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fanimala

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Everything posted by fanimala

  1. Found out the hard way, this problem is legitimate. Ash Fatal Teleport + Rapier doesnt always proc Bleed. Sometimes when I use Marked for Death the first transmitted damage instance is way lower than the actual hit even with 200% power strength for max Marked for Death dmg. I 1shot the enemy on first hit of the 3hit combo but the other enemies of the same type get tickled only. But when I proc Bleed on the first hit the transmitted dmg behaves normally and the enemies take huge dmg before the bleed ticks.
  2. I use it for high level endurance and fun. It is not meant to be a direct primer like Epitaph but it can prime. My idea was to replace his 1 for Nourish or Roar. I dislike his 1 because you just run (without Augment) and have this fish eye perspective. I will get my Redline by normal movement and Cold Thermal Sunder (50 energy). The cost is high but with Nourish its fine, it freezes (hard CC) normal enemies on recast and prevents my Redline from melting due to Gauss 2 (5 less battery on being hit). I want to know if his 2 is enough for energy (5% of mitigated dmg to energy) in higher levels, then I wouldnt need Nourish and use Roar instead. I survive by using Dragon Key shield gating, Vazarin and Arcane Aegis (and Rolling Guard). Vazarin 1 gives infinite shield gate on break for 8s and in these 8s Arcane Aegis will trigger most of the time. Vazarin Dash for enemy electric, tox, etc. weapons and if sth happens. Gauss 2 must negate its respective DMG types 50-60% of time, so I want to have Redline 100% up with almost no delay. That means maybe a lot of Cold Thermal Sunder casts and thus my hunger for energy. Edit 2: after testing, Gauss 2 is enough for energy when you get hit it will almost replenish all your energy in higher levels and before that you will survive anyway It actually doubles the Heat DoT DMG. Warframe Fandom Wiki quote: "When cast on enemies already affected by Heat proc, Thermal Sunder deals its normal damage plus the damage of the current Heat proc[1]. That means every (re)cast of Heat Thermal Sunder will use the sum of all applied Heat Procs on that enemy, double it and apply its own Heat DoT. The wording is wonky for me and it could also mean that by "current" it is meant to be 'last' Heat Proc. That would be a lot less dmg and I dont think that the game can register all individual Heat Procs and their respective source (otherwise no Heat Inherit). >>> The wording is confusing and I dont know if it just doubles the combined previous Heat Procs, adds its own Heat Proc and applies verything in 1 additional Heat Proc OR just uses the last Heat Proc applied without summing up all applied Heat Procs. Edit: I am sorry if someone can not understand this post. It is my second take on it because I had to login again, my previous form was deleted and I couldn't remember most of what I wrote before.
  3. So in general Archon Vit just doubles the Heat Proc from Thermal Sunder and Thermal Sunder doubles the Heat Proc from previous cast and/or other sources of Heat DoT. Roar from Rhino will influence the doubling by its respective percentage and double dips on its DoT: doubling* xy% Roar, DoT from Doubling * xy% Roar then another cast will just double the Heat DoT which double dipped from Roar and dips again for triple dipping. I just wanted a weapon like Burston Incarnon on Heat + Viral with Thermal Sunder Augment to get a lot of high DMG Heat Procs and then use Thermal Sunder. Originally I wanted to use Gauss and replace his 1 for Nourish for energy and some extra viral priming on being hit (and extra viral on weapons) but now Roar looks very appealing. Do you know how good you can sustain energy on Gauss by just using his 2 (5% of prevented dmg to energy) with neutral efficiency? Edit: These 5% should always give you full energy on being hit from lvl 1000 onwards?
  4. With Heat Primer the Thermal Sunder Augment would be very good then
  5. That means when an enemy has 1000 Heat procs Heat Thermal sunder will double the dmg from all combined and Archon vit would tripple?
  6. Hi, I read that Thermal Sunder (Heat) doubles the amount of Heat DoT for every cast, now how does it work with Archon Vitality? Let us say I will deal 1000 DMG Heat Dot, no mods: Cast Heat Dot: 1. 1000 base 2. 1000 base +2000 doubling previous cast 3. 1000 base + 6000 doubling previous 4. 1000 base + 14000 doubling previous Now with Archon Vitality, pattern: (Heat Proc A) + Heat Proc B 1. (1000 base) + 1000 archon 2. (1000 base+ 2000 doubling) + 2000 archon copying doubled 3. (1000 base + 10000) + 10000 (2 Heat procs with same dmg scaling from previous cast every time) OR 1. (1000 base) + 1000 archon 2. (1000 base + 2000 doubling) +1000 archon copying base 3. (1000 base + 4000) + 1000 (2 Heat procs, 1 scaling from previous cast, 1 from Archon Vitality scaling from base dmg) I think 2nd is right because Archon Vitality can only pick up 1 heat proc and the doubled + base as heat proc cannot be seperated for Archon Vit.. Does Heat Thermal Sunder pick up all Heat Proc dmg combined or just the last Heat Proc applied??? And how does it work with Weapon Heat procs? When an enemy has 10 Heat procs for a total of 5000 dmg/s (10x500dmg), will it double the dmg to 10000 dmg/s or will it add the last heat proc (500dmg) and add it to its base dmg it will deal? I hope someone can help me And can answer if Archon Vitality is worth the mod slot (and adds a ton of dmg)? Kind regards
  7. Primary Exhilarate is not working on (Tenet) Arca Plasmor with forced impact effects.
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