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Josu.H

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Posts posted by Josu.H

  1. once a weapon skin has been applied the icon for it in the arsenal wont change and will instead remain at that weapons default appearence. this is a slight annoyonce since when you want to find the certain asthetic or zaw weapon you made for that skin it wont be easy to find or remember which weapon it was applied to, fix at anytime pls

    QTAPywb.jpgUUE4xld.jpg

  2. Hello

    i meant to write about his once the item released but I was wondering if there’s a reason why the Quaro syandana uses the same texture design as the Arca set, as its name is the Quaro syandana and because of its tail end shape it matches perfectly to the Quaro armor and Tonfa weapon but doesn’t use that metallic style and instead has the Arca set and Weapons pattern on it instead, was this intentional? If not could this item possibly be renamed/redone for its design 🙂 

    tTEqtVO_d.jpg?maxwidth=640&shape=thumb&f 

  3. Hi

    I’ve just found a bug involving the colour customisation with pets specifically around the fur colour, some or most colours don’t seem to work and either reset to default or use a different colour when chosen, also some skins refuse to use a chosen colour and will use a completely different one, this is quite irratating and would like to bring this to attention

    thank you DE

  4. hi all

    so have been thinking and would like to post a suggestion about how extractors work in the current stage of Warframe, I'm unsure how much of the player base use this feature so let me know and your thoughts on this idea change.

    Extractors I believe go as an overlooked feature for newcomers and players that are starting to get into the good parts of Warframe, and for veterans, well I'm unsure how many of them use them but I think they feel redundant at a certain point, so I thought about what if extractors instead were changed to being one type of extractor, or multiple with different efficiencies, and they where instead used to attach to a mission that you just started, like an option that asks would you like to use an extractor, this will then in return pick up/store any resources that you may missed or not have retrieved on the floor, then once you've finished the mission it will give you all of the missed Resources (or a percentage of them depending on the tier of extractor if that becomes a more fair mechanic), these extractors would be built at the foundry as usual but should be a more noticeable game mechanic.

    Let me know your thoughts on this and any changes you would make. (Hoping DE sees this :P)

    thank you.

  5. 3 minutes ago, NinjaZeku said:

    Yeah but +50% Power Strength doesn't increase the Provoke buff by a flat +50% or anything,
    this isn't like with Nova's Molecular Prime where e.g. adding 10% Strength directly adds +10 to the enemy slow percentage.

    Huh, are you sure about that? Because even if that's true, that just sounds like a bug.

    I know it doesn’t which is why the build has 249% strength in it, I see what you mean and you must have thought the 50% strength was my mod no I was talking about the cap of the abilities stat without aug, sry for the confusion and yes I’m very sure, tested it enough times and it’s just that I have enough strength to cancel out the negative from effecting the ability

  6. 17 hours ago, NinjaZeku said:

    Why not use Growing Power? That buffs your Provoke, to more easily reach the cap, and allies at the same time.

    Because that +50% you mentioned, that's not quite good enough to reach the max +80% Strength buff.

    The limit on the 3rd can only ever go to 80% with the augment sadly so that’s why I’m using the other one to give a more flat buff in strength since growing power won’t increase it, the negative on power donation isn’t lowering the strength on my 3rd so by math with PD the build will give 5% more than GP

  7. So I’ve made an equinox day form ability strength buff build to enhance teammates abilities but want to maximise it, since the cap for the day form 3rd is 80% because of the augment mod I’m using power donation to increase that to 110% to all teammates without the negative effect lowering the 3rds cap but I would like to know if Coaction drift can increase the positive effect of power donation? since I’ve only seen posts on how it effects the negative stat

  8.  

    ive recently bought the quaro syndana but noticed that instead of using the same textures as the quaro armor which is metallic blue and yellow it has the arca set textures instead, im not sure if this is intended but it is odd to see this have another style rather than its matching designated name set :/

     

  9. ive been noticing infested becoming stuck against this window on the corpus outposts tilesets and not using the two side doors, its specifically the area with the landing platform, vent exit/entrance and with the building in question with two doors in the corner, thought Id just give a heads-up 🙂, also how would I add a image to these posts?

     

  10. So I got khora nueroptics during a run, and me and another play decided to head through the portal and let efficiency drop to 0, but the other player (the host) stayed behind, once he was removed it put us onto a host migration screen that still hasn't ended, now I'm mostly likely gonna lose the rewards but holy hell fix this please cause no one can decide either to walk through the portal or not

  11. Just had this bug, I finally got khora nueroptics and me and another guy both said to enter through portal and let efficiency drop to 0, well one other player the host stayed behind and left with the rewards while we are stuck at the host migration, now I'm just waiting to lose my reward that I tried getting for a while

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