Kaggelos
PC Member-
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Everything posted by Kaggelos
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They do 9 times out of 10. Almost all patchnotes from every update prove the contrary to what you say. This opinion and narrative that they never listen has to stop. I understand your frustration, but lets keep it real. Cheers ^^
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Based Unstar as always. Also guys, come on, this isnt a nerf, but how it was supposed to function from the start.
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thank you for the hotfices and the time to read through feedback and take appropriate actions Also fix the omnia fissures not matchmaking anyone at all, i really looked forward to those ^^
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Heads up: it's Umbra Forma week at Teshin
Kaggelos replied to UnstarPrime's topic in General Discussion
you need to have unlocked steel path, starchart in hard mode basically -
that'd actually be a good addition
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Personally i LOVE the new look for the orbiter, much better than before imo. actual lighting, and actual dark areas, more "moody". Also when i looked at the blue light, i gasped, "why does it look so GOOD???"
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i just want an incarnon for the Daikyu, or an extra gimmick for the prime version
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This skin is the reason ill start playing Yareli. sooo yeah, tastes and all
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Regarding tuning up stances, i hope you guys mean in terms of visuals, animations, movement and variety of combos (as in identical attacks to different combos), or numbers? Personally i dont really care about the numbers, only care about the former. Also rapiers are, in my experience, pretty good, and with amazing heavy attacks.
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I have a question about the new Netracel hard mode Mission
Kaggelos replied to Kaggelos's topic in General Discussion
Hard agree with this. Nerfs arent always bad. -
I have a question about the new Netracel hard mode Mission
Kaggelos replied to Kaggelos's topic in General Discussion
All i know is ill enjoy hearing Grendel's sounds less and less now. Also i wholeheartedly embrace meta nerfs (looks at spin to win, wukong bramma zarr afk farm, etc) i see i see, thank you for the clear response ^^ -
I have a question about the new Netracel hard mode Mission
Kaggelos replied to Kaggelos's topic in General Discussion
For clarification, my issue with that and the circuit is the fact that I cannot choose what I like, not what is easy or meta or optimal. Just saying because I hate being lumped along with the meta -
I have a question about the new Netracel hard mode Mission
Kaggelos replied to Kaggelos's topic in General Discussion
So the community's problem is that it is optional? Also thank you for the screenshots and clarifications, much appreciated -
I have a question about the new Netracel hard mode Mission
Kaggelos replied to Kaggelos's topic in General Discussion
More rewards or better buffs? -
In the last Devstream, this new mode had specific frames and weapons, are those more like suggestions, like in arbitrations and Archon Hunts that get buffs, or are they mandatory? I really hope this isnt the same as the Circuit. Hated that and once arcane dissolution came never bothered with it ever again. Not because it was hard, i mean i played with the sound off and listening to podcasts (not a flex, just an observation). Mostly because It didn't give me the ability to choose and express myself. If that's the case then this game mode sadly won't be for me. I don't want to play a game mode to just for the rewards, I want my fun to be intrinsic. All the more power to those who like it though, not judging.
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Personally I'm just happy that I wont be hearing Grendel's voice all the time
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Glad you could join us fellow tenno! For future reference try using paragraphs and proper formatting so that your text is easier to read.
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Make a volume slider specifically for the launcher screen
Kaggelos replied to (XBOX)CatalystCube's topic in Sound
because the launcher is a separate app from the game itself, I lowered its volume from windows This solved the issue for me -
I just want regular Enemies in those missions be steel path level They are way too squishy
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Ideally what I'd want would be to integrate railjack nodes into our star chart. What I mean by that is once someone unlocks the Railjack quest, which happens after a certain point in the regular star chart, there will be some optional or mandatory Railjack missions (based on the mandatory nodes path you have to unlock to progress our solar system). If your RJ isn't up to snuff then you could always hop on someone else's in public missions. You might also have the choice if you want to board your own. At this point in time RJ missions feel like they are a separate game and systems, detached from the rest of the game. Duviri is different because it feels and it is a different dimension of sorts. RJ tab doesn't have to be like that. just implement it into the regular star chart and it will feel like it is part of the game and not its own content island. Rail Jack nodes within the RJ map right now could be repurposed and moved into the regular starchart. Maybe not all said missions and nodes, just keep the most important ones.
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That is a solid rework! As much as I love her rip line, Which is one of her most fun abilities in my opinion, This new one is actually pretty fun and with a nice risk added into the mix. Personally what I would suggest is for what you are offering for the first ability to be added into her second along with what we already have, and keep her one as is, but instead of pulling enemies to you, how about you lunge at them similar to what Voruna does with her second ability.
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Peculiar *Boop*
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How come Wukong doesn't have this as animation set.
Kaggelos replied to ZarTham's topic in Art, Animation, & UI
He kind of makes that pose before springing into the sky whenever you activate Cloudwalker. -shut