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zork9900

Hunter
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  1. You missed some cc abilities. Octavia, for example, can still taunt enemies with overguard into damaging themselves, which is even more op, cause they are not only cced, they also deal damage to themseleves without octavia doing anything. If your goal is to make cc abilities consistent, please make ALL cc abilities consistent, although tbh cc needs buffs, not nerfs, imo I htink overguard should greatly shorten cc, not completely remove it, maybe make them take like only 10% of the abilities cc duration or something like that, so they can sitll be cced to get out of trouble for cc frames, or soemthing similar depending on the specific type of cc.
  2. Personally, I think the subsume number is too low, and the mirage number is too high. being the same as roar when it only affects self and only affects weapon damage is not good at all, why would you use it over roar. At the same time though a consistent base 200% multiplicative increase for mirage will make her insanely strong, even if it only affects weapon damage. Sorry mirage mains but I personally think the numbers should be more like 50-75% helminth and 100-150% mirage probably on the lower end, since it scales with strength, although also maybe find time to buff her ult in some way too (it's an ok ability, but it doesn't really feel like an ultimate ability), to make it more of a sidegrade than a nerf.
  3. (I don't really play atlas, so I am just noticing these stats now, looking at these changes, I know this is old news, I just assumed atlas prime was similar to other primes). I hope atlas and similar frames get closer to their prime counterparts, I get that prime frames have more base stats, but atlas prime has almost double atlas's health which I think is WAY too much of an increase, especially on top of many other stat increases). Maybe normal atlas could be buffed to the 555 that wukong has (which is still less than atlas prime for everyone that always uses the argument "primes are supposed to be better"), so the stat increases are more in line with the other prime stat differences. It makes no sense that some prime frames have absurdly high stats compared to their non-prime variant, while others have practically none. Pick one, either make primes significantly better and make the game pay to win, or go with the minor stat increases, that min-maxers are going to pay for anyway. I've always preferred using non-primed frames, and mostly just collecting prime frames, because everyone always defended the existence of prime access, by saying that the stat increases weren't really that relevant, so the game wasn't really pay to win (well, at least not in that way), and I would use normal frames as a way to show that you can you just use normal frames and defend the game because I don't think that prime frames should be significantly better, but these stat differences are absurd. Also, weapons are different than frames, as they are supposed to be picked up and put down as you play the games, and most are mr locked. However no frames are mr locked anymore, and frames are more like classes in an mmo, or heroes in a hero shooter, they're not gear, so making a frames just straight up a better version of another frames is awful. Prime frames used to basically be cosmetics, that you could farm, with a little bonus, that didn't really matter, except maybe for min-maxers. If excalibur prime had those stat increases, I would have never bought the founder pack, I would have immediately uninstalled the game because it's pay to win. I know other primes are farmable but still. Since everyone's base stats are changing anyway, maybe use this as an opportunity to look at the base stats of some frames, although I know armor was looked at a while ago, there's no good reason that atlas prime should have that much of an increase over atlas. Some older frames including their prime variants might be able to use some minor adjustments to their stats as well, especially energy. If these don't change now though, I hope atlas will get a rework/revisit soon where this happens, and to be honest I think a ton of frames could use mini-reworks, to keep up with how warframe has changed over time.
  4. I agree with combining undertow and tidal surge into one ability with a tap/hold mechanic, and maybe make it so that while you are in his puddle you can roll to use tidal surge, that way you can move around with it, and with the changes to tidal surge gather enemies up for his puddle. Also, not a fan of the changes to tentacle swarm, it feels like they're just there to make it less of a liability, not actually make it good or unique. Someone suggested shooting the tentacles to damage enemies in them while they are flailing around instead of holding them in place, but regardless I think more needs to be added to it, like damage vulnerability for enemies wrapped up, increase headshot multiplier if they are going to make them hold enemies in place, or make increase the damage the tentacles do themselves with scaling damage or something, literally any additional mechanic, it doesn't feel like an ultimate.
  5. Can we get changes to energy for frames? In my opinion 150 is the new 15 (from back when some frames had only 15 armor), it feels so bad to have only 150 energy, especially when a prime frame can have DOUBLE the energy. Maybe change the way it scales, so instead of getting +50% energy every frames just gets plus 100 energy, so base 200 frames would still have 300, but energy would range from 200 to 300 instead of 150 to 300, and we also wouldn't get weird values like 187.5. At least buff regular volt's energy specifically, why the hell do we have a prime variant with literally double energy in the first place. an extra 50 energy is one thing, and extra 150 is massive, especially for things like ESO. This is especially bad considering prime vaultings are a thing, if you start the game with volt and like him a lot, you either need to buy his prime variant from someone with plat, or wait potentially 2 years to farm his prime variant.
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