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phazefox

Grand Master
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Posts posted by phazefox

  1. put simply, all drops gained during a mission were lost entirely, but experience was still gotten as well as a credits reward. this can be seen clearly in my rewards screen which i'll be posting bellow 77A8B650DE90372E59479509A0605110E62F81EF

    this is consistent with what's in my inventory, relogging into the game also didn't fix it (which sometimes happens).

    As for the situation in which this bug happened, we were farming Vega Toroids inside the spaceport building, with no bounty selected, and the game started chugging about the same time we decided to leave. when i exited the building, entering the vallis area proper, the game's chugging increased raplidly and i got killed by nearby enemies as i used the archwing launcher. after reviving myself i couldn't use the archwing launcher, and then i couldn't leave operator mode which i entered to move faster using void dash. i reached the exit gate on operator mode and we finished the mission, however when the results screen popped up it was the one i'm showing here. and i confirmed all the drops gotten during the mission, most importantly the Vega Toroids, weren't in my inventory, however my squadmates did get their rewards, toroids included. It may be worht noting i was not host in the mission.

    Personally the most important thing here would be losing the Vega Toroids we farmed, but i think the issue in general is important to report in case more people are experiencing this.

  2. reviving this thread 'cus this thing is back

    i was experiencing this around the time the chimera update launched too but it seemed to fix itself some time later, however the issue just popped up again, literally about 10 minutes ago. in my case what happens is legacy colors get purged from the favorites list and they also don't show on the warframes that have them. they can be put on the warframes while on the orbiter but this is only a temporary fix

  3. On 2018-10-12 at 10:13 AM, Sasha_The_Lynx said:

    I got one but i dont know if anyone else has this problem.
    When i logged in, allmost all my colors i favorites where gone (Wich means i had to readd tehm), and the selected colors for many of my frames and skins i used went into default colors exept for, maybe one or two parts, but mostly got into default colors.

    I also checked that weapons as well are affected, and i can tell you this that i didnt log into warframe until just now, so i couldnt have gone in to change them, that also includes the favorite color window. More than half of the colors i picked as faves where removed and some of the colors i see now there wherent even part of my favorites.

    Not a massive breaker, but i couldnt be the only one affected, right?

    i have a similar problem, some of my favorite colors are gone too, and a load of colors in frames, armors, syandnas and weapons got turned back to default. but in my case it went a bit further. my sigils and holsters were also turned back to the default.(the sigil itself stays, but the sliders were put back to default).

    something i noticed is that for the colors what got defaulted was all either legacy colors or colors copied from default colored warframes. also when i turned some of them back the legacy colors on weapons stuck, as well as my tweaking of a longsword holster. but when i log out legacy colors on frames, armors, syandanas, amps legacy colors get turned back to default, same for sigil sliders, and legacy colors in the favorites list disapear.

    oddly enough the legacy colors i used on my operator and sentinels never banished and were there when i logged in.

    i haven't played the game more or less since th last plague star ended though, so i can't tell when exactly this happened.

    i also tried verifying my cache to see if it was the client not working right on my end, but that fixed nothing. i just hope the information wasn't lost and DE can return it all to normal

  4. @Tazmai i checked the event viewer on the latest crash, it does show a warning similar to the one on that thread, but the thing is i had already used DDU and made a fresh instal of both my Nvidia and Intel drivers, all drivers and components should be working right, and i even got an overall performance improvement after doing that, but the driver crashes still happen, and it still happens only on warframe

    furthermore, it can't be an overclocking issue because my GPU isn't overclocked to beggin with

  5. huh, guess i really am not the only one, i've only had the issue since recently, i'm not certain when it started but it was after the sacrifice update. also i did some monitoring and it doesn't seem to be related to GPU load in the slightest, i've been checking my temperatures at various points in the game and the GPU crash doesn't relate to high temperatues if anything. the weirdest part is i get the highest temperature in the starchart of all places

  6. sometimes, so far only in the plains of eidolon, the screen freezes. however it's clear from the sound that the game is still running, not only is the sound still playing, it also still reacts to commands, i can shoot and use abilities and all, but the screen is stuck on a single frozen image. this happens very randomly, and i'm not sure it's related to GPU load, at first i thought it was since it happened whem fighting an eidolon, but then it recently happened while loading into Cetus. sometimes there's entire days i don't have this happen but it keeps comming back.

    i'm playing on a laptop connected to a TV, these are my specs:

    laptop_specs.PNG

  7. i'm not sure if this started in U23 but fishing doesn't work properly if you have gear slot hotkeys on keys 1 2 and/or 3, not only that but the special fishing gear wheel is gone too. it's pretty easy to reproduce, just set some gear hotkeys to 1, 2 and 3 and put stuff in them.

     

  8. 1 minute ago, paul5473 said:

    I know why as combo mods cannot be used on exalted weapons. This is why you can see mods like bloodrush, body count and others

    i thought that at first too, but Drifting Contact can be used. and why wouldn't combo mods be allowed on exalted weapons?, blood rush i get, that'd be OP as all hell, but why not the others? :suspicion:

  9. Naftal is right about acolyte mods, but Gladiator Rush is still not showing for no reason, got some pics

    This is on Skana Prime, as you can see i've typed "gla" on the mod search box and only Gladiator Rush shows up37D0AB17D17C4E690F07037AC1D86BFCD57543F5

     

    When doing the same on Exalted Blade the mod isn't thereD4F315E047FE4E1C67FA4ABEF7E41CA8AB0D3630

  10. 1 minute ago, NightmareT12 said:

    You can add Set mods though, I have the Crit Damage one added to my Umbra blade.

    can't put gladiator mods on exalted blade though, if you really can put the umbral crit mod on umbra's exalted blade then that only makes this that much wonkier. there's really no reason you shouldn't be able to use any other set mods on exalted weapons

  11. put simply, i think exalted weapons should be allowed to use set mods, but in such a way that each mod only counts once towards the set effect. That is if you, for example, have Gadiator Vice equipped on both your melee weapon and exalted blade, you only get one point towards the set bonus.

    personally i don't think this would be OP in any way since set mods generally aren't that powerful to beggin with. even without Rivens there's usually another mod that'd make for a stronger weapon, so why not?

  12. as much as i agree wiht this there's actually no real rule about where tints should go, even among prime accesories sometimes the metal isn't tint 4 (and some prime weapons/warframes/accesories have terrible metal textures, but that's another issue). i don't think you can actually call this fixing anything since it's technically not wrong, but it'd certainly be an improvement if anything.

  13. hadn't even noticed the fire rate change, good to know it's a thing and it should indeed be fixed. personally i don't like the idea of explosive throwing weapons becoming full auto though, but i i guess that boils down to personal preference.

    what i do think they should do is both increase max ammo, and fix the spread with multishot, not just on the castanas but also on the Talon, right now the fan is basolutely terrible, as all extra proyectiles go to the left of the "normal" proyectile, and how far to the left they are thrown is enormously inconsistent to boot. another thing that needs a serious revisit is the max ammo pool on every explosive secondary weapon, this was already annoying enough before but the recent changes murdered QoL on explosive secondaries by reducing the ammo pool so much.

  14. i completely agree with this, the two-handed grip + keewar strike should produce a scythe, while the keewar on a one-handed grip should make it a machete/scickle. as it is the "scythe" looks terrible with scythe animations, and in general doesn't fit the weapon category.

    also i'd like to point out that ALL scythes are too small. all but the kaszas, which is about the size a regular scythe should be. they really could extend the handle on every scythe and make their blades bigger. it wouldn't even look bad with the current stances, heck i think it'd look better.

  15. this is indeed true, the combo isn't working. not only that, it has nothing to do with attack speed, iv'e tested using all possible attack speed mod combinations (including spoiled strike), BUllet Dance's bhold block combo can't be done with redeemer at all, it simply doesn't work. and it is very inconsistent with sarpa, even when letting go of the block button

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