Tried new Archon system / hunt today for the first time. My first impressions were, anger, disappointment, boredom (I never use that word, especially for Warframe). Warframe has been for me for many years a casual game. First two missions were a reasonable scale up from what I was used to and a noticeable spike in mob defenses but nothing that wasn't manageable. The Archon himself however was a WHOLE ANOTHER STORY. Half way through the fight I thought "man I guess I have to read the wiki just to face this guy" (LAME). Half my team left after boss was going nowhere for 20 minutes. Nothing has ever pissed me off more in this game then bullet sponge and disabling core game mechanics... like Warframe abilities. I quit for over a year when they added the stupid overguard mechanic, another prime example of diluting and even holding in contempt warframe's power, which is WHAT THE GAME IS CALLED. But more to the topic at hand, the single most irritating facet of these "bosses" is their damage attenuation. A grotesque desperate abysmal offensive attempt at keeping bosses relevant with power creep and what not. DE Dev's have said yourself you sell power fantasy. So the entire point of this game is to make powerful characters. Then you add game components (bosses) that are diametrically apposed to increasing power and actually punish it. Further more, insult to injury, you hold it in contempt by invalidating allot of warframe abilities as well. No strategy can be applied, which turns into what, a brain-dead gear-check at best? Canceling our combat options is insulting to our intelligence and its so disappointing I simply HATE it. I hope the current incarnation of Archon Hunts dies and burns, I will certainly be warning people against it, not worth my time or hassle. Oh and by the way you are ostracizing an 8 year veteran, again. We are the only people who will keep the word of mouth of this game alive. Anything else is kids looking for free-to-play with NO MONEY.