Jump to content

Talwyna

PC Member
  • Posts

    9
  • Joined

  • Last visited

Posts posted by Talwyna

  1. Apart from melee, having bonuses to rifles/sidearm weapons is quite odd. Especially something like magazine/ammo capacity, but even damage is a bit strange. Why does a bullet hurt more from Rhino for instance than from Loki?

    I like your point. Just to keep the discussion going, I would say something like "expertise". I think it would be difficult to code a change in the headshot area by warframe, so simply increasing damage (or if you prefer crit % / crit damage) would allow this type of mechanic to exist.  

     

    And if I was unclear before, I am not suggesting any warframe could not equip a particular weapon, just that each warframe would have different specialties. 

  2. I heard DE is revamping Melee.

     

    One thing I'd like to see are Warframe specific buffs / modifiers to melee (maybe even all) weapons. Things such as Rhino boost to heavy weapons, Ash boost to silent, Excalibur to longsword etc. These would not only be limited to damage, but also include things like fire rate, crit rate, magazine/ammo capacity. 

     

    Example:

    Rhino modifiers could look like Primary Weapon Ammo Max Boost X%, Secondary Weapon Clip Size Increase, Heavy Weapon Damage Buff.

     

    Nova: Primary Weapon Crit %, Secondary Weapon Crit Damage, Melee Fire Rate Speed Increase

  3. Infested invasions is a cool idea but we still need a good permanent infested defense, mobile defense, and survival. Writing off the best gametypes for an entire faction is just nonsense.

    The issue I am running into is most players only want to stay 5 mins on a survival now and/or wave 5 on defends. It only takes 1 troll to activate the oxygen and force and "early" extraction even if the other 3 want to stay longer. 

     

    On defend missions, one person can vote to leave without impacting those wanting to stay longer.

     

    SUGGESTION: Add a mission queuing feature that lets you choose "5 (waves/mins) and go", 15+, 30+ etc. for better grouping. One possibility is to let the host select this before loading in and only players that are looking for that option join.

  4. During an alert mission (originally capture but changed to exterminate) the last 4 enemies were behind a locked door. We were able to kill off one on the other side of the door, but the remaining 3 (and the extraction point) were unable to be reached. The squad (mostly mastery 10) tried a few things before deciding to abort and start over. 

     

    lj2JOtF.jpg

  5. In the room where you perform the capture in T1 Void, it was an L-shaped tile I got stuck and had to forfeit. My thief's wit showed some items above my position and I was doing some wall running when I fell through the environment. The screen went black and I could not /stuck out of there.

  6. I like the idea of the Transmute function for mods and agree after reading a few threads the current system could be improved. 

     

    What about a way to utilize duplicate/unwanted Blueprints as well?

×
×
  • Create New...