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quxier

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  1. +1 wf.m even adds website's text, so if you 'just' changed value without removing the text then it sounds 'dubious at least', as @Aazhyd said
  2. Not sure if all but Dark verse doesn't seems to have LoS at all. I don't count all enemies but it goes through walls
  3. Where is my +100 button? In such cases I just want simple UI. No need to show frame nor rotate mods, like Op says.
  4. You meant cold effect? It slows them down via 50%/55%/60%/65%. Normal enemies are slowed to 90%.
  5. So far I hear or seen rewind interruption if you are interrupted via some new obstacle (e.g. door closed, someone put frost bubble etc). I'm not sure if you get or not energy refund in that case. That might be 2 bugs. One you mentioned with first 2 videos. The other one "die > rewind > get knockdown without shield gate with small hp" that may result in death if enemies are around (and they start attacking). Before shield change (current shield = % of shieldgate, more or less; before: partial shield = minimal shield gate) it was much easier to get this bug, imho. Still, some stronger content like Archimedea may be little harder. ps. that's why I said that she should have knockdown or something after rewind. That's just not normal death but loooong.
  6. Orb is joke, so I won't comment on that Jahu... I would buff it into 10-15%. 20 enemies to fully armor strip is too much. 10 (10% strip per kill) would be fine. Eximus in general are pain for some ability or effect. Using fire rate, corrosive + shards is good enough combo. But it can generate energy. Sadly, yes, 1st is almost only choice. Changing 2nd, 3rd or 4th removes 3 abilities Removing 4th gives you "okeish" 3rd and HORRIBLE 2nd. So except 1st, I would change 2nd... in ver rare cases. To be honest I don't think it's so much "loss of opportunity" stuff. Look at this other way around: - You have grimoire-type weapon so you can use other secondaries. - It can generate energy - so you may equip other arcane or mod. - It can armor strip - while not perfect it still increase DPS of your team. And more death = more energy - You can increase your stats (duration, strength, efficiency) so you can remove some mods from your Dante. It's not that Roar or something is much better than Noctua. It's just, like I've said above, changing anything else makes Dante "ill" (ba dum tss). That's why I've posted about putting augments so you don't have to use 2/3 to cast 4th: While not the best you can put armor strip mod (+energy tome). It fits okeish.
  7. It's both. Warframe is a free-to-play game because you can acquire everything except for cosmetics by simply playing the game. Warframe is a pay-to-win game where you can give the developers money to obtain power now instead of having to earn it in the game. These terms are not mutually exclusive. While pay-to-win is generally a (justifiably) maligned term, I don't think it's innately bad, especially not in a free-to-play game. There are better and worse ways to monetize power, and in my opinion Warframe overall does it fairly well. I think usage of Pay to win with non competitive game like Warframe is not good. Even in player-vs-enviroment games it's still not great. Pay to win is when you are buying power much faster than other player can earn (in game). The key aspect is speed. You are getting so big advantage over non-paying player that you are "winning". Non-paying player cannot or it's VERY hard to rise to paying-player "strength". So taking aside that warframe's power level is more nuanced (e.g. old frame can beat newer frame), there is no "winning" if you are "just faster". Why not just use "micro transaction" or "pay to SKIP"? As many said, game is grind (aka GrindFrame). You grind for endo, you grind for Frame/weapon X, You grind for cats. So on and so forth. If you don't like that aspect then it's not game for you. If you are ok with grind, grind still can be bad sometimes. Sometiems grind is just long. Sometimes randomness makes certain items to not drop. Sometimes you have time gate (e.g. Wait X weeks to get item Y). In general it's from almost free (aka no grind needed), through some grind, ending at "I will just buy it" horrible grind. As for game itself, it expanded A LOT. You have 50+ frames, hundreds if not thousand of weapons, many companions (but I just use 1, lol), Necramech, railjack, Duviri, melee slams (some recent update make your slam damage big), game modes, ways to play so on and so forth. Now new players (or old too) can start with Duviri. It's more melee focused so it may be more fun for some time. You can go back to "normal gameplay" somehow (I don't remember details). And you can earn frames, augments and some other stuff. It's good if e.g. boss don't give you all frame's parts. It's however timegated (1 frame per week, 3 frames to pick from per week, changes after each week, only part of all frames).
  8. I've been playing Dante without VERY powerful build. It's something like: Precision intensify - 90% strength for 4th, some energy & normal stuff, corrosive shards, 50 cast speed. Sometimes I'm healer/reviver so I don't do a lot of damage (20ish) and sometimes I do ~50%. In probably all mission that I've used Dante I see him as "good enough". Sometimes Mesa come around, sometimes I get better. You know the drill. It's not perfect but "good enough". I don't expect nuking through walls - so that's my standards. So what maps are good? - Empty maps like this week Assassination Archon with Nira (huge place without any obstacle) - Archon hunt defense - I've done some parkour but it was good enough - Circuit (SP) - Void (long corridors are nice) What maps are horrible? - I guess infested corpus ships (Eris afair) with small corridors would be problematic
  9. The problem is that we were already at near perfect and went backwards. Handwaving it as “that’s just how games are” ignores that we already were there, and are now not. If Dante was released with LoS and people were fine with it, then it probably would have never been an issue because we would have never known. But we do know, because it was a thing, and now it’s not. Yeah, this is major issue like Styanax nerfs. Don't give playes features and take it back in week or something. That's just "mean". At least put some info "hey, we are not sure about this ability, it will be probably nerfed a lot so...". Solution would be quick & easy but would it be good? Short term reward would be good. Dante would hit more reliably. On other hand long term reward may not be good. Dante were frame, maybe not first, but frame that nukes a lot of stuffs in big enough range. More and more frames would have to do this. There would be other solution to nerf it. Damage is double edge sword. If you put it too big it makes game boring. Too low - it's useless. I don't think nerfing damage would be good, imho. But that's at least little subjective. I wonder how much range would reduced. In vacuum (empty place, Tragedy hits all enemies etc) with 45 m (Strength, I let this mod sit here since unlocking Dante but I may remove it)) is good. If I had to use range "just" to use it then honestly I wouldn't like that change. Now you have to go into more rooms, so that's probably more skills? Yeah, I've not done multi room nukes with Dante. So I cannot fully relate. And "room size" would be important as well. Still some "marking" system would be fine for Tragedy. I and some other user posted about it (they have used Dark werse as marker, afair). Game still have good and bad stuff. It still entertain me, at least in some ways. If it's not for you then, yeah, time to move on. Good luck to you too.
  10. So, you've played him in some of the most expansive maps and claim to not have issues. Lol. Maybe duviri or Nira assassination is "expansive" Netracells, Nira defense aren't. I may be wrong but on release that map had so many routes that I had to go to each enemy to slap them. Honestly, don't get me wrong, he's fun to play for me. And I get the idea of wanting to balance his massive range with positioning. The issue I have with using Tragedy (I cast it far, FAR less than I used to) is because as opposed to everything else he does, I need to reduce my playstyle to use it optimally (The main appeal of this game for me is the use of the movement system). Most of the time when I don't do that, even if its just aim gliding, I sometimes see enemies that I don't hit with the ability, and it frankly feels bad, especially since I tuned my build for lower efficiency in exchange for greater damage. Tragedy feels like an unsolved calculation puzzle in my head for which the only optimal response is either to forgo it (what I tend to do), or pull the trigger and hope for the best, because it feels unreliab To be honest LoS check makes me do parkour even more. Before LoS check I could just point at general direction and everything dies (if not, just repeat). Now I need to go to some location, hence more parkour. LoS messing it to the point of unreliability is not my experience. I don't deny your experience. I just cannot fully relate to it. Sure, if it's in any map that mess you then I would agree with you. I don’t understand why we would settle for mediocrity when the initial release was near perfect. Yea he’s okay, but why are we okay with that? It wasn't and isn't (near) perfect. It's just, as for Tragedy, it was relaying less on skill. So it "just worked". If you like to just watch enemies dies (or don't, because some weren't visible) then it was "near perfect". If you care more about "skill" then it wasn't "near perfect". Why we settle for mediocrity? Why "we are okay with that"? Some of us aren't. It's just how this game rolls. We make suggestion or post issues/bugs. Some bugs/issues are fixed. Some are not. Some suggestion are implemented and some aren't. Sometimes frame goes into "great mode". Sometimes you can have part of functionality(ies) removed or so much reduced that it's not worth using. So why we are ok with Current Dante? It's "good enough" for some of us. We know that we won't have 'near perfection'.
  11. It's a touch deeper than that with snipers, as Curse propagates not just melee combo but also sniper combo. I wouldn't know whether to call it "very unique" or not. It's more work than melee, so probably not popular. So, "on headshot" mode. Yeah, I guess it's more 'unique' than just 'strong weapon'. I wonder how Zymos would work (on headshots it spread some stuffs nearby).
  12. No, I like 4th to do something more. Shadow blocks LoS check? That's interesting. I've been playing it for some time. I've not seen major issues with him yet. I've been playing it in Duviri, Netracells and todays Archon hunt. It may be not perfect but big part of what I see is at least damaged. I still have to play him where he is (near) worthless. I know it's hard to believe that people have different opinions about him. I'm not on full defend mode about his 4th: https://forums.warframe.com/topic/1392931-increasing-base-5-m-non-los-check-for-dante-via-certain-actions-stats-of-4thtragedy/ however content I've been playing so far, Dante is 'ok'. I've been even into ~50% damage in group. It can fall into obscurity but other reason, at least for me, would play big role as well: - https://forums.warframe.com/topic/1394106-light-verse-very-small-usage-changesbuffs/ - https://forums.warframe.com/topic/1386385-dante-cast-4th-with-empty-pages-tabula-rasa-augments-devstream-177-commentary/ - https://forums.warframe.com/topic/1392300-dante-4thtrumph-hold-to-cast-at-max-overguard/ .. well, offtopic a little
  13. That's.......literally exactly what it means. Triumph cannot exist without 2x Lightverse, Wordwarden cannot exist without 1x Light Verse, Pageflight cannot exist without 1x Light Verse. It's a key component of all 3 as well as having its own function as a power. So you agree or not, I'm confused. No. I don't want to change "page system" or how Dante works. I just want to add 1-2 things: - Reason to cast Light verse without casting Triumph. In my gameplay, if I have enough energy, I haven't casted 2. I cast Triumph. - Synergy (?) between Light verse and Triumph (in the last suggestion). So you can still do things like 334, 333334, 224. However you would have more reasons to cast 2 alone (without casting 4th).
  14. They would probably mutate their strand... or whatever it's called. Like with our Helminth.
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