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Crystal58

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  1. Yeah, just got it green right now and afterwards felt silly for commenting on it. XP
  2. The rogue bonewidow eximus that needs 20 scans is now in the codex, but the voidrig eximus that needs 3 isnt. Classic.
  3. Vitriol necramites are spawning again, at least in the archimedea gamemode. The spawning is very strange, and seems to only spawn a max of 2 per big room. theyll leave after you break their phial. I managed to get 8/40 in one mission.
  4. What if it's based on reward? Like the different rarities have different boxes. What did you get on the 4th run vs the others?
  5. That's strange. It didn't get marked for me and it didn't make a sound for me nor my friend. It was in a different version, so either they changed it or it's another bug - perhaps connected to the muzureh one? I do not know.
  6. I'm at 7/12 scans on the Muzureh and my friend I've ran every netracell with is at 5/12. We both did 10. Something's clearly wrong. My guess right away is that on synthesis double scans it breaks and doesnt increase the number. Since the numbers match up.
  7. I don't know, Needs a bigger sample size for testing I'm sorry, but I don't fully understand your message. Are you asking about the spawn locations? I believe it's the same as the vocas, yes.
  8. I have good news too though. Look at this: Narmer enemies are spawning as low level after the bounty is over. Other thumpers may be able to spawn. I will update my post if I find any. UPDATE: I could not get one to spawn, but I did kill a doma during the bounty, so that may have influenced it. I can confirm that enemies and ships are spawning 40 minutes after the bounty ended, at the normal enemy levels for the plains, ranging in terms of location. First attempt at recreation has failed, so I ask of you to help me and try it yourself: I started the bounty from Konzu, 1h before nightfall. I joined someone else's public session, who finished the first stage right as I loaded the plains. I didn't sit much in the area of the bounty, as I was hunting at the same time while waiting on the do-nothing-for-2-minutes timers to end, and at the end I went after the doma that spawned. We got all the bonuses. I left squad right after the bounty ended. After the host migration, all tusk enemies were replaced with narmers.
  9. It makes no sound and is not seen by treasure abilities :')
  10. In other news, the LR4 test is a deimos infested survival, where the enemies get harder and harder. The MR4 one spawns a bunch of leapers at the start, maybe someone can get deimos leapers to spawn? I tried it myself and couldn't do it unfortunately.
  11. Close. They all appear in the codex, but under one entry. It's like eximus variants. They all give progress to it.
  12. As I initially thought, they're the rare version. So it's not as bad as a reinforced or ancient molted cask, but it's still pretty tough. Just flick your scanner open every 3 seconds and listen for the beep. A bunch of 5 minute survivals of running through the entire map, and it should be a fairly easy get. Make it a bounty, and you can multi-task farming standing.
  13. And while I'm at it; Here's the Rogue Voidrig Eximus. It does not have a Codex entry. Shout out to Telenius_Dagon for telling me about his previous sighting of one of these, and to Good.Fellow for running all these missions with me.
  14. Ladies and gentlecodexers, as I've prophesized, so do I deliver.
  15. not guaranteed. arcane drop is guaranteed on both it and the boss though, but it spawns above it. for the boss its floating on an invisible brick 23m in the air and for the whisper it often gets stuck in the wall. you have to locate where it is (you can see its glow through the wall because of loot radar) and then jump to it and get as close as you can to the wall. vacuum will get it.
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