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TheFBD

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Posts posted by TheFBD

  1. 2 hours ago, [DE]Megan said:

    Visit Ticker in Fortuna to hear tales of love, and provide Debt-Bonds for affectionate items like the new Eros Wing Ephemera, Ticker Floof, and more!

    About Tickers offerings, there was a line in Hotfix 24.0.7

    Quote

    There will now always be 3 Common, 1 Uncommon, and 1 Rare Case# available at any given time.

    I've been checking several times every day for the last week and never ever saw anything else but Training and Shelter bonds (on PC). Also now after this update, Ticker as usual offers 5 Training+Shelter cases.

    Did i understand that wrong or should she always have at least one Familial and one Advances/Medical bond at all times?? @[DE]Rebecca @[DE]Megan

    Especially now with the Star Days offer, people (me included) would really like to see them show up too!

    • Like 8
  2. 3 hours ago, Teljaxx said:

    So what do you think? Will Railjack ever carry Warframe to the stars? Or would it have been better off staying grounded, and improving upon what we already had?

    I think it's dead content already. And no hotfix or balancing act will get players back into it. Just imagine with the development power of over a year what we could've gotten instead. Melee 3.0. Descent lich system. Third orb mother fight. Maybe even another cinematic quest or two. A new planet (as someone suggested in this thread too), yeah, even a new faction. Look at what we got instead. There's only one answer.

  3. 5 minutes ago, Doc-Orange said:

    I agreed that its sometimes difficult to find other players. Same is for the Lich hunt. So - suprise, suprise - both updates seems to be not popular enough.

    I can confirm, luckily i recently got my last lich weapon. But it was really hard to find public groups already. I can't imagine how people will go through this in a few months... now i will be busy putting the 65 formas into all those guns. And after that grind i surely won't be touching liches again anytime soon. If anyone at DE would've gone through that grind before release, they would've figured out that *that* is a big problem with it. But we all know: they don't play the game.

  4. On 2020-01-14 at 6:30 PM, (PS4)Quantaminum said:

    Sure thing, but first DE needs to stop locking mastery points, weapons and quests behind it as well. Then, people won't be forced to play it.

    Until then, whether people like it not, they will have to deal with RJ.

    That's the main problem here. DE announced lich weapons won't give mastery. Then suddenly they did. And not just normally, no, up to rank 40 it had to be. Railjack wasn't supposed to have/give mastery. Then it suddenly did. And a wayyy lot more (where's the reason for intrinsics to give more mastery than 12 full warframes??).

    It feels like DE got scared of (or aware of) people not liking the new content, then shoving so much mastery into it so people whould *have* to grind it.
    (And guess what, that didn't work, steamcharts shows lowest playerbase in years)

    And that's the the schizophrenic part of it: DE doesn't want people to rush through their new content so they build up ridiculous grindfests. That *does* slow the (sorry guys) masochistic tryhards who had to be 10-10-10-10 within the first week. But for everyone else it means: That's a year full of grind. I don't wanna do that.

    In the unlikely case anyone at DE ever reads this: Just scale your grind to the players you make the content for: the casual players! Ignore the tryhards who will rush through it in 5 hours.

    For me it's a simple calculation. With the average intrinsics reward from each railjack mission, it would take me ~300 missions to max it out. And even if railjack would be awesome, i still would not want to do 300 missions just for that. So i just don't do any.

    • Like 1
  5. 33 minutes ago, DrBorris said:

    This mission wasn't Warframe, and you pretending that this is so simple is a major over-simplification of the challenges that come up with creating challenging Warframe content. People for years have been saying "If you want a challenge, remove your mods" and have been shot down repeatedly for good reason, that just isn't Warframe.

    No, it is just people with the decent expectation that challenge in Warframe can also be fun. How absurd of an idea, that the game would not give up on one of its most core gameplay systems for a cheap "challenge".

    That's exactly the point. The major and unique selling point of warframe is the almost unlimited available customization, not just visually, but also regarding fundamental functions of warframes and weapons by being able to choose a combination from a huge amout of available mods. I doubt there is any other game out there that comes even close - at least i haven't heard about it.

    Now creating a "challenge" by taking away this customization (that people grinded and farmed hard for, possibly for years) is not just "not-warframe", it's a spit slap in the face of every player. Especially if you consider that you need to have the whole starchart unlocked and farmed arbitrations (supposedly "endgame" content) for a while to even get there.

    Read: get good, collect endgame equipment just to reach a challenge where you can't use that equipment.

    How hard is it to actually create challenging content which doesn't include handicapping the player by locking him/her out of fundamental game mechanics?

    • Like 3
  6. 31 minutes ago, Midas said:

    Just people don't get the nerfs, they don't understand that inevitably it will result in more difficult content which people have been asking for (no more melee cheesing, actually you can still cheese with melee but not as bad).

    I have this impression for a while that they are unable and/or unwilling to create endgame content that's actually challenging so they just nerf the top-level equipment we farmed for years to make existing content harder. Prime example right now: grendel missions.

  7. 7 hours ago, (PS4)FatMacBrbn said:

    I'm now beginning to think NW's back fired. It sped up the burnout for many players. They found it unsatisfying as the grind stretched it out unnecessarily and then were told they would have to do the same all thing over again. Indefinitely by the looks of things. 10 weeks to move forward just with the story and then all the grinding in between just doesn't seem productive in the long run.

    Definitely backfired. Now that this season is about to end, many people reached rank 30 and are happy the grind is over and are taking a break from the game altogether. And i doubt that for the last month anyone seriously started with nightwave as they would not have a chance to get anywhere anyway. It gets even more obvious looking at the warframe twitch partners. They either didn't even start with nightwave or stopped streaming warframe as soon as they were done. I'm subscribed to two warframe-exclusive streamers who now plan to stream other games too - after not playing warframe for a week or two.

  8. 22 minutes ago, (PS4)Limorkil said:

     I hear a lot of experienced players say that Nightwave only took them a couple of hours each week.  Well it took me all week.  That seems the wrong way around if you ask me.  Those guys are looking for something extra to do.  I am not.

    You hit the bull's eye there. All those players who always scream for more endgame and tougher challenges don't have much else to do in warframe (hint: google extrinsic motivation). With nightwave they are happy because finally the game is telling them what to do again. But for everyone else, the nightwave challenges basically replace "normal" gameplay. And for those few who still claim the challenges basically "happen" during normal playtime: that may be true for "kill X enemies with Y" or "do X bulletjumps" or "complete 1 mission", but in the overall nightwave ranks that gets you nowhere.

    • Like 1
  9. 6 minutes ago, hazerddex said:

    Because I disagree with you.

    Fair enough. This is not like math where there is a definite right and wrong, and i will not try to change your mind and i appreciate you didn't try to change my mind.

    You have your opinion and i have mine. We'll see what DE makes of this 100+ page thread in the future.

  10. 42 minutes ago, (PS4)Elvenbane said:

    The changes for season 2 from the devstream sounded like a step in the right direction. Co-workers were distracting me so I couldn't fully concentrate on stream however...did I hear correctly that the "with friends/clannies" challenges will remain but will additionally allow alliances? Ugh...

    They said they'll "reduce" it, see the vid starting at ~25:50, series 2 gonna be "different story", "lot less grindy", "less fear of missing out", "reduce endless mission grind", "reduce the forced multiplayer stuff".

    I'd like to see it removed completely though, no mentioning of the inventory checks (ayatan). It's a start.

    Edit: Listening to it again Reb is indeed saying something about clan acts now include alliance members.... ugh, like that would change anything...

    • Like 3
  11. 3 hours ago, DevonRayMun said:

    But this will not encourage players to buy platinum, it will only discourage them and make them quit the game. I think a lot of players, like me, buy plats simply because we really enjoy the game. Like if you are having a good time grinding prime frames, you probably will also buy plats ( when you get 75% off ) to unlock more flashy outfits. Making too many things hard to get will only discourage people...

    I'm with you there, every time DE releases good content, i buy some plat. With discount or not. When The Sacrifice was released, Fortuna, everytime i enjoyed new stuff. And even though i could really need some plat right now, i'll not buy it anytime soon with this mess that is nightwave. No matter how many discount coupons DE will throw at me at login. Voting with my wallet.

    • Like 1
  12. 54 minutes ago, Echo said:

    I think they could have had the Wolf spawn on a specific planet during each weekly set of Challenges. For one week they could have had him spawn A LOT on Saturn, the next it would be a different planet. Maybe kinda have it fit his journey through the story until he's on the Planet with Alad V and all that. So that way people who didn't wanna deal with him, knew how to avoid him, and players who wanted to farm him, knew where to go. Throw out the BS drop table (the stupid mods), make him spawn often on an assigned planet, and call it a day.

    ^This. And also ^this again. Would've made so much more sense and be better for every player in this game.

  13. 1 hour ago, Sasuda said:

    In response to @TacticalPotato's recent vid

    adding up to that... brozime posted a similar video

     

    50 minutes ago, TheOldOne said:

    The assassin-spawn mechanism was not a good way to bring in the Wolf, I have to say.  I've seen some people quitting missions because they either can't handle the fight or don't want to spend 30 minutes for a mod drop.  Meanwhile, people who do want to fight the bullet-sponge wind up repeating the likes of Hydron for five minutes at a time in the hope that he pops up.  It's changed the way that people play, but not in a good way.

    Just a few of the very negative effects of nightwave on the community, people farming the wolf and leaving after 5 waves on most endless missions. Also as soon as those challenges go up nobody does more than 3 zones on SO and ESO.

    For all those weeks of nightwave the wolf only spawned 3 times for me - i had nothing to level, was always in full gear. Then i get an affinity booster on login and put some forma on my kitgun and frame and got the wolf 3 times in a hour. The first time we killed him, took us almost 30 minutes and we got a great reward... North Wind, yay.... and the second time 2 people immediately aborted the mission after he announced himself. It's just not worth a 30 minute fight, so yeah, i have to admit, from that on i started to abort too as soon as he shows up. I'd fight him in full gear but after i was done with ranking everything back up, he doesn't show up for me anymore.

  14. 18 hours ago, Almagnus1 said:

    DE needs to do an across the board reduction on how much time we need to invest into Nightwave as it's at a "not fun" point right now.

    Very true, as quite a lot of people in this and several other threads pointed out, the time you have to invest into nightwave challenges is way too high compared to what you get from it. Especially if you look at how quick and easy it was to get stuff from the old alert system. With a bit of luck you could get an aura mod from a 2 minute capture mission.

  15. 14 minutes ago, DrakeWurrum said:
    • We should be able to "decline" Acts we don't want to do, with a per-week limit (or perhaps per-Act) on how many we can decline, causing it to change to a different Act of similar difficulty
    • Every Nightwave tier should increase the Wolf spawn rate slightly, as if you're becoming a more desirable target
    • Every Nightwave tier beyond 30 should give us a Wolf Beacon, allowing the hunted to become the hunter

    I agree and feel like especially these points would make the whole nightwave thing a more reasonable event. For declining specific acts, i'd prefer if it would be possible to "break down" acts, to have an elite alert switched to 2 weekly or 3 daily tasks (or other numbers there). That way low rank players at least have a chance to grind their way up and are not excluded by default for certain acts.

  16. 10 hours ago, (NSW)IronElemental said:

    My personal nightwave feedback: im trying to ignore it as much as possible. Please help me do so in further coming versions of nightwave.

    Problem: while unlocking the starchart with clanmates, we often get annoyed by this random big damned wolfdude. We're not even nearly endgame material and this guy just spawns in to ruin the game for us.

    Solution: give us a toggle button on mission start to not allow for the chance to have anything nightwave related spawn in. Not even those annoying 3 dudes with firebombs. They give laughably useless standing anyway. 150 for all 3 is not noticably gonna help fill bars of 10.000. Might as well remove them completely.

    A toggle button is probably not the right way to approach that, but i agree, anyone not dealing with nightwave for whatever reason should not be bothered by the wolf or his henchmen. An easy solution would be to only have them spawn when people reach a certain nightwave rank. So for example, if the whole squad is at least rank 10, have the henchmen spawn and from rank 15 the wolf too.

  17. 8 hours ago, (PS4)BenHeisennberg said:

    Honestly I say it's fine.  To earn the reward, effort is required.  That particular reward is tied to that particular mission.

    Efford is required? Tell that the mr10 player who recently (on a twitch stream) got carried through Exploiter Orb fight by a high rank squad and got the Freezing step ephemera on the first try. That's quite some effort he put into that... NOT!

    I don't hold a grudge here, but getting blessed by RNG can't really be declared "effort". If it would be a counter, like defeat Exploiter Orb 250 times, then ok. That's effort. Getting lucky is... just that.

    • Like 1
  18. 20 minutes ago, Test-995 said:

     "we shouldn't have to do what we don't want to do in warframe" might be more straightforward then, just because warframe wasn't that kind of game in my experience.

    So i'm saying that the nightwave forces us(someone who likes less than 60% content of warframe) to do things we don't want to do, and this is bad, but since i can't know other people's mind, i'm just saying my opinion for myself.

    You got the point there, warframe wasn't like that before nightwave. For whatever syndicate you needed standing, you could do it on your on pace, get to max rank within a week or two, or months. Doing syndicate missions or just put on a sigil and do whatever you want. Doing bounties for other syndicates, or farming gems or fishing. Even if you didn't like any of those activities, you could still choose the one that was most acceptable to you.

    Sure, there are tedious grinds you can't avoid, like farming nidus parts. But once you get all parts, you're done with that and never have to do it again. Getting all khora parts is pretty annoying, but once you have them all, you're done. If you like onslaught, you can keep on doing it. If not, you never have to do it again.

    With nightwave there is no option anymore. When the radio dj tells you to do sorties, you have to. When she sais bounties, you have to. When she sais jump, you jump (bullet jump). No alternatives to get to the same reward. And apparently nightwave will be going on forever, making you do the same things over and over again, not just from one season to the next, but already from one week to the next. If you like that content or not.

    I was thinking about that 60% you mentioned, and i have to admit, i do like less than 60% of the content of warframe too. But this is not really a problem because warframe is not fortnite, which has only one objective. If you would make a list of possible activities in warframe, you'd be busy for a while. And if you enjoy just half of those - probably hundreds of - activities, it's still a really good reason to play this game!

    • Like 2
  19. 10 minutes ago, (NSW)Hatemachine said:

    For the record I'd also like to throw out this little gem, why in gods name did they not just state the DATES the event would start & end? instead everyone has this nebulous weeks time frame? end on a sunday at 9am pacific? In 3 weeks, or a friday just before the weekend to get people fired up & ready to go for the next one? (what few may be willing too after this dose)

    Fairly obviously because if everyone would know when it ends, everybody can easily calculate if it still makes sense for them to do the chores, and if not - just abandon it completely. Which covers everyone just joining in on chorenightwave in the last 4/5 weeks. Apparently they don't want that.

    A few hours ago they posted a forum thread that this season will go to at least may 15th. No in-game announcement though and it's not even a pinned thread, so not many people will see it.

    • Like 2
  20. 41 minutes ago, Arc5in said:

    For the record I am a couple tiers away from 30 for nightwave. I'll finish it no problem. I have really not enjoyed it though, it has been kind of a drag, but not so much of a drag as to make it worth throwing away the rewards on offer.

    I completely agree with your post and wish i could give it 2 upvotes.

    The players i've met that already completed nightwave said that the biggest reward is that they don't have to do any more challenges. For now. Until next season that is. But almost all of them (10+) will not even start with the next season because the only reason they kept on going was that they didn't want to lose all their effort and the grind they already put into it.

    Same situation with several of the twitch partners, they burn through all the challenges on sunday/monday and then drop warframe for the rest of the week. Nightwave is responsible for that.

    • Like 6
  21. 6 hours ago, (XB1)Tatakai no Kami said:

    a level 0 Arcane energize is still worth 250 to 300plat, a fully ranked on is worth 3000plat.

    That was true until nightwave launched. The moment it went live, those priced dropped to half of that. And they are still dropping as more and more people get that reward.

    At the same time aura mod prices doubled.

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