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(PSN)damianp1000

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  1. Backstory: Abandoned Mycona Colony hides one more secret - the appearance of Sentients in Origin system awakened the sleeping Helminth. Instead of starting to consume materials, Helminth spat out the Warframe - daughter of Helminth. Illustrative image, generated by AI. Passive - Warframe can adapt to the conditions on the battlefield, hold down the skill button to select one of the 4 modes (e.g. Lavos): Speed (Triuna Runners), Armor (Triuna Maggots), Fighter (Triuna Tendril Drone), Mind (Triuna Crawler). Note that Triuna is used here as a prefix to indicate a separate species, only related to this warframe. For example: Speed adds X% movement speed and X% bullet jump - the arms and legs cover with a infestation Armor adds X% armor and X% health - infested armor appears on the face and arms Fighter adds X% attack speed and X% critical damage - infested blades (melee) grow out of her wrists Mind adds X% ability strength and X% ability range - the growths on the head elongate and begin to throb Abilities: 1 - Contagion - puts tumor on target enemy - enemy is staggered for X seconds. If killed before infestation ends - tumor spreads to nearby enemies within X meters until the remaining duration time runs out. Subsumable to Helminth. 2 - Infested Overload - channeled ability - aura doubles passive bonuses and spreads X% of them to allies within X meters but drains X% health for each second 3 - Spawn - summon infested of the selected mode (e.g. Speed summons Triuna Runners). Spawned Infested prioritize enemies with tumors (1st ability). If there are no enemies nearby they follow the Warframe. Triuna Runners - will charge the nearest enemy (or affected with tumors) and detonate themselves leaving a toxin cloud Triuna Maggots - they climb onto the nearest enemy and set them on fire Triuna Tendril Drones - shoot homing projectiles applying cold proc and then latch onto enemies Triuna Crawlers - electrocutes nearby enemies (similar to Arc Mine) and also have raised threat level, causing enemies to prioritize attacking them Ability for sure needs cooldown and fixed number of spawns. 4 - Sacrifice - absorb all spawned infested (3rd ability) - emit a radial pulse that deals (X * number of absorbed infested) damage to enemies and inflicts proc status depending on the type and amount of Triuna Infested consumed, for example: if two Triuna Maggots (fire) were absorbed - two fire procs if Triuna Runner (toxin) and Triuna Maggot (fire) were absorbed - one toxin and one fire proc Melee weapon: Infested blades - melee working similar to Garuda talons: not using energy, have separate slot in load-out, looks like claws on Helminth's chair and slipping out of her wrists while Fighter passive is activated. What do you think? Any idea how to improve/balance it?
  2. Welcome Tenno! I want to create small (ghost) clan for mostly solo/seasonal players, without expecting activity, playing together, etc. The main goal is to have a shared dojo with all the research and a place to trade. Currently dojo is almost finished (without decorations) and research can be started.
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