I honestly didn't want to rant about it when previous patch dropped even knowing that certain cc options we have left against the really "fun" overguard mechanic was gutted because it wasn't documented and could totally be unintentional. So imagine how deep I wanted to put my head in the wall when reading this patch.
This is an old topic at this point, just one absolutely worth dragging up from the goddamn pits:
IT'S NOT FUN TO HAVE YOUR KIT JUST NOT BE ABLE TO INTERACT WITH A STUPIDLY COMMON MECHANIC.
That is the bottom line. And beyond just this is the cascading effect pushing people toward the "just bash your head against the wall with the thickest helmet you can get" gameplay of spamming shields, spamming vaz, god forbid f*cking REVENANT, in the hopes of just tanking damage. Is this the kind of intended gameplay you want for this game?
And here's another old point to bring up now in case some nutwad think this is about "just let us disable your strongest unit lul": CC RESISTANCE has been a thing LONG BEFORE OVERGUARD. AND IT WORKED AS INTENDED. Player can interact with heavy units with their CC abilities, just dont hope it'll work for very long or twice. Even JUST a little bit of CC enabled is enough to improve this stupid ooga booga gameplay loop we're pushed toward with the very, VERY obvious increase in both eximus and overguarded enemy in new content.
please
Edit for clarity about cc resistance since it hasnt been relevant for a while: this is a long standing mechanic exclusive to a few enemy, notably infested juggernaut, which severely cuts down cc duration and diminish it more on repeated casts. That is to say, resistance, not immunity. This mean this mechanic is built into the game already and surely (lol) can just be reused for overguard