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quxier

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Posts posted by quxier

  1. 41 minutes ago, SneakyErvin said:
    1 hour ago, quxier said:

    I don't mean to literally spend 1k$ "just because". I meant let her calculate if she would still want to pay more money for the same goods.

     

    Say, now she buy pack for 100$ that give you 2100 plat (I've changed values just for simplicity of calculations). Let's say that she earns 50k$ per year. That's 0,2% of hear yearly income. That's not even 1%. That's pocket change.

    Now take income per year from other country. Now she earns 12k$. That 100$ becomes ~400$.

    But that isnt something that should concern DE, not one bit, since it isnt realistic. DE is in the end located in Canada, the prices need to be set in a fashion so it makes ends meet for them. They are for instance expected to pay that 50k a year and not the 12k a year to an employee.

    If they have enough money and I can still farm stuff in reasonable time then I don't care. It's just they won't get money from some people. Whatever.

  2. 1 hour ago, protos241 said:

    i see some player litteraly be invisible

    You know, ash can give you crit boost while invisible ;)

    To be more serious, what you can do? I've picked ash with invisible & my "a little bit strong" kuva nukor. I go into invisibility all the time (for above reason & more survivality). Enemies are bullet sponges so what can I do? I kill some but that's it. I'm healer/reviver. Expect nothing more from such mode...

  3. 20 hours ago, TARINunit9 said:
    21 hours ago, quxier said:

    But how many years she has been spending that 1k$? We have 11th anniversary. So even 100$ per year is "not that much".  And how much she earns per year? You know if you earn e.g. 50k per year, then 1k$ is NOTHING. You earn 50k per year? Ok, pay few thousands PER YEAR. That would be more "raw experience".

    Keep in mind this is far ahead of the curve for most love service games, which are funded on a roughly 2%. The so called "whales" (term coined by a CEO) who spend 1k$ per year. Compared to your average f2p mobile game asking me to pay $99 every single login, I've always respected Warframe for letting me go right to the missions and only asking for five bucks every few weeks

    Don't get me wrong. I like that you can acquire majority of things. Big part of it is in reasonable time and/or you can buy for ~350 plat max. It's just when I want to spend some money on something I just don't see reasons to do it with WF.

    20 hours ago, SneakyErvin said:
    21 hours ago, quxier said:

    I see new "Mesa toy" that costs me 170$. What I can buy for that? If we are talking about games, I can buy 2-3 newish games and much more (20?) some older games. Some other stuff? I can buy buy enough food for month without keeping in mind every single price (of course not some stupid high priced food). My new laptop costed 4x Mesa toy price.

    Some of that 90% players just see price for anything, they see all changes (e.g. massive nerfs to frames), they laugh and they continue to grind (till they can). Who is going to pay so much money for stuff that can change or is just "meh"?

    I'm just really curious what a seperate collectible has to do with the game and the pricing in the game. Like I cant really follow that thought process at all. Do you complain about the price of an Alien movie bluray being too high when you go out and grab a $100 Alien collectible statue? 🤷‍♂️

    I've just picked this toy as the price struck me as high. Platinum prices are not very far from that 170$. In dollars (using google to change currencies): 154, 76, 38, 15, 7, 4.

    20 hours ago, SneakyErvin said:
    21 hours ago, quxier said:

    But how many years she has been spending that 1k$? We have 11th anniversary. So even 100$ per year is "not that much".  And how much she earns per year? You know if you earn e.g. 50k per year, then 1k$ is NOTHING. You earn 50k per year? Ok, pay few thousands PER YEAR. That would be more "raw experience".

    "Raw experience" refers to how much she gets out of it per dollar as opposed to if she had a discount. The amount spent doesnt matter. $1k is only nothing if you have the money and want more, if you've gotten what you want the $1k is enough for the time being no matter what you earn. Spending for the sake of spending seems rather uhm idiotic. It would also kinda scew the "raw experience" since you'd spend on things you neither want nor need.

    I don't mean to literally spend 1k$ "just because". I meant let her calculate if she would still want to pay more money for the same goods.

     

    Say, now she buy pack for 100$ that give you 2100 plat (I've changed values just for simplicity of calculations). Let's say that she earns 50k$ per year. That's 0,2% of hear yearly income. That's not even 1%. That's pocket change.

    Now take income per year from other country. Now she earns 12k$. That 100$ becomes ~400$.

    20 hours ago, TARINunit9 said:

    The $170 price tag is sadly also normal. The overhead on a resin statue sculptor isn't cheap, so a lot of that price tag is just making sure the company can break even

    Ok, but how much resource does it need in kg? And what about work price and other prices? I've found 1kg of materials is roughly 40$. I took more or less missures of that statue, build cuboid of it and I've calculated how much KG it will take. It took something bellow 3kg. That's ~120$. Companies probably can buy it cheaper. Then it would be less than 3kg. Of course, my knowledge is almost nonexistent so I bet I missed something.

     

    21 hours ago, SneakyErvin said:
    21 hours ago, TARINunit9 said:

    It's fairly normal these days, actually. Game merchandise. Activision and EA do it, Valve used to do it, Korean f2p mobile games do it. And Warframe does it

    The $170 price tag is sadly also normal. The overhead on a resin statue sculptor isn't cheap, so a lot of that price tag is just making sure the company can break even

    Yeah I just mean I cant see how it impacts the experience of the game. "Boo-hoo! I cant afford the Toy that does nothing for me in the game". It's a collectible to get if you really like the game and really like collectibles tied to things you like. And yeah, the tag seems high since the price to make them is likely also high in the first place. I personally think it is great that companies/bands do these things. I'd kill for a Norse Stone Troll sculpture back in the day when I played Dark Age of Camelot, or a little Kobold maybe. Got so happy when Amon Amarth had a Surtur sculpture availble through a limited edition release of the Surtur Rising album.

    The thing with that Statue is just look very cheap compared to the price. Look at amazing details in game. Take Voidshell skins for even better results. Here you have just few colors, not mixed. Details are not very good. If you could at least pick colors then it would be better.

    ps. I know that's not DE fault. It's just as potential customer of DE see them not other factors.

     

  4. 5 minutes ago, Probably_Asleep said:

    If I were a a Warframe Faction and there was a damage type called "Awkwardness" then my shields, armor, and health would ALL have triple negatives against that damage type)

    The Indiference meet The Awkawrdness. I can see interactions between those 2 interesting.

    6 minutes ago, Probably_Asleep said:

    So the idea of direct messaging someone to say: "Hey, I saw your blessing and didn't get a chance to say thanks so... thanks..." is beyond what I can handle.

    Before you can even type it the person is already somewhere else. So either act fast or don't do it at all (and don't think too much about it). Doing half job is imho, not great.

    12 minutes ago, Probably_Asleep said:

    quxier! Didn't know you hang out in the Off Topic as well

    I check Feedback once a blue moon. I mostly see 5 recent topics and I respond to those that I find interesting. It doesn't matter where it's posted.

  5. 1 hour ago, (PSN)slightconfuzzled said:

    She loves huge juicy butts.

    Oh, she likes that song that start "I like big *something* I cannot lie*

    1 hour ago, MaxTunnerX said:
    1 hour ago, Probably_Asleep said:

    I dont want to torture your mind any further, but you realise that most people dont even read forums right? Now seriously, most blessings are cast because the person casting it needs it or because its a clan/friend thing. Only a small minority are blessings given because someone asked for it. You dont have to feel bad for not saying thank you.

    Does it really matter? 25% is like nothing. I don't care about it as it don't stack. When I'm in relay I just do it for others.

    Quote

    Especially not when you consider all the trolls (me included) who troll entire relays with shield blessing (and still get a ton of thank yous haha). BTW you can always just say "thank you" in chat, you dont have to personalise. The person who did it knows they did it, no use calling them by name.

    What's shield troll? More shield = more shield gate. And after change current shield matters.

    1 hour ago, Probably_Asleep said:

    So I quickly try to exit whatever UI is open within the time the banner is up with the hope that I can send a thanks before it fades away. I of course do not succeed, and I of

    If you are SOOO INTO IT you can always press F6 on PC to screenshot. It takes picture and save it in "images folder" in your system.

    2 hours ago, Probably_Asleep said:

    But I AM grateful! So to all you True Masters out there that have taken the time to grant blessings, know that there is at least one more 'thank you' response that just never made it out in time.

    We all know that sometimes you are in chat or stuff and cannot press F. It's ok. It's not big deal. We (at least I) do it for altruistic reason and FOR THAT SHINY PING SAYING 'THANK YOU' BOOSTING MY EGO BUAHAHAHA. No seriously, it's little nice. However It's not big deal as you can see some people respond. I don't need big number of "thank you". Few is enough to feel appreciated.

    • Like 2
  6. 5 hours ago, TARINunit9 said:
    9 hours ago, quxier said:

    I have never seen what's "fun" in multiple fast taps of same key.

    Visceral heuristics. The reinforcement of the idea more activity = more results. Or as you said:

    Interesting thing to study.

    5 hours ago, TARINunit9 said:
    9 hours ago, quxier said:

    However just because you are fast does it mean that you win game?

    In these games, yes! You call it brainless, but it's more a multitasking thing: Holding a button while doing another thing is easy. MASHING a button while doing another thing is harder. And doing it successfully is more rewarding

    That's the thing - multitasking. However in games I've seen or played it mostly single task of repeated key press. Like in the New war quest (afair) I can literally take hand from my mouse (right, dominant hand) and just spam E.

    I get the idea of multitasking or an idea of "more activity = more results". I like Dante because it doesn't make button presses to extreme. On other hand Xaku "for higher level content" is just less entertaining. I've infused Styanax' ability. I grab everything and just spam armor strip (at least I've used to in non sp, in some longer runs). That's just 1 button. I liked Xaku's idea of:

    - Disarm with 2nd

    - Semi-cc with Void (1st)

    - Kill weaker (unarmored makes less damage & it's slower)

    However that doesn't translate well into high content and it's mostly for enemies that I can disarm. Not to mention Xaku/2 nerf & Overguard laughing at CC.

    So I think overdoing it is bad move. Your suggestion strike me as that - overdoing.

  7. 26 minutes ago, L3512 said:
    16 hours ago, quxier said:

    Abilities should be 1) good enough alone and 2) different than each other. Imagine saying this about weapons to kill EVERY ENEMY:

    I bet 99% players (except trolls/jokers) would say that would be horrible design. That's how Dagath works on high level.

    That's the issue with Harrows 2, you can't cast it with energy for some arbitrary reason. That is not synergy it is dependence.

    Ability requiring energy is not something weird. You convert shield using energy to X. That's not dependency. That's how abilities works in this game - abilities require energy to run. That's not even synergy. It's not like you can cast 2nd without energy and casting with energy yields different results.

  8. 1 hour ago, TARINunit9 said:

    One thing I've seen in some other games: hold to fire continuously, but tap to fire faster

    I think it would be a neat experiment here

    I have never seen what's "fun" in multiple fast taps of same key.

    Like I can tap pretty fast but it makes muscles (or probably other things as well) hurt after some time. I can tap pretty fast. There is some limit. It's nice to improve your body.

    However just because you are fast does it mean that you win game? Look what you are doing. You are improving your speed... of mindlessly pressing button. I would rather if game rewards/punish me for certain action like speed of reacting, moving pointer and pressing button. That's more complex "reaction" to game events. That's why I set "quicktime evento to hold" or why I don't like tennokai.

    And you know what it would bring? Average user that is afraid or not knowledgable about macro would use basic "hold" functionality. Other would create macros that are "fast enough". It would just create advantage OUTSIDE game using 3rd-party softwares.

     

    Edit:

    ps. Here is video that show proper way of using speed - not random key but how fast you can react and press specific button(s).

     

  9. Quote

    I like that Dante gives hugs and kisses

    1 hour ago, UnstarPrime said:

    In English, X's and O's can be used as a short-hand for hugs and kisses.

     

    Hmmm.. hmmm....oh. I guess Dante is "family person" ("something" changed him ;) )

     

    1st Noctua:

    Quote

    Etymology

    Feminine of an otherwise-unattested *noctuus (nocturnal), from nox (night).

    Pronunciation

    Noun

    noctua f (genitive noctuae); first declension

    1. owl (small)

    https://en.wiktionary.org/wiki/noctua

    So it can be interpreted as "night activity".

     

    Wordwarden:

    I'm looking too much into it but it sounds like "person that keeps their words aka not lying"

     

    Pageflight:

    Those looks like "book marks" e.g. https://www.etsy.com/market/book_marker

    It can be generalized into some sort of Origami.

    Here is 2 quotes:

    https://www.origamispirit.com/2013/06/an-origami-owl-perfect-as-a-gift-card-holder/

    Quote

    Owl Symbolism
    Learning, wisdom, helpfulness, guidance, mystery, foresight, magic, status, intelligence, intuition, wealth, darkness, prophecy, keeper of spirits who have passed from one plane to another.

    https://www.superprof.com.au/blog/meaning-of-origami/

    Quote

    Fukurou, the Origami Owl

    Along with the crane and the fish, the Fukurou (owl) is one of the most popular origami designs.

    Lots of different cultures have revered the owl for a range of reasons. In North America, the owl tends to be considered a wise creature. In pop culture, they are often depicted as scholarly and serious.

    The belief that owls are wise likely dates back to ancient Greek mythology in which owls were associated with Athena, the goddess of wisdom. In later years, the owl was imprinted on Greek coins, leading it to eventually become associated with the accumulation of wealth.

    Some Native American cultures also have a history of traditions and legends regarding the owl. Owls were viewed as protectors, with some tribes wearing owl feathers in the hopes of warding off evil spirits.

    The Japanese did not originally view the owl as a symbol of wisdom nor wealth. Rather, the owl or Fukurou was associated with luck. Like numerous other Asian cultures, the Japanese place a great deal of value on the idea of generating luck and good fortune.

    For this reason, Japanese people, even in modern times, may carry or wear an owl charm in the hope of attracting good luck and warding off bad luck.

    While the fukurou will always be a symbol of luck in Japanese culture, modern Japanese have also come to consider the owl a wise creature. This is likely due to the influence of western culture on the east.

    So except that mysticism/magic/knowledge kind of things it's "protector". So you know, person that protect their family.

     

    Triumph/Tragedy:

    Your gameplay may be different but when it comes to Triumph & Tragedy I use to "Triumph a lot" at the beginning then go to Tragedy. So you can say that tragedy is what comes after triumph. :|

     

    Summing up:

    His whole kit maybe described as being family guy and activities *cough* related to it.

    In the night (1st Noctua), you set the mood like candles or some music (Pageflight). You talk with your partner (Wordwarden) about your & your partner's needs. You continue with lots of hugs & kisses (Light & Dark verses). Then you Triumph*. After that there is Tragedy*.

    * I'm sorry, I had to make it SFW. You know what I mean.

     

    ps. Think of it as half serious half joke. I had fun writing this based on knowledge that I've found.

     

    2 hours ago, UnstarPrime said:

    I've been using Dante for weeks now and I'm still charmed by the fact that he casts his spells with X's and O's; it's such a simple yet flavorful flourish.

    *chef's kiss*

    I'm VERY into magic systems. Looking at changes from simple "X" and "O" from Devstream to gameplay visual were amazing. They have done great job! However it was just "ok, those 2 symbols looks amazing... and that's it". I had 0 thought about them. Reading your post OP made me appreciate this frame even more. You have my gratitude.

    1 hour ago, (PSN)slightconfuzzled said:

    Thats clearly Dante propaganda and preaching! 

    He clearly has a book, and kills lots of people. Dante therefore is Kira with his Death Note! Some sort of follower or possibly a second Kira! 

    The similarities are too similar! Those hugs and kisses... are more like... kisses of death! Cue dramatic music! 

    More seriously though, cool interpretation, from someone who takes an interest in the symbology there. Little movie reference for ya there. 

     

    From darker side it make "sense". From the Leverian:

    Spoiler

    Dante returns changed, hearing voices.

     

    • Like 1
  10. 1 hour ago, Agall said:
    14 hours ago, quxier said:

    So rivens are like Shrodinger's cat.

    More like Entrati's kavat 😄

    But yes, the worst part of it all being when you don't realize you've rolled a 'god roll' until you list the riven, but only a 'god roll' because some addon tells people it is.

    I rolled a Dual Ichor riven with cd/range/as/-slide, rolled several past it even thinking it wasn't good. List it on the market for 2kp and immediately get 12 whispers with people offering above listing. Turns out Alecaframe considered that 'god roll', noting this was shortly WitW's melee rework where I was looking for CC/electric for Influence, something I ended up getting cheaper later. Ended up selling it for 5kp just to be rid of it in case this app updated for the melee rework.

    I meant good and bad at the same time. If your RNG can make something worse then I don't consider it good system.

  11. 7 minutes ago, Aruquae said:
    25 minutes ago, TeaHands said:

    Reb talks for maybe 2 minutes worth of the podcast? Maybe less

    Reb has been behind a lot of the monetization options in the game. Getting players to pay for power made them mad, but were fine with cosmetic purchases. According to Reb about 10% of players are funding Warframe.

    She has spent over $1,000 in the game so far, does not use any sort of employee discount so she can get the "raw" experience.

    Game industry is looking to lean a lot more into Live Service type games and there's been some pushback from gamers, like with the new Suicide Squad.

    It was pretty short and had a long ad at the beginning lol.

    Expand  

    Not bad, not bad

    The typical business conversation, I like how she’s open about it. 
    Only 10% though? I wonder what the majority is…

    I see new "Mesa toy" that costs me 170$. What I can buy for that? If we are talking about games, I can buy 2-3 newish games and much more (20?) some older games. Some other stuff? I can buy buy enough food for month without keeping in mind every single price (of course not some stupid high priced food). My new laptop costed 4x Mesa toy price.

    Some of that 90% players just see price for anything, they see all changes (e.g. massive nerfs to frames), they laugh and they continue to grind (till they can). Who is going to pay so much money for stuff that can change or is just "meh"?

    36 minutes ago, TeaHands said:

    She has spent over $1,000 in the game so far, does not use any sort of employee discount so she can get the "raw" experience.

    But how many years she has been spending that 1k$? We have 11th anniversary. So even 100$ per year is "not that much".  And how much she earns per year? You know if you earn e.g. 50k per year, then 1k$ is NOTHING. You earn 50k per year? Ok, pay few thousands PER YEAR. That would be more "raw experience".

    • Like 2
  12. 1 hour ago, Zakkhar said:
    12 hours ago, quxier said:

    I cannot even put incarnon on Dex furis... because it's Dex...

    You cannot put incarnon on Dex Furis beucase Dex Furis is dual pistols (akimbo, Afuris variant) and Incarnon Genesis for Furis is for single pistol. Those are completely different weapons. You will not be able to put it on Afuris and Afuris Prime either. 

    *mind blown* I've not thought about dual/single variants. I'm accustomed with "a(k)" prefix or "dual" prefix. We had recently Dex Nikana which is just normal nikana with different stats/features. It didn't change into "dual" version. So I've not even thought about checking whenever Dex furis is same single/dual variant as Furis. I just assumed DE's weird design and move on.

  13. 6 hours ago, L3512 said:
    7 hours ago, (PSN)rexis12 said:

    You get a marginal Crit Damage without Doom, your Doom targets so few people without Wyrd Scythe, you don't get Armor Strip without Doom, Wyrd Scythe just slows and Primes Viral without Doom.

    So the abilities aren't great without synergy? Big deal it's still an example of synergy that Harrow lacks.

    Abilities should be 1) good enough alone and 2) different than each other. Imagine saying this about weapons to kill EVERY ENEMY:

    Quote

    You need to headshot with primary. Proc X on enemy foot with secondary. Then finish it with melee.

    I bet 99% players (except trolls/jokers) would say that would be horrible design. That's how Dagath works on high level.

  14. 51 minutes ago, Prof-Dante said:
    4 hours ago, Xzorn said:

    She really doesn't do anything interesting or better than what we already have.

    but do we really say that about every new frame that gets released? what does Qorvex, or Dante Offer that we don't have already? 

    The key word is "interesting" and partially "better". Sure, We have bunch of 'armor strip', 'more damage', 'heal' etc. However not all works the same. There is some doze of subjectivity as well. So you have Styanax' that requires just 200% strength and it is spammable. Hildryn's require 300 or 400 and cannot recast for some time. You know - pros & cons, and interaction with enemies (or lack of it).

    What Dagath really have?

    - 3rd - more damage for weapons (crit)

    - 2nd more damage... after some time

    - 1st viral + slow

    - 4th damage

    Qorvex:

    - Slowness + radiation (good for 3rd)

    - Grouping (not great)

    - Status immunity via rad procing (almost passive)

    - Damage

    - face

    Dante:

    - Overguard

    - Damage (slash & buffed damage)

    - CC

    - Book that can buff your stats, armor strip, get energy etc

    - Librarian/Wizard face

    In the face off, Dante do lots of things based on needs. On other hand, you have to face the facts about Dagath. There is like "hole" in her gameplay. Let's keep a straight face, she is just 1,2 ,4. Even if you put good face on her it's still not the best.

    Ok, ok, I will stop with this face puns/idioms. It's getting hard to says something understandable with all of that 'face' stuff. Thanks this site: https://www.wordscoach.com/blog/face-idioms-with-meanings-and-examples/

    4 minutes ago, (PSN)rexis12 said:
    12 minutes ago, L3512 said:

    example of synergy would be Dagath's 2 in conjunction with her 1,3 or 4 where all abilities are useful by themselves but benefit from interacting

    That's not really synergy and more planned interactions. 

    +1 I and some other call it dependencies.

  15. On 2024-04-18 at 2:56 PM, NicolaiBM said:

     

    It's not respecting us as players?

     

    On 2024-04-18 at 2:56 PM, NicolaiBM said:

    I think these numbers are not entirely unreasonable.

    Adding a name would require 10.000 Kuva and 10 riven slivers.

    Adding the first stat would require 50.000 Kuva and 10 riven slivers.

    Adding the second stat would require 100.000 Kuva amd 10 riven slivers.

    Adding the third stat would require 200.000 Kuva and 10 riven slivers.

    Adding a negative would require the combined resources for all the other stats, so 360.000 Kuva and 40 riven slivers.

    You cannot ask for "respecting (time?)" and add hundreds of kuva for 1 weapon (I assume).

    On 2024-04-18 at 2:56 PM, NicolaiBM said:

     

    Solution?

    With everything said, I do think the intentions of rivens is a great idea to add to warframe, but the implementation isn't done to serve the weapons that needs it the most. My proposal for a solution is to make rivens set a value to the stat you're modding. To stick with everyones favourite theme, crits. Having 30% critical chance on a riven should modify the weapons base critical chance to 30% making it a stat that makes sense further modding for. Reworking rivens to this functionality would also allow for some weapons we're simply not using because of their lack of stats, to field the interesting builds DE wanted them to have, when the rivens got added. This would also exclude the need of disposition, constant adjustments and be a step towards combatting powercreep through rivens.

    Yeah, flat value would be nice however I think you would still need disposition. Like, when I get 20% CC to my K.Nukor I'm gonna crit a lot :D

    On 2024-04-18 at 3:49 PM, Agall said:

    I personally think the system works great in its current state.(..)The RNG behind rerolling them can suck sometimes, but that's just how RNG works. 

    So rivens are like Shrodinger's cat.

    On 2024-04-18 at 3:50 PM, KitMeHarder said:

    All rivens should have a minimum disposition of 1x, with weaker weapons having up to 1.55x in order to give them a slight bump (and to maintain what we already have).

    Yeah, they should start from 1x. When I was trying to "change rivens" as op as well, near ~1 dispo and 2 stats were good enough. Not too strong but not to weak. Just 1 extra mod.

    On 2024-04-18 at 3:54 PM, kadlis12 said:
    On 2024-04-18 at 3:34 PM, NicolaiBM said:

    Congratulations on the sarcasm. I do think you need to read the post a little closer, read up on what incarnon is and why rivens and incarnons isn't the same, then perhaps be constructive instead.

    That was not sarcasm - and I read your post. To summarize, you said that the issue is that some weapons have bad base stats or bad handling, so no percentual multiplier can help that. I agree. And that is what Incarnon modification does: changes base and changes behavior. Because Rivens were not designed to do that - and it would be a mess to change something deeply rooted in the game, new stuff was added instead. The incarnon modification.

    What I meant by that "sarcasm" is: You decided to turn Rivens into Incarnon.

    The problem with incarnons is that they are meant specifically for subset of weapons. I cannot even put incarnon on Dex furis... because it's Dex...

     

  16. 35 minutes ago, Xenevier said:
    2 hours ago, Drachnyn said:

    I was impressed by dagath the moment i replaced her 4 with breach surge.

    so basically took her core ability away? her whole kit is made to buff herself and nerf enemies so her 4 will one tap anyone it comes across, thats like taking kullervo's 1 or any ability from harrow, the frame still works but that was the point of their kit to synergize together

    Sadly, like with Dante, there isn't many things to change. You change 1,2 or 4 and something is missing in Dagath. Same for dante - only 1st is subsumeable.

    And I think I've changed her 4th as well as this is the worst ability.

  17. 10 hours ago, Gaxxian said:
    17 hours ago, quxier said:

    You know, they proc corrosive. Add 2 shards and you have full armor strip. Maybe slow, as you noted, but still something.

    They do like 1k dmg per second. Do you expect to kill something at high level? D:

    7 hours ago, Gaxxian said:

    Also, you would still need more than 22 seconds to kill that Butcher, since first you would need to strip the armor to do the full 1k dmg. So... let say that you need 25 seconds to kill a single grunt? Thats... problematic for an ultimate ability that costs 100 energy.

    So I've done bit of testing in simulacrum and simple run in SP void/ani (survival ~120 level). With 2 corrosive shards for full armor strip. Mostly 1st (so no damage & stuff from 4th). It was not great build just some strength/health, flow & stuff.

    Damage wise, single Kavat can kill Corrupted heavy gunner in SP. It had more problem with The hollow vein (almost kill). That's however Simulacrum 2 enemies spawned, 1 changed into Kavat.

    In real fight (SP void survi) it wasn't so nice. Sure, it take huge chunk of health of some of enemies but I wouldn't say it was killing them. The problem however is not damage but AI & duration. Plus shield cannot be armor stripped.

     

    And all that without 4th so there is some damage potential missing.

    • Like 1
  18. 12 minutes ago, TeaHands said:

    Getting her seems a tad bit tedious and her gimmick is horses without being able to use the horse they designed for the game. I completely get why they didn't want Yareli 2.0 but I imagine it took a lot of wind out of the sails of those excited about a Headless Horseman Frame.

    While not "the best" it would be at least something fairly new. Imagine riding horse, slicing enemies with lance (in front of you with some more power) or with sword (to sides, with less power but more speed or something). Add some effects and you have pretty fun toy.

  19. 9 minutes ago, Gaxxian said:
    1 hour ago, quxier said:

    Is it enough? Maybe not, I've not tested it fully. My point was that it does "something"  (especially kavats). So they don't have to be removed but just tweaked.

    Ofc it doesn't need to be removed. But needs some extra oomph for sure.

    Right now its just a worse Spores version. Inaros needed a worse version that Spores? Probably not, at least, not as it works right now. It it healed in AoE or something, we could start talking about something there. But right now its just bad :(

    I think I would take 2x-3x more status per tick. Maybe depending on strength/health or something like this. And duration. That's what OP noted

    • Like 1
  20. 1 hour ago, ECCHOSIERRA said:

    A) you cant tell me the circuit's random loadouts are meant to provide challenge when decrees exist and even a mid weapon with enough decrees piled on top of it, is gonna be more "overpowered" than anything in the game outside of that mode. You can also get carried.

    Decrees exist but before you get enough decrees (or specific one) you still get "meh" gear. I don't think they are meant for challenge. They are meant for us not to go "near afk mode" on it. That's difference. Why? There is hardly any decree that makes slow, 1-target weapon to hit more target.

    ps. yeah, carrier prime, Inaros would be proud ;)

    1 hour ago, ECCHOSIERRA said:

     

    B) All you really "need" in deep archimedia is to first of all not die, and second have at least one viable weapon that can kill enemies in at least a semi reasonable amount of time.

    And pretty much every frame is survivable enough if built right and you can effectively ignore at least one personal modifier per week. Or just get carried.

    All you have to not die? Right. If you abuse shield gate, have immortality etc then it's easy. Otherwise it's hectic.

    47 minutes ago, (PSN)slightconfuzzled said:

    Sometimes being super optimal leads to pretty predictable outcomes and gameplay experiences. Which does relate a little bit to difficulty and challenge, but not necessarily exclusively so. Things can also be randomised and easier, potentially much easier, but variety can set the conditions for novel, new, relatively unique, interesting and unusual results. Which in turn can be very fun, memorable and exciting, and makes you keen for playing again and getting a new set of results/experiences. I understand and acknowledge that this isn't necessarily true or positive for many people. Just for some it can be.

    For variety & new/novel/unique experience you need gear that are different but with "good enough" power.

    First or 2nd E/DA I had Dante or Revenant. I was healer/reviver. It was pretty good experience. However what allowed me was power (pseudo-immortality). You know how my runs in were in previous week? Ash with stupid 2-3 second invisibility, enemies rushing, people dying from time to time. No variety. And you know what's worse? I need to do previous mission if I fail at 2nd or 3rd. Duviri were like this with host migration. Half of hour goes Puff.

    And you know how gear is? Let's ban this usage (e.g. STyanax cannot use any abilities during 4th). Or let's make something over clunky or over coomplicated (e.g. Exodia contagion with double/bullet jump instead of just any jump). Make gear the same. Make it too hard to reliably proc (e.g. Arcane influence). So on and so forth.

    I wonder if such experience can be achieved in some between normal and "hard" mode. Normal Circuit is for example not hard. SP circuit depends on lodout.

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