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Lewdcifer

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  1. It's "overpowered"... okay, then what? What does it matter that we player can use an "overpowered" mechanic in a PvE game? Do you suppose that Revenant literally not able to die isn't OP? Mag and Garuda with infinite gates and damage scaling? Loki, ash, octavia being untargetable? Felarx doing millions dps? Should they just neuter all these "overpowered" tools? Yeah, you're right, if players ""abuse"" these ""OP"" mechanics there's no situation where enemies are threatening. And thats the point of the player power fantasy and loadout-building aspect of the game. All cc immunity does is reduce the variety of options you can use. Even with all my yapping about variety or viability or whatever I'll say the bottomline again: having a tool you can't use just feel bad
  2. Definitely cool avenue for potential status cap rework (this thing is terrible too, but we'll put that rant aside), but for the cc topic at least for the sake of practicality cc resistance is already in the game so its a bit easier to convince DE to do something about it (I clarified on this system with an edit above). And honestly it works, I dont really see needing more complexity to it, the game is already kind of a mess of systems. On the status cap tangent: demolisher actually already have attenuation on status much harsher than on damage. Maybe they could tweak that instead of kneecapping status entirely as they do right now on capped enemies
  3. I honestly didn't want to rant about it when previous patch dropped even knowing that certain cc options we have left against the really "fun" overguard mechanic was gutted because it wasn't documented and could totally be unintentional. So imagine how deep I wanted to put my head in the wall when reading this patch. This is an old topic at this point, just one absolutely worth dragging up from the goddamn pits: IT'S NOT FUN TO HAVE YOUR KIT JUST NOT BE ABLE TO INTERACT WITH A STUPIDLY COMMON MECHANIC. That is the bottom line. And beyond just this is the cascading effect pushing people toward the "just bash your head against the wall with the thickest helmet you can get" gameplay of spamming shields, spamming vaz, god forbid f*cking REVENANT, in the hopes of just tanking damage. Is this the kind of intended gameplay you want for this game? And here's another old point to bring up now in case some nutwad think this is about "just let us disable your strongest unit lul": CC RESISTANCE has been a thing LONG BEFORE OVERGUARD. AND IT WORKED AS INTENDED. Player can interact with heavy units with their CC abilities, just dont hope it'll work for very long or twice. Even JUST a little bit of CC enabled is enough to improve this stupid ooga booga gameplay loop we're pushed toward with the very, VERY obvious increase in both eximus and overguarded enemy in new content. please Edit for clarity about cc resistance since it hasnt been relevant for a while: this is a long standing mechanic exclusive to a few enemy, notably infested juggernaut, which severely cuts down cc duration and diminish it more on repeated casts. That is to say, resistance, not immunity. This mean this mechanic is built into the game already and surely (lol) can just be reused for overguard
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