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  1. Melee, overall, feels really bad compared to before... just makes me sad.
  2. Update: Have tried completing the lich but cannot, can't change my parazon mods either due to buck so I'm effectively locked out of liches.
  3. After using Oull, my Parazon screen has bugged out, giving me a white screen with partial mods on the screen that locks me up, I can't hit escape or click anything, every time I relog and retry, it locks up again. Screenshot: https://prnt.sc/1935ssa http://prntscr.com/1936c2b
  4. I can't speak for the past, only for this thread, not to mention, irrelevant, it is the quality of the argument that matters, not the arguer. With only this thread as a basis, I'd say that those statements are true about your own posts, rather than his.
  5. For what it's worth, I agree with most of what master_of_destiny has been posting, and very little of what BunnyHunny94 has, I think almost everything within The Arsenal Divide Workshop is a bad way of handling the changes they say they want, and I'm very frustrated with a lot of the changes that have been coming down the line lately, I'm certainly not someone who is always happy with DE lately, especially the nerfs, they really disappoint and frustrate me. That said, I really like Steel Path, it's probably my favorite game mode, all game type availability, a place to use our higher power weapons and them to feel good, and Steel Essence felt like a goodly rewarding renewable resource for Kuva and other evergreen rewards. Though it feels less good than what it once did, with the ability to farm large amounts of Steel Essence with a long stay through farming eximus units, as well as the upcoming Steel Essence decaying so you can't wait for Smeeta procs... and the new weapon changes incoming seem like they're also going to make Steel Path less enjoyable the way I most like to farm it, long survivals. (Though I like the addition of the Acolytes.) I'm also with you that some grinds are completely unreasonable, in terms of time input, especially where RNG is involved (Rivens, Khora, specific Ephemera drops, Bloodshed sigil, etc...but also things like Hema and Sibear) I just wanted to point out that just because someone actually likes The Steel Path (or at least did) does not make them a "fanboy" who agrees with all changes made. Changes to Steel Path have made me enjoy it less, and I think this upcoming change will do so again.
  6. At the very least it splits some of the power up as a stepping stone to be able to approach steel path easier for those who haven't engaged with it much yet, I think it's a reasonable change, especially since the mods are a shorter farm than the arcanes, of all the bad changes in this patch, I think this is one of the positives.
  7. The melee nerfs feel bad, but effectively the only thing they will change is making the weapons that were "good enough because all melee weapons are good" not feel good enough anymore, and the best weapons will stay usable, once again having the opposite effect of their stated goal, it will only narrow the meta in terms of melee. The gun buffs will make guns better, but the move to making so many buffs "On kill" mechanics feels really ill-advised, it will work fine in most mission types, but for certain types, where it's often quite important, your "on kill" buffs just won't be active, when you're fighting a boss without adds, when you're chasing down a demolyst and it takes longer than a few seconds, when some of these buffs would be at their most important they won't be active, and that just feels crappy. There's a reason we don't generally like these kind of gimmicks.
  8. You'll be able to in a few months I'm sure lol.
  9. I have doubts that invigorations will lead to a world where people "require" them like so many people seem to think will happen, what content in this game has that much organization? Maybe if raids actually make a comeback, or there was a reason to actually care about eidolons again, but until then, that seems unlikely. That said, I still think they're a terrible idea. Why give up permanent resources for a temporary random buff, even if it's something that's nearly perfect, I'll just have a horrible feelsbad when the week long buff is over, not to mention often it encouraging me to rework my build... for a week? I'm not going to forma something differently for a week's worth of use, invigorations just seem like a terrible, non-progression making tease.
  10. For the power fantasy, which is why it's so annoying when they make what I'm chasing feel bad again.
  11. I haven't noticed a specific pattern in terms of what mission types, it seems to happen frequently regardless of mission type when playing with my friend, however, if we queue from the dojo instead of orbiter, it doesn't seem to occur, hope this helps.
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