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Klokwerkaos

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Everything posted by Klokwerkaos

  1. I strongly recommend you put back the ability for liches to grant murmur gain for the team. this encourages players to help, rather than say "f that guy, I'm extracting". if you want coop pugs to be a thing, having any reward at all makes it less competitive and more cooperative.
  2. step 0) always make sure you have all mods for liches farmed before creating one (don't kill the larvaling spawns). do not create one if you don't have them (farm and crack requiem mods first). also make sure you do a dps check, if you can't one shot everything on the star chart with ease from all your weapons and can comfortably run a braindead hour mot survival, probably best not to make one. step 1) select the type of elemental damage you want from the table here and equip the appropriate warframe: https://warframe.fandom.com/wiki/Kuva_Lich tip 1.1: if you are running without rivens in most cases you will want toxin. if you are running with rivens you may want to consider heat damage and two other combined (corrosive and either gas/viral) for your build. remember, weapon elementals are added last in your build. if you want to get a beast of a sniper for eidolons, get radiation. tip 1.2: ephemera have a chance at dropping that you may want to farm after weapons. check out rob's guide on that: https://www.youtube.com/watch?v=QzxfpplYawI&feature=youtu.be 2) go to adaro, sedna, run this mission solo and kill the larvaling that spawns. it may not spawn the first run but it usually will on the second. there is some rng here, or bugs still, but it "usually spawns" now. 3) run exterminate/surv missions first and always (either in premade or pug, never solo), follow with rescues if you have to. do this until you have all three murmurs complete, testing your combos along the way for the black parazon mods (don't forget to change them each fail). once you have these full, run capture missions to draw out the lich. tip 3.1: always rush the thralls and liches, ignore the other dudes for speed because you may end up with more spawns as a result in case run the mission too fast (this way you go back and clear, the idea is to clear as few nodes as possible each rank up until you have all three, while capture missions are faster, they aren't 2X faster). if you are running with a premade group, let the liches spawns as many thralls as they can before killing them, in a pug this will not be possible and will just likely waste everyone's time. tip 3.2: always help clear liches, you want to do this for the bonus you get from them to murmur, and always clear thralls as they have a chance to drop requiem relics (mark any requiem relics that drop for the squad, right now they don't pop on the bottom left, so you have to watch for the pick up when you execute a thrall). tip 3.3: if you have trouble clearing a lich, make sure you're running builds it's weak against and taking advantage of it's fears. tip 3.4: for the sake of probability, always swap your mods when testing, starting with known murmurs first and second then third, and experimenting with the unknowns starting with 3, 2, 1. tip 3.5: even though you're getting relics from thralls now, you may still want to run floods once an hour for additional relic farming. If you follow this with the new updates, pending you aren't exceptionally lucky and just guess the passphrase from the get go, you should be farming liches about every 2-3 hours, pending you are running proper gear.
  3. Please tone down the effects of vauban's vortex. besides all of the obvious reasons, there is a new one. this is why: players have taken to spamming vortex on liches. this is super annoying when you can't see what you're doing in the only fight where as a max level player you can reasonably die. what this equates to is the last hour you spent farming up to get the lich to spawn is now wasted because somebody was a jerk and the lich performs a finisher on you from behind because you can't see anything. being that it would be immediately noticeable that the lich cannot be affected by this, the only reason to do this is to screw over other players. it's a very, very bad experience that disrespects the player's time because someone else can't be bothered to simply not be a jerk.
  4. would like to request that if the bonus is greater than +5%, that it assume the new bonus, but if it is less than that it still offers +5% up to cap. this means we are wasting much less time on lich farms. what am I going to do with a kuva weapon with a +25 when I have a +45? literally nothing, all that time wasted for nothing.
  5. Do the thralls drop the mod for the individual or group? if the former I can envision that being highly problematic with people throwing tantrums about kill stealing and people sacrificing allies for the sake of attempts at mod drops. not really a bit concern for me, but likely for many others
  6. adaro sedna, used ivara, got max simaris rep while I was there. did it twice... mission level is 32+ always worked before, not working now. silent finishers on all dudes, no alarms at all, invis for whole mission... very confused... lots of lich and nightwave stuff not playing nice together, is frustrating time waste. edit: was able to do on oxymoco, assuming maggot spawn from lich is interfering.
  7. example: complete 3 rescue missions. completed rescue lich, no credit for completion on nightwave
  8. when liches spawn in mission it can get quite confusing as to who is who's lich especially since names can be similar and voices, and visuals, and of course you have a ton of other stuff going on like the mission, and stalker spawning in right after a syndicate spawn (I experienced just this) and we had 3 liches on screen plus murmurs. I actually really enjoyed this gameplay since it was actually a bit chaotic and unlike anything in warframe to date where you actually had to pay attention a little. to help differentiate your personal lich, when your lich spawns in have it have like a gold border or something on your ui (and maybe a special sound so you know it's yours vs someone else's), so you can tell the difference between yours and everyone else's. additionally on minimap making yours gold or something might help (since red will just get lost even if it's a different icon). this will help players figure out who's lich is who's and know when their lich spawns instead of running up and trying to exterminate someone else's. the chaos is good, the ui just needs to help out a bit here.
  9. besides wanting more dialog lines, especially for the spots we here over and over again (enter and exit mission, idle screen for lich) I might suggest also using voice modulation to lower and raise pitches slightly (or dramatically) for different sound sets. this will allow you to reuse voice actor assets at minimal time and cost while adding some more variety and uniqueness to each lich.
  10. I've been thinking on this a bit. I don't mind that kuva liches can steal sortie rewards and requiem relics and all kinds of stuff that is high value. that's well and good. What I do mind is that they steal your sortie rewards and then don't give them back when they kill you. that means my time is wasted doing those three missions and i will never get it back... by design. this makes me feel massively disrespected as a player, because my time is disrespected. I played, I earned a reward, i was cheated out of it, on purpose, by the dev team explicitly and intentionally. all of this means that unless this is fixed, once I farm these weapons with the correct frames to get the correct elemental bonus, I will cease to participate in the system entirely by not killing the maggots because I stand to lose by playing it, so there goes all replayability. this will be another dead piece of content in short order once people farm it up, mark my words. at no point will this be an acceptable course of action. if I lose some creds and resources, I can handle that, but not the high value stuff, that's just rude, and it was designed this way intentionally and that's not cool.
  11. center doesn't take color properly since update
  12. Kuva lich stole my sortie reward and I didn't get it back when I killed him. feels bad man. it was just an anasa, but basically feels like I wasted all that time for nothing. if they are going to steal sortie rewards and requiem relics they should be gauaranteed returns. it's one thing for regular relics and resources to get lost... but stuff we really gotta grind for not being returned... feelsbadman.
  13. first impressions: 1) increase range by +1 base to all range mods (reach, primed reach, riven, etc.). WHY: this is because 1) the range nerf makes long arbitrations obsolete now, this sucks as an endgame player. this mode previous felt rewarding and now is dead content until you allow players to be able to push again, as it stands right now, the ability to do long arbi runs in pugs is dead and you'll have to do premades to make any headway. this sucks for me as I farmed about 2.5k vitus since the patch was announced (in about 2 weeks) and I had the best time playing warframe that I have in literally years, not that is gone. 2) range for short range weapons is still pitiful but required making them less viable than even before, especially for newer players 3) range isn't a build consideration unless you have both primed reach and a riven, making rivens functionally necessary for new players looking to get the most out of their weapons. I understand the range nerf, but it was just a little too much. the +1 to primed reach makes it so that the range is "good enough" with primed reach, and adding a riven only helps, as opposed to making it mandatory. 2) Heavy attacks are not fulfilling intention, buff to add +3 to range and eats up to 2 combo meter (Ie, only 1 if you have 1 level), not the whole thing, make sure it scales off of current combo count. Why: right now there is no reason to use a heavy attack at cost of combo, especially late game endurance, which is when you would actually want to use these to waste heavies. the range it has is pitiful. the proposed buff will actually improve player incentive to not spin to win indefinitely since they will want to vary attacks to heavy to deal with heavies late game. The loss of two combo meter at current generation rate makes it so that players will actually have a reason to use these. in short, they cost too much for not enough benefit. 3) Kuva hunter pack is problematic in current form. To ensure it isn't pay to win, add a monthy gift of lotus like you did this weekend. WHY: this is important as a start for players that can afford it, but the level of rng associated makes this very pay to win in current state. adding the monthly event this still keeps the rng intact, incentivises play, and allows for monetization, best of all worlds. If you don't add a frequent method of acquisition to players like i suggested that is better than current set, it sets a strong precedent for pay to win and the product should be removed in both cases. 4) Condition Overload: change to multiplicative to base damage after mods (not like before where it was mutliplicative of multiplicative). WHY: the nerf to this was too harsh and kills build diversity, making this mod exceptionally rare and functionally useless and also eliminates a large pool of weapon viability. 5) Change grendel acquisition: suggested disable catalysts/reactors, allow operators but no arcanes. WHY: If your intent was to sell more grendels by annoying the player base to the point of absolute rage, congrats, you certainly got my plat and a bunch of other people's with this anti consumer practice. change these acquisition missions somewhat... maybe disable catalysts/reactors. it's not that this can't be done, it's that doing so is annoying and mandates certain frames. It just sucks as a player experience, especially after you farmed up all the best everything only to be like "sorry, nope, none of that matters, you might as well be mr 0". Simply put, there is no instance where it's not easier to farm the plat and buy grendel than it is to get a dedicated squad and play this with trial and error. it's just awful as an experience. 6) leveling up your kuva lich should add +3% per level of the lich to the bonus element up to current cap. WHY: otherwise there is no player benefit to having increased risk vs reward, it's just a slog and slogs aren't fun and engaging. this gives players a reason to want to level up their lich to get max bonus on the item, and take on the most powerful lich possible. Players don't need to worry about accidentally killing early since they can just equip 2 at a time instead of three and that will make sure they don't kill it while still learning about it. 7) decrease the murmur kill rate from 50 to like 30-40 WHY: this is just overly grindy and feels bad. when combined with issue 6 correction this will feel like you're making more progress while earning something rather than just hoping you get lucky the first time you spawn him. lastly: I have nothing to say about the reworks yet.
  14. I farmed 1000 vitus essence in 3 days. it's called rng yo. boosters + smeeta do it.
  15. bows are still unusable trash, too slow for current speed meta. only bow worth having is zhuge prime for bow only sorties because it's basically a gun but counts as a bow.
  16. not accurate. there is a ceiling and a floor. atlas is on the floor. he's viable but doesn't need to be better in order to manage. sorry your favorite frame is the sucky one, but one of them has to be the worst... not that I think he's the worst, but he's not great... the point you missed is, if you refuse to take responsibility for your own good time, that's on you. there are times for buffs and nerfs, atlas is not one of them. at best he needs a kit rework to be more interesting, but even then, he's fine. if you want all the uber ultra rewards and loot showers, then go with the appropriate gear or you have no one but yourself to blame. you have the same access to it i do. you choose to play the way you do. can't have both, either you min max or you don't. just like someone has to be the worst, someone has to be the best for a given task too. not all frames are meant to be good at all things... atlas is actually from the design perspective, meant to be good at nothing for damage-o-philes to get their rocks off till they get over it. you could, but that wouldn't move the needle for me at all. more fun and challenging for you... wouldn't be either for me. the point is you want it changed because you want it, not because it needs to be changed. this mechanic was implemented as unique mechanic that appears nowhere else in the game. so with that... one might think, if de aren't idiots, that they had a good reason for it. just because they get knockdown doesn't make it harder or easier for me, it's just that it's a thing that happens that you have to account for. the problem is still the same... atlas is crap and so he's disproportionately affected. that means atlas needs help, not the game mode. you're using the wrong reasoning. look, I'm not married to them blowing up or not, but you're using the wrong logic to get there. the mechanic is what it is for a reason. I can speculate several paths as to why that might be, but being that it's unique here, i bet it was something they debated and thought about for a min and decided was necessary as a mechanic, otherwise why do it? all frames are affected the same way, which is fair. saying your frame sucks harder than most means that the frame is the problem, not the mechanic. you're mixing up the whole thing, your causation is backwards, and that's problematic.
  17. they can be, or they can be an integral part of your playstyle. it all depends on how you use it. give a skilled craftsman a hammer and saw and they will make something different than a 10 year old. you can hate on it all you want, but there are players who develop creative synergies in engaging ways. whether you know about that or not, that's kind of irrelevant to the fact that it exists...
  18. I understand you're trying to be helpful, but I don't know that you understand that your perspective isn't perfect and to be agreed to by everyone. for example drone destruction becomes an effective tool to knockdown enemies at high level play. the thing where it nukes them is only really relevant at the first 40 minutes or so when there is no challenge to be had anyway. i get what you're saying, i just disagree fundamentally that it should be changed for the reasons you have proposed. they are working as intended and everyone has to deal with that equally. I'm not against change, and if you have an idea with solid reasoning I'm all open to hearing it, but it's not my failure to grasp the basics of the mode as listed on the wiki, I assure you. I'm not sure if you're condescending here on purpose, but the thing is, I get it. I hear you and see you. I just don't think your position holds water. the problem with atlas in arbitrations is atlas, not arbitrations. arbitrations don't make atlas impotent, atlas is already impotent and putting him arbs just exacerbates this (which is the same thing you said, you just want something different than what i want) what you're proposing doesn't actually make them harder either, even with proposed melee changes on the horizon. all it does is change the loop to serve your personal atlas fantasy, and that's not a good enough reason to change something on it's own, and frankly there are reasons why that design choice and intention was made that I'm not sure you have all the information about. what you're proposing caters to your specific desires and that's about it. I fully understand the words you are communicating, I'm saying it's short sighted and unnecessary and doesn't address the root problem, which is that atlas blows chunks. he doesn't explicitly "need a rework" but he sure could use one to not lag so far behind. the thing is, you can make that choice, you can choose to play however you want, and grab your atlas and seer with no catalyst installed, but don't be surprised when that doesn't work out very well for you. the thing is, you can't have your cake and eat it too. either you learn to work with the systems in the game which are universally fair to all players as they all have the same opportunities starting from the moment they log in the first time, or you choose to do whatever you feel like, and that's a valid way to play, but it has consequences to choose to do that. your choices have consequences. your choices have consequences. your choices have consequences. I hope that sinks in. you can't intentionally choose sub optimal gear in a game where not all gear is created equal and expect it to perform as well as top tier gear. that's not how this works, and what you choose for your load outs is YOUR CHOICE. And your good time is your own adult personal responsibility to take care of.
  19. the feature is only tacked on if you don't understand it. use of operators in combat is a highly effective tool that directly affects all game play and can make you a monster... if you learn how to do it. if you don't, that's more about you than the mechanic. I don't disagree that centering things on operators is bad, but this is the wrong reasoning.
  20. I already said that weighting would help, and that it wouldn't be perfect. I don't know if you read the whole post. notice how it says when possible... again, you didn't read. yes and no, it would appeal to a specific type of player, yes, but it's not the problem I'm looking to solve at all. that's a different set of problems and ideally players would have both options. this is more or less to help fix some match making with additional weighting for people who can't be bothered to take personal responsibility for their own good time by putting their own groups together and playing solo and then screech on the forums non stop about how X needs to be nerfed to death because they suck too much to keep up. they already have tools to overcome that, they can play solo, put their own groups together, change their attitude and say "thanks for the carry and free loot" and a myriad of other things, but the problem is there is enough of these pig headed jerks that it makes it just as annoying as the jerks that scream "git gud scrub!" at the mr 2 that can't figure out how to get to the extract. the thing is, not everyone is as good as everyone else or has the experience, knowledge or access as everyone else and this causes non stop toxic behavior on both fronts. The goal isn't to fix everything in one go, it's to give the babies a pacifier so they stop screaming on both sides of the issue.
  21. then that is their self imposed limitation based upon their personal priorities. no I don't want to be forced to play a super casual game. you can do that if you want, but know that there are consequences for your choices. that's exactly the point. see the thing is, not everyone is casual af, and some of us have completed everything there is to do in the game and we're sick of casual player's holding us back. the thing is you can and should separate the content so that some things are for casual players (of which there is about 3000 hours for casuals in game right now) and some for vets that enjoy actually using the stuff they earned to test their mettle (of which there is currently 0 hours). I might have some sympathy for you if the roles were reversed,but they aren't. effectively by saying we should stop having science research in societal advancement because some people are so dumb they need to have a label on a knife that says "sharp". some people are really tired of dragging the rest of you along as a burden when the whole game caters to you already and just want some content for us... it's not exactly selfish because you have more content than you can do if you play casually. they already can. and just to touch on it, it's not cool to shame players for not having the same gear, time investment or mr as someone else. right now you can complete all standard content in the game. as an example you can take atlas and do 8 rounds solo in arbitrations, I've done it. you can also randomly select a no forma no catalyst build with randomly (ie trash) installed mods and still complete a sortie. I've done it. that means if anyone can't do that, it's more a matter of their skill being the problem, and there comes a point in time where the obvious answer is either you compensate for that with better gear, or you suffer. this game requires basic reading and math skills, moderate reading comprehension skills, and mild dexterity. if you have those things you have all you need to clear content. if you want to be a top damage dealer and such, well, guess what, your flux rifle without a riven ain't gonna do it and you can't have your cake and eat it to. just because something is your favorite doesn't mean it needs or deserves a buff. this is correct-Ish. the thing is, some weapons are meant to be weaker by design, this is why mr gates exist to give a sense of progression. you can still choose to gimp yourself by choosing off meta stuff, but that's a choice, and choices have consequences, and nobody is going to feel sorry for you if you made a choice that put yourself in a given position nor should they. I think it's great that people enjoy whatever they enjoy, but facts are facts: some weapons are just flat out better than others and that isn't changing. In some cases there are things to look at, but in most cases recent balance passes on primary and secondary put most things into a usable state, it's just that obviously some things aren't optimal. only in rare cases do things actually suck like say, the seer or kraken, but those still serve a function in the game, because someone's gotta suck the worst, and even then, you can meme your own challenge by going in and running sorties with them with random mods installed for some kind of challenge, which is it's own kind of fun that wouldn't exist if something wasn't objectively the worst evarz.
  22. dude I ran three and a half hours when there was no death and left because i was hungry, it's not my failure to understand how to build a frame. You're projecting an inadequacy on me hear and I'm not sure if it's to intentionally attempt to discredit me, or if you just don't realize you're doing it because you can't see how someone would disagree with your take on things. either way, please stop that behavior, I'm not here to justify myself. if there's an actual point where credentials matter about e-peen measuring in warframe, there's a good chance I meet and exceed it, but that's irrelevant because ideas need to stand on their own merits. literally all frames deal with this. I don't like this. someone provided you with a viable solution, but you don't want it. that's more or less irrelevant. the point is that he is viable and different frames have different things they excel at. this is highly innaccurate and you don't know what you're talking about. ivara can solo interceptions indefinitely. then stop bringing atlas to do things he shouldn't be doing. like i said, atlas is crap, and if you choose to take him to an arb, you're intentionally gimping yourself and you have no one but yourself to blame. I understand your analogy, but it doesn't hold up for a few reasons. 1) not everyone has shoes, 2) life isn't fair 3) in this game you have to make a choice to decide to not have shoes going into it. that's on you at that point. It's adult personal responsibility, you get to own your choice. You can play whatever you want, but not all warframes are created equal, and while atlas is "fine" for completing content, he lags behind so far from other frames that it makes him flat out suck by comparison, and you have the right to choose that for yourself, but no sympathy if you do, because nobody is forcing you to take off your nikes, you're choosing to wear them with the full knowledge that it's a suboptimal choice. logic doesn't follow. first, range is a massive advantage in combat. second, if you know how to use mesa's 4 properly you can use it in motion by jump casting, allowing for increased mobility and negating the down side. second, it's not single target, it's single rapid succession targets. 3rd, it's not a one shot, it's a many shot. 4th, mesa actually has places in the game where she's either a top tier or extremely viable choice where atlas is kinda eyeore-ing his way through the whole game. Mesa is absolutely not a side by side comparison to atlas because mechanically she's very distinctly world's apart from atlas. that said, I don't think mesa is that great personally, she's just highly accessible to newer players because aimbot fixes a lot of problems for unskilled players and any idiot can look up on youtube how to mod her. the only time I pull her out of the closet is if she's requested for a particular squad for index runs. I'd rather have frames that are better suited to whatever content, or in cases where it doesn't matter, my go to guy, but that's a personal choice.
  23. i think you have it twisted... we need new content, not so that we can buff weapons, but so that we can earn new rewards to then better take on the next challenge of the next piece of content.
  24. it's this weird new innovation in gaming called "progression". crazy, right? some people think it's pretty chill. you gain rewards that advance you after earning them by overcoming a challenge, which then better prepares you for the next challenge.
  25. I've asked for this before, but I'm going to ask again because some the community is once again getting pretty toxic about this playstyle vs that playstyle. three states: red, green, blue. these show up as a border around the avatar on the ui loading screens and on the hud. options: default is blue: I love warframe and playing with everyone, please get me in the match as quick as possible red: I prefer to min/max my load outs and push the game to it's limits. please randomly match me with similar people first. green: I prefer to play casually in whatever way is most fun for me at the time without much regard to statistics. please randomly match me with similar people first. matchmaking then attempts to match similarly flagged people in pugs when possible, inserting blues into green and red teams when possible. it's still possible to get a red member in a green team and vice versa, but this reduces that. it also proclaims loud and clear, once and for all "pugs are shared spaces, you get what you get, we have attempted to match make you as best we could". at least then players will know what they are getting into when they load, and if they aren't willing to deal with it, they can quit the mission and find another team. last option is a checkbox: my internet connection is terrible, please prioritize others for hosting during random matchmaking when possible. shortcomings: players can false flag to grief. this is a thing that will happen occasionally, but the 1% of jerks that do that will pale in comparison to the benefit of better matchmaking. in this case it's a matter of not letting perfect be the enemy of good. ultimately happiness is maximized with this option. benefits: better matchmaking overall, and players can shift depending on their mood that day. overall this will likely decrease salt levels by 104% additionally, this gives de more datapoints to determine how the player base is likely to engage with various content by showing trends of player behavior based on self identification.
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