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Diedact

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Posts posted by Diedact

  1. 2 hours ago, [DE]Taylor said:

    Missed Notes:

    • With the new Ability Damage qualifier with the Enhanced Damage Numbers system, some players may think that certain Warframe abilities have had their Critical Chance nerfed. In truth, some Warframe abilities had a Critical Chance multiplier simply to add “oomph” to their damage numbers, without having an actual impact on Damage output. With this new Enhanced Damage System, that extra oomph is no longer needed, so those non-functional Critical Change values were removed, but the overall damage of these abilities are unchanged. 

    Excuse me, you were lying to us?

    I hope you get all the blowback you deserve from players who believe their damage output has been lowered.

    • Like 7
  2. I'm just disappointed really. The justification that you don't want to remove the effort of Tenno who already started grinding the incarnons for this glitched week sounds reasonable. And the time before that. And the bug before that. How many instances do we have to get to before it's just a shabby justification? Fix your game. Test it for Christ's sake.

    • Like 6
  3. 15 minutes ago, [DE]Megan said:

    Fixes

    • Fixed Kaithe being able to interact with Enigma components that are Drifter only (pressure plates). 

    Provided that there was no bad interaction that could result in the owl puzzle being incompletable what's the issue here? I remember one puzzle in particular, the building it was on looked like some kind of academy. Pressure plates were on the roof and I was flying around for easy access. It's not worth saying "oh god I have to dismount, the horror!" but honestly why remove common-sense functionality from puzzles? It's a pressure plate, I have a metal horse. 

    • Like 9
    • TYPE: Riven Disposition - Verglas (Nautilus Sentinel weapon)
    • DESCRIPTION: As per your policies new weapon releases start at a 0.5x disposition. Verglas... did not. As seen in the provided material not only does it display at 4/5 dispo (1.1-1.3x dispo) but the stats viewed when maxed would seem to support this. I have a very hard time believing a 0.5x dispo could achieve a critical chance over 100%, especially without a negative. The wiki (not affiliated with DE I know) also displays Verglas at 1/5 dispo, which is totally logical and apparently completely incorrect.
    • VISUALhttps://imgur.com/a/58CHmdU
    • REPRODUCTION: I'll be sure to tell you if I ever can get my hands on another Verglas riven.
    • EXPECTED RESULT: That the scaling of the riven with the disposition multiplier was garbage.
    • OBSERVED RESULT: It was not.
    • TYPE: UI - Gear Wheel
    • DESCRIPTION: Missing gear through the echo-lure interactive selection menu. The picture is of the pheromone synthesizers but it applies to Kubrodon echo-lure selection as well.
    • VISUAL: [img]https://imgur.com/a/e8bOJ1eg[/img]
    • REPRODUCTION: Enter Vallis at any time.
    • EXPECTED RESULT: Refreshing my instance would reload my gear wheel and allow me access to the Kubrodon Pheromone Synthesizer/Echo-Lure.
    • OBSERVED RESULT: It did not. The following actions resulted in no change.
      • Purchasing more Kubrodon pheromones from the Biz.
      • Exiting all the way to Orbiter and re-entering Orb Vallis.
      • Equipping another echo-lure to see if that changed anything.
      • Equipping another echo-lure without the Kubrodon echo-lure.
      • Restarting my game.
    • REPRODUCTION RATE: 100%
    • Like 2
    • TYPE: Objective Markers (Railjack 3.0 content)
    • DESCRIPTION: Objective Markers stuck in place
    • VISUAL: [img]https://imgur.com/a/itJwrf6[/img]
    • REPRODUCTION: While using the dorsal turret on another Host's Railjack an error occurred the moment I pressed 1 where Blackout Pulse was equipped. The screen immediately froze and the game picked up 7-8 seconds later. Could also be a conveniently timed loss of connection. This happened in Arc Silver, Veil Proxima (Corpus RJ Defense).
      • I'm actually not sure whether Blackout Pulse worked at all, I also can't tell whether the duration would fit within the freeze since Pulse duration is dependent on number of targets hit. It may be worth mentioning I was aiming it squarely at the Corpus Obelisk and however many defensive turrets it hit would've counted towards that. I did not use Blackout Pulse again for the duration of the mission. This is the only time I've had trouble with it, been working fine elsewhere.
    • OBSERVED RESULT: The Objective Markers did not move at any point in the mission. As you can see in the screen shot you can even tell that they were the security nodes on the Corpus Obelisk. At no point did the distance information related to each individual objective marker ever change. The following actions failed to remove/refresh them:
      • Destroying the security nodes
      • Entering/exiting the Railjack, includes Omni Recall
      • Entering/exiting the Corpus Obelisk.
      • ---------line break for separate observations-------
      • This glitch also prevented all future objective markers appearing in any capacity for the remainder of the mission.
      • Returning to Drydock immediately fixed this glitch.
    • REPRODUCTION RATE: Did not re-attempt due to screen freeze requirement.
  4. Just had an SE Defense bounty in Deimos/Derelict where Shadow Stalker showed up. The mission 100% ended before all enemies were dead. In fact I think we still had two waves to go, including the currently active one, I don't know if Stalker messed with that. The 3 SE for mission completion was awarded without issue.

  5. On 2020-11-19 at 5:39 PM, [DE]Megan said:

    *Enemy Voidrig & Bonewidow Necramechs now have the ‘Lich’ treatment with vulnerability to Status Effects, meaning you can now apply Status Effects to Necramechs! Additionally, certain damage immunities and diminishing returns for Warframe abilities have been added to balance this out. 

    Very sneaky DE when I first read this I thought that it only applied to diminishing returns on Necramechs, they are bosses. Fine. You have totally destroyed Octavia. The diminishing returns on her Mallet are absolutely crippling, I can go into an arbitration, place the Mallet down next to a group of enemies, get a good damage AoE going and kill the group. By the time the next comes along or I use her 2 to move it along the damage has degraded with EACH tick to absolutely useless. That same team will obliterate any further enemies before they get a chance to attack Mallet, in fact they did. I get five good seconds out of an ability with a modified 40 second duration. I'm legitimately angry at how garbage this makes Octavia now. The only thing left useful on her is her 3 for the invisibility, armor, and damage buffs. I can accomplish more with an Irradiating Disarm Loki and this isn't an issue of "which one do I feel like playing more" it's an issue of "DE you have cratered Octavia into the ground."

    I get that as developers you want all frames to be playable so you need to scale some back. You scaled her back so far that I wouldn't consider using her for anything, the only reason I do is to bring her to SE bounties out of sheer spite. And don't tell yourselves it's because she does too much damage, I got... 212k red crit on Khora's 1 with a non-statstick Sigma & Octantis in the early days of Steel Path. I don't think I've ever seen Octavia do that kind of damage, in that recent arbitration she hit just 40k damage when placed next to an Infested Charger. Nothing else is getting close already with that kind of damage, that's not going to scale any higher.

    It's a crying shame that you did this to her with projections that she was getting a prime next, I'm not excited for Octavia Prime. I sure know I was. Really it's a shame you did this to her at all. She does not deserve to do less damage, definitely not becoming actively worse with each second her ability is active.

    • Like 2
  6. 3 minutes ago, Shiah said:

    I guess they just moved RNG drop to RNG spawn of the Acolytes (as per the quote below). Still, I met exactly 0 Acolytes in ~70m survival, will try again later.

    To be honest I was wondering if the Acolytes were only for the daily SE bounties, I don't suppose this answers technically but it certainly does functionally. Disappointed.

  7. Spent a little while thinking on this one but really DE you need to reverse the changes to SP Eximus units no longer dropping Steel Essence. I say this even benefitting from the new SE bounty system, I play Warframe more casually now having already clocked in 2500+ hours. I don't want to do a 2+ hour Survival for my Steel Essence. The SE I've received from doing the bounties just between today and yesterday is more than I've bothered to farm in the last two months.

    But that doesn't matter, I've heard of your excuse about macro/afk farming. Put a safeguard in. I wasn't afk farming when Steel Path first came out, neither were my clanmates either to the best of my knowledge. I can name a small handful of them that did a LOT more Steel Path farming than I ever did, that were still doing these long survival runs up until this week. That was content to them. By removing SE from Eximus you have castrasted your own veterans from actually being able to use these magnificent late-game builds for something. You are literally punishing people for playing your game. Quit it!

    Just because content can be more accessible across the board does not mean it's a good thing. You did the exact same thing with Helminth, gave it to near everyone and left your veterans with NOTHING uniquely theirs. I'd believe a new player could hit MR8 in a week and a half if they wanted it. That doesn't sound like a "cross-class system" for people who actually know the game to me.

    On top of that the line-of-sight nerf on Khora I need to see in action before I say too much more. BUT there NEEDS to be an exception to it. Whipclaw needs to hit every single enemy caught in her strangledome regardless of line of sight so long as it does actually hit her strangledome or an enemy hit within it. Period. If it already functions like that: fantastic. If not, then it needs to be changed. Simple as that.

    • Like 4
    • TYPE: Ingame/Mission
    • DESCRIPTION: Disables all player interaction other than chat.
    • REPRODUCTION: Have a squad member aboard flotilla, in a menu as the host launches a Murex raid (space mission specifically)
    • EXPECTED RESULT: Being able to control warframe in essentially any capacity.
    • OBSERVED RESULT: They were unable to use all abilities, guns, key binds, and movement other than the ability to use the chat window.
    • REPRODUCTION RATE: 100%. Had this with 3 different clan members. Two of them confirmed what menu they were in. 1.) Talking to Little Duck 2.) In the Arsenal

    Ingame fix: Can currently be fixed by doing the 1st Murex and using the RJ nav to head back to flotilla. All key binds, abilities, movement, etc will be restored and their game will function normally. They will stay in the current squad and retain all mission rewards and flotilla rank. Ex: Space 2.

  8. 23 minutes ago, YUNoJump said:

    You don't have to collect every Arcane if you don't want to, most of them aren't even worth using. You're hitting your head against a brick wall and complaining that the wall isn't breaking faster.

    Arcanes have always been one of the hardest things in the game to collect, and the upcoming changes are essentially a massive buff with no drawbacks. Your current Arcanes aren't getting weaker, but if you have enough for two slots' worth, then you'll be able to equip ANOTHER Arcane, while not losing a huge amount of power from the previous setup.

    Overall, if you don't want to farm more Arcanes then you don't have to, because your current Arcanes aren't really getting weaker.

    I'm complaining the brick wall is getting thicker. My forehead is bloody enough and I accept that, heck I like getting a little bloody. An extra two months is excessive. And no, I will not be doing the grind for further useless arcanes.

  9. 1,350,000 that is the amount of points it is required with Vox Solaris to collect every arcane maxed at rank 3. My preferred method is farming Profit-Taker 4 times every day. At 6000 points for each Crisma Toroid from him that is 24,000 points a day. That is 225 runs of Profit-Taker. That is 56.25 days of doing this. And I'm closing in on being done with it at this time.

    1,485,000 is how many points it will take to get another 11 of each Vox arcane to hit the new rank 5. That is specifically not including the original ten, I want that understood. That is another 247.5 runs of Profit-Taker. That is another 61.875 days of doing this. Solo I might add. Another two whole months of adding this to my daily grind.

    I have very little doubt that it plays out differently with the Quills, a little accomplishment I was done with. But let's tack that back onto my schedule. While we're at it let's keep focus farming there. NW bounties. Baro relic farm. Forma/leveling if it happens to strike me that day. Anybody else feel this is fun?

    DE I would strongly consider you to exempt faction-bought arcanes from the r3->r5 "upgrade". This is an obscene grind you are talking about. Totally excusing the idea of having every single Vox arcane maxed and just going for Magus Repair / Lockdown that should round out to 5 days of the above method each. That is 20 Profit-Takers EACH. I'm having a very hard time reconciling the very idea that anybody who has done any amount of Vox will want to do those 40 extra Profit-Takers, much less the greater lump sum if you rebalance the other Vox arcanes to actually be good.

    My suggestion if you are going to go ahead with this is to half the price. And if you said that during the devstream and I missed it my sincerest apology. But I believe the quote during the devstream from Steve was "we're not looking to create more grind." I do not believe it.

  10. 14 minutes ago, Aadi880 said:

    Future kuva larvlings will not generate another Kuva Quartakk until you spawn another lich. It only prevents getting duplicates in a row.

    Though now that I think of it, this does not seem to be required anymore as we can see what weapon we will get now.

    I'm hoping you're right, but I'll edit above to more clear as to whether it applies to the single next larvling or the theoretically infinite ones until another Lich is actually spawned.

  11. Far earlier I know the developers mentioned that the same kuva weapon could not spawn on your Lich two times in a row. Correct me if I'm wrong but I do think that was implemented. My question is how that interacts with this new update. I just killed a Lich with a kuva quartakk. Will kuva larvlings never display the quartakk until I have spawned another Lich?

     

    Edit: And does it apply to the single next kuva larvling or will it apply ad nausem until another Lich is spawned? E.g. Will I be able to spawn another Lich with the kuva quartakk by cycling through larvlings until I get it, or is it a hardline where I have to spawn another Lich before getting another one?

  12. Profit-Taker is supposed to drop five 25,000 credit bundles on defeat. Starting with Old Blood and more specifically today I did five runs. I didn't even get paid anything for three of them. I got the full pay once and 75,000 the other. Not to mention I was using Chroma's Effigy for a 60% chance of double. From a laymen's perspective I have to ask if they're just having trouble spawning in because I've been in solo lobbies, there is no chance of this being tied to lag in any form.

     

    If you're going to force me to go back to Index at least expand the number of maps, it's genuinely distressing and unpleasant.

  13. Each console to release bursa into the arena only works once and cannot be used again under seemingly any circumstances. Failure for the bursa to put the razorback in a stunned state to deliver actual damage immediately renders the mission impossible to win and must be aborted. The only workaround I can come up with is using Loki's Switch Teleport to release the bursa.

    I can only imagine this is caused by the addition of the Parazon and/or the presence of Auto Breach, but this is just an opinion.

     

    Edit: On top of that the bursa's are sometimes advancing so far forward that they run into the lasers and committing themselves to the fire before you can get even get to them.

    • Like 2
  14. Please drastically reduce the brightness of crewship healing bubbles in the Veil when you "pop" them. I feel like my eyes are being seared every single time to the point I'm closing my eyes so as to not see them. Saying that Assassin's Creed loading screens are still more blindingreally isn't all that much of a compliment. The idea alone that I'm turning off Bloom just in the hopes of not clawing my eyes out is ridiculous and unfortunately true. For one effect.

    • Like 2
  15. 2 minutes ago, Traumtulpe said:

    I'd just like to say that after 24 liches, I still have yet to see a Kuva Twin Stubba. My riven is collecting dust, and my patience is wearing thin.

    I'd better not be a 25% damage one, if I ever get one that is.

    Sounds like you're problem is more that DE hasn't included a system to nudge your chances in some fashion towards a specific weapon or at least omitting a few. The argument of whether a slowly increasing base value is better than pure RNG isn't worth arguing if you haven't rolled that chance once.

    Still though thank you for your opinion! I'm at least hoping for moderate changes 🙂

     

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