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kazenioware

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Everything posted by kazenioware

  1. To be more specific on the second point about the polarity or forma issue: The chosen forma polarity is tied to the whole frame / weapon. Why not to the build (A, B C, ....)? You put the forma count in, means you can choose for each build which polarity you want. Because: i am not going to forma a second frame (and forma it. Again. that'll be insane, and even mine has limits.).
  2. 1. My biggest issue with WF right now is your (DE) accessibility of the GUI respectively the arrangement of the functions: its a hassle, mildly put. If i want to change for example your build with shards and then test it, you have to go to the Helminth, feed Audrey2, then load into a relay, to the simaris, into the simulacrum, just to find out it's not working, going back to the orbiter, back into Helminth, put the shards out, back to.... Same with incarnon weapons: Wanna change something? Go to Cavalero (listen to his rambling) change it, go back, test it, and so on. 2. Polarities (of formas) and Archon shards are tied to the frame and not to the build. That is more than inconvenient. Because it is possible, as we can see it with infusing abilities to specific builds. 3. The Archon shards changing costs and how you have to do it: (This problem is tied to my first issue btw.) I get it: it is a grinding game. BUT to do it every time after every single shard (and there are five of them). 4. The number of Riven slots: 180 slots seems a lot, but it's not. Even before the incarnon weapons it was tight, but now, since you pushed all that weaker weapons, we, at least me, need more riven slots. At least give us, idnk, maybe 10+ for each legendary rank at least. 5. Simulacrum: accessibility: orbiter > relay > simaris > simulacrum > orbiter > repeat. Better way to do it would be: orbiter > arsenal> simulacrum Maybe a third circle in the right corner next to the chat link and captura, click, go there. (Wouldn't it be awesome if you could use your captura scenes as testing grounds?) While being there: ALL the arsenal options in the simulacrum including upgrading mods or apply builds in there would be swell. 5. Simulacrum again: you usually test your build on the same old enemies. Give us a history of the last at least 3 enemy setups: one click on it, done. You want to give us a scenic tour through your efforts, that i get too. But in the end, you spent a lot of time in loading screens, listening to same old phrases, which become stale after awhile, and repeat. And then some. If you want tinkering and pimping really to be even more of a thing, we need a way faster GUI, because this feels like some old Win or Nokia GUI version from the '00s. I'd prefer i go to the arsenal, and if i can see it, i can click on it, it opens a fly-out, click, done. Archon shards, click, change, click, done. Incarnon options, click on it, choose something else, click, done.
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