDIAN SHELL (First Ability input)
        • Use First Ability to manifest a barrier on the Operator and allies in Affinity Range. It is invulnerable for 4s when first created and damage inflicted while its invulnerable will be added to its base health of 500.
      • GUARDIAN BREAK
        • When Guardian Shell breaks, Warframe Shield Regeneration rate is increased by 150% and Regeneration Delay is reduced by 90%, for 8s. 
    • Enduring Tides and Mending Unity remain unchanged.
    • Tweaked Rejuvenating Tides: 
      • Effect is doubled while controlling your Warframe.
        • Why: Additional benefit between using both Warframe and Operator.
    • Tweaked Mending Soul:
      • The first 4 Revives are instantaneous. Additional Revives are 100% faster.
        • Why: Players would often remark that the ability eventually became useless in longer missions. Mending Soul retains its immediate strengths, but once used up, now offers a more permanent benefit! 

     

    Focus Refund & Re-spec

    Upon login, all Focus points will need to be re-spec’d. You will be met with 2 types of Focus Refunds in order to execute this:

    1. All your Focus points will be returned to their respective School. 
      • I.e. my 5,000,000 Focus points I put into Madurai will be returned to that School for me to freely re-spec how I want.
    2. Any Focus points you’ve spent on upgrading your Pool capacity will be returned to you in the form of Radiant Eidolon shards via Inbox, which you can convert into Focus points for a School of your choosing.

    While re-investing your Focus into the updated Focus Nodes, you might see a difference in Node costs and School costs depending on which Way you follow. Overall, the total Focus required should be very similar (if not slightly cheaper) than the old system, but costs are now standardized across Schools and Nodes. When re-spec’ing, make sure you use your old Pool investment that was refunded via Radiant Shards, as the previous Pool cost has been rolled into the new Node values.

    If you had maxed out a School before this update, you should be able to now as well using the re-spec’d Focus points and refunded Radiant Shards -- or at least very close to it, as some Schools (ex: Vazarin and Naramon) used to be cheaper than others.

    To recap, if you have invested in the Focus system, upon login you will receive an inbox message with the following: 

    • Focus points from every Focus node you invested in. 
    • Refunded Brilliant Eidolon Shards
      • Based on the number of Way-Bound nodes unlocked.
    • Refunded Radiant Eidolon Shards 
      • Based on the amount of points invested in Pool upgrades.
    • (BONUS) 5x Lua Focus Lenses:
      • 1x Lua Unairu Lens
      • 1x Lua Naramon Lens
      • 1x Lua Zenurik Lens
      • 1x Lua Vazarin Lens
      • 1x Lua Madurai Lens

    Operator UI Changes

    General 

    • The Operator menus now use your custom UI themes. 
    • Item descriptions now appear on hover on all Menus.
    • Selecting 'Equipment' and 'Appearance' now link to dedicated sections.
    • Added Tips to the Focus Menu.
    • Added Focus School upgrade notification to the World State Window when one becomes available.

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    Equipment menu

    • Amp appearance, Arcane, Focus Lens selection conditionally available upon unlocking an Amp.
    • Equipping a Focus Lens on an Amp is now indicated as an icon in its description. 
    • Hovering over Amps now lists their components and their stats. 
    • Gilded Amps now have a dedicated icon.

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    Appearance menu

    • Added menu icon previews to customization menu.
    • Added ability to customize Operator Animation Set regardless of Focus school selection.
    • Added ability to randomize colors while customizing Operator appearance. 

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    Focus menu

    • Added labels to indicate which abilities affect Warframe and Operator.
    • Added visible Waybound menu on each Focus School selection screen once unlocked.
    • Added School icon to specific nodes that are Waybound.
    • Increased visibility of Focus node selection and Focus node rank up.
    • Removed the “hold to unlock” functionality on Focus nodes. Players only need to click on the Node to Upgrade it. This change also removes the ability to partially contribute Focus to a Node as a result. 

    EXIMUS REBORN 

    We have reworked one of our oldest foes in the game: Eximus units! Introduced in Update 12, Eximus units were added as ‘Enemy Leaders,’ meant to bolster their allies with improved stats and support abilities. While that core design intention still rings true, we felt it was time they were given a refresh to bring them up to speed both in terms of their gameplay and their appearance in-game. Dress for success, especially when you’re a top enemy in the field. 

    We’ve also put together a handy Dev Workshop video that provides a broad overview of the changes listed here:

    The main objective of this Eximus Rework is to make them stand out more in battle, both in how they function and in how formidable they are to face against. We aim to achieve this in 2 ways: 

    1. Amplify their threat with increased time-to-kill - accompanied with justifying rewards!
    2. Enhancing their visual and mechanical functions to be more identifiable in combat.

    These two shifts for Eximus units should make them more challenging to kill, but also make their specific threats easier to identify, giving players a more tactical way to evade them. 

    To amplify the Eximus threat and increase the time-to-kill we’ve made tweaks to their:

    • Warframe power resistances - which we are calling Overguard
    • Health, Shield, & Armor scaling

    Currently, the different Eximus types have slightly different resistances and combat advantages. For instance, Arson Eximus will reduce Fire Damage taken; Leech Eximus will add extra Puncture Damage to its damage dealt. These stat changes are invisible to a player and don’t really have any noticeable impact on gameplay. Instead of keeping unique but forgettable specific resistances to Eximus units, we’re adding a new universal type of Eximus resistance and tweaking the way their Health, Shields & Armor scale across the board to turn them into more formidable adversaries. 

    Warframe Power Resistance: Introducing Overguard

    Eximus units now have a new kind of defense called Overguard, which is a new Health pool on top of their regular stats that a) must be removed before players can take down their Health/Shields, and b) offers additional immunities to the Eximus, making them a priority target in-missions.

    While Overguard is active, it will keep Eximus units immune to Warframe crowd control abilities and anything that will stagger, knockdown, stun, mind control, ragdoll, and blind. Additionally, Overguarded enemies will be unaffected by Radiation Status Effects and will be susceptible to a maximum of 4 Cold Status Effects at one time. However, Overguard is particularly susceptible to Void damage (including Xaku’s Xata’s Whisper), which will overall improve the flow and synergy between Warframe and Operator combat flow when engaging with Eximus units. This will encourage you to engage with them more interactively as opposed to easily overpowering them with abilities alone. It should shift the focus of fighting Eximus units to using a mixture of weapons and teamwork, and make Eximus units feel like more of a true threat to Warframes. 

    Overguard is an additive amount independent of Enemies Health/Shield scaling, and is indicated with a bar overtop of their existing Health/Shields. With the goal of making Eximus units more consistent in terms of difficulty, Overguard will scale by level but will be the same amount across all Eximus enemy types. 

    17dca8f860ce7e40c5ef761e7b53d98a.png

    Once an Eximus has their Overguard taken out, they will be fully susceptible to crowd control abilities. Once taken out, Overguard does not regenerate! An important note for Hound Companions Null Audit functionality: Hounds will now copy Eximus Auras, as opposed to stealing. If an Eximus with active Overguard is struck by a Hound wielding a copied Eximus ability, they will strip the Eximus’ Overguard by 50%.

    Overguard was introduced as a means to make Eximus units feel more formidable, while also providing Tenno a way to crush their defenses with some solid teamwork and concentrated firepower. 

    With the addition of Overguard, we’ve updated the scope of which abilities are considered to be crowd control. Note that these abilities will still do their intended damage -- it is only the crowd-control effect of the abilities that won’t apply while Overguard is present.

    • Sevagoth’s Gloom
    • Chroma’s Effigy: Sentry
    • Xaku’s The Lost
      • Gaze
      • Deny
        • If Overguard is active, enemies will not be put into aerial Stasis
      • Accuse
        • No longer changes faction of enemies if immune to Mind Control, such as when Overguard is active 
      • Note: These changes to The Lost also apply to other Crowd Control Immune enemies 
    • Garuda’s Seeking Talons
    • Mirage’s Sleight of Hand
    • Mirage’s Prism
    • Khora’s Ensnare 
    • Volt’s Discharge 
    • Baruuk’s Lull
    • Harrow’s Condemn
    • Excalibur’s Radial Blind 
    • Ivara’s Quiver: Sleep arrow
    • Revenant’s Reave
    • Revenant’s Mesmer Skin
    • Inaros’ Desiccation 
    • Yareli’s Sea Snares
    • Limbo's Banish
      • Eximus ignore the knockdown effect of Banish while Overguard is active, however they can still be sent to the Rift plane regardless of Overguard 
    • Limbo’s Stasis

    Keep in mind that this list is not exhaustive to all Warframe abilities that Overguard is resistant to, simply ones that we are now considering Crowd Control as of this update. 
     

    Limbo’s Rift & Eximus
    Limbo can still send Eximus to the Rift plane where their damage will be avoided, but Eximus Abilities will now ignore the Rift plane. 

    • Originally the Workshop listed ‘Limbo's Rift & Cataclysm’ to now be considered CC, but this was not an accurate description. Limbo can still send Eximus to the Rift plane while Overguard is active.

    Overguard: Banshee's Silence
    Banshee's Silence will now negate any active Eximus abilities and prevent any Eximus abilities from being cast while it is active. Guardian Eximus Shields (and their AOE resistance), Toxin Clouds from Venomous Eximus, or the Arctic Dome from the Arctic Eximus will all be disabled.

    • Note: the friendly 90% damage reduction Aura from Guardian Eximus, and the Arctic Eximus slow aura will not be disabled by Silence (This may be subject to change!) 

    Overguard: Ancient Healers
    Currently, Ancient Healers provide a 90% damage reduction to their allies in range and increased resistance to crowd control abilities. Visually, this is only indicated by a pulsing glow on buffed enemies in range. This is often confusing if you don’t already know that the crowd control resistance and damage reduction is being applied from Ancient Healers. 

    We have changed Ancient Healers to provide allies in range with Overguard that is applied at 9x their overall Health.  This value simply matches the current level of damage reduction and crowd control resistance provided by Ancient Healers, but with Overguard it will now provide a clear visual indicator that the enemies are being boosted by their Ancient ally!

    Overguard can be taken out on enemies bolstered by Ancient Healers through a few different ways: 

    • Dealing damage to Overguard 
    • Killing the Ancient Healer providing Overguard
    • Drawing them out of range from the Ancient Healer
      • Currently, any enemy that receives an Overguard buff from an Ancient Healer is one time only, they cannot receive Overguard again when back in range or from a new enemy Healer.

    Unlike Ancient Healer Eximus, non-Eximus Ancient Healers provide Overguard to allies in range but do not have it themselves. Overguard from Ancient Healers will not apply and stack with innate Eximus Overguard. Also, friendly Ancient Healers (such as Specters) will not be providing Overguard on players in this rework, but this functionality may come in a future update! 
     

    Health, Shield & Armor scaling
    Health, Shields, and Armor for Eximus now all scale faster at higher levels up to a point, where it eventually flattens out and doesn’t scale exponentially, giving them a boost to their overall tankiness. Our intent here is to give a slight boost to enemies like Butchers more than Heavy Gunners, and to make difficulty more consistent across enemy types. A Heavy Gunner will still be tougher than a Butcher might be, but the gap between the two will be much closer than if it was affected by a traditional flat multiplier. Across the board, this should make the difficulty of any given Eximus more consistent regardless of enemy type. Note these changes are only for Eximus units, their regular counterparts will retain the same scaling tech. 

    Armor will also have a similar method of scaling, by boosting low-armored enemies more than high-armored enemies it will help close that difficulty gap between enemy types. For enemies without Armor, they will get additional Health and Shields outside of the regular Eximus scaling to compensate. 

    As a result, Eximus overall should feel beefier, scale faster at a higher level, and be more consistent across different enemy types.


    Visual & Mechanical Enhancements: 
    We also want to make Eximus stand out more, so we gave unique visual identifiers for each type of Eximus! They now each have their own blend of distinct audio and visual FX that will help you identify them more easily in combat, and also give you a better way to recognize their Eximus type and tactically evade their abilities. As a general note for Eximus, they will only spawn their Eximus effect once they’ve been alerted to combat. For those Tenno that prefer stealth gameplay, this is a great opportunity to get a stealth finisher on an unalerted Eximus to take them out before they pose a threat. 
     

    Supported Eximus Type per Faction:
    We’ve made changes to widen the eligibility pool of certain Eximus types - all with supporting casting animations:

    General Pool for all Factions: Arctic, Blitz, Energy Leech, Leech, and Shock
    Corpus Specific:
    Guardian
    Grineer Specific: Arson
    Infested Specific: Venomous

    Corrupted versions will use the same pools as their original faction (so Corrupted Ancients could use Venomous, and Corrupted Lancer could use Arson). Additionally, Roller Eximus will now be available as only Energy Leech or Health Leech Eximus due to gameplay functionality. 

    Archwing Eximus
    Archwing Eximus units will not receive Overguard. It is mainly being excluded because Archwing combat is more limited in the ways that you’d be able to take out Overguard. Archwing gear itself does slightly less damage than its ground counterpart and has a smaller pool of crowd control abilities. Overall, we believe it to be a better fit to simply update the Eximus abilities and effects, but leave Overguard for the ground Eximus.

    New Eximus Mercy Functionality
    As a part of the Eximus Rework, we have also updated the condition to Mercy Kill certain Eximus that did not have this in the past! 

    Here is a list of the new Eximus types that can be finished with Mercy Kills: 

    • Mutalist MOA’s
    • Amalgam MOA’s
    • Deimos Carnis
    • Crawlers
    • Nox
    • Embattor MOA’s
    • Amalgam Heqit 
    • Amalgam Machinist 

    In addition, we have fixed all Crawler Eximus units so they can now cast their respective Eximus abilities! Watch out for your toes, Tenno. 

    Below is a list of each Eximus type and a comparison of their current vs reworked versions:

    BLITZ / VOLATILE 

    Was
    A Seismic Shockwave knockdown with short range.

    NEW
    Blitz Eximus units now summon a frontal chain Blast attack by slamming their fist into the ground, applying a knockdown and Blast Status Effect. This Blast attack is signaled by an audio cue and FX of the oncoming Blast erupting from below.


    Visual Changes
    Blitz Eximus units are now covered in crackling energy, with the addition of small staggered explosions coming from their limbs.  


    ENERGY LEECH / PARASITIC 

    Was
    An invisible aura that drains Energy over time.

    NEW
    Energy Leech and Parasitic Eximus units now periodically spawn an Energy Leech Zone near the player. The Energy Leech Zone is detonated within seconds, draining a large amount of Energy if not tactically avoided. This Zone is identified by an expanding energy zone and audible cue on placement & detonation.

    Visual Changes
    Energy Leech and Parasitic Eximus units now appear shrouded in Void-like energy, manifesting in short tendrils swirling from their body. The Energy Leech Zone spawns with a matching energy style and appearance before imploding in a burst.  


    ARSON / CAUSTIC 

    Was
    A concussive Fire Blast attack that knockdowns and damages enemies caught in its wake.

    NEW
    Arson Eximus units maintain a Fire Blast attack, but you can now counter the Fire Blast by simply rolling through it to negate its oncoming effect. However, Damage is now higher along with a forced Heat Status Effect when struck.

    Visual Changes
    Arson Eximus units are now completely engulfed in roaring flames. They occasionally send out these deadly flames in all directions as a slow rolling burst. The Fire Blast attack has been visually refreshed to not only match the fire FX engulfing the Eximus unit, but also to represent a “roaring wave” of fire as opposed to a blinding wall.


    GUARDIAN

    Was
    A radial shield charge pulse for allied enemies in range. 

    NEW
    Guardian Eximus now provide significant damage reduction to its allies (your enemies!), which is indicated by a collection of smaller shields circling around them.The Guardian Eximus units have 3 rotating shields that fully block incoming damage on themselves, and also create a similar visual effect on nearby allies that applies a Damage Reduction buff on them. This damage reduction does not affect VIP enemies such as Demolysts, Capture targets, or Bosses, and does not stack with other friendly Guardian Eximus. However, it will affect other Eximus units within a range! Additionally, Guardian Eximus will only spawn their Shields when alerted. For the stealthy Tenno, sneak up on them and use a finisher before their defenses are up! 

    Important Note on Guardian Eximus related to AOE attacks: 
    Guardian eximus shields are immune to punch through,  and Guardians have very high resistance to AOE damage for themself.  Units protected by the Guardian's aura are not immune to punch through nor do they have any special resistance to AOE, just the generic 90% resistance to everything.

    Visual Changes
    Guardian Eximus units now exhibit 3 large blue rotating shields. These shields have visible gaps between them, offering multiple opportunity windows to shoot your foe. Allies with Overguard applied now display a simpler version of the shields with similar rendering but with a different shape to avoid confusion. The smaller shields on buffed allies do not physically block damage like their Eximus counterpart, but act as a visual indicator that Damage reduction is being applied. 

    Corpus Guardian Eximus exclusion: Ospreys 
    We are omitting Corpus Ospreys from Guardian Eximus eligibility for a couple reasons. With their impenetrable rotating shields, Guardian Eximus are more susceptible to melee attacks - which are far trickier to land on flying Ospreys. Similarly, Mercy attacks are one of the best ways to take down an Eximus, which can’t be executed on Ospreys. Simply put, we felt having Ospreys as Guardian Eximus felt too challenging without the familiar takedown tactics available. 

    ARCTIC /  FROZEN

    Was
    A large protective globe of ice. 

    NEW
    No changes.

    Visual Changes
    The globe does the job already!


    LEECH / SANGUINE

    Was
    Life steal from player on damage, but this is negligible due to the scale of Player vs enemy Health.

    NEW
    Similar to their Energy counterparts, Leech Eximus now spawn Health Leech Zones which tick away at your Health shortly after spawning, healing nearby enemies. Players need to avoid the Zones to avoid the effect!

    Visual Changes
    Leech Eximus units glow red with a pulsing vortex of energy generated from its core. The Eximus sends out a small zone of the same energy which quickly pulses as it drains a portion of your Health. Killing the Eximus or downing it into a Mercy state will disrupt any active health leech zones.


    SHOCK / BIO-ELECTRIC (new) 

    We have added a new Eximus variant by allowing Infested enemies to now become imbued with electric energy! Introducing: Bio-Electric Eximus, the newest Infested Eximus threatens to shock any Tenno to their senses if they fail to evade the Infested Eximus or their lethal homing electric orbs. 

    Was
    A small electrical Damage Over Time area. This is difficult to notice until hit with an Electric Status Effect. 

    NEW
    Shock Eximus/Bio-Electric Eximus spawn 3 electrical orbs that will hover in place for a few seconds, dealing increasing electrical damage around the Eximus before being released and homing in on the Player. The damage from these electrical orbs scale with level and deal sustained electric damage when chained to you, but no longer deal an Electric Status Effect. Killing the Eximus or putting it into a Mercy state will destroy any active Orbs. 

    Visual Changes
    Shock Eximus have mini versions of the electrical orbs orbiting around them, while they also appear to be covered and crackling with electricity.


    VENOMOUS 

    Was
    A small Toxin area. Similar to shock Eximus, but Toxin damage is more lethal since it lingers on players. 

    NEW
    Venomous Eximus units become surrounded by a swirling volume of Toxic gas upon being alerted. Coming into contact with the gas will inflict a Toxin Status Effect. Now, only enemy melee units can become venomous Eximus units. Stay clear of their impending noxious fumes! 

    Visual Changes
    Venomous Eximus are tightly shrouded in toxic fumes. Upon being alerted, these fumes expand into a zone surrounding the Eximus in a deadly haze. 


    REWARDS

    To accompany the increased threat from Eximus units, we’ve further boosted the Affinity gained from killing them by +200%. Additionally, Eximus units now drop Credits and Endo at an increased rate. This will consistently scale as well for their Steel Path counterparts on top of the usual rare chance of a Riven Sliver! 

    ADDITIONAL CONSIDERATIONS:

    • Considering Eximus enemies are now more formidable, that strength is amplified when encountering Eximus units in a pack. To help counter that in different parts of Warframe we’ve made the following changes: 
      • There will be 50% less Eximus on ‘Eximus Stronghold’ Sortie conditions
      • Syndicate Death Squad/Platoon sizes have been reduced:
        • -1 of disfavor Squads reduced from 5-10 to 3-5 
        • -2 of disfavor Platoons reduced from 10-15 to 5-7
          • We have increased the drop chance of Eximus Specter blueprints dropping from Syndicate Death Squads in light of the size reduction. 
      • Additionally, we have greatly reduced the additional Health and Shields these Units receive
    • Syndicate Exmus Specters have also had their respective Eximus type updated: Here are the following Eximus Specters and Type: 
      • Ancient Healer Eximus: Volatile
      • Charger Eximus: Venomous
      • MOA Eximus: Arctic 
      • Corruper Lancer: Arson 
      • Roller Eximus: Energy Leech 
      • Shield Osprey Eximus: Shock 
    • Warden Eximus units in Rescue missions have not received these new Eximus upgrades, to ensure they are just as easy to stealthily remove as before.

    Caution Tenno, there’s a heavy unit approaching... 
     

    New Player Experience: Quality Of Life Changes

    • Completing the Heart of Deimos quest will now reward you with the Voidrig Blueprint,  Voidrig Weapon Blueprint, Voidrig Capsule Blueprint, Voidrig Engine Blueprint, and Voidrig Casing Blueprint in the post-quest Inbox.
      • As a follow up to our Necramech Drop Rate & Crafting Cost Changes from Update 30.9.0, we wanted to add another way to set up players for success as they continue their journey to The New War and other content that requires a Necramech to participate. 
      • For those who have already completed the Heart of Deimos quest prior to this update, these Blueprints will also be retroactively sent via Inbox. We will also be running an Alert on all platforms that rewards 4 Orokin Animus Matrices. More information on that here: https://forums.warframe.com/topic/1305860-orokin-animus-matrices-alert/
    • Junction Changes:
      • Removed the ‘Craft a Warframe Specter’ from the Europa Junction Task list. 
        • In an effort to help players move through the Star Chart, we removed the 8 hour Specter-crafting time gate that this task created. 
      • Reduced the ‘Open Meso Void Relics’ Uranus Junction task from 3 to 1 in the Uranus Junction.
      • Reduced the ‘Scan Cephalon Fragments on Mars’ Phobos Junction task from 3 to 1. 

     

    Clan Recruitment Changes 

    Do you hear that Tenno? Maroo is calling. She’s got some great intel on where to find new Clan members. We have added some new features to Clan recruitment to supplement finding Clans and attracting new members.

    6628b3b36abe5699aefc67fb2e3321e1.png

    Clans can now post ads by visiting Maroo in her Bazaar or accessing their Clan Menu and paying Maroo an administrative fee using resources from your Clan Vault. Each week, Maroo will be in need of a different resource for her own ‘endeavors’ and in exchange she will put the word out for you. These ads will appear in the updated Clan Menu under ‘Search for Clan’. 

    dc3efa8223fe6d11e656a837698e2cef.png

    Clans can leave a brief description about their Clan’s interests and also add flags to help prospective members filter ads. These flags include:

    • Beginner Friendly
    • High MR Requirement
    • Regular Login Requirement
    • Max Research Complete
    • Decorated Dojo
    • Competitive Event Focus
    • Endurance Run Squads
    • Fashion Frame
    • Multiple Languages

    Clan ads are displayed for 8 hours and then expire. During this time, prospective members can apply for a Clan and send a message to anyone with the new ‘Advertiser’ role for review and approval. If your Clan reaches maximum member capacity while your ad is live then your ad will be hidden until it expires or if you are no longer at capacity. If you apply to multiple Clans, then the first Clan to accept you will be your new family and all other applications will be immediately withdrawn.

    Like many other areas where you are able to provide a custom message, players can report a Clan ad if it violates any of our Terms of Service, Code of Conduct, or leads to any form of discrimination or harassment of other players. Recruit to your heart’s content, Tenno, but as always we ask that you keep Warframe a welcoming space for all.

    This new feature is not meant to replace the ways that Tenno connect, but rather add a streamlined avenue to find and connect with others. For more on this feature, please read our post here: https://forums.warframe.com/topic/1305861-additional-clan-recruitment-tools/
     

    adf0b0ab176807ce24e969ef1941cec2.jpg

    Maggot Decorations

    A new Decoration has arrived and we are crawling with excitement. Nidus’ Maggot is now available in the Market as a Decoration for your Orbiter. You can adopt this adorable Infested creeper today and watch as it scuttles around. When we released Nidus Prime Access back on September 8th, 2021 we had originally hoped to include the prime versions of his Infested creepers as an additional ship Decoration. 

    For those Tenno who purchased the Parasitic Link Pack, Ravenous Pack, and Nidus Prime Accessories Pack on PC, we will be delivering by script the Prime version of Nidus’ Maggot. Due to how Prime Access & Prime Accessories are offered on consoles, to ensure parity those who purchased the Parasitic Link or Prime Accessories will receive 1 Prime Maggot and those who purchased the Ravenous Pack will receive 2 Prime Maggots via this script. These packs will also be updated for future purchases to include the Prime Maggot Decoration.

    Audio Reverb Changes: 

    Our sound team has made several changes to reverb across the game thanks to a new system! This nifty new tech automatically places reverb in level zones instead of the hand placing that used to happen in every tile. This allows us to get better results because it takes into account area size and area materials. It also includes preset reverb containers that can have more types of reverb that are better suited to each area. 

    For example: A small, narrow vent space that opens to a small room that then opens to a larger room can each have their own custom reverb based on the size and material type of each room. Instead of hand placing each of the three reverbs, the engine is now smart enough to take into account each of the rooms automatically. This allows for greater specificity because it measures the size of each room. 

    This also has a performance benefit, as it enables only the required reverb sample to be loaded as needed, instead of loading all of them when a level first loads. This ultimately saves memory and allows the levels to load a bit faster! 
     

    Additions: 

    • Added ‘Hair Z’ customization for a Spoiler character from The New War quest.
    • Added the ability to preview UI themes, backgrounds, and sounds in the in-game Market whenever they are sold in a bundle. 
      • Selecting them will apply the theme/background/sound to the Market diorama while it is active to get a preview of it. 
    • Added ‘The New War Firepower Pack’ to the in-game Market!
      • This pack includes everything a Tenno needs to enter the fray in The New War. Instantly bolster your arsenal with the firepower of a Railjack and a Voidrig Necramech. 

    UI Changes:  

    • The Options icons have a new look! 
      98656cb838fa1039f7e5a07025573b59.jpg
    • The Resource Extractor selection pop up has a new look and now takes on themes: 
      9b2c4ff1bbb96dd48cabb0e9876e26df.jpg
    • Item descriptions are now always visible in the top right corner of the Arsenal when previewing/selecting. 
      a2a4e3422c40be580c0173fe154dc746.png
    • Moved mission countdown timer to always be in front of voting buttons to avoid accidentally leaving squad.
    • Updated icons for ‘Limited Time’ and ‘New’. 
      • Added banners behind these icons as well. 
    • Made improvements to performance for anything that uses tags (labels on grid items). 
    • The Events tab icon in Navigation will now rotate between the icons of all live Events.
    • Updated remaining areas in-game to use capitalization.
    • Reduced the width of the Captura menu.
      • This is a continuation of broader efforts for on-going improvements to the captura menu
    • Improved legibility in Landing Craft customization screen when using a lighter UI theme or the Lunar Renewal theme.
    • Dojo Decoration Screen changes:
      • Added 3D preview to Decoration elements selection screen.
      • Dojo Decoration info now displays the number of unfunded decos of the same type currently placed. 
      • Changed “Add Decoration” label to “Move Decoration” when selecting an already placed Decoration.
    • Chat linking currently Vaulted Relics will now state that they are Vaulted the way they are in the Codex. 
      • It will now say “This Relic is in the Prime Vault” when chat-linked. 
      • Vaulted Relics will also now be described as such in the ‘Drop Sources’ description when hovering over a Relic in the Relic management screen.

    Plains of Eidolon Thumper Changes & Fixes:

    • Made improvements to Plains Thumper movement.
    • Changed post-New War quest Plains of Eidolon Thumpers to have quest-specific detailing during specific bounties.
    • Added a burn projector on the Thumper’s legs once the weak point is destroyed. 
    • Plains Thumpers now turn more slowly when adjusting to face their target.
    • Plains Thumper ground thump attack now has more time spacing between shockwaves.
    • Changed Plains Thumper cannon attack to better select enemies at range.
    • Fixed Plains Thumper random speed increase.
    • Fixed issue with Plains Thumper that would leave it suspended in the air after performing a charge attack.
    • Fixed Plains Thumper cannon and shotgun turret attack consistency.

    Optimizations: 

    • Made several optimizations to the Infested Ship tileset. 
    • Made several matchmaking improvements that addressed some rare cases where you'd try to join a full session, only to fail while connecting. In some others, it would fail to join a session that didn't have 4 players yet. 
    • Made micro-optimizations to light rendering. 
    • Optimized moving over Energy colors in palettes. 
    • Made optimizations to dynamic lighting that might occur in rare cases.
    • Made micro-optimizations to memory usage on all platforms.
    • Made systemic optimizations to memory footprint.
    • Made performance improvements to cloaking/invisibility FX. 
    • Optimized textures by decreasing unnecessarily large ones. 
    • Slightly improved ship performance for players who have a lot of Noggles. 
    • Optimized spot-load detector to not cause further spot-loading.
    • Optimized script testing.
    • Reduced memory requirements for our largest levels. 
    • Made micro-optimizations to the Mini-map.
    • Made memory optimizations on all platforms.
    • Optimized Protovyre Apex Ephemera FX script.
    • Made optimizations to deleting and saving Warframe loadouts.
    • Improved lighting performance on Gauss’ Thermal Sunder. 
    • Made small optimizations to Void Relic management screens.
    • Made general micro-optimization.
    • Fixed heavy spot loading at end of mission when owning a Necramech without the Necramech Summon equipped in gear wheel. 
    • Fixed a noticeable hitch when casting Ash’s Bladestorm with the Ash Shroud Skin equipped.
    • Fixed significant GPU performance hits when Malice uses Magnetize on a player. 
    • Fixed noticeable spot loading when previewing/selecting different Companions in the Arsenal. 
    • Fixed significant spot loading issue with the Null Audit mod when equipped on Hound companion. 
    • Made small optimizations to memory. 
    • Made optimizations to dynamic lighting that might occur in rare cases. 
       

    Changes: 

    • You can now zoom in and out of your Warframe while customizing their Appearance in the Arsenal! 
      • For Keyboard & Mouse users: Scroll with mouse wheel, click and drag to move up/down. 
      • For Controller users: 
        • R stick up/down = zoom 
        • R stick left/right = spin
        • Wherever your cursor is height wise on the screen is where it will zoom into, you can move up and down using cursor and right stick in up position. 
           
    • Here by popular request, we have added a confirmation prompt to the ‘Randomize’ button when randomizing in the Arsenal! 
      bb1a8931f6a5c17a6905e40488415637.png
    • Nova's Null Star will no longer launch projectiles at enemies which are dead or downed (ex: disabled Bursas, downed Hounds/Thralls). This is to prevent wasting charges.
    • Challenges have been moved to a new button in the pause menu that is accessible while in mission. Selecting that button will open a screen that shows the state of your currently available challenges, including Nightwave, Evolution (Protovyre, etc.), Riven, and Account. There is also a tab for completed challenges! 
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    • Added a cap of 200 for Companion Imprints. Imprints can also be sold from Inventory for Credits. 
      • The cap was added to prevent the game from crashing due to having a large amount of Imprints. If you have over 200 Imprints, you will be required to sell Imprints through your Inventory before creating new Imprints. 
    • Players who are over their Riven Capacity can now offer a Riven mod for Trade.  
      • Previously, you were unable to offer any Rivens for Trade if you were over capacity. Now, you can offer a Riven mod when at capacity, but will continue to not be able to receive a Riven via trade when at capacity as it cannot be exceeded.
    • Grenade changes:
      • Grenade AOEs are now telegraphed! Once they have made contact with a surface, their detonation radius is now indicated. 
      • Grenades will no longer ignore cover, meaning it will no longer deal punchthrough damage if you are behind cover. 
      • Reduced damage radius of Grenades. 
    • Arcane descriptions now include what they can be equipped on. f8fbdb0408fd884d608ef7c52b06a00a.jpg
    • Mastery Rank 30 test changes:
      • Increased the Life Support pickups from 10% to 20% in the Master Rank 30 test. 
      • Lowered the levels of the Eximus units that spawn in the test due to the Eximus changes making them a more formidable opponent. 
    • Changed the ‘Mad Lab’ Nightwave challenge description to clarify how to complete it. As reported here: https://forums.warframe.com/topic/1305299-mad-lab-nightwave-challenge/comment-12484248?ct=1650926232
    • Operator Heads and Hair Styles now have names!  
    • The in-game Market will now dynamically change to show you recommended items. This is still in its experimental phase - more to potentially come! 
    • Claiming a Glyph via the in-game Market using a code will now show a preview of it in the confirmation popup. 
    • Enemies that are not affected by CC can now be armor stripped by Banshee’s Sonic Boom, Xaku’s Gaze, and Ember’s Fire Blast. 
    • Converted the materials on Moas to PBR. 
    • Updated icons for the ‘Limited Time’ and ‘New’ items in the in-game Market. 
    • Smoothed out the cloth movement sounds on a certain important character in The New War quest that starts with the letter “D”. 
    • Updated the Cambion Drift weather spores to rotate in a bit more of an interesting motion. 
    • Twitch Drop inbox messages are now sent by the Primed vendor Varzia - a task for another noble Dax! 
    • We have updated certain Warframe abilities to now affect allied NPCs! In the past, these abilities used to work to varying degrees of effectiveness, we now fixed some lingering issues with each of the abilities and they should be far more effective at assisting these allies in mission. 
    • Changed the following Warframe Abilities to work on friendly NPCSs (Kavor Defectors,
    • Cetus & Orb Vallis Drones, Specters, Companions, & Rescue Targets):
      • Nova’s Portal 
      • Wisp’s Reservoirs 
      • Volt’s Speed 
      • Zephyr’s Jet Stream Augment 
    • Reduced arm and hand animation movement when using secondaries.
    • Made adjustments to the proximity volume for Conservation targets.
    • Improved Friendly NPCs ability to shoot at targets slightly behind cover.
    • Slightly adjusted lighting exposure in Dojos and added more fog.
    • Made adjustments to 'press x to Hack' overlay in Grineer Sealab tileset.
    • Added sounds to Arcane selection in the Mod Screen.
    • Made Sentient red crystal ambient audio in the Murex exclusive to The New War Quest.
    • Changed Operator Heterochromia Eye color options to be default opt-in. 
    • Adjusted fog in Sentient tilesets.
    • Updated dialogue timing during Dinner Scene in The New War.
    • Fixed some areas in the Grineer Sealab tileset to prevent out of bounds issues.
    • Updated statues onboard a Ship during The New War Quest.
    • Updated line of Vay Hek dialogue that was missing an effect.
    • Improved audio syncing in a cinematic in The New War Quest. 
    • Made updates to Murex floor FX in the New War Quest.
    • Updated Plague Star Icon and Icon colors to be more legible when the event is running (no plans currently). 
    • Added ambient FX to Sentient Murex tileset.
    • Made slight tweaks to beam length FX.
    • Made many lighting updates in the Grineer Sealab tileset.
    • Updated lighting in Tyl Regor Assasination mission extraction. 
    • Added animation functionality for Caliban’s Sentient Wrath while using Razor Gyre.
    • Made visual improvements to enhance blowing & falling sand in Mars missions.
    • Reworked Excavator landing FX.
    • Updated materials for Metal textures found in Grineer Tilesets.
    • Reworked Orokin Death Orb visual FX.
    • Added sleep reaction animations to Infested Crawlers.
    • Made improvements to Lens flare visibility.
    • Added missing icon to Maharliqa Syandana on Steam.
    • Updated Arcane buff FX. 
    • Improved visibility of the Peach Blossom Ephemera when equipped with darker colors. 
    • Made lighting updates to the Grineer Sealab tileset. 
    • Updated textures to increase brightness of the top section of the Laprosys Syandana, as per artist request.
    • Converted certain attachments on Grineer enemies to PBR. 
    • Changed tubes in the Kuva Fortress to be more transparent. 
    • Made it impossible for enemies to be able to detonate/shoot down player explosive projectiles (Ogris for example).
      • Prior to this change, while rare, it was possible for enemies to shoot down explosives and cause damage to players/objectives. Given that this was essentially unpredictable and unavoidable, we have removed the ability for enemies to do so. 
    • Elemental FX will now update while rolling over colors in the Arsenal. 
    • Mission faction and type are now always capitalized in the Navigation panel. 
    • Changed Grendel’s Nian Skin icon to match the positioning of the other Grendel skins. 
    • Improved removal of projectile FX if it does not hit anything. 
    • Made improvements to Beam FX rendering.
    • Updated and tweaked Grineer model materials and improved their visibility in darker areas.
    • Changed intervals for pain grunts when taking damage on Spoiler character in the New War. 
    • Removed a pain grunt that is triggered in Operator form when taking fall damage.
    • Added Laser animation to Dethcube Swift Deth Precept Mod. 
    • Updated lighting in Uranus tileset.
    • Made improvements to the FX of Weapon trails.
    • Made improvements to how shiny the Grineer eyes are.
    • Made adjustments to the interior of a Colony Ship in the New War Quest for consistency. 
    • Inaros’ Sand Shadows base lifespan are now affected by Duration mods. 
    • Updated the lighting on materials for a Spoiler Character/Operators.  
    • Updated and improved the look of the icon that appears when hovering over a certain Camp node in Navigation. 


    Fixes: 

    • Fixed transference range for Operator into Necramech not being limited by distance.
    • Fixed Nightwave Menu creating unintended endless mission in Rathuum. 
    • Fixed resources spawning out of reach under the downed Condrix in the post-New War Plains of Eidolon.
    • Fixed Bounty Drone spawning under terrain in post-New War Plains of Eidolon.
    • Fixed banner projectile collision during The New War Quest. 
    • Fixed last gem not displaying correct color during ‘On Praghasa’ in The New War Quest. 
    • Fixed Veso’s allied Corpus Units appearing in the Codex as they cannot be scanned.
    • Fixed flames appearing too far off the ground during Khal’s mission in The New War Quest.
    • Fixed previewing new skin on a spoiler character after The New War Quest not swapping to previous selection when using controller. 
    • Fixed broken spawn trigger when first using Teshin’s Glaive and traversing gaps during ‘For My Brothers’ in the New War quest.
    • Fixed Kahl & Veso being able to parry with their melee weapons.
    • Fixed unnecessary window flickering in Veso boss arena during The New War Quest.
    • Fixed bad visual VFX when using the Protovyre Ephemera with a spoiler character in The New War Quest.
    • Fixed lingering screenshake if you failed to remove the mask during The New War Quest.
    • Fixed Boss teleport ability using incorrect FX in the New War Quest.
    • Fixed error with script during a quest fight in The New War that caused issues with Railjack Missions. 
    • Fixed Landing Craft teleporter not transporting when rolling in Post-New War Quest area. 
    • Fixed Clients being locked out of Lephantis boss fight if host migration occurs pre-fight. 
    • Fixed a hole in the Grineer Sealab tileset.
    • Fixed the lack of collision on a few rocks in the Earth interception tileset.
    • Fixed enemies ragdolling prematurely on Skana stealth finishers.
    • Fixed Mirage Oneiro Animation Set not displaying correct idle bow position. 
    • Fixed Yareli not being able to activate Infested Salvage vaporizer while riding Merulina.
    • Fixed Friendly NPCs not having line of sight consistent with their eye direction while taking cover.
    • Fixed lighting issue on Gas City tileset.
    • Fixed Nova’s jets flickering upon changing loadout.
    • Fixed Grineer Sealab doorway entrance showing skybox. 
    • Fixed Bloodshed sigil fully appearing when entering Operator mode while using Excalibur Umbra.
    • Fixed Client crash related to Post-New War cosmetics when launching a mission in a squad.
    • Fixed Caliban’s Sentient Wrath ability not being audible while using Razor Gyre.
    • Fixed Test tubes not breaking for host & client in Alad V’s secret lab.
    • Fixed Slash damage slowing over time when the Host isn’t looking at enemies.
    • Fixed Crash occurring from script error while viewing the Tactical Menu in Railjack and attempting to close the game.
    • Fixed Kuva Liches throwing players out of the level with the Leash ability.
    • Fixed improper visual movement speeds when NPCs have a speed buff.
    • Fixed Emblem placement on many Warframes to prevent floating or clipping.
    • Fixed stuttering in floating Scintillant animation.
    • Fixed rare issue of Breach Surge’s teleportation not being available after being revived.
    • Fixed Korumm using Vaykor Sydon VFX and HUD icons when blocking.
    • Fixed Juno Comba Codex scans appearing as their Eximus counterparts. 
    • Fixed Mission voting text appearing off screen when in a full squad.
    • Fixed Alad V transmission appearing as Mutalist Alad V during Second Dream quest.
    • Fixed being unable to do tricks on K-Drive after holding aim and not indicating direction at the start of a jump.
    • Fixed Operator head flipping in animation during double jump. As reported here: https://www.reddit.com/r/Warframe/comments/s60nej/come_on_de_i_just_wanted_a_sweet_black_widow
    • Fixed camera offset issues on K-Drive if no secondary was equipped in your loadout.
    • Fixed rendering on Corposant Prime Ephemera to look better when equipped on Operators.
    • Fixed K-Drives not doing tricks when using a secondary.
    • Fixed option to equip the Sirocco Amp skin on the Sirocco Amp.
    • Fixed issue where boarding K-Drive or toggling secondary will force the aim button.
    • Fixed script error caused by a NPC not spawning properly when a client joins a mission in progress.
    • Fixed Blodgard Heavy Blade Skin secondary energy colors appearing black. 
    • Fixed Sirocco Amp detaching from the Operator arm on Codex scanner equip.
    • Fixed Script error related to Vauban’s Tether Coil.
    • Fixed Blodgard Heavy Blade skin staying in your hand when switching weapons in the Arsenal. 
    • Fixed rare FX issue.
    • Fixed Hydroid’s Tidal Impunity Augment Energy cost reduction not applying on the second and following casts.  
    • Fixed the ‘Bloodthirsty’ Nighwave Act not tracking progress for Clients. 
    • Fixed melee ground slams for the ‘Death From Above’ Nightwave Act tracking inconsistently across weapons. 
    • Fixed the ‘Rise of the Machine’ Nightwave Act not resetting when Necramech is destroyed.
    • Fixed the ‘Loyalty’ Nightwave Act not rewarding 4,500 Standing when completed. 
    • Fixed Client not getting Nightwave Act complete popup after completing the ‘Topping off the Tank’ Act. 
    • Fixed only 1 player being able to complete the ‘Mad Lab’ Nightwave Act in a squad. 
      • Also fixed this for other Acts that require items to be collected.  
    • Fixed not being rewarded Nightwave Standing after completing an Act until you complete a mission afterwards. 
    • Fixed progress not saving for the Nightwave ‘Antiquarian’ Act if you complete missions solo where there are no reward select screens (Capture, Rescue, etc.). 
    • Fixed the Nightwave progress UI not disappearing for Clients after making progress or completing the ‘Night and Day’ Act. 
    • Fixed the Surging Blades Augment allowing the use of regular weapons during Hildryn’s Aegis Storm when used on a Helminth-infused Hildryn. 
      • Also fixed with the following abilities when they were deactivated normally (e.g. when duration runs out): 
        • Nezha's Fire Walker
        • Nyx's Mind Control
        • Xaku's Xata's Whisper
        • Yareli's Aquablades
        • Helminth Energized Munitions
        • Helminth Marked for Death
        • Helminth Parasitic Armor
    • Fixed being unable to change Sigils and Ephemeras in the Arsenal during the New War quest replay, leading to problems.
      • We have re-enabled this option, but Sigils and Ephemeras may be hidden in certain cinematics to avoid issues. 
    • Fixed weapons being unreachable after being disarmed by a Drahk Master upon casting Yareli’s Riptide while being disarmed. 
    • Fixed the Blodgard Heavy Blade skin clipping into left hand. 
    • Fixed various default transmissions playing while The New War quest is active while back on the Orbiter. 
    • Fixed inbox messages being sent by Lotus showing as a post-New War character instead. 
    • Fixed the innate damage bonus of Kuva/Tenet projectile weapons not applying the bonus damage from Galvanized Aptitude. 
    • Fixed crash related to the Necramech Summon Gear. 
    • Fixed the following weapon icons not being angled the same as others: 
      • Gorgon Towsun Skin
      • Opticor Elixis Skin
      • Paracyst Zebra Skin
      • And many more 
    • Fixed getting weapon stuck to hand if you equip a skin on a melee that has an opposite grip type (for ex: Greatsword skin on an axe or vice versa). 
    • Fixed clones spawned by Shadows of the Dead not teleporting back to Nekros when they are too far. 
    • Fixed a rare crash that could occur when loading between levels. 
    • Fixed the Dark Split Sword (Dual Blades weapon type) being able to equip holster styles from various other weapon types.
    • Fixed being able to see your standing Operator during landing cinematic when loading into a mission.  
    • Fixed auto pickups (Energy pickups, Mods, and anything you only need to move into to pick up) not being picked up while in midair. 
    • Fixed Clan Rank box going blank when it's time for your Clan’s Ascension ceremony. ‘Ascension available’ will now appear. 
    • Fixed script error when entering custom obstacle Dojo course as Client when a player has the Protovyre Armor equipped. 
    • Fixed the input icons and labels being hard to read in the Silver Grove quest diorama. 
    • Fixed the Lumis and Zenoriu Earpieces not aligning on a post-New War character's ear. 
    • Fixed the Magus Destruct Arcane increasing enemy resistance to Puncture damage, not decreasing like intended. 
    • Fixed Nef Anyo’s transmission model in the final mission of the Vox Solaris quest having a purple hue and white eyes. 
    • Fixed incorrect icon sizing for the following icons:
      • Dual Cestra Shock-Camo Skin 
      • Grakata Day of the Dead Skin  
      • All Towsun Skins 
      • Galatine 
      • Ignis 
      • Tonkor
    • Fixed crash upon joining an Excavation stage in the Orb Vallis Bounties before the last Excavator is destroyed or completed.
    • Fixed the Ability Banner on-cast showing Teshin’s “Orvius Reach” as “Rip Line” in the New War quest. 
    • Fixed broken UI in the Operator Menu when accessed via the pause menu in Cetus. 
    • Fixed crash when loading into a mission that has no Warframe and only an Operator (i.e. certain quests). 
    • Fixed collision issues in the Corpus Gascity tileset that could allow you to jump out of the map. 
    • Fixed Quick Thinking damage ejecting players from Yareli’s Merulina. 
      • This also fixes getting kicked off other vehicles when you are at 2hp and take any damage (even shield only) despite having Quick Thinking equipped.
    • Fixed opening the progress screen for a Decoration in the Dojo resetting the timer countdown instead of ticking away in the background.
    • Fixed red and blue outlines appearing on certain textures, especially in the Orbiter, Reactor Room in the Dojo, and some rooms in the Vesper Relay. 
    • Fixed Zephyr Jet Stream not applying its movement and attack speed buffs when using Turbulence. 
    • Fixed script error related to Zephyr’s Turbulence. 
    • Fixed all 4 squad members seeing inconsistent end of mission achievements (opened x lockers, hacked x consoles, etc.). 
    • Fixed the Corvas Prime gain being too loud. 
    • Fixed script error related to Railjack’s Command Link intrinsic Fast Travel.
    • Fixed players being able to get out of bounds in one of the Orokin Moon tileset’s spawn rooms. 
    • Fixed getting stuck forever in The War Within quest after falling off the side of the mountain pass cliff. 
    • Fixed a script error related to the Maw in the War Within quest. 
    • Fixed floating Operator hair and projection VFX in the final stage of The War Within quest. 
    • Fixed white explosions in Ambulas and Grineer Dropships debris FX.
    • Fixed Garuda/Garuda Prime’s Talon colors not being saved in other Appearance Slots other than A. 
    • Fixed Warframe Health stats not updating in the Arsenal when equipping the Physique Aura Mod. 
    • Fixed being able to benefit endlessly from Inaros’ Sandstorm without spinning by emoting while active. 
    • Fixed Railjack mission countdown not proceeding if player leaves squad when all other votes are in. 
      • When a player leaves the Railjack mission during this countdown, votes now will be reset.
    • Fixed Reservoirs not changing to Dex Wisp’s default colors when equipped. 
    • Fixed script error related to Atlas’ Rumblers. 
    • Fixed Garuda/Garuda Prime’s passive damage boost values in HUD alternating between other squad members also playing as her, resulting in incorrect values. 
    • More fixes towards the ‘Don’t Be Afraid Poster’ showing up backwards in the diorama. 
    • Fixed the Combat Reload Mod buffs not working for Clients.
    • Fixed Lull not refreshing on normal kills when Client activates Baruuk's Lull ability with the Endless Lullaby equipped. 
    • Fixed Clients becoming completely invulnerable when transferring to Necramech.
    • Fixed the Range Advantage Mod buffs not working for Clients.  
    • Fixed inconsistent naming of the Lua Rock Dojo decorations.
      • Any previously named ‘moon’ decorations are now correctly named ‘Lua’.
    • Fixed the ‘Damaged Trim’ Dojo decorations having the same descriptions. 
    • Fixed the ‘Throne Room Stairs’ (straight and curved) having swapped descriptions. 
    • Fixed sprint (when toggle sprint is enabled) getting canceled after using the following Warframe abilities:
      • Grendel’s Pulverize
      • Hildryn’s Aegis Storm
      • Hydroid’s Undertow
      • Inaros’s Sandstorm
      • Lavos’ Vial Rush
      • Ivara’s Prowl
      • Revenant’s Reave
      • Wisp’s Sol Gate
      • Yareli’s Merulina
      • Revenant’s Danse Macabre
    • Fixed ‘Wall (Left Side Damaged, 2m)’ Dojo decoration’s pivot point changing orientation after being picked up after being placed. 
    • Fixed strange Operator animations after dismounting a vehicle in a certain stage of The New War quest. 
    • Fixed the Redeemer’s final shot not firing in the same direction as the rest of the melee attack combo. 
    • Fixed Requiem Ultimatums not appearing in the End of Mission screen when rewarded. 
    • Fixed Operator hood staying closed when going to customize Features (specifically face/secondary face). 
    • Fixed Combat Reload not always triggering when head-shotting enemies.
    • Fixed an issue where you could sometimes bypass quest requirements by starting a quest and then immediately attempting to start another quest you aren't supposed to start. 
    • Fixed the Tenet Diplos’ lock-on ability not damaging Osprey enemies. 
    • Fixed Corrupted Lancers using the wrong hitbox. As reported here: https://www.reddit.com/r/Warframe/comments/t7zys4/i_have_a_suspicion_corrupted_lancer_is_using/
      • They were using the Grineer Lancer hitbox, which was causing it to be impossible to land headshots from the side and behind. 
      • The look of Corrupted Lancers has also been updated with this fix and they now carry Arca Plasmors instead of Boars. 
    • Fixed the Kuva Elite Lancer using the wrong material roughness. 
    • Fixed Inaros’ Resurrection meter being half a pixel too far to the left. 
    • Fixed the Dojo Obstacle Course ‘Allow Operator’ option not working. 
    • Fixed Atlas’ Titanic Rumbler Augment Mod not multiplying the Rumbler damage by 400% as described. 
    • Fixed crash related to the ‘Browse Genetic Imprints’ screen.
    • Fixed bugged materials on doors in Corpus Sabotage missions. 
    • Fixed some inconsistent Archwing out-of-bounds areas during the ‘Pursue Teshin into the Asteroid Field’ stage in The War Within quest. 
    • Fixed a hole in the map in the Grineer Sealab tileset. 
    • Fixed underground map peeking out of the ground near Mount Nang in the Plains of Eidolon. 
    • Fixed becoming perpetually invisible as Client after jumping into water as Operator. 
    • Fixed spawning out of the map after transferring to Operator when exiting water volumes in the Grineer Sealab tileset. 
    • Fixed transferring to Operator while jumping into water letting you fall in as Operator. 
    • Fixed becoming perpetually invisible after entering a cutscene as Operator shortly after hacking a terminal with the Untraceable mod equipped on their Parazon. 
    • Fixed flashing textures on the floor near water in the Grineer Sealab tileset. 
    • Fixed Client crashing in Simulacrum when transferring to Operator.  
    • Fixed Garuda Prime’s Dread Mirror losing all its Prime details if it expires while still having the projectile active.
    • Fixed Wukong Clone holding the Kuva Bramma arrow incorrectly. 
    • Fixed Operator in the initial customization screen in the Second Dream quest sitting off camera. 
    • Fixed decals appearing in Harrow’s Condemn FX. 
    • Fixed several script errors related to Lunaro. 
    • Fixed various Grineer Fortress Dojo decorations missing capitals in the word ‘Fortress’.
      • Also fixed issues with certain decorations missing mention of ‘Fortress’ in their descriptions.  
    • Fixed Sigils appearing on the Wisp Dex skin’s helmet flaps. 
    • Fixed loss of functionality for several seconds after being knocked off Yareli’s Merulina by an enemy grab or knockdown ability. 
    • Fixed walking through the snow in The War Within not leaving trail behind Operator. 
    • Fixed being unable to swap certain spoiler characters in the Arsenal in the Dojo.
      • We removed this option in non-Arsenal areas. 
    • Fixed using the ‘Detach Camera’ option in Captura causing a loss of input functionality. 
    • Fixed the context action on the Void Key in the ‘Follow the Stalker’ stage in the Second Dream quest being far too small. 
    • Fixed the Nagantaka Prime not applying custom colors to the crossbow string. 
    • Fixed other players' blue dots in the mini map not appearing in the Dojo. 
      • Note: If a player is invited to squad in the dojo, the icon will be that of the Warframes. If a player is just 'in' the dojo with you but not in your squad they will appear as a blue dot.
    • Fixed Emblems not attaching properly to the Ember Pyraxis Shoulder Pads when being previewed. 
    • Fixed the cursor being visible during ‘The Maker’ cutscene while using a controller.
    • Fixed Revive UI components being slightly off center. 
    • Fixed selecting Operator Arcane being unreliable/unresponsive on first interaction. 
      • Also fixes the UI getting confused between Operator Arcane and Amp Arcane in follow up interactions. 
    • Fixed some idle animations causing Warframes to step backwards and bend their legs awkwardly. 
    • Fixed a rare bug in matchmaking that would sometimes result in not being able to find a session with slots still available. 
    • Fixed a rare bug that would sometimes ignore input on the Daily Tribute screen. 
    • Fixed the ‘MID’ in the ‘Pillar Debris’ Dojo decoration description being capitalized. 
    • Fixed some zoning issues in the Mantle, Earth Capture mission. 
    • Fixed some lighting issues in the Mantle, Earth Capture mission. 
    • Fixed the ‘Dragon’s Tooth Weapon System’ Dojo decoration missing a hyphen in the description on ‘anti personnel’. 
    • Fixed Sniper Rifles with multishot projectiles (Lanka, Komorex) behaving differently than hitscan Sniper Rifles and only counting bullets that cause damage for combo counting. 
      • Essentially, fixed projectile-based rifles counting every bullet individually for shot-combo mechanics when it comes to hits and misses. They now use the same rules as hitscan rifles which give you a combo stack for every bullet in your shot regardless of whether that bullet causes damage or not. 
    • Fixed certain decal FX missing custom Energy colors (summoning Khora’s Venari for example). 
    • Fixed Saryn with Xata’s Whisper infused onto her getting the benefits of the ability after casting Toxic Lash. 
      • Also fixed both of the abilities having infinite duration. 
    • Conclave: Fixed Weapons (notably particular shotguns & AoE guns) minimum falloff damage not properly respecting the correct Conclave specific values. 
      • From a community standpoint this was considered a significant exploit/bug for Conclave, it was not fair play or intended.
    • Fixed Nova’s Null Star making her  invincible with Helminth Invigarations.
    • Fixed Nightwave Challenge Standing appearing to incorrectly doubled in UI on End of Mission screen.
    • Fixed script error resulting in a crash after tranquilizing a conservation target multiple times.
    • Fixed Nightwave Night and Day challenge from not counting residue that was collected and used mid-mission.
    • Fixed Nightwave challenges from not saving mid-mission, sometimes resulting in losing progress on Mission extraction. 
    • Fixed two places in the HUD that weren’t properly capitalizing.
    • Fixed cases of Roman numerals not capitalizing. 
    • Fixed animation breaking in the War Within during the Mountain Pass if pressing sprint after dying. 
    • Removed potential rare specific scenarios where Status Effects could potentially do unintended critical damage. 
    • Fixed crash that would occur from a missing transmission during the second Spy Mission in the Stolen Dreams quest.
    • Updated Mars Grineer face materials.
    • Fixed slight green tinge that appeared on some Grineer faces.
    • Fixed default energy colors on Gara’s being displayed incorrectly.
    • Fixed script error that occurred when damaging a Coildrive in the Orb Vallis. 
    • Fixed animation in The New War quest during unmasking in Cetus.
    • Fixed the FX on some Amp beams not triggering on impact.
    • Fixed beam rotation FX depending on end point.
    • Fixed an obscure bug with matchmaking between Host and Client.
    • Fixed the Corpus Proxima Crewship's shield drone explosion FX having color issues.
    • Fixed Garuda’s Ability description appearing outside text box when viewing in German.
    • Fixed Nightwave Challenge Rise of the Machine visually resetting itself on Necramech death after completion.
    • Removed unnecessary in-game text.
    • Fixed localization tag on the Lotus Helmet.
    • Fixed Yareli not getting XP for ability casts when riding Merulina.
    • Fixed inventory not updating quickly when playing Warframe on the Epic Games Launcher.
    • Fixed inconsistent use of capitalization for Disruption Void Fissure missions.
    • Fixed slight orange FX and irregularities on the Health pick-up orb.
    • Fixed scale button in Orbiter Decorating menu being misaligned when using Spanish.
    • Fixed script error related to Gauss’ Thermal Sunder on Extraction. 
    • Fixed lighting in Dojo to fix brightness issue when decorating. 
    • Fixed areas in the Orokin Tower Chamber Dojo Room that make it too difficult to place decorations.
    • Fixed a very rare case that might make  the Player unable to move. 
    • Fixed Enemy pathing in Post-New War Plains of Eidolon to avoid enemies wading through water instead of walking around the water.
    • Fixed script error related to using the Archwing launcher. 
    • Fixed flickering on warp tunnel in The New War Quest.
    • Fixed standing not being rewarded on completion for the Venus Bounty Hunter Nightwave challenge.
    • Updated custom Dojo lighting to affect reflections.
    • Fixed localization mentioning Landing Craft instead of Orbiter. 
    • Fixed flickering effect in the Spoiler Camp on the teleporter while in the Orbiter.
    • Fixed some issues with minimap navigation on Lua. 
    • Fixed lower level Drone bounties from spawning tons of reinforcements in The Plains of Eidolon.
    • Fixed script error related to Glaive FX.
    • Made some adjustments to the Kuva Fortress tileset.
    • Fixed issue of Client having no functionality when loading into Captura if the Host is in Free Roam. 
    • Fixed crashing that may occur if using an older version of Steam. 
    • Fixed rare crash related to Wisps’ Reservoirs. 
    • Fixed black walls appearing on rocks in the Mars Settlement tileset.
    • Fixed a certain spoiler character’s face appearing distorted while replaying The Sacrifice quest. 
    • Fixed being able to clip through the wall and get out of bounds in the Orokin tileset spawn room. 
    • Fixed stalactites and other stone protrusions in the Silver Grove Captura scene not being properly lit. 
    • Fixed being able to interact with intractable Dojo decorations before they are built. 
    • Fixed buttons for contributing/rushing to donated personal decorations appearing in the Dojo menus. This also fixed a script error as you cannot contribute/rush to a personal decoration. 
    • Fixed camera at times facing the wrong way when transferring in and out from Warframe to Operator. 
    • Fixed the Crimson Nose Pattern’s nose being far too bright - Rudolf didn’t appreciate the competition. 
    • Fixed script error in the Mariana Exterminate node on Earth related to enemy spawns. 
    • Fixed script error when spawning enemies that have shockwave abilities in the Simulacrum. 
    • Fixed an issue where your Warframe could get stuck kneeling if you transferred back to Operator while playing being knocked back or performing a kneel emote animation. 
    • Fixed Titania appearing invisible in a cinematic during a key moment in The Second Dream quest. 
    • Fixed being unable to transfer back to your Warframe after transferring while riding K-Drive. Also fixed becoming invulnerable after dying as Operator afterwards. 
    • Fixed being unable to chat link the Caliban Helmet. 
    • Fixed being unable to chat link Glyphs you just recently purchased. 
    • Fixed a hard line in the water in a certain spoiler Camp. 
    • Fixed teleporting issues when attempting to enter the gates to Cetus on a K-Drive. 
    • Fixed an issue where the camera was too zoomed in when using a certain spoiler character in Cetus, Fortuna, and Necralisk. 
    • Fixed script error related to spawning Specters. 
    • Fixed Warframe clipping through the Arsenal when installing it during the Awakening quest. 
    • Fixed Titania in Razorwing causing issues in the Second Dream quest cinematic sequences. 
    • Fixed script error related to Convergence Orbs. 
    • Fixed a hole in the Grineer Forest tileset. 
    • Fixed material issues on Ballas and Lotus. As reported here: https://forums.warframe.com/topic/1293380-skin-color-ballas-and-lotus/?ct=1650924413
    • Fixed Saryn’s Molt not taking damage from melee attacks. 
    • Fixed being able to create copies of your Warframe in Railjack missions using transference.
    • Fixed being unable to ‘switch’ (spoiler) when editing Focus in Cetus, Fortuna, or Necralisk. 
    • Fixed black triangle appearing on the star chart. 
    • Fixed bug with Operator footstep sounds not playing while running on textile materials. 
    • Fixed loading indefinitely when loading the table stage in The New War quest. 
    • Fixed being stuck on the loading screen when logging into the table stage in The New War quest. 
    • Fixed camera pointing away from Leverian items in the Codex dioramas. 
    • Fixed world state window pointing to Mars automatically during the Archon hunt in The New War, even after defeating Amar. 
    • Fixed the ‘New’ screen in the in-game Market kicking players out of The New War quest.
    • Fixed Odonata’s Ability icons being hard to read. 
      • The thickness has been increased to improve visibility of the icons.  
    • Fixed script error related to an FX. 
    • Fixed Anomaly Shards still being rewarded after Railjack mission fails.
    • Fixed hair shaders not respecting dissolves while Deferred Rendering is enabled.  
    • Fixed script error related to Garuda’s Seeking Talons. 
    • Fixed script error related to Infested Pods. 
    • Fixed being able to get out of the map in the Strata Relay. 
    • Fixed Operator being unable to open a door causing a progstop while replaying The War Within quest. 
    • Fixed the Torid and Pox missing their ‘Embed Damage Radius’ and ‘Embed Time’ stats. 
    • Fixed the Orokin Tower Chamber Dojo Room preview icon not being accurate to what's actually seen in the room. 
    • Fixed Orbiter Stencils being too bright. 
    • Fixed the Sari Syandana overlapping on top of menus making it hard to read. 
    • Fixed Warframe being invisible in one of the end cutscenes in the Second Dream quest. 
    • Fixed the opening cinematic in The War Within quest showing the snow path FX going in front of the Operator instead of behind as they walk. 
    • Fixed the Imperator Vandal preview not showing up in the Codex if you do not own it. 
    • Fixed script error related to Sevagoth’s Shadow attempting to attack a decoration. 
    • Fixed not receiving Duplicate Protection after earning the Chitoid sentinel bundle in Nightwave if you already own it. 
    • Fixed transferring to Operator as Excalibur Umbra counting towards the exterminate enemy counter in the Mastery Rank 30 test.  
    • Fixed Garuda Talons not retaining skin details/textures in Arsenal preview. 
    • Fixed case where you could lose Act progress in Nightwave due to it clearing before getting uploaded to the server. 
    • More fixes towards Nightwave Standing appearing doubled in the UI. 
    • Fixed textures flickering in the warp tunnels in the ‘Approach Praghasa’ stage of The New War quest. 
    • Fixed textures flickering in the teleport volume in the camp in The New War quest. 
    • Fixed potentially crashing when streaming between levels in Railjack if you left some enemies active on a POI. 
    • Fixed certain Ephemeras applying to Operator faces, creating some very unsettling sleep paralysis looking Tenno. 
    • Fixed crash when leaving the Orb Valis after free roaming. 
    • Fixed the Gara Prime, Nidus Prime, and Harrow Prime Light and Dark Glyphs having the same name.
    • Fixed crash related to spawning Archwing using Archwing Launcher. 
    • Fixed script error with Gauss’ Thermal Sunder. 
    • Fixed the Rise of the Machine Nightwave Act showing as incomplete even after completed when your Necramech is destroyed.
    • Fixed Garuda Talons not retaining skin details/textures in Arsenal preview. 
    • Fixed Garuda's Seeking Talons UI getting stuck on screen after falling into a teleport volume while casting it. 
    • Fixed case where you could lose Act progress in Nightwave due to it clearing before getting uploaded to the server. 
    • More fixes towards Nightwave Standing appearing doubled in the UI. 
    • Fixed textures flickering in the warp tunnels in the ‘Approach Praghasa’ stage of The New War quest. 
    • Fixed textures flickering in the teleport volume in the camp in The New War quest. 
    • Fixed more cases of incorrect capitalization for:
    • Certain missions in the World State Window (Disruption Void Missions, Kuva Survival, and Sanctuary Onslaught). 
    • Fixed potentially crashing when streaming between levels in Railjack if you left some enemies active on a POI. 
    • Fixed certain Ephemeras applying to Operator faces, creating some very unsettling sleep paralysis looking Tenno. 
    • Fixed the Pakal Chest Plate floating when equipped on Railjack Crew members. 
    • Fixed the scale button being misaligned when placing an object using the Orbiter decoration menu in Spanish.
    • This also fixes not seeing an item displaying as ‘owned’ in the detailed view. 
    • Fixed crash when leaving the Orb Valis after free roaming. 
    • Fixed the Gara Prime, Nidus Prime, and Harrow Prime Light and Dark Glyphs having the same name.
    • Fixed crash related to spawning Archwing using Archwing Launcher. 
    • Fixed script error with Gauss’ Thermal Sunder. 
    • Fixed the Rise of the Machine Nightwave Act showing as incomplete even after completed when your Necramech is destroyed.
    • Fixed inability to use Garuda’s Talons if a Host migration occurred. 
    • Fixed being able to hit 100% invulnerability when combining Nova’s Null Stars and Helminth’s +100% Duration Invigoration. 
    • The usual modding limit for maximum Duration on Null Star would allow a maximum of 90% damage reduction. But with the addition of the Nira’s Hatred mod and Helminth’s +100% Duration Invigoration, it pushed over that limit to reach 95% and even 100% damage resistance, which would make you invincible until you had lost a few stars. This was not intended and has been fixed to return it back to maintain the 90% max damage reduction. 
    • Fixed Corvas Prime missing its localized descriptions. 
       

    REMINDER: Spoiler Courtesy 

    As a follow up to our original PSA, to avoid spoilers we have chosen to use spoiler-free language when describing certain parts of the update. 

    Please use liberal spoiler tags in your titles/posts/etc. if you wish to talk about content revealed on the Zariman, let's not ruin the experience for others! Content Creators should clearly label spoiler content and use spoiler-free thumbnails and titles. 

    We have also created a dedicated Angels of the Zariman subforum to house all quest-related discussions, questions, bug reports and more: https://forums.warframe.com/forum/1785-spoilers-angels-of-the-zariman/

    A dedicated ‘known bugs list’ thread is also available for you to track what the team has on their list to fix: https://forums.warframe.com/topic/1305849-spoilers-angels-of-the-zariman-known-bugs-list/

    • Like 4
  11. SWI: Echoes of War: Hotfix #2

    Hotdropped yesterday: Fixed incorrect Adversary rewards (weapon % bonus, Ephemera, Hound) being given after Vanquishing a Kuva Lich or Sister of Parvos. Full PSA here.

    • We are working on next steps for those who were affected - more information to come as we lock something in. 

    Optimizations: 

    • Fixed crashes and excessive performance hitches when Grendel consumed an exorbitant amount of enemies and proceeded to vomit them out (90+ enemies). In the name of performance, we’ve added a limit of 40 enemies that can be eaten by Grendel at any given time, and spread out the vomiting of large numbers of enemies.
      • Test Cluster crash report/fix.
      • This was noted in the Update 31.1.0 notes but didn’t actually make the build.

    The New War Fixes: 

    • Fixed Teshin freezing in cutscene after taking care of some big baddies. 
    • Fixed crash when attempting to change the appearance of an end-of-quest character. 


    Fixes:

    • Fixed script error related to Gauss' Thermal Sunder. 
    • Fixed getting stuck on the Mission Failed screen with no way to exit after dying during the Call of the Tempestarii Quest ‘Infiltrate the Corpus Spy Vaults’ mission. 
    • Fixed Arcane icons appearing stretched in Chat linked loadouts. 
    • Fixed script error when attempting to close game during a Transmission. 
    • Fixed an issue where changing Operator features (eye color, hair color, etc) would only apply to the active Clothing config and not all 3 A/B/C as is intended. 
    • Fixed Credit icon missing from the End of Mission screen on mission nodes with an active Sister of Parvos. 
    • Fixed the Tenet Cycron having force feedback rumble when reloading while using controller. 
    • Fixed script error when attempting to view Quests in the Codex. 
    • Fixed the Terralyst getting stuck on rocks after spawning from Gara Toht Lake in The Plains of Eidolon. 
    • Fixed a duplicate entry for the Sirocco in the Primary Profile category.  
    • Fixed a script error related to Hildryn’s Passive. 
    • Fixed the Solunar Glyph disappearing from the in-game Market and player inventories, as reported here:
    • Like 2
  12. Update 31.1.0: Echoes of War
     

    Update 5:20pm  - The Protovyre correction script has been run! The following has been implemented: 

    • Players who have evolved Protovyre parts in their account but did not purchase the base version of the part, have had the evolved versions removed. 
      • Challenge progress related to unlocking the evolving armor has not been affected.
         

    Update 31.1.0 includes PC Hotfixes 31.0.2 - 31.0.11 and new Echoes of War content! The update is ~1.1 GB on Nintendo Switch.   

    The year is 2022, and Digital Extremes is back with the first Mainline of the year.

    Less than 2 months ago The New War Quest was launched on all platforms. Our ambitions to have Replay on launch didn’t make it in time, but we made it our top priority to have it ready for our first Update of 2022. There’s still no accurate words to describe our appreciation for all the support and reactions to The New War, and we hope you enjoy replaying it as many times as you wish! 

    There’s lots more in the Warframe oven for 2022 - thank you for coming along the ride!

    In addition, you may notice nods to the Public Test Cluster in some sections. Thank you to everybody that participated in our weekend test! We’ve made some changes in response that you’ll find throughout the patch notes.*

    *The following changes/fixes from the PC update will be coming in a future update since they were code and missed our Cert deadline: 

    Spoiler
    Spoiler
    • Kuva Lich/Sister of Parvos weapon reject list will now reset if you reject every possible weapon. 
      • In the meantime, even if you reject all the list will only reset when you pick a weapon. 
    • Due to the new  The New War Somachord Tones needing a code fix after we had already sent the update to Cert, they will be coming in the next future Cert build.
    • Fixed a certain character’s Orvius toss being titled ‘Rip Line’. It is now titled ‘Orvius Reach’.  
    • Fixed Galvanized Mod "bonus Damage per Status" not functioning for numerous projectile weapons.
      • A previous change had them operate relative to "base damage" but the code was incorrectly getting base damage from the impact behavior rather than the projectile. This problem was pervasive and there are hundreds of weapons in our game! Please be patient and send updated reports if something slipped through our net.
      • On that note, we’re aware and investigating a fix for Galvanized Crosshairs not granting bonus Critical Chance on Athodai headshot kills.
    • Fixed an improbable crash that could occur in ultra-rare cases while Hosting.
    • Fixed a progression stopper in the Sister of Parvos Showdown fight where Client enemy Hounds remained indefinitely after Mercying. 
    • Fixed getting a black screen when a Client enters the Railjack Slingshot of the Host player.
    • Fixed heavy spot-loading on opening Contracts menu in Ticker's shop.
    • Fixed various cases of Transference allowing you to clip through the level.
    • Fixed seeing a PH name for a squadmates Hound if you joined the mission in progress.
    • Fixed losing the HUD when equipping Shawzin at the same time as K-Drive.
       

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    THE NEW WAR IS NOW REPLAYABLE!

    Experience The New War Quest once more, Tenno! Access The New War Quest in the Codex to Replay. Please note with this implementation the Replay is a full time commitment and you will be locked into the Quest as you were in the first run, so plan accordingly. 

    SPOILER POLICY
    This quest has significant Spoilers for Warframe and its future. While The New War has been out since December 15th, there are still Tenno out there who have yet to experience it for the first time. Please let all Tenno experience it at their own pace, and be kind. Use liberal spoiler tags if you wish to talk about it, and do not ruin the experience for someone else. Content Creators should clearly label spoiler content and use spoiler-free thumbnails.

    The Quest can be discussed in our temporary Sub Forum: https://forums.warframe.com/forum/1782-the-new-war/

    Please note on Replay (heavy spoilers):

    Spoiler

    During the “end choice” moment, you’ll be able to select the other choices for strictly experience purposes. The choice you made in your original playthrough will override it each time once complete.

    TENNOGEN BUNDLE LXIV & LXV

    Included in this first batch of designs from Round 21, you’ll find exciting Skins and Customizations for your Warframes, Weapons, and more! Check them out now in the in-game Market and support hard-working Tenno designers from the Warframe Community.

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    TENNOGEN BUNDLE LXIV

    • Harrow Algalyst Skin by Goosmo
    • Wisp Sycorax Skin by Vulbjorn, the graphical walrus
    • Laprosys Syandana by FrellingHazmot
    • Eklis Syandana by Goosmo
    • Draugen Syandana by Goosmo

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    TENNOGEN BUNDLE LXV

    • Wisp Celestist Skin by malaya & Awk'Q-Luz
    • Titania Pixialyst Skin by kakarrot2812
    • Fei Syandana by malaya & Jadie
    • Avyrdi Shoulder Armor by led2012 & lex182
    • Ksara Two-Handed Nikana Skin by kakarrot2812

    TENNOGEN ROUND 21: PART 2 will follow shortly! Check out which Skins will be coming here.

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    HILDRYN EINHERI COLLECTION

    Descend from on high as the legend that Hildryn truly is. A skin that ensures her legend will echo down the ages. Strength and glory!

    Hildryn arises anew, re-forged in the fires of finest smith-craft. Add splendor to her saga with this collection of deluxe items.The Einheri skin includes a new look for Hildryn’s Balefire Charger. The Deluxe Bundle includes the Hildryn Einheri Skin, Blodgard Heavy Blade Skin and the Brising Syandana.
     

    BLODGARD HEAVY BLADE SKIN
    A master-crafted weapon, forged in fire for the hands of heroes - yet worthy of a goddess. Bestow this skin upon any Axe.

    BRISING SYANDANA
    The sun rises on the victor and sets upon the vanquished. This is how your legend is made. Adorn yourself with this exquisite syandana, worthy of the sun herself.

    NEW WARFRAME AUGMENTS

    Frost: Biting Frost: Passive
    Frost gains 200% Critical Chance and 200% Critical Damage against frozen enemies.

    *Acquire from the Cephalon Suda and Steel Meridian Syndicate Offerings.

    Gauss: Thermal Transfer: Thermal Sunder
    Allies in range gain 75% bonus Elemental Damage for 30s.

    *Acquire from the Arbiters of Hexis and Perrin Sequence Syndicate Offerings.

    Grendel: Gourmand: Feast
    Instead of Energy, consumes 200 Health on cast and 30 Health Drain.

    *Acquire from the Red Veil and Steel Meridian Syndicate Offerings.

    Yareli: Surging Blades: Aquablades
    Cast the ability to hurl a single Aquablade, which gains 10% damage per enemy hit by your Aquablades. No cost to throw while riding Merulina.

    • Test Cluster change: Yareli’s Surging Blades Augment can now build its damage bonus from hits made by throwing the blade, instead of only hits made by the ones that circle around her. It now costs extra energy to throw the Aquablade as a ranged attack, but this is negated if you are riding Merulina.

    *Acquire from the Cephalon Suda and New Loka Syndicate Offerings.
     

    ADVERSARY WEAPON GENERATION - QUALITY OF LIFE CHANGE

    As the pool of Adversary weapons grows and your checklist fills out, the natural chance of finding a Progenitor (Larvling or Candidate) with the exact weapon you desire shrinks. This Adversary Weapon Generation Quality of Life change is meant to reduce randomness over time of what weapon a Progenitor Candidate (Sister) or Larvling (Kuva Lich) can spawn with.

    How it works:
    By skipping a Progenitor (choosing not to Mercy them) the spawned weapon is then put into a ‘reject’ pile for that round of Adversary generation, meaning that it will not appear again and ultimately reducing the weapon pool each time you ‘reject’.

    The list of rejected weapons is cleared once you accept an Adversary and the process would start again from a clean slate for both Sister or Kuva Lich the next time you go looking for an Adversary. This list clearing applies to both Sister and Kuva Lich, meaning once the chosen Adversary is Converted or Vanquished, the list clears for both factions.
     

    SEASONAL EVENTS

    STAR DAYS + TENNOBAUM  
    Begins at 2pm ET today!
     

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    It’s Star Days, Stardust! Love is in the air, Ticker has made sure of that. Visit her in Fortuna at her special festive booth to claim Rewards by exchanging Debt-Bonds from 2pm ET today until February 23, 2022 @ 2pm. 

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    The majestic Eros Ephemera has returned, along with the Neon Eros Wings decoration and Eros Arrow Skin, and don’t miss out on three brand-new seasonal Glyphs; Star Days Ordis, Yareli, and Grineer Glyph. 

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    Plus, find a home in your Orbiter for the ultra-special Ticker Floof - which can now be interacted with when placed to hear Ticker speak some words of wisdom! 

    If you already own the Ticker Floof from last year’s Star Days, the interactive component has been retroactively added to them as well!

    5a4ab5f7c4568c62a6783d07740aa868.jpg

    The following have also been added to the in-game Market for the season of love - find them in the ‘featured’ section:
     

    • Valentine Color Picker - 1 Credit! 
    • Donwyn Glyph Bundle I
    • Donwyn Glyph Bundle II 

    Tennobaum items can be acquired from Ticker’s Star Days Offerings!

    • Solstice Acceltra Skin
    • Solstice Skiajati Skin
    • Solstice Kuva Cloak
    • Frostfall Ephemera

    Our TennoBaum celebrations look a little different this year! Due to factors including The New War’s December launch, we have opted to merge this year’s TennoBaum & Star Days together in the month of February. 

    Festive accessories from TennoBaum 2020 will return as part of Ticker’s Star Days offerings, and the TennoBaum tradition of donating will continue with a donation to a charity (to be announced on February 9) on behalf of the Warframe community. While no in-game gifting event and online tracker will occur this year, we’ll also be taking the spirit of gift-giving into a special TennoBaum x Star Days livestream on February 10th, which will be our Prime Time gifting spectacular!

    *As shown on Devstream #159, we have Lunar New Year celebrations coming soon! Stay tuned!
     

    DOJO ADDITIONS

    Dojo Architects are you ready?? We have a handful of new Dojo Decorations and some new Rooms as well! We cannot wait to see your continually amazing creations. 

    New Rooms
    Earth Forest Chamber
    Uranus Chamber

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    New Decorations
    100 Grineer Forest and Ocean themed Decorations have been added! We’ve got water pumps, turbine blades, cloning machinery and much more!
     

    GENERAL ADDITIONS:

    • The Legendary Rank 2 Test is now available to eligible Tenno! We appreciate your patience as we worked on getting it ready.
    • Added the ability to individually color customize each of your Operator’s eyes for the full Heterochromia effect. 
      • f1d53397fb0b9bcdf3ecc17de4ef3db6.jpg
    • Added 20 new Operator skin colors options. 
      • 2088159386869e9074a98b392cdad326.jpg
        • A future Update will bring improved Operator skin textures to match its New War variant. 
    • Added a new Grendel ability tip:
      • "Feast's damage-over-time on vomited enemies, damage on Regurgitated enemies, and Nourish’s self heal on cast all scale based on the level of enemies Grendel devours."
    • Added a tooltip to the Vox Solaris Quest to indicate that you can use your Secondary weapon on the K-Drive. 
    • New Thumper variants have been added to the Post-New War Plains of Eidolon! By selecting the Narmer Bounty you’ll find these Thumpers ambiently patrolling the Plains. 
      • Their drop table matches that of its counterpart. 


    OPTIMIZATIONS:

    • Upgraded our compiler and have seen small optimizations across the entire codebase for a faster Warframe experience. We anticipate this to have no noticeable stability changes but we request Tenno report any oddities they encounter.
    • Made a micro-optimization to the Codex. 
    • Made several general optimizations. 
    • Made numerous optimizations towards the Infested Corpus Ship tileset. 
    • Optimized away a few single-frame hitches and potentially fixed a rare crash. 
    • Made numerous optimizations towards the Defense arena in the Grineer Settlement tileset. 
    • Fixed a minor hitch every time a player jumped into K-Drive, Necramech, or Operator. 
    • Made micro-optimizations to Navigation startup.
    • Fixed crashes and excessive performance hitches when Grendel consumed an exorbitant amount of enemies and proceeded to vomit them out (90+ enemies). In the name of performance, we’ve added a limit of 40 enemies that can be eaten by Grendel at any given time, and spread out the vomiting of large numbers of enemies.
      • Test Cluster crash report/fix.
      • This fix didn't make the build and will be coming in a Hotfix.

    REFLECTION PROBE CHANGES:
    We rebuilt reflections across the entire game when Enhanced Graphics Engine is enabled to use modern high quality texture format which improves the quality and punch of gold, bronze, chrome, and other metallics. This change reduces the noise, makes them more vibrant, and ultimately more balanced overall. A lot to visually enjoy during your replay of The New War! 

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    UI CHANGES:

    • Hold onto your seats: we’ve converted all Arsenal Screen rectangle icons to squares. This applies to places like the Arsenal, Operator, and Codex which previously used rectangular icons.
      • To provide some Dev insight: At the moment, we have literally thousands of duplicated icons. Each item had to support both displaying as a rectangle and as a square, but now that everything has been converted to squares, all the rectangle icons are soon to be deleted. Which will reduce the game file size once we hit the big delete button - stay tuned on that! In the meantime, if you see anything funky with icons (squished/stretched/cropped etc) please let us know.
    • The Options menu has been reworked to bring some new and reorganize the old! This is the beginning of our broader Options menu rework efforts that will continue in a near future Update, stay tuned!
      dacdd9a1578d36d1af289add9144d8eb.jpg
      • NEW: Accessibility options now have their own tab! You’ll find respective VIDEO and INTERFACE accessibility options now live here.
      • GAMEPLAY has been renamed to SYSTEM, and CHAT has been renamed to SOCIAL.
        • Moved all networking related options to System under a Network header
        • Moved all friend/gift/party request options to Social under a Privacy header
        • Moved all chat channel options to Social under a Chat header
        • Moved all chat appearance options to Social under a Chat Appearance header
    • DISPLAY has been renamed to VIDEO.
      • Added 3 new headers: Display, Graphics, and Advanced. Respective options have been moved within the headers.
    •  Added 3 new headers to the AUDIO tab: Sound, Sound Mixer, and Voice. Respective options have been moved within the headers.
    • Added 1 new heade to the INTERFACE tabr: User Interface (alongside HUD). Respective options have been moved within the headers.
      • Moved "Item Labels" into the "Customize UI Theme" screen.

    ORB VALLIS CONSERVATION CHANGE:
    In addition to the already existing Conservation method of Trail & Tranq, all species of animal on Orb Vallis can now be found ambiently in the wild! (Bolarola, Sawgaw, Kubrodon, Horrasque, Stover, Pobber, Vermink). Due to the endangered nature of the species, the rarest subspecies will still need to be tracked down by following their trails.
     

    GENERAL CHANGES:

    • New Sky/Atmospheric technology brings a physically-plausible simulation based on time of day. Enhancing the atmospheric experience to feel more immersive and accurate when a time of day is represented. 
    • Improved visuals within the Cambion Drift landscape by comprehensive efforts to have less competing emissive values on foliage. This can be attributed to reduced spore particles and reduction in the overall red color theme.
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    • Enemy reinforcements will now spawn more frequently during the Drone Hijack mission in the Plains of Eidolon Bounty to reduce down-time and increase density of enemies to defend from while running alongside the Drone. 
      • Simple reasoning here is to bring a bit more intensity to this Bounty to have your escorting efforts feel valued. 
    • Enemy reinforcements will now spawn more frequently in Exterminate and Assassinate missions in Plains of Eidolon Bounties.
      • Additionally, reinforcements that spawn in caves will now be more inclined to chase the player, instead of just patrolling idly without a care in the world. 
    • Unified the drop rate of each house’s MK II and MK III weapons dropped from Corpus Crewships in Pluto Proxmia and Corpus Veil Proxima regions to Uncommon (12.50%). 
      • Previously the Talyn and Vort MK III were Legendary drops with a 0.65% chance, while the others were Uncommon at a 24.35% drop chance. Vort and Talyn MK II were Rare with a 5.64% chance, while the others were Uncommon with 19.36%. Instead of having certain weapons in the same tier level weighing more than others in terms of rarity, there is now a far more equal drop chance across each weapon. 
    • Railjack Crew Kuva Liches and Sisters of Parvos can now Revive players and Crew!
    • Lavos’ Vial Rush has been slightly changed in the name of performance. When casting Vial Rush zones from previous Vial Rush are removed but deal a one time damage proportional to their remaining duration.
    • You can now replace an existing Arrival Gate in your Dojo should you choose to.
    • Amped up Nechramech summon FX and added summon animations. 
    • Improved Bow animation movement to better match sprint turn speed. 
    • Made some lighting updates to the Grineer Sealab tileset. 
    • Updated the Orbiter Arsenal floor to make collision more accurate.
    • Improved frequency of rare tiles that almost never appear in some Grineer Shipyard tileset mission types.
    • Softened the look of hair/fur while using the Enhanced Graphics Engine option (Temporal AA remains unchanged). Refined look to the shading. 
    • Adjusted the Ogris and Kuva Ogris Nightwatch Napalm FX to be cleaner and use energy color consistently. 
    • Added Zarr alt-fire FX. 
    • Improved the colors in the waterfall FX in the Grineer Forest tileset. 
    • Changed Oberon's Passive description from ‘buff’ to ‘link’ since allied companions stats are calculated based on Oberon’s. 
    • Made improvements and fixes to out-of-bounds & AI pathing in the Grineer Shipyards tileset. 
    • Increased the variety and randomization of the Cambion Drift underground tunnels to give the space a more lively feel. 
    • The Amalgam Furax Body Count Mod now applies a Blast proc and Stagger on Melee kills.
      • The original Mod description stated that “Melee kills knockdown enemies within 15m” but that functionality has been missing in-mission since Blast Status was changed in Update 27.2 to no longer knockdown enemies . In addition to the Blast Status, we have also added the stagger to restore its original function pre-Status overhaul. We have also updated the description to be more accurate to the Mod’s function. 
    • Added locations for Gems, Ores, and their derived types to their descriptions.
    • Enemies will no longer throw grenades at adjacent walls when trying to hit an out-of-sight target. 
    • Toned down the brightness of Revenant’s Mesmer Skin FX. It will also now be hidden while in Archwing.
    • Removed Parazon Finisher prompt on flying enemies, since they have to be grounded to become eligible for said Finisher. 
    • Added animations when performing Parazon Finishers on Crawlers. 
    • Converted the following weapons when used by enemies to PBR:
      • Glaxion
      • Jat Kittag
      • Vulkar 
      • Supra
    •  Improved how Pobbers and Kuakas handle sloped terrain. 
    • Gas City door scanners are now more lenient and their trigger has been narrowed.
    • Using the Arsenal will now mute background dialog from NPCs and Pets. 
    • Gyre Elite Outrider now correctly drops Zekti MK II weapons again.
    • Removed Trading eligibility for the Korumm. 
    • Made improvements to lip sync animations and eyeball materials for the Operator. 
    • Reduced the volume of electricity Status Effect sounds.
    • Reduced jump exertion sound interval for a post-NW character.
    • Elite Outriders now drop the same Mods as regular Outriders in Railjack missions (in addition to the Wreckage they already drop).
    • Added a ‘Narmer’ category to the Simulacrum Spawner screen.
    • Reskinned the Captura Settings UI screen to provide an updated look!
    • A continuation of the ongoing UI Reskin efforts. 

    CAPTURA FIXES:

    • Scaled-down the Captura controls list to cover less screen space. 
    • Fixed not being able to fine-tune the exposure setting in the Plains of Eidolon Captura Scene.
    • Fixed your Warframe’s orientation quickly changing whenever the Captura Lighting Colour settings are changed.
    • Fixed some text overlap in longer languages in Captura screens. 

    NEW WAR REPLAY FIXES
    Thanks to everyone who participated in our Public Test Weekend for New War replay functionality (and possibly first-time Quest runs)! Over 200 testers shared their reports spanning the entire New War quest. We’ve done our best to focus on the larger issues, and those that affected replay functionality, in time for this mainline release. We have you to thank for the following issues being resolved:

    • Fixed misaligned Railjack when entering from Archwing during The New War Quest.
    • Fixed your Companion appearing in a cutscene in The New War Quest. 
    • Fixed holding a light incorrectly during certain parts of The New War Quest.
    • Fixed being in your default customizations in certain moments during the final mission of The New War Quest.
    • Fixed a group of Brachiolysts missing some of their Health in the first mission of The New War Quest. 
    • Fixed an infinite loading screen during a pivotal transition moment during The New War Quest.

    We still have a number of reports that are being investigated, so expect more improvements to trickle in during future Hotfixes if they are not code!
     

    The New War Changes & Fixes: 

    • Polished numerous animations in The New War Quest. 
    • Another post-New War Quest item is available in Simaris’ Offerings for those who sell theirs.
    • Removed and lowered the volume of some character exertion sounds in The New War Quest.
    • Cinematic polish towards a scene in The New War Quest. 
    • Little Duck has a new Offering (Captura Scene related to the Quest) for those who have completed The New War Quest!
    • Fixed a crash during The New War Quest related to respawning during a certain stage. 
    • Fixed a crash during The New War Quest related to dying right when a certain enemy uses an ability. 
    • Fixes towards facial animations in The New War Quest. 
    • Fixed a crash that could occur in The New War Quest after being Revived.
    • Fixed a progression stopper in The New War Quest if you completed a certain objective too fast. 
    • Fixed wielding the wrong weapon during the first mission of The New War Quest. 
    • Fixed a ‘Skip Cinematic’ popup appearing but not functioning if you button mashed on a controller during a specific part during The New War Quest.
    • Fixed callouts for the “Ascend” phase being incorrect in The New War Quest.
    • Fixed a post-New War weapon being in the wrong Mastery Profile category. 
    • Fixed a script error in a post-New War Bounty. 
    • Fixed a crash that could occur when fighting a miniboss in The New War Quest. 
    • Fixed a rare soft-lock during The New War Quest. 
    • Fixed getting stuck on a black screen when skipping a certain cinematic during The New War Quest. 
    • Fixed matchmaking errors when attempting to join a pre-New War Open Zone from a post-New War Open Zone. 
    • Fixed a post-New War ‘Cache Recover’ Bounty mission starting inside the base with objectives outside the base.
    • Fixed a momentary pop of gameplay before a cinematic triggered during The New War Quest. 
    • Fixed an error at the end of The New War Quest that could result in visual discrepancies. 
    • Fixed some missing Lotus VO/subtitles when replaying The War Within after completing The New War Quest.  
    • Fixes towards Drone pathing issues in the Plains post New War completion. 
    • Fixed flickering visuals at the mouth of a large vessel in The New War Quest. 
    • Fixed some floating objects in the Plains after completing The New War Quest.
    • Fixed a progression stopper in the finale of The New War Quest.
    • Fixed inability to complete the Mastery Rank 24 Test if you had a certain post-New War thing equipped. 
    • Fixed some black screens occurring during The New War Quest. 
    • Fixed a New War Captura Scene doing unintentional damage to the Operator. 
    • Fixed a “table” clipping issue when skipping a cinematic in The New War Quest. 
    • Fixed for missing atmospheric FX in the Orb Vallis during The New War Quest.
    • Fixed a floating texture in the post-New War Plains.  
    • Fixed a rare crash that could occur on the login screen if the previously logged in account was at a different The New War Quest stage.
    • Fixed Virtuous Arcanes not functioning for a post-The New War character. 
    • Fixed inability to complete/progress Challenges in the Plains of Eidolon after you’ve completed The New War Quest. 
    • Fixed incorrect Rescue Target Transmission name if you’ve completed The New War Quest. 
    • Fixed Excavation Cell Carrier spawning issues in Open Zones after completing The New War Quest.
    • Fixed a T-pose moment during The New War Quest. 
    • Fixed overly bright FX on a post-New War acquired weapon. 
    • Fixed missing glow FX on the Dual Kamas Prime.
    • Fixed missing ceiling in The New War Quest if you skipped a certain cutscene.  
    • Fixed Void Blast and reloading not functioning if you have a post-New War Amp and Vazarin’s Guardian Shell enabled. 
    • Fixed a post-New War Amp not staying in your hand when performing a Void Blast.
    • Fixed Grineer NPCs in Cambion Drift Bounties not disappearing after the Bounty was failed. 
    • Fixed broken elevator moment during The New War Quest if you died after completing a certain objective. 
    • Fixed a crash that could occur when loading into either Orb Vallis or Plains of Eidolon with a squad that contained players who had completed The New War Quest and some that had not.
    • Fixed inability to Public matchmake into the Cambion Drift if the squad contained players who had completed The New War Quest and some that had not. 
    • Fixed multiple spots where the Drone could get stuck during its escort in the post-New War Plains of Eidolon. 
    • Fixed a Fortuna Fragment spawning inside geometry after completing The New War Quest. 
    • Fixed a script error when customizing a post-New War character. 
    • Fixed instructions appearing prematurely during a moment in The New War Quest. 
    • Fixed flicking FX on Plains of Eidolon Bounty Caches after completing The New War Quest. 
    • Fixed post-New War ‘Anguish’ Set Mods having only 1 effect applied as opposed to the 2 listed. 
    • Fixed a post-New War Set Mod bonus of “reduced damage while airborne” not being applied.
    • Fixed inability to “activate” a certain objective during The New War Quest if the timer runs out and you’re near said activation area. 
    • Fixed not seeing your equipped post-New War character in your Profile.
    • Fixed wrong Inbox icon for a certain sender after completing The New War Quest. 
    • Fixed functionality loss during the final mission in The New War Quest. 
    • Fixed ability to start a Narmer Bounty in a pre-New War Plains session. This resulted in a handful of progression stoppers.
    • Fixed a softlock when attempting to customize a character in The New War Quest for the first time. 
    • Fixed a Cache being buried in the terrain in the post-New War Plains.
    • Fixed Escort Drone attempting to path under a fallen tree in the post-New War Plains.
    • Fixed missing Lotus VO when replaying The War Within Quest after completing The New War Quest. 
    • Fixed lingering lighting/FX in the Plains of Eidolon after completing The New War Quest. 
    • Fixed a Fortuna Fragment spawning inside geometry after completing The New War Quest. 
    • Fixed some foliage clipping during a cinematic in The New War Quest. 
    • Fixed Orphic not despawning during the first mission of The New War Quest. 
    • Fixed certain characters having something on their face after completing The New War Quest and attempting to play the Vox Solaris Quest. 

    Optimizations: 

    • Improved cache-density of some frequently used data to improve performance.
    • Upgraded some internal compression code to improve performance.
    • Improved overall performance in Dojos that have many Transporters.
    • Made performance improvements to Caliban’s Fusion Strike. 
    • Optimized game startup, particularly when a Quest is active.
    • Fixed crashes when failing to launch the game.


    Fixes:

    • Fixed receiving all the Protovyre Armor evolved forms (Emergent and Apex) if you only purchased one of the Protovyre Armor parts. Full PSA here.
    • Fixed functionality loss when using Shawzin and Transference at the same time.
    • Fixed functionality loss when using Shawzin and Navigation at the same time.
    • Fixed a crash when returning to Cetus/Fortuna while your Scanner was equipped. 
    • Fixed missing Sentient Anomaly objective if the Public mission was started from the Liset.
    • Fixed a lack of enemy spawns in the Gas City Sabotage tileset, most noticeable when the tileset is selected for Sanctuary Onslaught. 
    • Fixed Plains of Eidolon Capture stage Bounty bonus failing if you kill enemies in the window of time after successfully capturing the target before rewards are given.
    • Fixed Profit-Taker leg Health regenerating at times it shouldn't. As reported here:
    • Fixed inability to hit ragdolling enemies with Yareli’s Aquablades. 
    • Fixed large amount of spot-loading when spawning an On Call Kuva Lich.
    • Fixed spot-loading any cosmetic you try to preview.
    • Fixed spot-loading unpurchased Stances when you tried to preview them.
    • Fixed spot-loading all the Colour Palettes when customizing a colour, and then spot-loading it again when selecting a Colour Palette.
    • Fixed spot-loading when viewing Crew members with customization attachments in the Contracts menu.
    • Fixed spot-loading when entering a Town Hub (Cetus, Fortuna and Necralisk). 
    • Fixed a spot-load when viewing Profile in Liset or Hub (possibly other places as well).
    • Fixed a noticeable hitch when activating the ‘On Call’ Gear item that could result in Host Migrations and disconnections.
    • Fixes towards Dojo hitches, mostly when coming back from Railjack mission and the Liset.
    • Fixed a black screen during the Apostasy Prologue Quest. 
    • Fixed The Maker Quest ending on a white screen.
    • Fixed inability to block with your Exalted Melee weapon if your normal Melee weapon has a Melee Combo built up and you’re in exclusively Melee mode (no other weapons).
    • Fixed ability to unequip your Heavy Weapon with the weapon swap key after death and Revive while holding it. 
    • Fixed the vaulted Neo P2 Relic still dropping in Pluto Proxima Fenton’s Field mission instead of the intended Harrow Prime Relics. 
    • Fixed inability to fire your Amp when picking up a mission object (Datamass, Power Cell etc) as the Operator.
    • Fixed missing animations when carrying Datamass while using the Sirocco.
    • Fixed ability to block the Raptor inside of the Gravity Conveyor.
    • Fixed a crash that could occur aboard a Murex. 
    • Fixed Preparation Mod not setting your max Energy after entering a Sanctuary Onslaught Conduit. 
    • Fixed Ventkids Syndicate indicating that you can Rank up when you’re not actually eligible yet. 
    • Fixed Void Dashing and rolling in quick succession as a post-New War character resulting in becoming stuck in a broken animation.
    • Fixed a post-New War character being shown when replaying the cinematics of certain Quests.
    • Fixed rare case of “normal” enemies spawning in Mastery Rank tests that would then attack the fake enemies.
    • Fixed inability to spawn Deimos Saxum Eximus, Battalyst, Brachiolyst, Choralyst, Conculyst, Oculyst, and Symbilyst in the Simulacrum. 
    • Fixed Sortie Disruption missions never choosing to be on a lower level node in the Star Chart. 
    • Fixed Narmer enemies spawning too close to the gates of Cetus/Fortuna.
    • Fixed a UI error in the Arsenal when equipping the Flux Overdrive Mod on the Tenet Flux Rifle.
    • Fixed overly bright reflections when viewing the Railjack Star Chart.
    • Fixed a few Venus Proxima Corpus enemy types having incorrect names (Shield Drone & Vapos Railgun Moa instead of Taro Shield Drone and Taro Railgun Moa).
    • Fixed wrong Kuva Lich transmission triggering which could also result in spot-loading.
    • Fixed overly bright metallics on the Saita Prime Operator Sleeves compared to the rest of the Suits design.
    • Fixed an unavoidable teleport volume spawning inside a Spy Vault on the Corpus Ship tileset. 
    • Fixed rare issue where an underground tunnel conflicted with geometry on the surface of Cambion Drift.
    • Fixed Operator not playing the chosen Animation Set when viewing a new one.
    • Fixed Javlok projectiles flying side-on to the direction of travel when the Renuntio Speargun Skin is equipped. Also fixes the same scenario for the Scourge/Scourge Prime with the Carcinus Speargun Skin equipped.
    • Fixed Grineer Exo Skold Crewships being manned by Kosma troops instead of Exo troops.
    • Fixed a distorted FX on the Teralysts footsteps. 
    • Fixed the Verv Ephemera appearing huge while in Archwing mode/Archwing dioramas in the Market.
    • Fixed a vehicle in Cetus having no collision. 
    • Fixed some places where players could get stuck/hung up on geometry in the Grineer Galleon tileset.
    • Fixed missing door frame on Sands of Inaros Quest. 
    • Fixed seeing water texture outside of its boundaries in the Mariana Earth tileset.
    • Fixed some overly bright reflections in the Jupiter gas City tileset.
    • Potential fix for hearing a high pitched sound when entering Orb Vallis.
    • Fixed a typo in a Daily Tribute message from Teshin. 
    • Fixed seeing double Helminth chair materials. 
    • Fixed Cambion Drift animals showing an empty gender stat in the Capture UI. The Infested animals do not have gender variants.
    • Fixed a cosmetic issue where being downed while only carrying Melee weapons would leave them looking holstered when somebody revived you. 
    • Fixed Clients seeing Armored Vault health bar grayed out in the ‘Weaken the Grineer Foothold’ Plains of Eidolon Bounty. 
    • Fixed inability to use the same binding to open/close the Tactical menu while piloting Railjack. 
    • Fixed case of escaping the Grineer Settlement tileset bounds. 
    • Fixed waypoints in Volatile and Orphix missions appearing out of place when entering Railjack Slingshot. 
    • Fixed Hijack Rover health drain being displayed as -10s instead of -10. 
    • Fixed the frontal part of the Left Templar Prime Sleeves appearing darker than the right. 
    • Fixed dying as Operator in the Mastery Rank 24 test respawning you as a mini Excalibur. 
    • Fixed being unable to cycle Grendel’s Nourish options if you don't have Energy to cast it.
    • Fixed the Voidrig Necramech missing its corn cob bodice in the in-game Market diorama. 
    • Fixed audio reverb position being attached to player eye position instead of camera position. 
    • Fixed Railjack hologram staying the default blue colour after returning to your Obiter from a Relay or Town Hub (if you had changed the color). 
    • Fixed enemies held by Xaku’s Gaze attempting to attack friendly units (Specters, Crewmates, or other players' companions). 
    • Fixed the Protovyre Syandana not attaching correctly to the Volt Electrolyst Skin. 
    • Fixes towards Warframes having weird head movement during Vor's Prize Quest. 
    • Fixed FX missing on Staff ends when using the Samadhi Staff Skin while Wukong’s Primal Fury is active. 
    • Fixed misaligned UI animations in the themed Arcane Manager screen. 
    • Fixed Glass Shard in the Galleon being able to be scanned before you complete the Spy Vault in Saya’s Vigil quest. 
    • Fixed NPCs in their idle patrol behaviour sometimes being unable to path correctly. 
    • Fixed Warframe clipping into the Codex table when installing the Communication segment during Vor’s Prize. 
    • Fixed the Grineer pod launcher cannon not working in Grineer-to-Corpus ship Invasion / Crossfire missions.
    • Fixed inconsistent behavior between K-Drive grinding with/without the Velocipod skin.
    • Also fixed some inconsistency with K-Drive speed with/without the skin. 
    • Fixed light flickering issues near one of the windows in the Grineer Sealab tileset. 
    • Fixed Yareli's bubbles’ FX being overly bright. 
    • Fixed broken loc tag on the Mark of the Beast Mod. 
    • Fixed broken camera angle obscuring puzzle elements in the Lua Music Puzzle room. As reported here:
    • Fixed enemy teleporting while performing a stealth kill with a Two-Handed Nikana (Tatsu, Pennant, etc.). 
    • Fixed rain VFX being so thick that it makes it hard to see in the Awakening Quest. 
    • Fixed being able to hit negative Modding capacity after hitting the cap and then upgrading an equipped Mod beyond capacity as a Mastery Rank Legendary 1 player. 
    • Fixed seeing a “honey i shrunk the kids” Operator when attempting to customize while standing in front of Onkko’s table. 
    • Fixed sometimes seeing jittery Wisp Motes.
    • Fixed equipped Kavat or Kubrow lifting us its forelimb when swapping between Pets. 
    • Fixed some colored emissive materials rendering as pure white in the Gas City tileset. 
    • Fixed Clients seeing both Wyrm active when in the Cambion Drift.
    • Fixed some funky looking water in the Orokin tilesets. 
    • Fixed a sound build up when using Mirage’s Eclipse with Hall of Mirrors.
    • Fixed ‘Iron Wake’ Star Chart text overlapping with ‘Mantle’ for numerous languages. 
    • Fixed blinding teleport light in the Corpus Railjack ‘Seven Sirens’ mission.
    • Fixed the Tenno Lab in the Dojo having incorrect glass textures.
    • Fixed a script error when casting Grendel’s Feast ability. 
    • Fixed Foliage Decoration having a visible name tag when looking at it in Dojo.
    • Fixed numerous UI screens (Syndicate Rank, Dojo Room Construction, Helminth feeding, etc) being illegible when a lighter UI Theme is equipped.
    • Fixed ‘Prelude to War’ not appearing when searching it in the Codex.
    • Fixed an erroneous space in the Helminth UI which could result in misaligned cursor selection zone.
    • Fixed dimmed/black screen if you skipped a cutscene at a certain moment during The New War Quest. 
    • Fixed a crash when attempting to Transference to Umbra at the moment he died.
    • Fixed a crash related to the Sentinel Mod ‘Spare Parts’. 
    • Fixed Harrow Prime to be compatible with Helminths Invigoration system. Please note that this will only affect new Invigoration offerings. If you already had a current offering for the original Harrow then it will remain invalid for the Prime. We are making changes to the way we introduce Prime Warframes to Helminth to try and prevent this problem from happening in the future.
    • Fixed running out of energy in Razorwing while in Operator results in Titania being permanently small and breaks movement.
    • Fixed a boss Health bar appearing above a character during the Second Dream.
    • Fixed broken textures on the Vasca Kavat fur.
    • Fixed the Athodai having the wrong firing sound. As reported here: https://forums.warframe.com/topic/1290701-athodai-has-the-wrong-sound-after-update/
    • Fixed a giant hitch when opening the "Nightwave Acts" screen due to spot-loading all the reward items.
    • Fixed inability to drop power cells into the gravity conveyors in the Raptor boss-fight.
    • Fixed for latency when playing Narmer Shawzin notes quickly - trimmed samples, added a longer decay time to envelopes and also lowered gain to match other Shawzins.
    • Fixed ability to carry Data Masses and your Primary weapon at the same time - you should switch to your Secondary as intended now. 
    • Fixed Sentient kills in the Simulacrum counting towards Protovyre Armor Challenge progress.
    • Fixed some Dojo Decorations having their description tag linger in the HUD. Also fixes Helios thinking the Decorations are a valid scan target.
    • Fixed Dojo room 'Default' colour option appearing locked, and cannot be selected.
    • Fixed Chains of Harrow Red Veil Fanatics bow targeting displaying square FX.
    • Fixed a script error when switching Personal Quarter Vignettes. 
    • Fixed ability to carry Data Masses and your Primary weapon at the same time - you should switch to your Secondary as intended now. 
    • Fixed a crash that could occur when mission loading goes bad in Open Worlds.
    • Fixed inability to cycle the Profit Taker's current Shield vulnerability with the Sirocco. 
    • Fixed Harrow Prime not giving weapon passive bonus (additional shot in the magazine) to the Knell/Knell Prime.
    • Fixed Knell Prime not displaying correctly when Dual Wielding.
    • Fixed a script error when using a Specter.
    • Fixed Orb Vallis Jailers not dropping Data Keys or being marked the second time you had the Rescue Bounty stage at the same location in one session.
    • Fixed the Knells unlimited ammo not functioning after you've Transferred to the Operator.
    • Fixed Unstable Lunaro shots no longer entering the goal. 
    • Fixed weapons not functioning after rapidly casting the Dispensary ability via Helminth Subsume. 
    • Fixed deactivating Caliban’s Razor Gyre while in the middle of a dash resulting in your altitude becoming stuck.
    • Fixed seeing a ghost of the Star Chart on certain PCs. 
    • Fixed seeing a LOC string when trying to create a Mod Link to a modular weapon and that item does not have a Catalyst applied to it.
    • Fixed Invite and Gift name entry box having an excessive character limit.
    • Fixed some Resources displaying a purchase quantity when in reality you can’t purchase it. 
    • Fixed seeing white explosion FX when a Crewship explodes in Railjack. 
    • Fixed a script error that could occur related to Caliban's Passive.
    • Fixed flickering shadows in Open Zones when certain Transmission played and you had Enhanced Rendering enabled.
    • Fixed Exterminate enemies spawning too deep into the Plains of Eidolon caves where they couldn’t maneuver to the front of the cave. 
    • Fixed occasional crash when rapidly opening and closing an Inbox message from Lotus. 
    • Fixed viewing your Operator Equipment in a Relay preventing Transference from working once you leave the configuration screen.
    • Fixed Cambion Drift Excavators being destroyed after a Host migration, resulting in having to abandon the Bounty. 
    • Fixed Dropships attempting to fly into caves in the post-NW Open Zones.
    • Fixed Cambion Drift Defense Bounties counting friendly NPCs as enemies (Pets, Necramechs, etc) which negatively affected the mission. 
    • Fixed Vaykor Sydon's Radial Blind special attack not functioning.
      • Please note that due to changes in the way the Melee system works since this weapon was originally designed, you must be in “Exclusive melee mode” to use the Blind special attack. You can engage exclusive melee mode by holding down your Switch Weapons button. In this mode, your Aim button blocks with melee rather than instantly switching you back to a ranged weapon.
    • Fixed issues with Ash's Bladestorm pausing if you ran far away from the targets during the stabbing.
    • Fixed Coildrive mesh lingering after completing the Ambush Bounty stage in high level Bounties in Orb Vallis. 
    • Fixed ability to put Sydon Rivens on the Korumm.
    • Fixed inability to select Bloodshed Sigil Bundles after backing out.
    • We’re looking into other players not seeing it.
    • Fixed ability to carry Data Masses and your Primary weapon at the same time - you should switch to your Secondary as intended now. 
    • Fixed certain Tenet weapon FX appearing when Skins are equipped. 
    • Fixed a wonky character mesh during the “Hey Kiddo” moment.
    • Fixed Operator teeth being stained pink. Show me them pearly whites! 
    • Fixed sometimes spinning uncontrollably when completing certain Mastery Tests. This also fixes the same scenario happening to the Warframes Displayed in the Personal Quarters when visiting an Orbiter. 
    • Fixed join-in-progress players sometimes seeing Hounds with the default name and/or no body parts.
    • Fixed join-in-progress players sometimes seeing a Hound belonging to a different Sister than what everyone else sees.
    • Fixed a spot-load when the Hound of a player that joined in progress spawns.
    • Fixed another case of Data Keys not dropping from Orb Vallis Jailers, if a previous Drone Defense or Case Capture Bounty stage occurred approximately near the location you searched the body.
    • Fixed Caliban's Passive not working in certain situations.
    • Fixed missing Kela De Thaym VO when entering the Rathuum arena. 
    • Fixed rising through the floor when entering the Rathuum arena.
    • Fixed numerous issues when playing Komi during The Sacrifice Quest. 
    • Fixed Void Shadow causing Client Operator to blink and Ephemera to appear when they are hidden.
    • Fixed Nightwave screen no longer auto-scrolling the Ranks to your current Rank spot.
    • Fixed the Kerulyst Sentinel Attachments not mounting properly to Taxon. 
    • Fixed inability to Chat Link the Mark of the Beast Mod.
    • Fixed numerous misaligned Sugatras when equipped on the Ravurex Gunblade Skin.
    • Fixed Throwing type weapons using the reload animation of a Bow.
    • Fixed swapping weapons while the Verdilac is mid-animation resulting in it becoming improperly offset from your Warframe.
    • Fixed numerous Ostron NPCs having incorrect facial features. 
    • Fixed Euphona Prime reload sound when using the gun as Secondary without a Glaive.
    • Fixed a script error when selling a weapon that a Railjack Crew Mate has equipped.
    • Fixed Orb Vallis Jailers sometimes spawning hundreds of meters away and not commuting to the objective. 
    • Fixed Grineer pod launcher cannon not working in Grineer-to-Corpus ship Invasion / Crossfire missions.
    • Fixed Invasion Events (Fomorian or Razorback Armada) not triggering when eligible to. 
    • Fixed a post-NW Captura Scene not respecting placed Decorations. 
    • Fixed rare case of Mod Capacity going into a negative state when Upgrading Mods when you are over MR 30.
    • Fixed lingering muzzle FX on the Tenet Cycron
    • Fixed excessive force feedback during Caliban’s Razor Gyre ability.
    • Fixed missing lip sync animations during the Second Dream Quest. 
    • Fixed a script error when an Adversary fails to spawn after a Host migration.
    • Fixed a Companion weapon not applying all equipped Upgrades if they are valid for the weapon's current configuration but the weapon has a capacity upgrade and the Companion does not.
    • Fixed Corpus Outpost tilesets with snow having black snow falling in their outdoor segments.
    • Fixed incorrectly sized ‘X’ button callout in the Dojo Room Options screen.
    • Fixed camera not panning out when attempting to view different Orbiter Appearances. 
    • Fixed a script error after purchasing the Orbiter Captura Scene and then attempting to use it.
    • Fixed Grineer Outrider kills sometimes not being attributed correctly in Railjack which could result in not getting the drops you would expect.
    • Fixed Railjack Crew members targeting the Grineer Missile Platform Turrets when Piloting instead of the Radiator mission objectives, which when playing Solo understandably caused frustration. As reported here: https://www.reddit.com/r/Warframe/comments/s8p418/this_is_how_an_elite_crew_member_pilot_ai_looks/
    • Fixed Kuva Lich/Sister of Parvos Railjack Crew members Health value in mission not matching the values displayed in the Dry Dock. Your Adversary Crew will now reflect the Dry Dock value!
    • Fixed inability to use the Emote wheel in Captura. 
    • Fixed Cinematic Mode not toggling when using a controller in Captura Advanced Camera Controls. 
    • Fixed volume levels for Caliban’s Abilities.
    • Fixed a script error that could sometimes result in a crash while attempting to kill the last enemy in the Mastery Rank 25 Test. 
    • Fixed UI overlap when opening the Pause Menu while using the Polychrome.
       
    • Like 4
  13. Dear PC Tenno,

    Today Baro Ki’Teer brought back the Split Flight Mod that was leaked a few months ago when it wasn’t quite ready yet. At that time, we were working on the Kuva Bramma concept internally and knew this Mod would cause some issues, so we held the Split Flight Mod back.

    The Split Flights Mod, upon hit, drastically increases multishot while reducing accuracy for a short duration for bows. Making this Mod pretty powerful in the right moment!

    Split Flights is not compatible with Crossbows, the Lenz, Ivara’s Artemis Bow or the Kuva Bramma. This is intentional and completely our bad for not exposing that truth beforehand.

    While bows like the Lenz and the Kuva Bramma see plenty of use across the board, they already vastly outperform regular bows in terms of multishot and AOE damage. Split Flights give these regular bows a chance to still be viable options to fit your playstyle by increasing multishot. Extra multishot for the Kuva Bramma or the Lenz would remove any realm of choice for what bow to equip, as they already do an incredible amount of multishot! 

    Sorry for any confusion this may have caused!

    • Like 18
  14. Let the solar winds sail
    Orokin Compass to guide your path
    while I tell you a tale
    of a Grineer soldiers path

    He was green and misshapen
    eyes like scarabs of gold
    cloned and conditioned
    had no memories of home

    The solider was not unlike you or me
    dreamed of a place simply to be
    at peace and alone, away from the screams
    far off in the reaches of the vast galaxy

    This solider only new war
    a sliver of hope, aye, but a glean
    of one day becoming
    something unseen

    but this ill fated lad, equipped with only a dream
    had to serve his masters, lived to obey the queens
    ready and willing, he took to the skies
    piloted an outrider craft, fated to die

    with a Tenno ship, far off in the distance
    this final hour, He knew in this instance
    there was no other way
    onward he pushed, seldom chance of glory that day

    In a blaze he went down
    Tenno gunner triumphant
    The Grinner slipped from this life
    finally taken away from his strife

    His last thoughts fading, light in his eyes all but ceased
    Never good nor the best, not above the rest
    finally, peace. Tenno, lay me to rest

    • Like 3
  15. @-AxHx-Vile Correct! I have been following your thread closely to see which glyphs still need to be updated. For instance, all the glyphs @Voltage mentioned should be fixed now. 

    For the background of the glyphs, the backgrounds are actually transparent. It's the difference between Dark and Light mode that makes the transparent background look inherently dark or light. You can see by checking out light mode. I can look into seeing if that can be fixed. 

  16. On 2019-11-04 at 2:04 AM, Shoelip said:

    Whoa, big list, but I'm not sure exactly what you mean about Garudas talons.  I remembered Garudas talons being fixed a while back and just checked them both equipped and not, and yeah, they're definitely the right colors now.

    Also you're missing the really big fact that the character model for one of the most prolific characters in the game is like, upside down, backwards, and possibly inside out... Poor Ordis...  I made a thread about that one though.  That one actually seems like something that'd screw up major story beats...

    The Atomos still reverts all frames to the default no-set animations when firing, reloading, or playing its idle anim.  Wisp just sorta starts walking around whenever you fire or reload.

    Also also, the somatic link chair doesn't has different color channels than the rest of the orbiter so if you color metalics in the rest of the orbitter one color the they won't match with the metalics on the link chair.  Also the "accents" channel seems to color the majority of the orbiter interior's floor, walls, and ceiling rather than well, accents.

    One last small one that hits me super hard because it's my favorite Emblem.  The Aseron Sekhara from Nightmare Law of Retribution no longer has any texture.  The glowing parts still glow, but the textured none glowing parts are just black.

    @Shoelip https://forums.warframe.com/topic/1146974-wisp-walk-animation-change/?do=findComment&comment=11302180

    • Like 1
  17. On 2020-01-05 at 3:04 AM, Mr.Fluffins said:

    Unfortunately, none of this is really good for solo play, except the Garuda/Rhino + zekti artillery upgrade, but this is a waste of tons of avionics, and I personally don't want to get used to Warframe auras and buffs affecting the Railjack, since this is clearly unintented and will be fixed very soon.

    To be honest, I find artillery mostly useless in Veil. The only thing it's good for is one-shotting outriders who got the eternal health regen buff bug and are essentially invincible to regular gun fire.

    @Mr.Fluffins 

    Priority number one for the coming weeks is Empyrean. We’ve been gathering feedback about the update, but one that stands out is a need to tackle weapon balancing. The goal is to make your Railjack’s weapons feel more impactful in every mission. As with all updates, we try to balance ahead of time as best as possible before launch. We want to improve from here.


    Few Warframe Abilities unintentionally work on the Railjack itself, bringing a meta Warframe to Railjack Weapons is not a design outcome we intended (i.e Chroma does not work). Our goal here is to balance so that players don’t feel they need to use Rhino’s Roar; Railjack weapons should feel powerful on their own. And right now they don’t. A main reason for this is the enemy Armor values are extremely high - on Dev we have halved all armor values for fighters to test that, and will send it out if it feels better! 

    Empyrean is still in its early stages. Long term, we look forward to further updates with new content, including the Command Intrinsic class, and more. Expect balancing across the board in the near future!

    • Like 46
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