JonnyOptimus
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Posts posted by JonnyOptimus
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Apparently when the Demolyst Moa uses it's healing ability it becomes immune to all warframe ability damage. This immunity is indefinite. Please fix.
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When playing Baruuk, using his Bedouin skin, every time a mission is completed, the UI shows "Excalibur" (with no picture) instead of Baruuk.
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EMBER REWORK:
She's MUCH more useful than before, that's for sure, but she needs a couple of tweaks to be perfect.
- Her one is completely useless and pointless in anything but low level content and only if you don't have a decent weapon. It either needs an additional utility effect or it needs to be moddable like Hildryn's 1.
- Her 3 needs the line-of-sight requirement removed. Because of this requirement (and especially since line-of-sight seems super buggy) it often misses enemies that appear to be right in front of you and is super frustrating and not fun. I suggesting reducing the range but removing the line-of-sight requirement
VAUBAN FEEDBACK:
- His 1 is pointless
- The only ability is his 2 that's worth casting is Overdriver
- His 3 is pointless in any high level content. Charged staticor shots do more aoe DPS
- His 4 is amazing
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Hmm.. Yeah I just watched a YouTube video showing the room. In the video these circular things are definitely pressure plates but for some reason when I step on them nothing happens.
I'm trying to get the final syndicate medallion in the mission and I'm pretty sure it's behind one of these two walls but it seems there's nothing I can do..
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Are you guys talking about these?
If, so them I'm confused because stepping on them does nothing as far as I can tell. I'm playing Wukong so I can cloud walk from one end to the other extremely fast.
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Just now, Lordckart said:
Pretty sure those open with pressure plates,don't they?
I've walked over every square inch of the room looking for pressure plates, so if so, I can't find them :(
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I've been playing for several years now and I've never figured out how to get in these 2 side rooms (north and south of my current location on the map, with the items). Does anyone know? Thanks!
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In the Grineer Sealab tileset there is an underwater syndicate medallion that is impossible to pick up. I've been swimming around trying for 10 minutes.
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I purchased Wukong's Mithra tennogen skin today but there is a problem. It appears that his leg/hip-flair pieces are not showing the new skin. They keep their old appearance.
How it's supposed to look (screenshot from AGayGuyPlays YouTube Review of the Mithra Skin)
Clearly there is something wrong. It doesn't matter which skin I select, those leg pieces stay exactly the same.
Screenshot of the Auman Skin - Leg pieces the same here as well
By the way, to rule out a client issue, I've tried on 2 different computers and the issue is on both.
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After using any Quiver ability there is a ~1-2 second delay before you can fire a weapon. Considering the Quiver abilities already have a pretty long pre-cast, charge-up time, I'm going to assume that this is NOT working as intended. Can we get this fixed?
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3 hours ago, taiiat said:
FWIW, Phasntasmas' Alt-Fire has a fixed Charge Time per Ammo. so what Ammo you have in the Magazine will determine how long it takes to Charge, if you wish to use all of it.
I realize that, but why wouldn't it charge (ammo/sec) faster with attack speed mods?
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I hope this is reverted soon. The delay between pressing the crouch button and the action is horrible. As stated, Octavia's invis is very hard to use, as is standing in place and performing a crouch to bullet jump maneuver.
Please stop ruining my life, DE. kthxbye
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I noticed today that attack speed mods/buffs do not affect the charge speed of the secondary fire of the Phantasma... I'm assuming this is a bug. As far as I know attack speed mods/buffs affect the charge speed of every other weapon in game.
Fix please 😌
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I just played my first mission as Baruuk. The 2nd time I used his 4, the ability did not activate but I became unarmed, unable to use any abilities or switch to any weapons. Any ability I tried to use said "ability in use". I could not even switch to operator mode.
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There is also the option (depending on location and stability of internet connection) of using a game streaming service like Shadow which allows you to stream games on pretty much any laptop or even mobile devices (for $35/month) or Nvidia GameStream which also allows streaming of any game in your Steam library (no monthly subscription but you have to a buy a ~$150 Nvidia Shield device).
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32 minutes ago, peterc3 said:
This was never on the table. It doesn't work for PS4 or Xbox, there was no reason to think it would work for the Switch.
DE is not Hi-Rez or Epic. PC has updates whenever they are able to get them out. They will not delay PC to have consoles at the same patch level.
Cross-play and cross-save are not happening.
I read in an interview that they are "investigating all options" with regards to both cross-play and cross-save functionality, and discussing ways to push all updates to all platforms simultaneously in order to accomplish this.
I doubt it will happen any time soon, if at all, but there is a faint hope.
It would be in Nintendo's best interest as I'm sure Switch sales would be boosted by Warframe players buying Switches just for Warframe.
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Last night I played 2 Hydron missions with Nidus and every time I used Larva it would repel all the enemies to the nearest walls instead of pulling them all together.
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The #1 reason I never play POE, and now Fortuna is because of the map UI. Normally when I play missions I always have the map expanded in my UI to more clearly see mission objectives, enemies, etc. I also typically run with enemy sense.
But in POE and Fortuna when you expand the map in your HUD it's far too obtrusive and blocks your view.Â
For me it's too difficult to distinguish enemies on the screen in game so I'm always using the HUD to guide me.Â
What I'd love to see is either an option to highlight enemies on screen in some way (as certain abilities do as a side effect), or turn the transparency of the enlarged map wayyy down (while keeping the transparency of enemies, items, and mission objectives as is).Â
Does anyone else have this problem (and have any suggestions)? I hate that I can't enjoy this new content...Â
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20 minutes ago, peterc3 said:
If it were solely about enemy levels, it would be no problem. People don't want to fight them if there is no increased reward.
Many people do it now; staying in endless missions just for the fun and challenge of it. That said, some kind of increased rewards would be great!
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3 hours ago, vid23 said:
everyone obviously would chose to play with lvl 100 enemies for more fun
^^
Having more options for fun in a video game is always good.
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My suggestion is for a Hard Mode for all missions in the star chart. Once you have completed the star chart every node should have the option for a Hard Mode in which enemies start at a higher level (60? 80? 100? 120?).
It could even be progressive (Hard Mode, Hard Mode+, Hard Mode++).
I think much of the player base would love more challenging content (especially challenging content that doesn't restrict you to using only certain frames by adding more "no ability usage" mechanics) and this seems like such an easy thing to implement.
Thoughts?
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When using Equinox with the Duality augment and any accurate rifle type weapon, the clone will no longer hit your targets after using Rest (night form). After one hit the enemy falls to the ground at which point the clone just keeps shooting straight (as if the enemy were still standing), therefore aiming too high and completely missing.
This was tested with Tiberon Prime, Soma Prime, Tigris Prime, Amprex, Quanta Vandal, and Atomos.
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15 minutes ago, Giantconch said:
From the wiki:
The Electricity damage bonus combines with other elemental types to create secondary elements on non-hitscan weapons. Hitscan weapons will separately proc both elements present on the weapon and Electricity from Electric Shield.
Assuming Amprex is a hitscan weapon then what you are seeing is normal.
Interesting. Thanks!
Update 29.10.0: Corpus Proxima & The New Railjack
in PC Update Notes
Posted
So Dirac was converted to endo which is great, but now the mods also require credits to rank up and are therefore gated, where previously I had them maxed. Some sort of equivalent credit drop should be implemented in addition the dirac to endo conversion...