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Graavarg

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Everything posted by Graavarg

  1. Well, I can read. And it seems the logic just get better and better, first the appeal to authority and now there is some "it hasn't happened yet so it can't happen"-logic (I don't even have a name for that). No, it isn't that. I can accept a besserwisser lording over the rest when he/she actually is right, but I do think a besserwisser trying to lord it over others and being completely wrong is a bit irritating. Probably a fault in my personality... No, I assure you that I can read. It's like with the "Warframe won't ever get better trading, because DE has said so"-thingy, it will not make it more true no matter how many times you repeat it. Nope, you completely misunderstand. Repeating one's excellent arguments is a great deal of fun, and very satisfying. Maybe you just haven't experienced that yet?
  2. And some sure like to try and make that point over and over and over again 😀. If expressing a need for a better trading experience is "flogging a dead horse", what might the opposite be? It can't be flogging a live horse, now can it, so it probably is anti-flogging a dead horse... It reminds me of how inherently flawed humanity is, every time I see someone becoming the most fervent poster in a thread, with the expressed intention of shutting that topic down. 😆 But then again, I also truly wish DE would implement a better trading system. And I think more riven slots would make the game better. And yes, the augment slot, that too would increase the diversity and the fun.
  3. Teshin always sells Primary and Secondary Arcane Adapters for 15 Steel Essence.
  4. Are you sure it was the idling "itself", or did you do other stuff on your computer that pushed Warframe into "the background"? That might (and I want to stress "might") be what did one of my friends in, he was actually writing his thesis and playing Warframe at the same time, switching to playing Warframe to clear his head when he got stuck (with the the writing and the analyzing, he was running Python that in turn was running chained multivariate regressions). He had used this "method" for over a month with no problems doing normal missions, but then went into a solo endless (farming Steel Essence for relic packs) and bam!, was banned the next day when he tried to log in. Luckily it was a time-limited ban. But (of course) there was no explanation pin-pointing why, so the working theory is that "something" reacted based on the combination of switching "Windows focus" away from Warframe and doing other stuff on the computer while in Solo Endless.
  5. Nah, a logical answer would have been using facts and logic (q.e.d.) to explain why it would be detrimental for players, the game and/or DE to implement something. Repeating what "someone" has "said" is, at best, a logical mistake ("appeal to authority", if you want to look it up). And while it is helpful to inform newer players that the questions ha come up before (which I stated in my initial post), the whole "so sh*t up and p*ss off"-schtick simply just sucks. And yeah, I am having fun with it, and have been having fun for years. I know which parts of Warframe are fun for me, I know which were fun for the clan, I know why everyone but me stopped playing Warframe and I know why I stopped (and will do so again shortly, just gonna crack 2000 logins first). I have no expectation that DE will address any of that, but I do expect that DE is interested in what makes players have fun, and what makes them stop playing. Btw, I do know, and I am still asking for more riven slots, for the augment slot, for an "Ultima Forma" and for a meaningful way to trade, in-game. And some other things as well. It is a strength of character and of intellect to re-evaluate solutions and opinions (which is why the dumbest kind of politicians immediately jump with both feet on anyone that does just that, IRL), and I obviously know better than DE what makes me and my friends tick (otherwise we would all still be playing Warframe). Even if that is just about 20 players out of a few million, a lot of those reasons are quite "uniform". Finally, since you've been with Warframe for quite a while you are probably aware that over the years DE has actually done a lot of stuff they previously said they "had no current plans for" (which is what DE generally says, more or less)...
  6. Are you for real? You really strongly feel that you should dictate what other players can write in the forum, and are even trying to enforce that by jumping on them? 🤪 I don't want an "auction house" and I don't mind "face-to-face" trading (even though that trading often is with a slave-account, when you trade with whales), but I do want a sticky post-it "want to sell this for that" and "want to buy that for this" trading system. In-game. That would replace the scrolling text box and it's mid-80's solution and vibe. And I do hope DE will come to their senses and implement it, the sooner the better. I incidentally also very much want to see a dedicated Augment slot, as that small addition would immensely improve the game, allowing more and better diversified builds than the current "8 slots for all (except Exilus)"-system. With 6 colors of shards and OP Tauforged shards now allowing far more than a single Augment slot ever could, not implementing it is just silly. I ALSO want a general "any forma"-Forma for normal mods, as having to make, select and mod two or more copies of the same warframe or weapon is (also) dumb. Yes, it is only a small part of the players that do this, but that is not because there is no need, it is because it is so cumbersome (and eats your slots). Lets see, well... yes, of course. Most of all I want a riven system that allows me to have (at least) one riven for each and every weapon type I have in my arsenal. If that option was available in the game, I would still be playing and still buying plat. And as a reminder: rivens were designed for increasing your fun while playing the game, not as a trading commodity. This was very much underlined by the new Incarnon Genesis adapter mechanism, which focuses on a lot of "older weapons". I have consistently refused to destroy my "oldish builds", that combination of riven, forma, weapon, kuva and a LOT of effort that all together creates something unique. Not even when they have collected dust for years, in my arsenal. If you are prepared to kill your babies, what does that say about you? So while I initially hated the idea of "even more power" (and I still hate the ¤%¤# "worm fight"-loop DE forces you to jump through), I actually had rivens (and quite a lot of "godly" ones) for most of those weapons (Soma, Braton, Lato, Boar, Gammacor, Angstrum, Gorgon, Anku, Latron, Furis, Strun, Lex, Boltor, Magistar, Torid, Atomos, Dread etc. etc.). So while getting the Incarnon Genesis adapters was a slog and a chore, playing with the weapons have been a lot of fun. Because of the rivens, which allow me, as a player, to really "build" a weapon. The conclusion is that I want this for ALL my weapons. I couldn't care less about "power", as I already have über-powered weaponry up the wazoo, but tinkering around with all diversity is FUN. And being riven-locked (for years) means all newer weapons are automatically out, and a large part of the potential fun left in the game is locked out. So more riven slots please. You are of course welcome to continue your "but mommy has said"-objections, but it would be nice if you would switch to "reasoned opinions". You know, those conclusions based on "facts, logic and intelligent thought-processes". I will surely continue to state what I want (and don't want) in the game. I don't expect DE to do what I want (I'm not a "millennial", after all 😜), but after so many years I also do know that DE actually "reads" the forum (anything else would be quite unprofessional, now wouldn't it). Finally I am sure DE feels great gratitude for the service of repeating what DE has said at some point, and come to think of it that might be one of the most important reasons there is a forum, don't you think?
  7. https://warframe.fandom.com/wiki/Primary_Arcane_Adapter The reason you are not seeing it in the Market might be due to your settings (filters). Try searching for 'arcane' (in the Market search box 🙂), if you don't see Melee, Primary and Secondary try to remove all filters. All the adapters (and other such stuff, like Forma, lenses etc.) can be found under Equipment/Components.
  8. Well, then. I'll hit a dead dusty horse too, a few times. Probably looks like my Kaithe by now... Not the same identical dead horse, because I agree that a third-party trading solution have a very, very small chance of ever becoming an integral part of Warframe. But DE could implement a much-improved internal trading system of their own, which would be a huge boon for a massive amount of players (and a negative for some traders as well as an unfortunate thing for all the excellent work done on third-party trading platforms). That's my dead horse, and I'll keep on hitting it... DE has "stated" a lot of things over the years, and then changed direction. Which is a good thing, not a bad thing. There are "opinions" and then there are "reasoned opinions", and while the second type of opinion is a sign of intelligence, knowledge and understanding the former is generally a sign of obstinacy, and even stupidity. Typically a reasoned opinion changes over time, due to new facts and new knowledge. Since I consider DE a fairly "reasoning" entity, DE could change their mind on this, just like they have on other stuff. And the only way we have of making that happen is raising the issue in the forum. With logical, fact-based reasons... Of course it might be helpful pointing out to newer players that the issue has been raised before (quite a few times, too), and that DE has voiced on opinion of it's own ("back in the day", but still). But we should also encourage players to voice their reasoned opinions on the forum, because just like IRL it will make Warframe a better game, over time. Finally, since this is about reasoning it is of course as interesting to know the reasons "against" as well as the reasons "for". And "DE has said" is not actually a reason, it is a parameter that might change (in an instant)...
  9. Yep, I was not contesting your take on Weeping Wounds, just figuring that since the OP is back after a longish break and "playing catch up" a weapon build focusing on "immediate effect" during normal missions might be as useful initially as an "endgame enemy"-build. It's not that one is wrong and the other right, rather that they serve different purposes. A nice riven like that can buff both uses, and with a bit of "reflection" you can forma in both builds on the same blade, allowing you to switch in an instant. You can essentially eat the cake and keep it, which is a rare thing 🙂. As @Zakkhar points out, Cleaving Whirlwind is the better stance for wiping out normal enemies in standard Tenno fashion. And both effective and fun to use, as long as your mind controls your "melee finger" 🙂. - - - On a totally different note, this is incidentally also why we should be allowed to have a riven for every weapon we own. There is a bunch of "big blades" in the game that have very similar specs and all use the same stances, which add certain bonuses which sort of leads to the same stance on all similar blades, which make them all "the same". But with differently rolled rivens pushing their specs in different directions they become more "unique". At one point in the game it might feel as getting your hands on "OP god-built meta-über-weaponry" is an all important thing, but a bit later (when you already have tens and tens of them in your arsenal) the diversity (and "exploring" it) is the only meaningful thing there is.
  10. If you really want to compare them you should start with 0 combo and factor in getting combo to max, as well as a way to retain it, and factor in heavy attacks as well (if used). Of course a full combo Weeping Wounds will top the Status Chance more than anything else, but that is of little use if most enemies die to immediate damage, if you can't get it to max, can't keep it at max or use Heavy Attacks. It comes down to playstyle, it comes down to which missions you play (and if you go multi-round Endless) and what kind of enemies you currently fight against. A blade like that (with Blood Rush and when ranking up combo) will kill most enemies in the game in one or a few hits anyway. And depending on slash procs (unless standing and whaling at some super-tanky grineer until it finally drops 🙂) is a fairly advanced melee style, as you should proc slash and move on, letting the procs kill the enemy. Continuing hitting an enemy that will die due to slash procs in a few seconds is actually fairly ineffective (even if the slash procs are). I am not saying you are wrong, just that it is not that simple. - - - With a riven like that my personal preference would be to go for max crit chance/crit damage/damage (and fit Sacrificial Steel in there) and not explicitly add more status, though Carnis Mandible would fit it nicely. But then I'm a sucker for those red numbers 😀. And add a way (mod or other mechanism) to stop the combo from draining too easily and if I use a Heavy Attacks to drop tougher enemies maybe add some Combo Efficiency. And make a "max-range fast attack speed" build for missions with "lesser enemies". And maybe a build with Primed Fever Strike for Corpus, which has Naramon polarity which just happens to be the same as Carnis Mandible (making them easily switchable between builds...).
  11. With respect, I don't think you know what you are saying, since such algorithms are everywhere at the moment. The (somewhat inflated) value of several of the biggest internet companies depends to a large part on their ability to deliver the data that drives them. The idea that it would be illegal for a company to use their own data seems a bit absurd since it is legal all over the world to sell such data commercially. And use it to profile potential buyers and deliver specific online marketing to them, including all kinds of "special offers". Personally I think all that should be prohibited, and couldn't care less if that meant a lot of the social media platforms would disappear (their main reason for existing is to gather such data, after all). But that is just my opinion and not how the world currently works.
  12. If I were to write such a login algorithm, I would include stuff like the player's current "plat balance" and general shopping behavior, and put that in relation to what is currently going on in the game. Simply because what you do NOT want to do is offer a player "50% off" if they would buy the play anyway, and what you would WANT to do instead is make "an offer they can't refuse" (and no, I do not think DE resembles the Corleone business model 🙂). That includes offering them a deal that feels good enough to buy some plat, or if they were going to buy some play anyway a deal that is so good they buy more plat (for a bigger sum of real money). If "my algorithm" were used in a parallel universe, players with a lot of plat or players who doesn't generally use plat for "current active options" in the game would have a lesser chance of getting an offer, and so would players that tend to plunk down money for plat regardless of getting an offer or not. For instance in regard to "new primes", "new warframes", "new cosmetics" and/or "events" or "new major content". But there would be an other group of players that instead would get a higher chance. For instance a player that occasionally buys plat, but (almost) only with coupons, that have a "low plat balance" and that "mains" a warframe that just got primed. Or a player going all-in with cosmetics, mainly using coupons to get plat and when a "new line of cosmetics" becomes available. I wouldn't use an absolute function, just an algorithm that affects the overall chance for plat drops, increasing or decreasing it depending on how it sums up the "situation". That way it is also still random, or at least semi-random. In a way this is a win-win mechanism, considering Warframe is an adult game and one can expect "adults" to have a general grip on what they use their money for. We get cheaper plat right when we want it (if the algorithm is good enough), DE gets some "real money" and both can enjoy Warframe continuing it's existence.
  13. The reactants mechanism works like this: 1) it adds a few corrupted units and it "corrupts" nearby enemies (turn them into corrupted) 2) every n:th corrupted unit killed drops a reactant 3) the "corruption" seems to select one player and follow that player around So what you SHOULDN'T do is: - Kill off all the normal enemies BEFORE they can turn into corrupted (doing so will result in a lot LESS reactants, as dead enemies cannot turn into corrupted enemies, that drop reactants...) - Spread out all over the map (which will both affect enemy spawns AND where the next n:th reactant will drop AND the "corruption" will move "away" with one of the players) What you SHOULD do is: - The whole squad should stop and fight together in a spot with lots of enemies spawning in - WAIT for the enemies to become corrupted before killing them (killing them off before is so "#¤¤#"! dumb it borders on "imbecile"/"idiot"-classification) What this translates to is: - Some missions work better than others (for PUGs), simply because they have built-in "fight together points" that are also "enemy magnets" (like "mob def"). Most "everyone runs the same way" will also work fine, unless someone speeds through the map too fast (a "thing" now with Gauss Prime being prevalent in missions). Some are inherently worse, since the mission type either spreads the players all over the map (like "spy") or allows them to go wandering off (on their private missions from god or whatever, missions in the Void are "the worst" since players will run around looking for Argon Crystals). And waves-based missions are most susceptible to the "kill everything too quickly"-neurosis. - One "I NEED TO HAVE MOST KILLS"-idiot or "I CAN KILL EVERYTHING ON THE MAP IMMEDIATELY"-imbecile on the squad can f*ck it up for everyone (by killing all normal enemies before they can become corrupted) - when you play with experienced high-MR players everyone has 10 reactants (or a lot more than mathematically necessary if the enemies spawn in waves) within a few minutes, because they actually KNOW how the mission works... Finally, the drop rate of reactants is "fixed" and cannot be increased by farming enhancements (warframe abilities and boosters). And the above is not the whole truth (but quite enough of it to make everything work). As irritating as it can be playing with clueless "ooh, SEE my PUWWER"-Tenno wannabes, I still like that DE has these "punish idiots"-mechanisms in the game. For me it harkens back to older games, where "holding a players hand and making sure that the gaming experience feels positive" was not on the table (or even on the map, or part of the universe).
  14. The first thing to do is do the log out and log back in routine. If you are MR24 after logging in: case solved. This did also happen to me ("many moons ago", don't remember which MR). I succeeded, kneeled down and... failed somehow. And had to redo the test again 24 hours later. Now, knowing a bit more about how the game works, I would assume it was some kind of temporary server disconnect (my "game instance" didn't manage to update my rank in the server within a set time-limit, resulting in a "defaulting to failed after the fact"-situation). I remember trying to convince myself that "24 hours isn't such a big deal, in a game I play on a regular basis". Didn't succeed, funny how much meaning those meaningless 24 hours actually have... 🙂 My advice would still be a bit of "self-counselling" (the general "meaninglessness" of playing computer games is a good starting point) and just re-doing the test. Simply because trying to get it fixed using support might not be possible and will surely take a lot longer and include a lot more hassle. And you will "moot" that whole process by achieving MR24 long before it has been resolved anyway. You probably figured out that the actual "challenge" is finding a way if "ignoring" the Brood Mothers (and the maggots) while completing the objective. And while there are different ways of doing this, some arcanes offer a few (new-ish) useful options...
  15. I think 4 for 1 would be ok, if (as you say) shards would become a more farmable resource. Then anyone so inclined could go "all-in" for whatever amount of tau-forged they needed. For the record I think a better option would have been to remove tau-forged shards from the game, but creating that type of super-power resource was probably an "uncorrectable mistake". But if shards can be more freely farmed I also think they should not (ever) be tradeable. The idea that you can über-charge your warframe (and game) by using money and by simply buying that "power" flies in the face of core F2P principles. It is one thing to buy a new warframe with plat (or buy the parts or relics from other players) to shave a few hours of farming off your playing, it is something completely different if DE allows players with money to immediately buy power of that magnitude, power that will take years for other players to achieve. That would be "very, very, VERY wrong".
  16. I think you are mixing the really real world and the scientific world together. There can exist things in the really real world without ever having been proven statistically and logically, even though those things do not exist scientifically at the same time. If there are no "unknowns" (and no, I am not referencing a certain American defense minister) we would logically already know everything there is to know. Claiming that we know everything would clearly be ridiculous (bordering on "insane"), so there is (a lot of) stuff that has never been proven. Second point: you cannot, even scientifically, prove anything by disproving something else, with the exception being that your are 100% certain that all possibilities are included in your logical setup. The basic example of this is a coin toss, and the theoretical possibility that the coin would land on it's edge. You cannot therefore with certainty state that "if it isn't heads it has to be tails". Depending on how you formulate the hypothesis you might even have to include an option of "the coin not landing at all" (in other words a "null result"). It's a type of "trick question" that's been around for ages (in courses on scientific philosophy, logic, experiment design etc.): "If you throw a coin and the result is not heads, how... ". In the case of the existence or non-existence of a DE algorithm for login rewards the correct (scientific and logical) way of setting it up is as two competing hypothesis: 1) DE has an algorithm that affects what login rewards you will get (for coupons) 2) DE does not have an algorithm that affects what login rewards you will get (for coupons) You cannot prove (or deduce) that one of them is correct by claiming that the other isn't proven (that is one of the greatest logical fallacies, btw). If one of them can be proven, the other will also be proven false as such a logical setup (as above) is mutually exclusive. But you have to prove one of them correct in order to get a result. So, to my knowledge no-one has ever been able to do just that, for DE login coupons. Which means we are left with opinions, even reasoned opinions, but we simply do not know. For the record: I'm not writing this to get into a slinging match and this isn't explicitly about your post.
  17. I don't think so. None of us knows, of course, but I had a sh*tload of plat for years and almost never got plat coupons while some of my "poorer" clan members got them all the time. Then I decided to just run my plat heap down (as an arbitrary endpoint to Warframe), which took a couple of years, and after a while I did start to get "lowly" login offers. It might be random chance or it might not, there is no proof either way, only speculation. And then there is this "connection" between not playing for while and rejoining (and not having a lot of plat), which a lot of players think they have noticed. As I said, it is not a big deal either way. But from my perspective it would border on incompetence if DE just used a random generator for a mechanism that is of core importance, and DE is far from "incompetent" (even though some of us claim that they are, every now and then 🙂). Together with us, DE has kept Warframe running and developing for over ten years. That is basically with "our" money, which we voluntarily chose to put into a F2P game. The login coupons are one of the mechanisms at the center of that. Ergo: a finely tuned "algorithm" is used to decide when to offer what to whom. It doesn't matter, but that would be my logical hypothesis...
  18. While true that no one has ever been able to prove that there is a system, that does not translate into proof that there isn't one. That would be one logical step too many. The opposite argument, that there isn't a system, has also never been proven. But system or not doesn't really matter (for me), I was sort of referencing the situation (getting a nice coupon while on the way out, and using it without any idea for a purpose... 😉).
  19. Today the login system threw me an interesting offer (and not for the first time). Interesting from a timing and meta-perspective, and so "in tune" with my personal Warframe "situation" that my first thought was that it is actually someone at DE who does this manually. Which it of course isn't, but that just accentuates how well the programming is. I am, once again, basically "done". Almost all interesting content is acquired, all the new stuff collected and maxed, standings maxed, Nightwave done and any interesting stuff left in the game is unfarmeable, unachievable or locked behind other arbitrary walls. I'm just finishing up (a couple of Duviri arcanes left, a few missions to fully unlock Nami Solo Incarnon, get the other Incarnon adapter, force myself to do the %¤%¤#! "worm mission" for Pathos clamps a few more times and then that's it. I even have plat left enough to fund another potential future re-visit to Warframe, if that were to happen. And at that moment the login system drops a 75% plat offer in my lap... 😀. I'm on my way out, I don't really need it, I basically don't even want if (the trade system sucks and is full of schysters, I have cosmetics up the wazoo and all I use plat for is boosters and slots). But I am still going to buy that damn plat, and pay real money for an in-game made-up currency which I might never need or use. My reasoning (which is a bit surprising even to myself) is that it is a good offer (which it is, if you need the plat), that it is a way of "tipping" DE on the way out the door, for years of fun and mostly very good service, that it is a way of supporting DE (which is one of the better developers out there, even though I disagree a lot with some "Warframe decisions") and that it will be a nice surprise (to have a small pile of plat) if I get back into the game in the future. And because whoever wrote those damn algorithms really deserve some credit 🙂. Somewhere in that analysis also lives a faint hope that DE really will come to it's senses and unlock the current content potential in full. Explicitly from a diversity perspective, I couldn't care less about the self-defeating, ever-increasing and inherently stupid "power fantasy". No matter how "very human" it is to always need "more, more and more", giving in to it is just as destructive for Warframe "the computer game" as for the IRL planet we are pillaging to death. In Warframe it is functionally "totally dumb", as climbing that fantasy ladder leaves more destroyed content behind you and less left to play at the same time, from a "fun and challenge"-perspective. And from an "human ethics" viewpoint it enforces not "power" but rather our virus-like behavior, destroying the host that feeds us (in this case the fun and enjoyment to be had in Warframe). It just doesn't taste as well as it once did, for me. And that part also reeks of "sheer stupidity and greed". But back to happier things. If DE unlocks the arbitrary riven limit I just would have to come back, I have so many interesting weapons that need that little extra. The same with the incarnon system, which I "hated on sight" when it was introduced but which in actuality have provided a lot of fun (so my initial take was wrong). I still hate having to acquire Pathos clamps through one of the most meaningless and boring missions in the game, but otherwise the Incarnon Adapters have been a great addition. I don't need the "extra power", but the selection of older weapons was a brilliant choice (from my perspective), allowing me both to use my old favourites and use my just as old rivens in new ways. Not all Incarnon "effects" are created equal, and the system of switching really is a bit "clunky" (to say the least), but making the Adapters buff the basic weapon specs has been downright fantastic. Hmm, what else... well, the two new "18 months of farming"-arcanes will either be irrelevant or possible to acquire in some other way/event (they are the only ones that won't be fully upgraded, so my completionist soul is complaining...), and the shards are still both unnecessarily OP (they REALLY shouldn't affect weapon damage, whoever came up with that idea... well, Marie Antoinette and so on...) and sort of fit into the game only for players using one or a few warframes. If you try to use even half of the warframes (in order to maximize the fun, instead of POWER!!!!) you are screwed. This boils down to being able to put together a "complete build" for any warframe (and that is 5 shards + full modding + the Helminth) WITHOUT making a few warframes insanely more powerful than the rest. Having shards enough for just some of them forces you to select between a few power-up favourites and other non-sharded favourites, which is a negative experience. In short: if you start using shards the limiting acquirement (of shards) will turn a large part of the warframes into "MR fodder" (using an older term). Which is downright dumb if you play Warframe for the great sandbox diversity it offers. Anyway, thanks for the coupon offer, and all the fish...!
  20. I totally agree. I also think that helping new players ease into the fairly complex, math-driven Warframe universe will make the game more interesting and fun, and result in a better "retaining rate". Or simply put, more Tenno. The focus on max-builds is, much as you say, totally understandable, very interesting (in some cases) and totally bonkers at the same time. For most players it is like Formula One, they read about the tech in the cars, they watch the races and they identify with some drivers or teams, but if they try to adopt this when picking up the kids from kindergarden or while driving to work the result will be disastrous. That level of "tech" and "modding" and the resources needed are simply out of their reach. That doesn't automatically translate into an impossibility to become a competitive motorsport driver, but trying to apply that mindset to their current situation is not very smart, neither is it effective and it can be quite counter-productive. In my clan, where most are friends or "friends of friends", the biggest and all-pervasive problem with "starchart-level" modding has been how it relates to the damage system. understanding how you buff warframe specs and abilities is mostly a piece of cake (we are talking about fairly experienced gamers), but the differences in how different damage types affects different enemies, how this relates to crit vs status and how you encompass all this into the way you like to play is a real challenge, for everyone. Starchart-Warframe is designed to encourage (or even force) you to get immersed in "different builds", and even if a player today can skip-jump a lot of those hoops due to sheer "power fantasy" that doesn't actually help. If you speed through the starchart with a "one size fits all"-setup you've gotten from a more experienced friend or from the internet, your lack of understanding will come back to haunt you later. Off topic: this is one of the biggest drawbacks of the current power level. I think you idea is excellent, I think it could be immensely helpful for newer (and even some older) players, but I also think you need to include a result-driven part. Not only "you can actually get very good results by doing this" but also link that to "how do I beat the X at planet Y as a newish player". That was a common thread with our new players, clearing a planet (with the help and with advice from more experienced friends) went pretty well once they got the hang of "those enemies", but at the next planet (or expanding into other mission types) they would get into a "wtf is this"-state, when their working "previous planet"-setup suddenly didn't work all that well. By that time some of us were "at the end", so we knew one of the core things and also one of the best experiences of "Warframe the Game" really is "clearing the Starchart", so while we helped new clan members with some core "gold mods", with overcoming "Endo drought" and with farming stuff (and with a LOT of good advice 😀) we took real care to not destroy the challenges. That clan is now almost defunct and most players have left for other games, but a sort of proof that this was "a good thing" is that they have branched out into different personal favourites, and used all the acquired knowledge to mod and buff those favourite warframes and weapons for everything in the game, instead of going for the current maxed META. This doesn't mean META was ignored, rather the opposite, all the ways of putting together META-setups have been much discussed (and META-builders and "trickers" get a lot of cred). But instead of everyone playing with "the META" they used to acquired knowledge to trim their favourites for different missions and challenges. So we have an exceptional Rhino, we have a Chroma/Monkey-main, we have Wisps, Mags, Trins, Volts, Vaubans, Equinoxes, Banshees, Niduses and Nyxes capable of any mission (just to name a few) and everyone can play high-level Nekros, Hydroid or Khora. It's the same with weaponry, everyone prefer their own favourites, even if they in some cases are "old". This is, in my opinion, because everyone had access to what you are proposing, "knowledge and support for the advancing player". It allowed them to learn, to test and to make their own decisions about how they liked to play based on understanding (instead of Youtube 🙂), and to "power" the warframes and weapons they liked and tinker forth different builds for different challenges. And they all still like Warframe, despite this being more of "fond memories" as they hardly play anymore (but that is due to a feeling of general "meaninglessness", especially concerning the options for "voice-channel co-op Warframe", which have been and still is our "thing", in other games). So your idea is basically brilliant. 😉
  21. Among all the many ways to do this, a big range Limbo or Zephyr are probably the easiest as the respective abilities can be modded to increased duration. With Tailwind (the Hover function, unless it has been patched) the duration is affected by how much energy you have (which can be modded) and how big the energy cost/second is (can also be modded, Efficiency + Duration). I think the default cost is 5 energy per second, so min-maxing will allow you to "aimglide" for quite a while. Just remember to continue to aim all the time... Limbo keeps the enemies in "stasis", and you can increase your aimglide time (and descent speed) with mods, Patagium etc. You can also use an unarmed Moa with Tractor Beam. If you can't get three headshots/headshot kills on enemies that are not moving while hanging in the air for seconds, ask a friend to crack the riven for you. It might also be worth checking if it is headSHOTS, or headshot KILLS. DE has changed and flipped these challenges one way or the other over time (and had both in play at once), and I don't know if both are even current anymore. But if it is "headshots" (not kills) you can pick a "hoser" (my favourite was Akzani) and minimize the weapon's damage (the lower the better) while maximizing firing rate and multishot, as this will allow you to get a lot of headshots on the same "head" before your target "expires".
  22. I don't agree. Crit hits are just a form of damage variance, and a core part of how damage and weapons work in the Warframe universe. It is totally and completely ridiculous that with the same weapons, in the same fight, in the same game universe, we can score critical hits on enemies but they can't score critical hits on us. It has nothing to do with "satisfaction", as anyone achieving satisfaction from that is a cheat. Because that is what it actually is. Cheating, pure and simple. Even if it is DE cheating on our behalf. It is definitely not how I envision a Space Ninja, a Tenno, a famous war machine of death and destruction. Considering our total over-poweredness and all the other cheats in our favor, it feels downright shameful. How do anyone square this with Teshin's talk about "honor"? I could list quote after quote, and they would just sound completely ridiculous too, with this taken into account. Where is the "honor" and "skill" in relying on systematic cheats in order to manage? Anyone getting satisfaction out of that does not have a clue about "honor". I didn't need this, I don't want this, I don't want to have anything to do with this. So now that this has been put into the game, what are my options? There is no toggle for "I want to deactivate the no enemy crit patch". It becomes quite simple, really, doesn't it, in the end. The honorable choice even, in a way.
  23. Warframe being such a difficult and harsh game that the developer felt the need to remove the ability to crit from our enemies is... it is... well... Is this an alternate reality or something? Like in the US election, where half the voters seem to be from some other galaxy far, far away (though not far enough, obviously). Melee is too hard on us, so we get auto-melee. We are so weak we need shards to buff us. But that is not enough, no, crit is probably the most important damage effect in the game, so the enemies cannot be allowed to crit. Not even when using the same weapons we use (which is explicitly stated). Can it get more ridiculous than this? I think I'm going to start calling the game "Babyframe", has a nice ring to it. Space Ninjas my @ss... what a joke... Get Gauss Prime and 'vrooom' towards the exit, now there's a plan.
  24. Snipetron V is a nice, usable and very effective weapon, but you really need a nice riven to make it shine. Since it does less damage than the über-snipers back in "Eidolon hunting is the endgame"-times, it was quite unfairly considered "fodder-class". Crit-buffs since it is crit-based, multishot to trigger the the shot combo counter (which everyone seems to forget in the "modern Warframe", since "sniping" is much less of an option) and stuff like -zoom is "serious flavor" if you want to flip the 2 zoom modes to "close range" and "mid range". If I remember correctly you only need 3 shots/hits to get to 2X damage combo-counter if you had 200% MS, or 1 single shot if you managed to hit three enemies due to the 3 meter punch-through). Once upon a time it was a real "Grineer-killer", as you could "head-oneshot" any Grineer unit (before the current Eximus mechanism) and with a little bit of skill (or using a Slowa 🙂) drop one Grineer with every single shot, and just quickly reload and drop another 6. With arcanes, shards and other "new" options you can get the Snipetron to dish out REALLY serious damage, and it handles nicely (more geared to "semi-automatic sniping"). When you stack up all the different bonuses you quickly get into the "millions" damage territory. But you do need that riven. Rivens are useful, but mostly they are just adding to the fun, allowing you to tinker with weapons "outside" the standard limitations from specs & mods. That is also how you should estimate what a riven is worth to you, how much are you willing to pay for that extra bit of fun. The über-killing potential is just a fantasy, as it isn't needed for any content, and you cannot go by what "collectors" are paying for stuff, since that is driven by personal preference (not yours, but someone elses). Both in Warframe and IRL. You might also consider that prices are affected by players that are more interested in acquiring large sums of plat (that they cannot even use for "fun", their fun comes from the size of their "pile of gold") than in actually playing the game. There is nothing wrong with that, but if you are mostly about actually playing the game you just can't compete with them (they are much, much better at what they do than you, and have resources that from your perspective are "limitless").
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