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quxier

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  1. The entire point of modding a weapon is to kill something. Niche utility gimmicks are used to assist in killing something. Modding a Kuva Karak is not like modding Frost Prime where there are 50+ different potential personal considerations to be made in regards to what mission you're playing with and who you're playing with as teammates. The modding system absolutely needs speedbumps and tradeoffs to be worthwhile to use. Faction Damage Mods function as one of many. Sure, pros & cons. However such methods like Bane mods are not great. You are making your weapon more powerful. That doesn't make game much more complex and intricate. It's just manual task (change Bane X for Bane Y). When I play some game with e.g. fast but weak swords AND slow but much stronger hammers it makes difference. Do I want to take longer OR do I want to be precise. Sadly game is so much about just stat boost. There isn't too much you can do with that kind of system. Which realistically isn't that inconvenient. It's a few clicks....people complaining about this can't be that optimization-happy. Are they against light switches? door handles? But are you using only 1 door handle for all your doors? No. You install whenever it's to your liking (e.g. specific door handle) and just use it, without actively thinking about it. Switching door handles is easy but we don't do it daily. Same for mods. You don't equip your 8-10 mods every time you run mission (or let's say daily). It's just few clicks and some typing (which is super fast, you don't even need to type super fast). Yet we don't equip all of our mods. We use configs and change/switch if it's necessary (e.g. we dropped new mod). In general, human brain tries to optimize everything. Thinking about every detail, derail you from thinking what is important (on bigger picture).
  2. So boring +x damage/status. It was qorvex old passive. That would be too overpowered. It would be like any clone-frames (e.g. wukong). Use your ammo and stop attacking when you stop attacking. Not so great for decoy. What is "confusion"?
  3. Not a good idea, half of the mods arent worth selling because lots of people already did what you said, so theres way too much offer and almost no demand. I mean, you can buy 1 mod for the price of 100+ OR whole pack, sell (even for few plat) the one you don't want or copies. It's still would be less expensive than buying tome mods you want (xata included). Stuff like Xata + Vome + Jahu would costs you 139 plat. Yeah, even selling them for cheap (compared to market) price. But I'm 99% sure that you can still have same mods (e.g. 2x jahu) so chance of getting Xata is low.
  4. Maybe Eternalism? :D 140 is fair price (I won't post to avoid name/shame rule). IMHO they should just farm 140 for whole pack, sell copies or what they don't want.
  5. I cycle through about half a dozen frames a day, each of them have 6 configs with different builds and their own loadout. idk what build I was using last so i always check before I go into a mission. I generally play solo and run longer missions so spending a minute to pick the wf build I want and weapon builds that compliment the type of mission I'm running makes sense to me. Spending a minute in the arsenal is nothing compared to the hours I'll spend in the mission I'm about to play. Like I could take Wisp into any mission with any of my builds on her and whatever weapons i happen to have equipped and complete a mission but I'd rather not slog through a disruption or netracell missions with a loadout built for endless survival. If you are solo player then lots of things matters. I remember trying to beat Archon missions and it was lot of failures. I couldn't even survive. Now when I pick frame it's ok - I survive just fine. And if you have slow pc (slow loading time) then checking all of those things MATTERS A LOT. In my opinion there shouldn't be "hurdles in the modding system". I think I would rather have proper choices than "bigger damage for X or smaller for all" kind of choices. Not sure about others but I play on general groups rather than each faction (bane mods). So like some damage, viral (or corrosive for Deimos, afair), armor strip etc. If I had to swap for every faction I wouldn't have enough slots (6 maximum).
  6. A shop is a bad bandaid on a bigger issue. And no it's not just filler... You have to understand what Duviri is... It's meant to be a whole new way for new players to enjoy the game. The better solution in this would be having Forma blueprints as part of the loot table for the first half of the SP circuit and then having a fully built Forma towards the end. Making the fully built forma a carrot on a stick rather than the main dish. Removing it entirely is going to take away value for the new players. While it is Steel Path, it is still something that is easy to access for new players and should therefore be treated as such since it is most likely also the first interaction with Steel Path that a new player will have at this time... I'm talking about SP only. It's easy to access the same as normal SP. You can leech but it doesn't mean that you should. It's meant for "better" players. There is very small reasons for newish player play as they don't have gear. So they get e.g. Sibear incarnon which require plat or 30k cryotic (afair). New player will farm normal Circuit for frames not incarnons.
  7. The topic title made me laugh. In school you learn about how human form/growth. Then you have Orokin. They grow 2nd arm. Joking aside, I thought it was some kind of alteration of Orokin.
  8. You should know by now with the amount of interactions we have had on the forums that I usually have a reason when I say no in such an offhanded way. I'm sorry. I don't recognize you. I remember some user(s) posting images instead of words but I'm not sure if you are this user(s). Yes you should explain yourself. It's not because I don't like it. It's because it's easily available elsewhere without any restrictions. As I said: And I believe Lith relics are accessible early in tenno journey. Forma blueprint is just "filler" as some other items. However forma blueprint is too much filler. I could suggest suggestion (and I think I've suggested something about circuit) like shop, where you can pick every items (some limits like 2x rivens from Paladino), some static (no changing) exp, like 300 per level up etc However Circuit is made for us to waste time. Why there is limit of 2 incarnons? Why there some schedule of incarnons? Why the higher your circuit rank the more you have to play? Like near ~10 rank you need probably 1 hour (depending on team/gear). Not to mention no save due to bugs. So it's easier to just ask for remove or change to 2 other rarer formas
  9. this: or just remove it. I get that they are filler but at least some are only from Duviri (resources like Yaoi mushroms, or however it was called). So if you are not running Solo or Experience a lot that may help. However forma blueprints drops like candy from anywhere. How about explaining why you don't want this change?
  10. Why should they? Like I said I really do not support killing the uniqueness of the current 2 and soon 3 frames by bringing their animations to the whole roster. I was not talking about uniqueness. I meant that it would be worth the effort if we could change those animations (and more) for 50+ frames. It might not be huge usage but it would be more than 2-3 frames. Well, at lest it would be more worth than doing it for 2-3 frames. That's valid but different issue. We may think it's hard but it may be easy or vice versa.
  11. Like seriously, why there has to be forma there. Not aura, not stance just normal forma. It's not even pre-built - it's blueprint. You can get it from random relic runs. Could you remove it? Or at least change into aura/stance formas?
  12. Every mission? ahhaha. I just press Esc > Navigation > ... I don't change/check gear to the point I can go to Netracells (which require some good enough gear) with just random gear. I was like, hmm... that slow, that's weak, that's slow, frame does something so let's do this. Plus I'm vazarin so let's heal stuffs. Hahaha. In general I have at least 1 decent weapon like Kuva Nukor. It's far from the best but at least it does something. I change gear when I want different style, mission is harder (e.g. Netracell or Riven challenge). I prefer not to change gear every time I play another mission. That's why most of my gear is self contained. My frames usually have p.flow and Energize, Rush, maybe efficiency. My Carrier p. that I don't change has looter, vacuum and ammo conversion. So on and so forth. I change single gear (e.g. frame or weapon) not whole lodout. Or just buff weapons/frames.
  13. Aside support there are few ways: - some frames' blueprints are in Simaris Cephalon (+ some other stuff) - mostly copies that you have earned somehow - you can buy frame for plat - ~300 plat each for normal version, you can earn plat via trading or just buy plat & stuff via real money - if you don't care whenever it's prime or normal version, then prime version is cheaper, you can do void fissures with certain relics (especially with team!), buy parts from other players (for plat) or for Regal aya (for real money), prime version is usually cheaper than normal version (e.g. 50-100 plat) - Circuit - if you have finished Duviri quest (afair it's for new players as well) then you can pick 1 of 3 preselected frames, doing Circuit "mission" you earn blueprints, mods, arcanes, augments etc. However not all frames are there (and only normal frames). Every week will have different frames for you to pick. It can takes 1-2 months for certain frame to appear (afair it's 21 frames, which is 7 weeks)
  14. quxier

    Shark gun

    Do you mean this: too too too
  15. So changing something like the walk-animation to an option for those 2 (soon 3) frames would do little to increase their use, and would justify such a change just as poorly. What about changing walking and rolling animations of 50+ frames? Bugs as in Styanax interaction with skills during 4. OP mechanic = chain launched contagions. And no lol, you've certainly never had "no issues" using contagion with single jumps. It has always been a double/bullet jump interaction. The only thing that changed on it regarding triggering mechanics is when they added the "aim" interaction. Which was added due to the whole melee rework at the time. Old text didnt include "aim" for a while after the update arrived. Double jump has always been there both before and after aim glide was added. But that was never a thing. Maybe uhm, read patch notes before claiming things. I was going to answer to all of those points but that would end when one of us get tired. So I won't do this. My point is that they sometimes waste time on something that doesn't need to be changed. I bet you can find something like this. Like "why they bother changing X, no one use it or it's worse" kind of thing. So if there are stuff like this then they can use it on something that at least few people want. Would they do this? It's their choice based on their "pros & cons" of that.
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