First of all, I'd like to apologize for yet another complaining post of the state of WF. In my defense, I'd say this - If I didn't care about the game, I would have simply move on to another, giving up on WF.
I saw this post on reddit and I thought I'll share this with the community. When I first started playing WF, the game required mid-tier skill level and offered high-ish challenge level (esp. with unpotated Excal/Rhino with mk1-braton modded with rank-0 Flawed Serration). "Arousal" was an apt description of what made me spend another 4 thousand hours playing this game, albeit the last 1k hours I've been rather apathetic.
Now the current state of the game - low skill, low challenge. You need only 3 frames (maybe 4, Xaku, if you hunt for syndicate medallions) for normal starchart missions - Khora for cc (press 4, afk), Gauss for elimination (press 3, dash with 1, repeat), Wukong for everything else (press 1, afk). As a Wukong main, I thought for today's Sortie, I'll try Protea for a change (Naamah, Raptor assassination). I was one-third the way to the objective when the Wukong pug reached the boss area. I was half-way to the objective area when the Wukong completed the assassination. Nothing for me to do but to head towards extract; at least I had a headstart on the Wukong and I'll reach the extract first. Wrong! The Wukong hit 2 and reached extract first. For elimination missions, if when I land in a mission (e.g., void fissure with a pug) with a Gauss or two, there's nothing for me to do but to head to extract - the Gauss runs faster than anyone, kills everything in its path with 1 key press. Sometimes it kills so fast that the mobs don't have time to turn corrupted and the squad extracts without the requisite 10 reactants.
Power creep is real and has gotten out-of-hand. Single-key press and invulnerable frames (shield gating + brief respite) make for bad gameplays.