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  1. Recently I've created a text file containing a whole bunch of feedback from which I think Warframe could really benefit. Keep in mind that not everything I've said is directly from me, but can be from other players as well. Also, some things might take a while to implement, which is perfectly fine by me, as long as I know it's being worked on. The Trello board utilized in the newer updates is a great example. - protea's dispensary augment should be relevant for the ability, not a band-aid solution to an existing problem (sentinel survivability) sentinel squishyness needs to be remedied not with a Warframe augment with the excuse that 'it's a helminth ability', but in the sentinels themselves - void storms should be made more beneficial playing void storms now is not rewarding enough to continue playing them beyond getting the Warframe/weapon - Negative stats on permanent upgrades should not exist this can lead to purposefully not taking those upgrades, even though later upgrades are quite good this is most prominent in intrinsics and focus nodes - English text on objects is NOT lore-consistent example: 'zephyr' on the zephyr harrier skin's legs suggestion: modify texture to tenno language in this example - remove armor scaling: - Add a visual indicator as to what relics are vaulted This reduces searching, so it would be an excellent QOL change - Similarly, add a search bar to the star chart to reduce the amount of mission-memorizing that is currently necessary - Syndicate standing gain NEEDS to be detached from sigils With this change less standing surprises will happen from having the wrong sigil equipped plus: this is similar to why arcane helmets were discontinued: cosmetics should not have advantages tied to them suggestion: in the syndicate menu, allow syndicates to be selected (1 at a time obv) for passive standing gain - parazons should be more reliable: https://www.reddit.com/r/Warframe/comments/lzs6ss/parazon_finishersmercy_kills_could_be_to_warframe/ right now, the health threshold is too low, so it appears too infrequently even if it appears, the enemy is most likely dead already before the button can be pressed if it would give some health, energy, and ammo EVERY TIME it could be a viable energy gain, which would reduce the zenurik meta which is way too big - no longer accessible codex entries should be autocompleted (looking at you, stalker) update the codex in general, certain scannables don't appear in the codex for some reason - conclave is STILL practically useless, (to my experience) barely anyone plays it. why does it still exist? - lore has gaps at best, try to make at least a bit more sense of the game - removing content because its meta does not remedy the actual issue (gian point) - all proxima regions should have a free space mission which becomes available when completing the related proxima (you liberated the proxima, you should be able to fly around freely) (excluding earth proxima, which should remain accessible from the start) - content from retired events should in some way be included in the main game, players shouldn't have to look at a 3rd party wiki for lore that was previously explained in-game - cetus bounties need to be adjusted, especially liberate: the area is just too large to defend for 1 player. - Steam achievements are prone to breaking, which can severely annoy completionists, depending on the achievement. (Deimos achievements are also still missing) Adding a script that runs at startup to check for discrepancies between Steam/Warframe achievements and correct where necessary would solve this issue. Honestly, I doubt anyone will even see this. But now that I've written all this, I might as well post it.
  2. As you can see, Baruuks head clips through the shield of cobra & crane. I'm also only seeing this with Baruuk, other frames have the shield tilted a bit more forward. While I'm making this post, I might as well post some more issues I found: Excalibur, amongst other frames have their right arm clip through opticor, example above. The parazon is obviously not in the right position here. this one happened every time I beat a kuva lich, but I haven't done that recently so I don't know if it's still there. If I'm seeing it correctly, it's also only the base of the parazon hovering in that position, the rest is nowhere to be found. As is probably obvious, the orbiter tends to clip through extraction on this tile in neptune. So far I've seen it happen every time I was there.
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